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- Path: menudo.uh.edu!usenet
- From: p.a.dale@ss1.bath.ac.uk (Paul Dale)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Gunship 2000, version 3.01
- Followup-To: comp.sys.amiga.games
- Date: 14 Jul 1993 15:01:50 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 305
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <22174u$1p0@menudo.uh.edu>
- Reply-To: p.a.dale@ss1.bath.ac.uk (Paul Dale)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, simulation, helicopter, commercial
-
-
- PRODUCT NAME
-
- Gunship 2000 version 3.01
-
- [MODERATOR'S NOTE: This review was updated on July 26, 1993.
- -Dan]
-
-
- BRIEF DESCRIPTION
-
- Gunship 2000 is a combat helicopter flight simulation.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Microprose
- Address: Unit 1, Hampton Rd. Industrial Estate,
- Tetbury, Gloucestershire
- GL6 8LD
- England
-
- Telephone: +44 666 504326
-
-
- LIST PRICE
-
- 34.99 pounds Sterling. Mailorder price is 22.99.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- 1 MB RAM required for floppy systems.
- 1.5 MB RAM required if you have a hard drive.
-
- Works on A500(+), A600, A1200, A2000, A2500, A3000.
- No mention of the 4000 :-(
-
- [MODERATOR'S NOTE: According to a helpful USENET reader, Michael
- Kaiser, kaiser@ira.uka.de, the game does not work on the Amiga 4000
- if you follow the normal installation procedure. In particular, it
- refuses to go beyond the mission specification and the setup/code
- protection to the cockpit screen. However, the game does work when
- started from the GS2000 disks.
- Michael also discovered that the game can be run from a hard
- drive in the following manner: "Install the game on the hard drive
- and boot the A4000 with a copy of the first game disk. Then 'cd' to
- the game directory on the hard drive, start GS2000, and everything
- runs fine."
- Thanks to Michael for this information! - Dan]
-
- SOFTWARE
-
- None mentioned in the documentation.
-
-
- COPY PROTECTION
-
- "Look up in the manual" copy protection, which I find acceptable.
- You have to look up a number matching another number next to a flight patch
- which is found in the given range of pages in the manual. You have to do
- this once per playing session.
-
- Hard drive installable.
-
- The game auto-saves onto the master disk, so DO NOT USE THE ORIGINAL
- DISK!
-
-
- MACHINE USED FOR TESTING
-
- A1200, 2 MB chip, 2 MB 32 bit fast, 68881 (MBX1200z), 85 MB internal
- IDE drive. WB 3.0 Phillips 8833 monitor, external floppy. KONIX analogue
- stick and mouse.
-
-
- OVERVIEW
-
- Gunship 2000 ("GS2000") is primarily a helicopter flight simulator
- in the same kind of way you might describe Birds of Prey as a aircraft
- flight simulator. There is what seems to be a good flight model for
- helicopters (note that I am not a pilot for real :-), and a good bit of
- blasting tacked on.
-
-
- GAMEPLAY
-
- The gameplay is overall very good: much better than any other
- similarly pitched combat/flight simulator I have played (which include Birds
- of Prey, B 17, Reach for the Skies).
-
- * Main Selection Screen
-
- This allows you to choose mission types, theatre of operations
- (currently "Gulf" or "Western Europe" but more are promised), pilot/flight,
- and to go on to the briefing. Selection is by hotspots in an animated
- graphic (the guy at the desk is writing :-)).
-
- * Briefing
-
- Three options here are to read the briefing notes, choose and equip
- a helicopter (or the entire flight, see below), or to proceed with the
- mission. The briefing notes detail all the important information, including
- wind, visibility (which should influence your weapon choice), targets, time
- of day, enemy activity, map locations and map, etc. Most of this is
- accessible in some form during flight. Wind direction is an exception and
- can be important if it is strong, so take note.
-
- * Training
-
- The start point is as a novice combat helicopter pilot and a choice
- of training missions or single helicopter missions. Training is for you to
- learn how to fly, to use all the helicopter systems, and develop tactics
- with no risk (and no points). The training missions are the same as the
- real thing except you take no damage when hit. With all the flying aids
- switched on, the only way to "die" is to hit the ocean, and even then you
- haven't lost your pilot.
-
- * Combat
-
- So having got the hang of blasting numerous targets in training, you
- will take on the real world using a limited range of helicopters (some are
- for higher ranks only) and weaponry. The missions are flown from land bases
- or an assault ship against primary and secondary targets which range from
- fixed placements and airfields to mobile recon groups or columns of T-72s.
- The number of different land/sea/air types you come across is large and
- includes MIGs, SU-27s, HINDS, patrol boats, numerous tank and other vehicle
- types, SAMs, infantry, oil refineries (large explosions!), oil rigs,
- mosques, advertising hoardings.... This is just a cross-section from the
- Gulf Theatre.
-
- When in flight, most of your tactical planning will be done on your
- in-flight map (F10) which has a strategic and operational level (a zoom).
- All identified targets show up as well as bases, buildings, etc. It's here
- you can set up to three waypoints to aid your in-flight navigation
- (accessible through at least three different displays during flight). When
- on this screen, action is paused so you can take your time in planning.
- This is very important when commanding a flight.
-
- Successful missions bring promotions, medals, and points (not
- necessarily the first two :-)). Gaining sufficient points results in the
- offer of a commission to lead a flight of 5 helicopters. You can turn this
- down, but why miss out?
-
- Commanding a flight gives you two more options in the flight
- selection screen, FLIGHT and CAMPAIGN. These are essentially the same but
- the campaign is linked sorties rather than one-offs. Now you have four
- other guys who you have to assign helicopters and weapon loads according to
- the task in hand. You can split the flight into light and heavy sections to
- perform different tasks. The range of tasks now includes search and rescue,
- cargo drops and squad drops/pick-ups.
-
- Once all armed and ready, you are on the pad where you access you
- tactical map and start giving individual flight plans. On the higher level
- map, you can also tell each flight member what height and speed to fly at
- and whether they are free to engage the enemy or not (weapons are either
- free or held). Other options are to disengage, regroup, land, return to
- base, fly the indicated flight plan or drop cargo.
-
- The tactical map is the guts of the game in a lot of respects, as
- here is where you plan all your tactics and execution. Timing is important
- as is planning flight paths and protecting the vulnerable members of the
- flight. You must always keep your objectives in mind (there's a summary on
- the strategic map) and keep the other flight members in tight control. For
- key jobs, you often have to assume responsibility and go in yourself, but
- you could command from the rear. The computer AI for your buddies seems
- good with sensible weapon selection (helped of course by your choosing the
- load they carry) and a downright enthusiasm for taking out targets (sometimes
- too enthusiastic). The flight is generally every bit as efficient as you
- are and takes comparable damage. Often flight members are up for more
- medals and promotions than you are.
-
- Seeing a well laid plan come to fruition and hearing the digitised
- "Primary objective confirmed" from the back seat is very satisfying.
-
-
- GRAPHICS AND SOUND
-
- The detail in the game is very good, certainly compared to other
- similar style games. There is a lot of terrain including roads through
- canyons, pylons down roads, camels, oases, etc. Visibility can be variable
- and is well reflected: it is genuinely more difficult to see when visibility
- is bad through the use of different palettes. Although some hills look more
- like pyramids, there is a good feeling of texture to the land, and you do
- feel like you're skimming along at an unhealthy rate very close to the
- ground.
-
- The detail and speed of moving objects is very good as well. On my
- Amiga 1200 at 100 feet doing 140 knots, it seems plenty fast enough and not
- as jerky as Birds Of Prey on an Amiga 500. A friend reports that an
- unaccelerated A2000 handles the game on full detail well (and he has Red
- Baron). On an A3000, I expect it to be a dream.
-
- Still pictures within the game are well drawn but nothing really
- spectacular. For those who know English cricket, the guy who is there to
- comment on your mission afterwards is a doppleganger of Robin Smith. His
- wit isn't up to much.
-
- There is quite a lot of digitised speech with your counter
- measures/weapons buddy pointing out targets and missiles. A minor gripe is
- that, apart from missiles or when you lose your optics, it is obvious there
- is a target and "target left/target right/target confirmed/missile
- left/right" becomes hard, fast and distracting.
-
- Another nice touch is the missile explosions. Even if you don't get
- hit, the explosion can be heard according to how close it is and will even
- shake the 'copter so you can often be fooled into thinking you have been hit
- when you haven't. If the guy in the back doesn't scream "We're hit! We're
- hit!" and damage show on the panel then you're OK.
-
- Other sound effects are for the engine, rotors (yes there is engine
- noise and the "thuwp" of rotors), explosions, rocket launches, cannons,
- stirring selection screen music plus a few other tunes.
-
-
- FLIGHT MODEL AND WEAPONS
-
- I have never even flown in a real helicopter let alone piloted one,
- so I really can't say how accurate the model is compared to the real thing.
- It does feel true, and the interaction between the collective and stick seems
- very realistic and tricky to handle. Wind is noticeable and a real factor.
- Loss of stabilising influences, like (say) your tail :-), has a real and
- dramatic effect (you spin round continuously :-)). Weapon systems recoil
- which has a subtle effect in that it slows your forward motion. At high
- speed, this has the effect of making you gain height as the nose comes up.
-
- Generally, firing weapons is OK except for rocket pods which need to
- be aimed in a straight line. This involves fancy flying because if you pull
- up at 140 knots to fire, you gain a lot of height very quickly and slow to a
- crawl. In this position you are a sitting duck, so only use the M series
- pods for turkey shoots.
-
- The array of weaponry is helicopter dependent; and as the available
- helicopter is rank dependent, you only get the really good "fire and forget"
- stuff later on. In fact, the low rank missions are the real trial since with
- better helicopters, weapons and more experience the later flights are easier
- in many respects.
-
-
- DOCUMENTATION
-
- The manual is what most have come to expect from Microprose these
- days. It is clear, reasonably well written and very full of information.
- Unfortunately, the manual skimps a bit in certain areas, like what the detail
- levels mean or exactly what is expected for certain mission types. If you
- want the armour for a T-72 then you're fine, but that isn't too much help.
-
-
- LIKES AND DISLIKES
-
- When I first played the game, the mouse handling seemed to be
- very dodgy. However, I eventually learned that the problem was due to
- my mouse accelerator. Turning it off eliminated the problem.
-
- The keyboard alternatives don't seem to work fully as advertised.
- Shoddy work.
-
- In flight, I haven't had any control problems except having to zero
- my analogue by taking it to the map screens and correcting the drift on the
- detailed map (tactical) where you can scroll around. Again a bit shoddy.
-
- The game does also guru on my A1200 for an unknown reason. I've
- disabled the cache to no effect (doesn't cure the mouse problem either). I
- haven't tried using the ECS chipset as it boots fine in AGA and I don't see
- why I should. The guru frequency is low (about once per day) but seems to
- only occur during flight which is annoying.
-
- Another gripe is the leaving out of the recording feature, by which
- you could record and play back missions. Reach for the Skies does this
- without slowing, so why not GS2000 on my nippy A1200? If it did adversely
- affect speed I could turn down the detail or not use the feature or suffer a
- marginally worse frame rate. Let me choose though!! I infer a lack of time
- to do the full job. I don't believe a 386 PC is any more capable.
-
- My main like is the overall quality of the graphics, sound, gameplay
- and flight model. This is an extremely addictive game to play and certainly
- one of the best I have played. Apart from the niggles above this is one
- superb offering and will undoubtedly set a standard to be followed. I've
- not fully described all the features (check out the README file!) but there
- is plenty to hook you and keep you going. For seat-of-the-pants flying and
- blasting action, Gunship 2000 is going to be hard to beat.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- Compared to Birds of Prey, B17 or Reach for the Skies, GS2000 wins
- hands down. This is one excellent game.
-
-
- BUGS
-
- Dodgy mouse, keyboard, analogue stick handling (see DISLIKES). No
- mouse or keyboard problem on a A2000 though (and presumably a A500).
- Undiagnosed guru on A1200; none reported on an A2000.
-
-
- CONCLUSIONS
-
- A tremendous game packed with very high quality gameplay, graphics,
- sound. If you like action and flight simulators, this is a very good game
- to buy.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Paul Anthony David Merlin Alexander Dale. All rights
- reserved.
-
- Permission is granted to distribute this review by any means to any
- person(s) under the conditions that no profit be made or the content changed
- without the author's permission (except Dan Barrett :-).
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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