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- Path: menudo.uh.edu!usenet
- From: osiddi1@gl.umbc.edu (Omar Siddique)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Eye of the Beholder 2: The Legend of Darkmoon
- Followup-To: comp.sys.amiga.games
- Date: 3 Feb 1994 01:01:14 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 286
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2ipicq$9dg@menudo.uh.edu>
- Reply-To: osiddi1@gl.umbc.edu (Omar Siddique)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, dungeon, adventure, role-playing, commercial
-
-
- PRODUCT NAME
-
- Eye of the Beholder 2: The Legend of Darkmoon
-
-
- BRIEF DESCRIPTION
-
- Eye of the Beholder 2 (or "EOB2") is a first-person perspective,
- multiple character, real-time, fantasy role-playing game with an intuitive,
- mouse-based playing interface. It is part of Strategic Simulations Inc's
- Advanced Dungeons & Dragons ("AD&D") product line.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Strategic Simulations Inc.
- Address: 675 Almanor Avenue, Suite 201
- Sunnyvale, CA 94086
- USA
-
- Telephone: (408) 737-6800
-
-
- LIST PRICE
-
- EOB2 lists for $59.95 (US), but since SSI is no longer in the Amiga
- software market, a number of mail-order retailers have discounted it. I
- purchased it from Creative Computers (in California, USA) for $14.95 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- 1 MB of RAM is required.
-
- If installed on a hard drive, EOB2 requires 3.5 megabytes of
- free drive space.
-
- It seems to work fine with accelerated machines, at least
- with the 68030. I did not test it on a stock 68000 machine.
-
- SOFTWARE
-
- It works beautifully with Workbench 2.1 and Kickstart 2.04.
- EOB2 even multitasks, although it uses so much processor
- power, it's unlikely that anything could be done in the
- background (e.g., I couldn't do a 14400 baud download while
- running EOB2). The game also exits cleanly.
-
-
- COPY PROTECTION
-
- The copy protection is of the "look up a word in the manual" type,
- and is encountered only once during the game. I would rate the copy
- protection as virtually invisible.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 3000/25, 4 MB Fast RAM, 1 MB Chip RAM.
- 1 internal 880K floppy, 1 external 880K floppy.
- Maxtor 120MB internal hard drive.
- Quantum 1.2GB external hard drive (EOB2 was installed here).
- NEC 3FGx multisync monitor.
- Workbench 2.1, Kickstart 2.04.
-
-
- INSTALLATION
-
- Eye of the Beholder 2 installs easily and quickly onto a hard drive.
- Simply drag the "Install" icon from disk 1 onto the hard drive where the
- game should be installed, and double-click on the icon. I had no problem
- with this method of installation. EOB2 has no trouble with saving and
- loading games in progress from the hard drive.
-
-
- REVIEW
-
- Well, to begin with, I will assume that the reader is somewhat
- familiar with the world of AD&D gaming. There are many scenarios set in
- this world, and EOB2 is one.
-
- Parties of adventurers journey through this world on quests; some
- for good causes, some for evil causes, and some for no particular reason.
- In EOB2, You control one such party of four characters, and possibly one or
- two non-player characters. The story begins with the party (which can
- either be created from scratch or imported from the original "Eye of The
- Beholder", or "EOB1") having been advised of new trouble to the north of
- Waterdeep, the town that the intrepid adventurers saved in EOB1. The party
- is transported by the mage Khelben, advisor to the Lords of Waterdeep, to
- the troubled area, and the adventure begins.
-
- The party arrives in a small forested region, and soon finds its way
- into the Temple Darkmoon, which appears to be a peaceful sanctuary run by
- divinely-inspired priests. Alas, as often happens, appearances are
- deceiving, and the party must fight its way through the temple, the
- catacombs that lie below, and three towers that rise above the temple in
- search of the evil that has taken control of the temple. The party must face
- giant ants, vicious basilisks, spirits of the dead, and many other minions of
- evil along the way.
-
- The screen is laid out in an attractive, functional manner. A large
- viewing window takes up over 1/3 of the screen, displaying whatever your party
- is facing at the moment. The right-hand side of the screen is occupied by a
- display for each of the party's characters, showing their names, faces, and the
- objects currently in their hands. In addition, the color of the border around
- each display indicates if any characters are under the influence of magic.
- Below the viewing window is a compass rose and an array of arrow gadgets
- for movement. At the bottom of the screen is a narrow window in which
- text messages are displayed.
-
- The player interacts with the game primarily through the mouse,
- although the keyboard can be used for moving the party (and is actually
- better than the mouse for moving quickly). Various small objects can be
- picked up, dropped, and thrown by simply clicking in the appropriate
- location in the viewing window. Spells are cast and weapons swung by
- clicking on the items in the characters' hands in the character display.
- Clicking on a character's face replaces the character display with an
- inventory or statistics for that character. Inventory is also managed by
- using the mouse, by clicking on the object to be moved, and then clicking on
- its destination. Overall, I found the player interface to be exceptionally
- easy to use.
-
- Creating the characters for your party is easy and also mouse-based.
- Here, EOB2 does something that I particularly like, and many games of this type
- (those not by SSI) don't do. The program allows the player to modify the
- attributes of the newly created characters without having to go through the
- rigmarole of rolling random characters hundreds of times, trying to get the
- perfect combination of attributes. This saved me quite a bit of the setup
- frustration usually encountered in this kind of game.
-
- The number of monsters is just right -- not so many as to overwhelm
- the player, but not so few as to make the game boring. Most of the monsters
- are encountered only once, but some locations have randomly generate
- monsters, such as the wolves in the forest. Some monsters can turn players
- to stone or kill them with a single swipe -- however, I didn't find any that
- were exceptionally difficult to defeat (although the beholders were fairly
- tough).
-
- The graphics are well done. They are smooth and aesthetically
- pleasing. Most of the artistic talent was applied to the monsters: there's
- only so much, after all, that one can do with hallways and tunnels! Most of
- the creatures perform some kind of action when they attack the party; for
- example, the beholder's eyes distend and its mouth opens. The one thing
- missing, however, is true animation of monsters. Although they are animated
- when attacking the party, monsters simply move from one spot to the next in
- a single motion -- they don't actually use their legs to walk from one place
- to the next. This is the only weakness in an otherwise visually pleasing
- work.
-
- The sound is acceptable for this type of game, and includes the
- footsteps of monsters, the sound of doors opening and closing, the clicks of
- switches and buttons, the growls of monsters, and the screams of your
- characters as they die. Some faint, ominous background music might have been
- appropriate, but its lack is never really felt when the party is busy trying
- to hack a monster to pieces.
-
- Finally, the plot is both acceptable and cohesive. It carries itself
- forward through "story screens" which contain information, graphics, and often
- choices for the party to make, as well as through occasional scrolls and
- plaques found in the party's wanderings. The puzzles are relatively simple,
- and often rely upon finding a particular secret door, pressing a certain
- button, or finding a specific object. They key to playing this game well is
- paying attention to all the details. There are things tucked away almost
- everywhere.
-
-
- DOCUMENTATION
-
- The documentation consists of a data card containing Amiga-specific
- installation instructions, and a rule book. The data card contains all the
- information I needed to get going. The rule book contains material to set
- the scene, instructions on how to choose party members, material describing
- the different kinds of characters available, spell lists, tables showing
- when characters advance in level, and a bestiary with pictures and
- descriptions of monsters. The documentation should be clear even to a
- beginner -- more experienced players will only need to skim the rule book.
-
-
- LIKES AND DISLIKES
-
- LIKES
-
- Basically, I liked how playable the game was. I never felt
- overwhelmed by the monsters or puzzles I came across, but I was challenged
- enough to keep playing. The game is also a good length -- it doesn't seem
- to drag on forever like some dungeon games can, but neither does it end
- before it really seems to have begun.
-
-
- DISLIKES
-
- I didn't really have any dislikes. However, I did think that some of
- the items in the game, such as the six polished shields the player has to
- have before entering one of the tower levels, were a little hard to find.
- The inexperienced player, upon discovering that he or she has to go back and
- re-search several levels of dungeon, might be discouraged at this point.
- This, however, is why the experienced player searches every nook and cranny
- along the way. :-)
-
- The only missing feature thing that I think the game could use is
- auto-mapping. However, the dungeons weren't quite complex enough to require
- auto-mapping, and as such I don't fault the game for lacking this feature.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- Eye of the Beholder 2 is similar to several other products available
- for the Amiga, including Eye of the Beholder 1, Black Crypt, Dungeon Master,
- and Might & Magic 3. Briefly, I'll describe the differences and
- similarities between those products and EOB2.
-
- Eye of the Beholder 1 is very similar to EOB2, though some of the
- levels in EOB1 are more complex and convoluted than any in EOB2. EOB1's
- graphics and sound are similar to EOB2's, although EOB2 has more "story
- screens" to forward its stronger plot. The monsters are different between
- the two games, as well. If you thought EOB1 was good, then run -- don't
- walk -- to the phone (or your local dealer) and order EOB2.
-
- Black Crypt is another comparable product, with a similar look and
- feel. Its sound quality is somewhat higher than EOB2's, but its plot is
- slightly weaker. Basically, if you liked Black Crypt, you should like EOB2.
-
- Dungeon Master is an older game which was one of the first
- mouse-driven, first-person perspective dungeon games. It is similar, but
- has relatively primitive graphics in comparison to EOB2. Since Dungeon
- Master has trouble running under Workbench 2.x, I haven't played this game,
- but I would imagine players who enjoyed it would like EOB2.
-
- [MODERATOR'S NOTE: Faster Than Light, the makers of Dungeon Master,
- have an updated version of the game that works under AmigaDOS 2.0.
- Contact FTL at the address in your manual for upgrade information.
- Mine was free -- I just wrote FTL a letter asking for the update.
- - Dan]
-
- Might & Magic 3 ("M&M3") is somewhat different from EOB2, in that its
- game world is much larger, with many dungeons and continents to explore.
- M&M3's graphics also look somewhat more primitive than EOB2's, and M&M3
- takes quite a while longer to complete. However, the gameplay perspectives
- are similar (first person), and the combat system, while physically
- presented differently in each game, is based on the same concept of clicking
- on characters' weapons and spells to activate them. M&M3 players might
- consider EOB2 too short a game, but will enjoy it anyway.
-
- There are other games of the same genre that also use a first-person
- perspective that I won't go into (so this section doesn't end up being as
- long as the rest of the review!), but these include Dragon Wars, the three
- Bard's Tale games, the dungeons in the Ultima series, and others.
-
-
- BUGS
-
- I did not notice any bugs.
-
-
- WARRANTY
-
- Standard 30 day warranty on the media (disks) only.
-
-
- CONCLUSIONS
-
- I liked EOB2 a great deal. Anybody who likes dungeon-oriented
- fantasy games will like this one. The game is nicely balanced, with enough
- puzzles and dungeons to sate the explorer's appetite, but not so many as to
- frustrate the game player. While it is real-time, at no point do you feel
- as if you're being rushed, and there is no time limit on gameplay. If you've
- ever enjoyed hacking your way through mobs of slavering monsters or
- appreciated the pleasures of exploring twisting dungeon passageways in search
- of evil-doers, you definitely should give this game a look.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1994 Omar Siddique. All rights reserved.
-
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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