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- Path: menudo.uh.edu!usenet
- From: fhinf@iraul1.ira.uka.de (Thomas Baetzler)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Dune II -- Battle for Arrakis
- Followup-To: comp.sys.amiga.games
- Date: 17 Jul 1993 13:46:30 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 208
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <228vrm$k69@menudo.uh.edu>
- Reply-To: fhinf@iraul1.ira.uka.de (Thomas Baetzler)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, strategy, war, commercial
-
-
- PRODUCT NAME
-
- Dune II -- Battle for Arrakis
-
-
- BRIEF DESCRIPTION
-
- Dune II is basically a strategy game in the vein of the classic
- Empire, or the wargaming aspect of Civilisation.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Produced by Westwood Studios.
-
- Distributed by
-
- Name: Virgin Games
- Address: 338a Ladbroke Grove
- London W10 5AH
- England
-
- Telephone: ++43 81 960 2255
-
-
- Name: Virgin Games France
- Address: 223 Rue de la Croix
- Nivert 75015, Paris
- France
-
- Telephone: ++33 101 331 4842 1919
-
-
- LIST PRICE
-
- 69.95 DM; approximately $40 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- A flyer states that Dune II requires at least 1.5 MB of RAM and a
- hard disk. The game somes on five disks. Installation size is approximately
- 3.8 MB. The game works just fine with OS 2.04. While it is possible to play
- Dune II on a "basic" 68000 system, a faster CPU is highly recommended.
-
-
- COPY PROTECTION
-
- Dune II features an infrequent "look up a fact in the manual"
- check. The five installation disks are not copy protected, so you can back
- them up if you feel the need for additional security. I think this kind of
- copy protection is acceptable.
-
-
- MACHINE USED FOR TESTING
-
- I am playing Dune II on an A2500/030 running OS 2.04, using a GVP
- Series II host adapter. The machine features 1 MB of Chip RAM, 4 MB of
- 32-bit RAM, and 2 MB of 16-Bit Fast RAM.
-
-
- REVIEW
-
- Somewhere in time and space lies the planet Arrakis, also known as
- "Dune." It's surface is a gigantic desert, inhabited only by the "fremen"
- and the ferocious sand worms. And yet it is of vital interest to the Empire,
- because it is the only known source of the spice Melange, a drug with truly
- wondrous powers.
-
- The scenario starts out with the Emperor in dire need of great
- quantities of spice. In order to increase the harvesting, he offers a
- contest to the three most powerful families on Dune: the family who
- produces the largest quantity of Melange will be given exclusive harvesting
- rights. So the righteous Atreides, the cunning Ordos and the treacherous
- Harkonnen get down to battle it out among themselves.
-
- You play the role as Chief of Staff for one of the three houses of
- Dune, bound to win nine battles in a war for total domination of the
- planet. Each house offers its own specialised units, and also represents a
- different level of difficulty.
-
- Each battle starts out with a short briefing by your advisor, after
- which you get to the main game screen. It consists of a large map area,
- with a command box to the right. Just below the command box is a small
- radar screen that can display an overview of whole playfield. From two
- sort-of menus at the top of the screen, you can get help about the game. An
- option window allows you to load and save games, set game speed, and such.
-
- Scattered around the map are your buildings, vehicles and soldiers -
- usually called "units" in that genre. You command those units by clicking on
- them to activate them, and then selecting an action from the command box.
- Depending on the type of the unit, your choices vary. For example, to
- create buildings you instruct your construction facility to do so. Step by
- step, you build up your base complete with factories for armored vehicles,
- power generators, and perimeter defenses. Most vital of all are the spice
- refineries, because only by harvesting spice and processing it can you gain
- the money necessary to build up your outpost. Once you feel up to it - or
- whenever your opponent feels up to it - the battle starts. Dune II features
- an impressive array of mobile and stationary weaponry that can be put to
- good use.
-
- Orchestrating a battle on Dune can be much fun, but it also takes up
- a lot of time. While the earlier conquests can usually be handled in a few
- minutes, they get rapidly more and more taxing while the game progresses.
- Also, between conquests, there's a tactical map display that lets you select
- your next battle, so there are 66 scenarios in all to explore. And the
- ending? After having finished the last battle, you find yourself in disgrace
- with the Emperor - so the battle will possibly continue in one or several
- Dune II Data Disks.
-
- Like the original Dune game, the graphic presentation is quite
- convincing. While the game itself doesn't depend solely on its graphics,
- they certainly enhance the gameplay.
-
- The sound effects accompanying the game are nice, but probably
- nothing to write home about. Basically, it's atmospheric background
- music interspersed with "action" sounds like shells going off, and unit
- commanders responding with "operation complete" and such. Maybe they've
- gone a bit too far by letting soldiers die screaming when you hit them with
- a truck....
-
- Overall, the game control is very intuitive, so you can get right
- down to playing once you have understood the basics of the game. Since each
- level of the game offers more and more hardware to play with, the fight for
- supremacy on Dune never gets dull. Your computer opponent isn't too smart,
- but he's got some quite effective offensive maneuvers up his sleeve.
- However, at no level the computer player exposes the same cunning as an
- expert human player would do.
-
-
- DOCUMENTATION
-
- Dune comes with a nicely designed 56-page A5 booklet containing
- basic instructions for the game as well as some "background" information
- on the political situation on Arrakis. A thorough description of the
- different units in the game serves as base for the protection lookup.
-
- The Amiga version also includes a "quick start" leaflet with
- instructions on how to install the game. While this is rather short, I
- found the information presented to be sufficient.
-
-
- LIKES AND DISLIKES
-
- I would like to see a version of Dune II that allows two or more
- players to engage in head to head combat via modem or (even better!)
- network. However, I don't expect to see this any time in the near future:
- the additional effort in programming couldn't possibly be offset by extra
- sales.
-
- While I have no conclusive information as to the state of things
- concerning Dune II Data Disks, I have heard such disks are already available
- for the IBM PC. I'd just love to see them on Amiga, too.
-
- Last but not least, I have to congratulate Virgin on publishing a
- great game with a reasonable price tag! I hope users all around will catch
- on and make their experiment worthwhile.
-
-
- BUGS
-
- What I really hate about Dune is the fact that the game grabs its
- input directly from the hardware, no matter if its screen is currently
- active or not. Basically, this prevents you from using multitasking for
- anything else but batch jobs.
-
-
- VENDOR SUPPORT
-
- Virgin offer customer support for exchange of defective media and
- such.
-
-
- WARRANTY
-
- Virgin does not offer any kind of warranty except as such provided
- by local law.
-
-
- CONCLUSIONS
-
- Dune II is certainly a very good game, and possibly a bargain at the
- price asked. If you like playable strategy games, this one's for you. With
- Data Disks coming out, I feel it's got a great long time value. I rate it
- 4 stars out of 5.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Thomas Baetzler. All rights reserved.
-
- You can contact me at:
-
- Medic BSS, 2:241/7454.2@fidonet (safest way?)
- fhinf@iraul1.ira.uka.de (until October 1993)
- s_walter@irav1.ira.uka.de (will be forwarded to me)
-
- Thomas Baetzler, Herrenstr. 62, 76133 Karlsruhe, FRG
- Voice: ++49 (0)721 29872 Medic BBS: ++49 (0)721 496821
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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