home *** CD-ROM | disk | FTP | other *** search
- From: honp9@menudo.uh.edu (Jason L. Tibbitts III)
- Organization: Blob Shop Programmers
- Subject: REVIEW: Dragon's Lair II: Time Warp
- Keywords: game, arcade
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: Joe B Reeves <jreeves@magnus.acs.ohio-state.edu>
-
- Dragons Lair II: Time Warp is the latest submission of ReadySoft's line
- of interactive cartoon games for the Amiga. The software is engineered
- masterfully under 512k and with full compatibility, but it seems the
- difficulty and sound are off the mark.
-
-
- Dragon's Lair II: Time Warp (TW)
- ReadySoft Incorporated
-
- Your mother-in-law climbs the table wielding a roling pin: "Kidnapped?" she
- yells. "My Daphne kidnapped again?" You stare in amazement as the large, buxom
- woman leaps across the table, ready to strike. The only exit seems to be
- running, but where?
-
- That scene is your first decision in ReadySoft's new interactive cartoon game
- for the Amiga: Dragon's Lair II: Time Warp. Dirk the Daring, the lovable,
- blundering knight created by Don Bluth animation in the laserdisc coin-op
- Dragon's Lair, is back for a completely new adventure. His wife Daphne, who he
- saved from Singe The Dragon, has now been kidnapped by the evil wizard Mordoc
- and whisked away a captive in a magical wrinkle in time, being forced to marry
- Mordoc. Dirk must find a fumbling old time machine and go back to prehistoric
- times, even back to the days of Adam and Eve, and then back to take on Mordoc
- The Wizard in a fight to the finish. First, though, he must get past his
- mother-in-law.
-
- This well-drawn game seems more of a sequel to their previous game, Space Ace-
- another laser coin-op. ReadySoft, makers of the wildly popular A-Max and A-Max
- II, has made vast improvements from their first cartoon game, Dragon's Lair.
- The original Dragon's Lair (DL) was an excruciatingly slow-loading game that
- needed 1 megabyte of memory to run, and also needed to stop animation at
- times to take a breath and show what scene was coming up next. No so with
- DLIITW- the animation is so fast loading, that it actually makes the game a bit
- more difficult to play; certain scenes need you to make your move before the
- scene has completed fading onto the screen.
-
- For those of you unfamiliar to this type of game, your movements are not moving
- sprites around a medeval shoot-em-up. Instead you control what Dirk's reactions
- are to certain situations. For example, in the above situation with his
- mother-in-law, Dirk must move LEFT during the time she is waving her rolling
- pin. A correct response rewards you with points based on quickness and timing
- of the move, while failure shows you an animation of your untimely demise; in
- this case being hit over the head with a rolling pin and crashing into a
- million pieces (a la Tom and Jerry).
-
- The animation is smooth, and seems to be done near 10 frames per second at
- times. The disk drive constantly loads scenes while you are playing another,
- but there are still gaps between many scenes, during which your score and lives
- are displayed. There is a convenient save game feature which allows you to put
- your point and score in the game on a floppy, ready to be loaded later.
- Unfortunately, the six-disk game is not HD installable, which makes the fingers
- do a little too much traveling during the game. DLIITW is also
- non-multitasking and is heavily copy-protected, but the speed of loading makes
- up for these faults.
-
- It is unfortunate that ReadySoft did not test their game a bit more than
- Space Ace. Some points of the game have speech which is badly sampled, making
- the imperative dialogue completely garbled. At times, the samples will repeat
- themselves in mid-sentence, making an amusing James Brown-like sound, but it
- hinders you from completing the game. The game is also truly more difficult.
- At times, it gives no indication when a certain move is necessary, and also
- gives absolutely no hint as to where the move should be.
-
- So, will Mordoc The Evil Wizard succeed in placing the ring on Daphne's finger,
- removing her completely from Dirk? Will Dirk ever get past his mother-in-law?
- Will ReadySoft fix these minor faults in an otherwise enjoyable game, therefore
- making Dragon's Lair II v1.1? Only time will tell.
-
-
- Dragon's Lair II: Time Warp
- ReadySoft Incorporated
- 30 Wertheim Court, Unit #2
- Richmond Hill, Ontario, Canada L4B 1B9
- (416) 731-4175
- (416) 764-8867 (FAX)
-
- Reviewed by:
- Joe B Reeves
- 1528 S. 6th St.
- Ironton, Ohio 45638
- (614) 293 7425
- (614) 532 6673 in 4 weeks.
- jreeves@magnus.acs.ohio-state.edu
-
-