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- Path: menudo.uh.edu!usenet
- From: malbers@ns.ccsn.edu (Marcus Albers)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Cybernetix
- Followup-To: comp.sys.amiga.games
- Date: 5 Jun 1993 15:25:56 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 142
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1uqdu4$oep@menudo.uh.edu>
- Reply-To: malbers@ns.ccsn.edu (Marcus Albers)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, shoot-em-up, arcade, shareware
-
-
- PRODUCT NAME
-
- Cybernetix
-
-
- BRIEF DESCRIPTION
-
- This is a side scrolling shoot'em up with parallax scrolling,
- excellent animation, digitized sound F/X, and multiple weapons. The
- game is shareware and can be found on any Aminet ftp site in the
- directory pub/aminet/game/shoot.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Vision Software
- Address: Unit 10, St. Kevin's Arcade
- Karangahape Road
- Central Auckland
- New Zealand
-
-
- LIST PRICE
-
- This game is shareware, and the registration fee is 5 pounds
- sterling (about 10 US dollars should do it). What do you get for your
- money? The satisfaction of having registered this excellent game.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- NTSC Standard mode. Operates in PAL mode.
- Not compatible while A570 CD-ROM drive is enabled.
-
-
- SOFTWARE
-
- None.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 500
- AmigaDOS 1.3
- 1 megabyte Chip RAM
- External floppy drive
- A570 CD-ROM drive
-
-
- REVIEW
-
- I remember the world of shareware for the Commodore 64 way back
- when. If I was able to find a game that used sprites instead of a custom
- character set, it was an excellent find. But finding games that even came
- close to being commercial quality was unheard of. Things very well may have
- changed, but I have now entered the world of Amiga shareware. This began in
- the summer of 1992, when I ordered my first shareware disk from DevWare. I
- loaded the first program on the disk, a game called Hate which is a Zaxxon
- clone. I was greeted with a high-res 32 color title screen and 4 voice
- stereo sound. I was shocked! Was this the world of Amiga shareware? Yes,
- it was. And it continues to get better...
-
- Enter Cybernetix. This is a shoot'em up in the style of Defender
- and Sanxion. Basic plot: shoot everything that moves. Nothing too cerebral
- here, but it is fun nonetheless. This is a jewel of a find that should be
- added to anyone's collection, even if you don't play shoot'em ups as a
- general rule.
-
- The game uses left-right scrolling, with a parallax scrolling
- starfield. Your mission is to clear the asteroids and aliens which arrive
- in waves. A small radar system at the top of the screen, a la Defender,
- shows all of the active aliens remaining in the wave. The longer it takes
- you to clear a wave, the more aliens show up. The asteroids are destroyed
- in a matter reminiscent of the old Asteroids game on the Atari 2600: you
- shoot the big one, and two smaller ones fly off. The smaller asteroids will
- often yield blue energy crystals. These can be picked up for points, or you
- can leave them for one of the types of alien space craft to pick up. If one
- of these aliens picks up two of the crystals, and you shoot the alien, it
- yields a power-up. This gives you a special ability ranging from speeding
- up your shots to giving you a spread gun to yielding a temporary shield.
- These are very useful, especially in the later levels when things seem to get
- impossibly fast.
-
- As I have mentioned before, the animation, graphics, and sound in
- this game are all superb. The asteroid rotation animation is excellent,
- almost to the point where it might be mistaken for ray-traced animation.
- Your ship's explosion is quite spectacular as well: not just your basic
- go-down-in-flames type explosion, but actual parts of your ship go flying.
- The warnings ("sector cleared" and such) are done with digitized voice. And
- yes, it is British for those Americans that can't stand the accent :-) (my
- dad can't, but I happen to love the sound of the British voice). None of the
- digitizing is scratchy in the least. As far as actual graphics, I believe
- they are 32 color hires graphics. The game doesn't run in overscan, which
- would be nice, nor does it run in interlaced mode.
-
-
- DOCUMENTATION
-
- All of the documentation that is needed is available on the startup
- screen of the game, including pictures of the aliens and what they do.
-
-
- LIKES AND DISLIKES
-
- What did I like? The graphics and animation are first-rate. The
- sound is just as good. I always like shoot'em ups that have multiple
- weapons; this gives the game a little more variety.
-
- What didn't I like? Not much. A "continue" option would have been a
- welcome addition. Overscan and interlace support would have been welcome as
- well. Other than that, not much.
-
-
- BUGS
-
- The only bug that I found was that the title screen tends to flash;
- i.e., the graphics jump a bit. This doesn't follow into the actual game,
- so I believe that it is a minor bug.
-
-
- CONCLUSIONS
-
- I rate this game 9.4 out of a possible 10 points.
-
-
- COPYRIGHT NOTICE
-
- I impose no copyright on this review. I only ask that if you find
- this review good enough to post on an online service such as GEnie or
- Compuserve that you notify me via E-Mail first.
-
- Marcus Albers, malbers@ns.ccsn.edu
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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