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- From: honp9@menudo.uh.edu (Jason L. Tibbitts III)
- Organization: Blob Shop Programmers
- Subject: REVIEW: Curse of the Azure Bonds
- Keywords: game, adventure, graphic, role playing
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: mdcsc!gtj@uunet.UU.NET (George Jorgensen)
-
- Curse of the Azure Bonds is an RPG Adventure, utilizing interactive graphic
- characters. On a scale of 10 swords, 1 being worst, it deserves a strong 9.
-
- [Ed. note: Possible minor plot giveaways lie below. No hints, though.]
-
- I would like to present my qualifications for making this and following
- reviews. I have been playing Computer RPG games for over 12 years, beginning
- with the Zork series. The Zork series of Adventures was a text adventure and
- at the time it was the only Adventure type game worth playing. Then came the
- interactive, graphic adventures and the text adventures became a bit boring. I
- have played and solved all the Ultima adventures, up through Ultima V, all the
- Bards Tale adventures through Bards Tale III, Faerytale Adventure, Pools of
- Radiance, Champions of Krynn, Curse of the Azure Bonds, and presently I am
- deep into Bane of the Cosmic Forge. So my experience with these type games is
- extensive.
-
- Curse is the next installment of Pool of Radiance and if you liked that one
- you will like this one even better. It will run on an Amiga 500 with 512K or
- on a 2000. I cannot vouch for a 3000, since I don't have access to one. The
- disks are not copy protected and can be installed on a hard drive. The
- adventure consists of You and 5 other characters which you either create or
- carry forward from Pool of Radiance. I would strongly suggest creating new
- characters as they seem to be stronger than characters brought forward. As
- game play progresses you meet other characters, which are referred to as
- non-playing-characters, (NPC's). Some will give you information if they are
- asked, some will try to attack you and some will ask to join your party and
- assist you in your current quest. The game comes with a Journal which is
- filled with small bits of information. This info. is sometimes found on the
- ground, carved into walls, told to you by NPC's or found in various items such
- as chests etc. If you enter a tavern you might hear some of the patrons
- talking and these conversations are also found in the Journal. The
- information found is sometimes accurate and sometimes not. Remember, Thieves
- very rarely tell the truth unless its in their best interests. There are 6
- different character classes and some characters can be experienced in more
- than one class. There are also six different character races, each one having
- his own set of special abilities. There are 36 Clerical spells, 4 Druid
- spells, and 49 Mage spells. There are 46 standard weapons which can be
- purchased in the Armory. There are also many other special weapons that are
- found along the way after successful battles or maybe just laying around under
- a floor board in an empty room. Potions and powders abound throughout the land
- and are just waiting to be found. There are 10 type of armor which are
- standard and just as with the weapons there is special armor to be found or
- won from battle. Don't forget the Gold.. There is lots of it. Usually won
- in battle, but sometimes hidden in out of the way locations waiting for the
- curious adventurer to come along and find it. You can expect to play this
- game for over 100 hours the first time. There is a clue book available, but I
- would suggest blundering about on your own for awhile and then if you just
- can't stand it any longer, buy the clue book, or ask a friend, or leave me
- Email. I have played the game 2 times and am familiar with most of the
- puzzles. A short synopsis of the story follows:
-
- Your party begins in Tilverton City where you discover that 5 bonds have been
- placed on your arm. These bonds allow 5 different characters to control you
- at their will. You must find the evil characters that did this to your party
- and destroy them, thereby removing the bonds they have placed on you. In the
- process of doing this you will also receive 3 artifacts which you will need to
- finish the final quest. In Tilverton its the Fire Knives. A bunch of unruly
- bullies that want you to kill the King. In Hap you must dispose of the Evil
- Wizard Dracnadros and foil his plans for the Dragons. In Yulash you have to
- battle the High Priestess Mogion and prevent her from releasing the God
- Moander from the Pit of Moander. At Zhentil Keep you will face the High Priest
- of Bane and grab the amulet of Lythander. Finally you journey to the City of
- Myth Drannor where you will meet your final destiny. But first, before you
- can enter the City you must pass through the terrible Burial Glen Cemetery.
- I needn't comment on what evil lurks there. Hmmm, where there is evil may
- there also be assistance? Finally you journey to your final battle. Be
- prepared for it is a fierce fight and you will be lucky to win with less than
- 3 or 4 deaths. I can guarantee you will lose utterly and completely on your
- first attempt, for you must battle and destroy Tyranthraxus and his minions.
- You thought you killed him in Pool of Radiance, but he is back in Curse of
- the Azure Bonds and his purpose is revenge and utter victory over the land.
- That is the story and of course along the way there are many caves, cities,
- villages, and dungeons to be explored and plundered.
-
- The game is by SSI, Strategic Simulations, Inc.
- Main business phone. (408) 737-6800
- Tech. Support line (408) 737-6810
-
- They are very polite there when you call and they don't seem to mind answering
- questions.
-
- [Ed. Note: Any info on running this game on expanded and accelerated
- systems is welcome. Email to HONP9@menudo.uh.edu.]
-
-