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- Path: menudo.uh.edu!usenet
- From: davereed@wam.umd.edu (Michael Robert Bromery)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Civilization AGA
- Followup-To: comp.sys.amiga.games
- Date: 12 Oct 1993 13:56:02 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 258
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <29ed1i$gtb@menudo.uh.edu>
- Reply-To: davereed@wam.umd.edu (Michael Robert Bromery)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, strategy, history, commercial
-
-
- PRODUCT NAME
-
- Civilization AGA
-
-
- BRIEF DESCRIPTION
-
- A strategy game based on the history of the world.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Microprose
- 180 Lakefront Drive
- Hunt Valley, MD 21030
- USA
- Telephone: (410) 771-1151
-
- Name: Kompart UK Ltd.
- 20 Guilford Road
- St Albans, Herts
- AL 1 5JY
- Telephone: (0727) 868005
- Fax: (0727) 845202
-
-
- LIST PRICE
-
- I paid approximately $54.00 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- An Amiga with the AGA graphics chipset.
-
-
- COPY PROTECTION
-
- There is a manual lookup copy protection. This is done once while
- you play.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 1200
- 2 MB Chip RAM
- 60 Meg hard drive
- 2 floppy drives
-
-
- REVIEW
-
- Civilization is game based on the history of the world. You start
- off as a leader of a small neanderthal, nomad tribe which is looking for a
- place on this planet to start its first settlement. From here, you try to
- build an empire that can last through the ages. You have scientists that
- try to achieve new discoveries or new technology which you can then use.
- Your decisions on what the Scientists can research make very large changes
- between one possible future and another. Not only that, but you have to
- handle properly what ideas your tribe knows now.
-
- You start with only two types of people you can send out from your
- town or towns. You can send out Militia (cheap and fast to make, are pretty
- weak fighters, but still are your only chance at defense at the beginning of
- the game). You can also send out Settlers (these are pretty dynamic), which
- can do one of several things. The settlers can go out and
-
- 1. Try to find a place to build yet another town.
- 2. Irrigate plains so that they reap more food.
- 3. Change plains to forest or vice versa.
- 4. Build roads so that any unit (types of people or machines; we'll
- call them units from now on) can move 3 times as fast.
-
- Roads, obviously, are best when built from town to town.
-
- The main 2 screens that you use the most are the Main Map screen and
- the Town screen. In the Main Map, you manipulate your units, look around
- your known part of the world, and control main game functions. In the Town
- screen, you control aspects of the town and choose what the town builds
- (it'll show you how many turns it will take to finish the project too). You
- can also manipulate how the town farms, and how much food, water, fish, oil,
- diamonds, gems, and ore that the town brings in. Much food comes from ripe
- and irrigated lands, especially if those lands have Game in them. (Game
- means animals that can be hunted for food. Australian Aboriginals politely
- go for game like certain deer to survive, for example. I'd like to visit
- them myself -- they seem like nice blokes.) OK, back to the game.
-
- You do this, and manipulate troops for fortifications or scouting
- around. You usually will use troops to discover new parts of the world. At
- the beginning, you can only see a small square around your first group of
- settlers (which you start with), but as you move around in the map, those
- black unknown squares become known territory. Beware, there are other
- civilizations out there trying to do the same thing. Gameplay changes (much
- like Dune) as you discover more things, then makes a drastic change when you
- meet other civilizations.
-
- When you meet other civilizations, things come to war, peace,
- treaties, spies, Diplomats, stealing technology, encouraging other
- civilization's cities to go under revolt, political chaos, restoring or
- making new order, and more. Messengers from one republic to another. While
- doing all that you did before and more. Soon, you have a magnificent empire
- (if you last that long) with all sorts of towns that you have to worry
- about; and the way the game leads you in the comfortable learning curve, you
- are surprised that you could probably remember specific things about all of
- the 50+ towns that you have.
-
- Technology goes with learning the alphabet, establishing writing,
- and building literacy which gives birth to messengers and diplomats. There
- are also the wheel, automotion, and mathematics... in which the first and the
- third would allow the use of catapults, because your men need mathematics to
- understand the true theory of projectile motion. When you learn those, you
- can have catapult units attack other towns and such, but are easily taken
- out by decent ground troops. Some discoveries make others obsolete. The game
- goes on an on, getting more complex as it goes, even to the age of the space
- race (if you lived that far, or any other civilizations lived that far while
- you are there).
-
- Yes, for those of you who are into nuking people, they go as far as
- nuclear weapons and a bit past them.
-
- Now the sound. Well, who asked for sound in Civilization anyways?
- Well, don't fret. The music is as nice as it gets for this kind of game.
- It's decent, but not earthshattering, but the music is very appropriate
- during the beginning and introduction sequences. You also have the main
- theme of your tribe or civilization play when certain special events happen
- to you. Otherwise, no in-game music (which is nice, because in-game music
- can be annoying with this kind of game, and the authors know it). There is
- sound in the game, as you hear a digitized sword clashing sound when two
- units fight, or the sound of workmen and woodworkers when a new development
- is built in a city for example.
-
-
- AGA VERSION INFORMATION
-
- Well, the first difference is the title. It's not just called
- Civilization: it is actually called Civilization AGA. It seems they really
- wanted to make note of the difference. Technically, I can say this is
- probably one of the best IBM ports ever made. The 256 color screens often
- show some nice graphics in which they were directly converted from the IBM
- original and some look like they were touched up a bit. To enjoy the
- graphics truly, you need a real monitor. Though, they look great on a
- television, but they look very sharp and refined on the monitor.
-
- Now the speed. It looks like they decided to not make the same
- mistake they did with the first Amiga (old chip set) version of Civilization.
- They decided to Amigatize the game to bring more enjoyable fulfillment of
- this work. The graphics look good and the game doesn't run slowly at all,
- even with my stock A1200 system. Civilization AGA multitasks with the
- operating system. It runs on an Intuition screen which you can use your
- AMIGA keys and M, N or the mouse to screen-flip, or drag down screens to use
- other programs in the process. Even with just 2 megs of memory, you can run
- certain software while playing Civilization, so it is a boon and a plus for
- the game. Another great thing about the speed is, though you see the
- Civilization screens normally animate things, you are not restricted: it is
- all done strictly in the Civilization AGA Intuition screen. The speed at
- which you can handle other things in the background makes Civilization AGA
- seem that it is hardly using the CPU at all.
-
- The scrolling at the beginning isn't smooth, but it wasn't meant to
- be that way. This was coded that way so it would move slowly enough to match
- the music that plays with it. Even a pixel by pixel smooth scroll on the
- Amiga would be too fast because you need a certain frames per second in
- order to have a smooth scroll (still too fast). It's just neat to move the
- screen around while it does this. Planet generation is pretty swift, when
- you choose to start new game or choose to have your own custom-made planet.
- You can even hit the spacebar or Enter keys so that it skips part of the
- animated introduction when the planet generation is finished. Even on a
- stock A1200, you never have to go through the whole introduction to wait for
- the planet to be constructed.
-
-
- DOCUMENTATION
-
- The real explanation of the game takes up 70+ single-spaced
- typewritten pages. Sounds daunting, eh? Well, when I first saw the IBM
- original of this game, when someone was already up to developing the train,
- concepts were going around in it that I couldn't comprehend. But if you
- play the game from start to finish, you seem to never lose your place. It
- has a great learning curve that guides you through history. And as the game
- and your civilization get more intelligent, so does the player.
-
- The game also includes a full Civilization Encyclopedia, which tells
- you about all aspects of the game, aspects of the various technologies and
- things people can learn, often with picture illustrations (some which look
- quite nice with a gradient blue background) and comparisons to how this was
- achieved or what significance this had in Real Life Earth History.
-
-
- LIKES AND DISLIKES
-
- ---- Dislikes ----
-
- This game is well done, but I have one small gripe. The gripe is
- the special effect of the fade between some screens. They do the smooth
- color fade for transitions between the Main map and the Civilopedia, or
- when you want the Bird's Eye view of the city. My gripe is that it is faster
- to simply jump to the next screen than to do a smooth color fade (which is
- probably faster on A1200s with Fast RAM or accelerated AGA machines; e.g.,
- A4000 or 68030/040 accelerators). I don't like to wait a second to flip
- between screens, though it looks neat: I would like the choice to do without
- them. When on the town screens and you click on a part of the screen that
- doesn't do anything, it will redraw the screen. It redraws quick as a jump
- jet, but the redrawing is unnecessary, especially since the Amiga mouse is a
- sprite. It is the smaller of my two gripes.
-
- ---- Likes ----
-
- Probably the best IBM conversion to date, and they even were nice
- enough to improve over that original in Civilization AGA. It adheres more to
- the AmigaDOS standard except for the way you use the menus (in which the left
- mouse button and the right mouse button have the same function). It's
- comfortably fast for any AGA machine, and takes up just 1.1 megs of memory
- for those who like multitasking. And it is the best educational program for
- the High School/College-level student while being one of the most addictive
- games of the century. This game broke in a lot of gameplayers who, before,
- didn't like strategy-style games. Having this kind of stuff and animation in
- a standard Intuition screen is neat as it is nice. It'll have you playing
- for ages and has randomly generated maps, and has gameplay that changes based
- on your decisions in a tree-like structure. The more decisions you make, the
- more branches are on the gameplay tree.
-
-
- BUGS
-
- I have found no bugs at all with the program itself. It seems to
- clean up resources cleanly after exit. I've tested it with Hires/Lores Mice,
- various Workbench screenmode setups, but haven't yet been able to screw up
- the program. The only bug seems to be running it after some other Buggy
- program that doesn't clean up its resources well. The program may hit a
- vector that the other program trashed, but made open for other program use.
- I can't blame Civ AGA for that though. I have managed to run something that
- must've cause Civilization's graphics to get a bit garbled, but you can tell
- it straight from the beginning. If the title of Civilization looks OK at the
- beginning, the rest of the graphics will too. You may need to do an 'avail
- flush' command or flush the libs in the debug menu when your Workbench is
- invoked with "loadwb -debug". That is, if you use buggy programs.
-
-
- CONCLUSIONS
-
- If you have an AGA machine, and don't have Civilization AGA, I'd
- suggest you go for it.
-
- Well, that's my review. Happy Civilizing. :)
-
- ->Other questions regarded to.
- Mike Bromery. -President of UMAUG(The University of Maryland
- Amiga Users Group.)
- Email: davereed@wam.umd.edu
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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