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- Path: menudo.uh.edu!usenet
- From: gbradley@uk.oracle.com (Gary Bradley)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: The Chaos Engine
- Followup-To: comp.sys.amiga.games
- Date: 14 Apr 1993 17:24:35 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 246
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1qhhcj$fvs@menudo.uh.edu>
- Reply-To: gbradley@uk.oracle.com (Gary Bradley)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, shoot-em-up, arcade, commercial
-
-
- [MODERATOR'S NOTE: The original version of this review was posted
- in comp.sys.amiga.games on March 23, 1993. I have reformatted it to
- conform to c.s.a.reviews standards. No information was changed.
- - Dan]
-
- PRODUCT NAME
-
- The Chaos Engine
-
-
- BRIEF DESCRIPTION
-
- A Gauntlet-style shoot'em up from the producers of such Amiga
- mega-games as Speedball I & II and Gods. One or two players. Is this the
- best Amiga game for a long time???
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: The Bitmap Brothers
- Address: Renegade Software Ltd,
- Unit C1,
- Metropolitan Wharf,
- Wapping Wall,
- London, England.
-
-
- LIST PRICE
-
- 25.99 (UK pounds sterling)
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- Runs on A500, A500+, A600, A1000, A1200, A2000, B2000,
- A2500, A3000, A4000.
-
- 1 MB RAM required.
-
-
- COPY PROTECTION
-
- Disk-based copy protection. Not hard-drive installable.
-
-
- REVIEW
-
- Okay, I might as well put my cards on the table right away. This
- game is f*cking brilliant. I have had it now for 72 hours, and I have played
- it during EVERY free moment I had. I want to be playing it right now instead
- of typing in this review! It's been a LONG time since I have felt this good
- about forking out #25.99 for a computer game! I recommend all shoot'em up
- fans go out and buy this baby right now!
-
- Okay, let's begin. Firstly, the list of compatible machines above is
- right out the manual; and since the manual includes statements like "Do not
- attempt to 'back up' this data as it may be destroyed in the process," I
- don't know how much of it to believe! Secondly, the packaging (which I guess
- should have been "firstly" since it's the first thing you turn your attention
- to), ah well. The packaging is great. A nice big box ("Wow!" I hear you
- cry, "What an innovation!" - just be patient will you?) whose front cover
- illustrates 6 unsavoury characters. "Ah-ha, it's the bad guys, I thought to
- myself. Not so! These are the heros of the venture! Beautifully drawn
- they may be, but these "bad asses" are UGLY! The box contains 2 disks, a
- multi-lingual manual (complete with addendum, absolutely free!) and a little
- wallet thingy which contains 8 beautifully produced postcards (pictures of
- the 6 main characters, a description of the 4 Worlds in the game, and a nice
- ominous black one with "The Chaos Engine" in cute lettering with the
- yin-yang symbol whose devious purpose in the game will be discussed later.
-
- Do you need to know the scenario? If not, skip to the next
- paragraph! Okay, early in this century some mad professor called Baron
- Fortesque developed a machine called The Chaos Engine using early
- engineering and computer technology. The machine, like all good
- Frankenstein monsters, goes berserk and rips a hole in the fabric of time and
- space or something and causes Chaos to descend on the land. Man and beast
- alike is transformed into horrific monsters. You see, although it was
- primitive, the Chaos Engine was very powerful. Oh yes, very. Your job is
- to fight your way through 4 worlds of 4 levels each and destroy the machine
- and its creator.
-
- The game loads happily from 2 drives, meaning I didn't have to think
- about anything but KILLING after I've shoved the disks in! The intro is
- typical Bitmap Brothers (henceforth referred to as "BB" to save the ol'
- typing digits) and includes a nice Victorian-style picture of a crowd of
- people surrounding a Tyrannosaurus, and profiles of each of the 6 characters
- (very similar to the 6 postcards, in fact). You can tell the game has
- loaded from the next room as a blaring rave tune typical of all BB games
- starts up. I was very excited at that point, I was dying to play the game
- because, quite frankly, all the nice packaging makes it sound like it's going
- to be awesome....
-
- And it is! The game is a bit like Gauntlet meets Gods (the BB's last
- classic). One or two human players can pick from the 6 main characters to
- construct a party for the quest. If there is only a human player, the
- computer takes the 2nd character. Either way, there are always 2 characters
- to be selected from the list which reads: Brigand, Gentleman, Navvie, Thug,
- Preacher and Mercenary. I would have been disappointed if each character
- hadn't had different levels for a number of attributes... and I wasn't
- disappointed. Stamina, Health, Skill, Speed, Intelligence, Weapon Power,
- Weapon Spread, Number of Shots... need I say more? Well, yes, actually;
- intelligence only applies to computer-controlled characters and determines
- how well they help you (and also how well they help themselves - to all the
- goodies lying around that you want to pick up!!). However, in a 2-player
- game, the highly intelligent characters (Preacher and Gentleman) tend to be
- a bit weakened, as their intelligence basically goes to waste and they have
- limited firepower and stamina. But, then the Preacher is the only character
- with the First Aid skill... etc. etc. There are several combinations to try
- out; so far, I have been most successful with the Navvie (best stamina and
- firepower) and with the Preacher as my CPU-controlled sidekick. I just love
- those First Aids!
-
- A character's attributes are naturally "power-uppable" either by
- collecting tokens during play, or visiting the shop every 2nd level to spend
- the cash collected from the monsters (who have a habit of throwing it about
- in their death-throes). Each character also has one special ability, such as
- First Aid, Map, Bomb, Dynamite, Molotov, Distract Monsters, etc., but more
- abilities can be purchased as play progresses. Special Powers are required
- before the Special Abilities can be activated, and these too are collectible
- or purchasable. One nice touch in a 1-player game is that you get to use
- the Special Ability and Special Powers belonging to your partner. Gosh...
- love that Preacher!! Special Abilities are activated by the time-old
- tradition of holding the fire button down longer than usual.
-
- Okay, you've decided which pair of characters you want to use (you
- know in your heart you've only picked the Gentleman because his weapon looks
- the best when it fires, but what the hell...) and it's on into the game.
- The point of view is from above (like Gauntlet) and a little to one side
- down the screen (not like Gauntlet) so that you can see one side of all
- features. Got it? If not, it doesn't matter: think of Gauntlet or Alien
- Breed and you're close enough. It also features several levels (in
- "height") reachable via stairs, ramps or bridges, and you can fire only at
- things on the same level as you (though you can drop Molotov cocktails down
- on the nasties etc... that'll teach 'em!). The levels tend to be much more
- open than Gauntlet and are beautifully drawn. The 4 worlds are The Forest,
- The Workshops, Fortesque Mansion, and The Cellars, and each has different
- graphics for the backgrounds and monsters you will meet. Backgrounds are
- complete with bubbling pools, waterfalls, steam valves, etc. Gorgeous.
- There is even a level well into the game where certain areas are flooded
- with water and therefore inaccessible until you perform the appropriate
- action (such as shooting a lever) which causes the liquid to drain off and
- flood some other area... excellent!
-
- Gameplay is total addictive fun. Both players run around shooting at
- monsters and collecting items. Sound simple? It is! Initially at least.
- There are some areas with "monster generators" like Gauntlet, but these are
- rare. In general the monsters appear at predetermined points (like Gods)
- rather all the time (like Alien Breed). In fact, the whole game plays a bit
- like Gods but with more emphasis on the shooting than the problem-solving or
- object manipulating stuff. As a result, the monsters are tough, intelligent
- and devious and appear at the most inappropriate moments (their appearance
- often triggered by the players touching objects or entering doors etc). In
- addition, the players can learn where the monsters will appear as they
- become used to the game. This latter point is no problem because the game
- is so BIG. I mean huge. And that brings me on to...
-
- The puzzle element. Most of the puzzles require the use of a
- certain key or the pulling of a lever to make something happen. The
- "something" is almost always a something that gives you access to shortcuts
- or bonus areas. There are also these things called Nodes scattered around
- that are activated by shooting at them. Shooting the nodes causes the exit
- to open. But since there are multiple exits on the levels, finding the right
- nodes becomes important... especially since each exit leads to a different
- start point on the next level! While some lead to "Power-Up Heaven," others,
- quite literally, leave you in the shit! To give an idea of how vast this
- game is, I rarely manage to get any more than 60% completion before I leave
- a level, and I am discovering new areas/bonuses that I missed EVERY time I
- restart and play a new game!! Naturally the logic problems get more devious
- as the game progresses, and there are some real good ones on World 2.
-
- This game is best played with 2 humans as it becomes competitive!
- All the money the characters collect goes into a level total. In the bonus
- screens, the computer divides it according to how well it thinks each human
- did in finishing the level, not how much money they collected! So make sure
- you outblast your opponent! In a one-player game, the money is divided
- 50/50, so the competitive edge lessens. The game is FUN no matter how many
- humans play! The computer controls the other player very well. It gets
- better as you boost the computer player's intelligence. However, not only
- does an intelligent computer partner kill bad guys more efficiently, it also
- steals all the juicy power-ups more efficiently adding a whole new dimension
- to the game!
-
- Another nice feature is the Deathzone tokens (yep, the yin-yangs I
- mentioned earlier). Collecting these saves the current position and status
- (except for stamina, obviously) of each player. If all human players die,
- this is point you return to. But if one human lives while the other loses a
- life, the dead person has to wait until his partner finds another yin-yang
- before they are returned to play. There are loads of yin-yangs about, so
- don't worry!
-
- Finally, the graphics and sound are both top-notch, as you may have
- expected. The game is beautifully drawn and highly detailed. Scrolling is
- ultra-smooth and fast in 8 directions, "averaging" between the human
- players. In a 1-player games, scrolling follows the human player with a
- "teleport to me" feature if the computer gets lost or stuck. The monsters
- are gruesome and even frightening in places! Sound is basically a lengthy
- rave track for each level with background sounds of the killing and the
- shooting. There is also lots of speech with phrases along the lines of
- "Node Activated!", "Exit Open!", "Players Saved!", "Special Power!", "Power
- up!", "Extra life!" etc., being "shouted" by the game at the appropriate
- moment. The speech is also done with a much better tone and accent than the
- awful voice in Turrican 2!
-
-
- DOCUMENTATION
-
- The game comes with a multi-lingual manual.
-
-
- LIKES AND DISLIKES
-
- My likes have already been described above!
-
- My one criticism is about the sound. (Yes, ONE criticism is all I
- have about this game!!!). You can't turn off the rave tunes during play.
- The tunes are OK but become irritating after a while. I would like to turn
- them off and have FX only, but this can't be done: you must have both!
- This is a shame, since you need to hear the spot effects to know what's
- going on in the level out of sight, so you have to put up with the bloody
- tunes. What a bummer.
-
-
- CONCLUSIONS
-
- To summarise: I really like this game. In my opinion, it is the
- best Bitmap Brothers game so far (and I am a BIG fan of Speedball 2), and the
- best 2 player shoot'em up available on the Amiga (Alien Breed doesn't even
- come close to this game in terms of playability!). For those who like
- numbers, I give this game 96% (in the tradition of UK Amiga magazines, I
- chose a percentage figure!!) with the addition that it would have got 99% if
- I could turn the rave music off!! If you like shooting at things, buy The
- Chaos Engine.
-
- +---------------------+------------------------------------------+
- | Gary Bradley | "You receive a love letter from me and |
- | ORACLE Corp, UK | you're f*cked forever!" |
- | Edinburgh, SCOTLAND | - Frank Booth ("Blue Velvet") |
- +---------------------+------------------------------------------+
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
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-