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- Path: news.uh.edu!barrett
- From: steve_cutting@guru.apana.org.au (Steve Cutting)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: The Chaos Engine, CD32 version
- Followup-To: comp.sys.amiga.games
- Date: 14 Apr 1994 21:30:29 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 187
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2okcll$nq@masala.cc.uh.edu>
- Reply-To: steve_cutting@guru.apana.org.au (Steve Cutting)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, shoot-em-up, arcade, CD-ROM, CD32, commercial
- Originator: barrett@karazm.math.uh.edu
-
-
- PRODUCT NAME
-
- The Chaos Engine, CD32 version
-
-
- BRIEF DESCRIPTION
-
- 1 or 2 player run-around shoot'em up game with a top-down view and
- 8-way scrolling.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Bitmap Brothers/Renegade
- Address: C1 Metropolitan Wharf,
- Wapping Wall, London
- U.K. E1 9SS
-
-
- LIST PRICE
-
- I don't know the list price, but I paid 19.99 U.K. pounds for it
- from a mail-order company.
-
-
- HARDWARE REQUIREMENTS
-
- CD32 (PAL or NTSC)
- Television or monitor
- 1 or 2 control pads (or Amiga joysticks)
-
-
- COPY PROTECTION
-
- None that's noticeable to the user.
-
-
- REVIEW
-
- The plot behind this game is basically the same as every other
- shoot'em up ever released. There's a big nasty doing big nasty things and
- it's your job to stop them. In this case, the "nasty" in question is the
- Chaos Engine, a powerful machine that's gone haywire and is generally
- causing a nuisance to everyone. When you boot up the game, you get a short
- animated intro explaining all this, and it's backed up by a full CD
- soundtrack with narration. Very nice indeed. Now on to the game itself....
-
- When you start the game, you can select between 1 or 2 player modes.
- In the 1 player mode, the second character is controlled by the computer, so
- you always play this game as a team even if no humans want to play with you.
- :-) At this point, you can restore an old game by entering a password, or
- start a new game. I'll talk about the password system a bit later. When
- you start a new game, you are presented with a character hiring screen. You
- start off with a certain amount of money and must hire a character to use.
- There are 6 characters in all, each having individual strengths and
- weaknesses (strength, speed, etc.) and special abilities. With that done,
- it's off to take on the nasties.
-
- The game is split into 4 worlds, each with 4 levels. The action is
- viewed from above and at an angle which lets you see the front of the
- characters and nasties. Your job is to kill as many nasties as possible and
- find your way to the exit of each level. Before you can get out, though, you
- must activate "nodes" that are scattered around the levels. These are
- tower-like things, and you activate them by just shooting them. Once you've
- activated all the nodes, the exit (or exits) will open. On most levels,
- there's actually more than one exit, and each one will cause you to start
- from a different place on the next level.
-
- When you shoot a nasty, it'll leave behind a coin which you can pick
- up and add to your bank balance. There are also coins laying around on the
- ground to be picked up. Other things you can pick up include: weapon
- power-ups, keys that open doors and secret passages, food (for restoring
- energy), extra lives, etc. etc. There's more than one way of finishing most
- levels; in fact, there are often alternate routes which lead you to heaps of
- bonuses (and usually a swarm of nasties as well)! :-(
-
- At the end of every 2 levels, you are taken to the Shop screen. Here
- you can buy all sorts of goodies to improve your characters' performance.
- Things you can buy include: health, speed, weapon power-ups, lives, special
- weapons, and more.
-
- The end of the last level takes you to a showdown with the Chaos
- Engine. (Surprise, surprise. :-))
-
- When your game ends, you are given a password which allows you to
- restart at the beginning of the world that you were up to. The way this
- password works is bit different from other games, and it is great. When you
- restart with a password, you start at the shop screen with the total amount
- of money that you had collected during the last game. You can then re-buy
- all your weapons etc. or choose to buy something else instead. This is
- great because you can try different tactics: for instance, starting with
- heaps of lives, or starting with MEGA guns. :-)
-
-
- DOCUMENTATION
-
- The CD sleeve contains a brief introduction to the game. Full
- instructions are provided on the CD in English, French, German and Italian.
- They are very nicely presented as a series of pages which you flip through
- with the controller.
-
-
- LIKES
-
- Superb gameplay. This game just feels great! This is a game which
- has been thoroughly play-tested, I simply cannot fault it in terms of
- playability.
-
- The password system is the best I've ever seen.
-
- The 2 players' characters can walk through one another. While this
- isn't exactly realistic, it does make the game more playable.
-
- The background graphics are excellent. They have enough detail to
- make them interesting, but not enough to make it difficult to see what's
- going on. The sprites are nice and colourful. The 6 player sprites look
- great, they're really well drawn and each have their unique character.
- Also, the introduction animation is quite good (although short).
-
- The CD music tracks on the title and between-level screens are
- fabulous. Also, the CD sound effects during the game are very well done and
- add lot of atmosphere. Music in the game itself is Amiga-based, but is
- still very atmospheric because it changes depending on where you are in the
- level. For instance, as you approach the exit the music builds up to make
- it a bit more tense. Sound effects are also excellent. The nasties have
- all sorts of weird (but appropriate) noises, and there's a bit of speech
- too.
-
- Basically, the overall look and feel of this game is superb.
-
-
- DISLIKES AND SUGGESTIONS
-
- The action does slow down noticeably when there are a lot of objects
- on screen. This suggests to me that the programmers have just added the new
- AGA graphics to the code from the Amiga version, instead of re-writing it
- for 68020/AGA. I expect that adding some Fast RAM would help, as would
- running the game on the A4000 CD32 add-on. As neither of these exist right
- now, I can't try them, but I assume the game will make use of extra speed
- because the Amiga version did.
-
- The game doesn't use the full PAL screen. PAL users can force it
- into NTSC using the boot-menu though, and it then fills the screen.
-
-
- BUGS
-
- The game occasionally freezes for an instant. I think it might be
- when it's changing CD tracks. This does not affect gameplay at all though:
- it's hardly noticeable.
-
-
- VENDOR SUPPORT
-
- An address is provided for support, but unfortunately not a phone
- number. I have not needed to contact them as yet.
-
-
- WARRANTY
-
- Unknown.
-
-
- CONCLUSIONS
-
- In my opinion, this is one of the CD32's best games to date. I
- already had the Amiga version, but for me the CD32 version was still a
- must-have, even though it has no extra levels. If you're a CD32 owner who
- hasn't played the original Amiga version, then get this game! If you had the
- original Amiga version, then get this game anyway! A lot of people whinge
- about CD32 games which are ports of Amiga titles, but I'm not complaining
- when the games are this good. The Bitmap Brothers have taken a classic
- Amiga game, enhanced the graphics/sound, and produced a classic CD32 game.
-
- I'd give it about 90%, and a bit more if it didn't slow down.
-
- This review is freely distributable. Just leave my name in :-)
- 10/4/1994 Steve Cutting e-mail: Steve_Cutting@guru.apana.org.au
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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