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- Path: menudo.uh.edu!usenet
- From: cb@bison.lif.icnet.uk (Chris Burns)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: The Chaos Engine
- Followup-To: comp.sys.amiga.games
- Date: 26 Mar 1993 18:11:58 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 152
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1ovh1e$l3u@menudo.uh.edu>
- Reply-To: cb@bison.lif.icnet.uk (Chris Burns)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, shoot-em-up, arcade, commercial
-
-
- PRODUCT NAME
-
- The Chaos Engine ("TCE")
-
- BRIEF DESCRIPTION
-
- Multi directional scrolling shoot-em-up with 1 or 2 players. Viewed
- from a 45-degree angle above and behind the players. In the style of the
- Gauntlet, Alien Breed and Ikari Warriors games if you know them.
-
- AUTHOR/COMPANY INFORMATION
-
- Authors : The Bitmap Brothers
-
- Publisher : Renegade Software Ltd,
- Unit C1,
- Metropolitan Wharf,
- Wapping Wall,
- London,
- England.
-
- CONFIGURATION
-
- All Amigas with 1 MB RAM. Makes use of 2 floppy drives if you have
- them. Not HD installable. No special hardware or software required.
- Also available for Atari ST and STE (but who cares, eh?)
-
- Contents: 2 disks, manual, set of postcards depicting the
- characters and their attributes.
-
- Copy Protection: Disk based, completely invisible.
-
- Price: #25.99 (UK pounds)
-
- Review machine: Standard A500, two floppy drives, 1 MB RAM,
- Kickstart 1.3
-
- REVIEW
-
- THE PLOT
-
- Way back in an alternative Victorian Britain after a nuclear
- holocaust (!), a mad genius, Baron Fortescue, who's a Professor in early
- computers, time and space, invents a huge mechanical machine (The Chaos
- Engine of the title). Predictably enough, the machine runs out of control
- and starts ripping apart the very fabric of time and space. In addition,
- the Engine turns the innocent inhabitants of a nearby village into guardian
- monsters in order to protect itself.
-
- Enter the heroes of the game. You and a friend (or the Amiga if
- you're in 1 player mode - more on this later) must take the guise of any two
- of the following mercenaries - The Thug, The Gentleman, The Preacher, The
- Brigand, The Navvie (don't know if the word Navvie is peculiar to Britain -
- it means a workman) or The Mercenary. You must then battle your way across
- four levels of four worlds each, taking in The Forest, The Swamp, The
- Industrial Workshops and finally, Baron Fortescue's Mansion.
-
- THE GAME
-
- The big thing that's been made about The Chaos Engine is the
- Artificial Intelligence of the monsters and the second player. If a
- one-player game is chosen, then the Amiga takes control of the second player
- which follows Player One around. This is executed very well. The second
- player tries to go for power-ups and other goodies and shoots at monsters
- but it's never PERFECT at it, thus striking a balance between a second player
- that does everything and one that is as thick as two short planks. The
- monsters' AI ensures that they're a bit wily. They never just walk into your
- line of fire: they hide behind bushes and rocks and are generally a bit
- smarter than your average computer game monster. This, obviously, makes the
- game fairly hard, but of course you've always got another player to use as
- monster bait!!!
-
- TCE is slightly more than just a mindless "kill everything" game,
- however: there are some tricky puzzles to solve in parts (and no, I'm not
- going to say what they are) and the chance to build up both players from the
- (now compulsory) end of world shop. All mercenaries have different
- attributes and weapons; so by mixing and matching them, you get a bit of a
- strategic element in the game.
-
- Some of the worlds are pretty big, and some have more than one exit,
- so there's plenty to explore. Also, the statistics screens which are shown
- at the end of each world show what percentage of that world you have
- completed; often, it's less than you think, so there's that urge to complete
- just a little bit more of it - very addictive.
-
- All the levels are different, with different monsters and challenges,
- so the game doesn't really get repetitive.
-
- The only criticisms I've really got are when a player fires a gun,
- he stops in his tracks momentarily. OK, that's realistic: you fire a gun,
- the recoil hits you. But for me, weaned on a diet of games where the central
- character can throw knives/axes and shoot guns without faltering, it came as
- a bit of a jar! Also, the frame update slows noticeably when there's a lot
- happening on the screen. However, this slowdown doesn't occur often -
- usually there are just enough sprites on screen to keep you occupied and no
- more!
-
- GRAPHICS
-
- The usual superb Bitmap graphics. They're done by artist Dan Malone
- who was responsible for the Speedball 2 graphics, for those who remember.
- The animation is excellent for both the main characters and the monsters.
- Dan has worked really hard to create the feel of an apocalyptic post-nuclear
- world complete with authentic Victorian brassy looking graphics.
-
- The only real criticism I've got here is that, as with nearly all
- Bitmap games, the graphics are really metallic looking and, well, a bit drab.
-
- SOUND
-
- Well, again, the Bitmaps don't usually fall down on things like
- sound, and this time is no different. The Bitmaps sound and FX man, Richard
- Joseph, handles it perfectly. In the forest, birds sing, frogs croak and
- each level has a different House-like track by Indian DJs 'Joi'. Never
- heard of them but they do a good tune right enough!!! There's also an
- authoritative sampled voice that informs you when the exit from a world is
- open, when you've picked up a special bonus and the like.
-
-
- SO, DO I BUY IT OR WHAT?
-
- Brilliant graphics, sound and gameplay. Very addictive. However,
- despite being brilliant, it IS just an arcade blast. Fans of Gauntlet and
- the Alien Breed games and also platform/shoot-em-up fans will love this
- Some others will be converted, but if your style is more RPG, forget it!!!
- This is an old style of game updated dramatically for the 90's, and I think
- it is the best of the genre. This is the one that will put the Bitmaps back
- on top - I really think you should buy it!!!
-
- GRAPHICS : 9/10 (loses a point for drabness. Picky? Maybe!)
- GAMEPLAY : 10/10
- EASE OF USE : 10/10
- ADDICTIVENESS : 10/10
- SOUND : 10/10
-
- ____________________________________________________________________________
- SNAIL MAIL: Chris Burns, Biomedical Informatics Unit,
- Imperial Cancer Research Fund,
- P.O. Box 123, Lincolns Inn Fields,
- London WC2A 3PX, U.K.
- Tel: (+44) 071-269 3932
- INTERNET/JANET: c_burns@icrf.icnet.uk
- ____________________________________________________________________________
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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