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- Path: menudo.uh.edu!usenet
- From: cs922097@red.ariel.cs.yorku.ca (David Zvekic)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Body Blows Galactic - AGA
- Followup-To: comp.sys.amiga.games
- Date: 9 Mar 1994 16:06:10 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 288
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2lks5i$dst@menudo.uh.edu>
- Reply-To: cs922097@red.ariel.cs.yorku.ca (David Zvekic)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, beat-em-up, AGA, commercial
-
-
- PRODUCT NAME
-
- Body Blows Galactic - AGA
-
-
- BRIEF DESCRIPTION
-
- A beat-em-up game which pits 12 different fighters from 6 different
- worlds against one another.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Team17 Software Ltd
- Address: Marwood House, Garden St,
- Wakefield, West Yorkshire
- WF1 1DX
- England
-
- Telephone: (0)924 201846
-
-
-
- LIST PRICE
-
- #29.99 (that's Pounds)
-
- I paid $22 Canadian for it, but I bought a special copy that used to
- be given away for free as a promotion for A1200's. My copy didn't have a
- box, just a plastic bag with 2 disks and a manual.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- The AGA chipset is required.
- An old chipset (OCS) version exists however.
-
- 1 MB RAM required. Any additional memory will be used to
- store data during play.
-
- SOFTWARE
-
- None for PAL Amigas.
- On my NTSC Amiga, I had to use Chris Hames' Degrader 1.30 to
- get it to work in PAL. The early startup control doesn't
- help.
-
- Body Blows Galactic works on all versions of the OS.
-
-
- COPY PROTECTION
-
- Disk-based (the disk itself cannot be copied with DiskCopy). I
- couldn't get DMS to copy it either.
-
- NOT hard drive installable.
-
- The original disks are required for use; however, no data is ever
- saved to disk, so you can leave them write-protected (and are encouraged to
- do so in the manual).
-
- I rate the copy protection as somewhere between acceptable and
- annoying. People who are used to such things would not be bothered; however,
- I'm worried that my original disks might get damaged.
-
-
- MACHINE USED FOR TESTING
-
- A4000/030 - NTSC.
- 2 MB Chip RAM + 2MB Fast RAM.
- 1 external 880 k floppy + the standard A4000 disk drives etc.
- Commodore 1942 monitor.
- Kickstart 3.0, Workbench 3.0.
- Also used Chris Hames' Degrader 1.30 to switch to PAL mode.
-
- Also tried it on:
-
- A1200 - NTSC.
- 2 MB Chip RAM + 4 MB Fast RAM.
- GVP SCSI+Fast Ram /w FPU option.
- Internal Clock.
- Commodore 1942 monitor.
- Kickstart 3.0, Workbench 3.0
-
-
-
- INSTALLATION
-
- None required. Just DO IT!
-
-
- REVIEW
-
- When I first arrived at one of my friendly neighborhood Amiga
- dealers (YES, there are several in my town), I wasn't planning on buying
- anything in particular. One of my friends was picking up an A4000 which he
- had on layaway (for almost a year, I believe). Anyways, I'm not that big on
- video games in general (anymore), especially the variety that take over your
- machine and don't let you multitask, or heaven forbid don't install on your
- hard drive.
-
- I did decide to pick up the first issue of Amiga Game Zone magazine
- (which was damn good -- I'll do a review on that later). When we were about
- to leave, I saw a few games in the discount bin without boxes at
- significantly reduced prices. Body Blows Galactic was among them. At $22
- Canadian, I figured I couldn't lose, even if it was non-compliant with the
- operating system. I remember paying (happily I might add) over $50 for
- Intellivision games, and upwards of $80 for Nintendo games. This copy was
- originally part of a special A1200 promotion, which explained the low price
- and lack of a box.
-
- Anyway, when we returned from the dealership, I immediately tried the
- disk on my friend's A1200. To my surprise, it worked! What didn't surprise
- me was that the bottom 50 or so scan lines were missing from the screen.
- This is typical of PAL games brought over to North America. I wish
- developers would show more consideration for North American Amiga owners.
- But I digress.
-
- I tried rebooting with the Early Startup Control set to PAL, but that
- didn't work (nor surprise me) either. So without having a copy of Degrader
- handy we tried out the game sans the bottom 10% of the screen.
-
- The first thing you'll notice when after the game boots is the
- amazing intro music! I'm talking real cool! Sort of a Techno-House dance
- tune, with digitized effects and a chorus that occasionally chants the phrase
- "Body Blows" in time with the beat. Anime-style portraits of the characters
- then appear one at a time, while flying pixels make neat patterns in the
- backdrop.
-
- The title screen itself consists of beautifully rendered characters
- which are reflected below as if on water. This rippling water effect is
- used later on in one of the scenes where the characters actually fight in
- an ankle deep rippling pond next to several animated waterfalls.
-
- Pressing the fire button brings you to a main menu which displays
- your typical playing options. You can play against the computer or against
- a friend. In Tournament Mode, you can have either 4 or 8 players using any
- of the 12 characters (yes, you can all pick the same character if you
- like). There are several game options also. Matches can either be
- determined in a single round, or by playing a best 2 out of 3. A match can
- have a time limit of 60 or 90 seconds per round or have unlimited time.
- There are 3 difficulty levels when playing against the computer. There is
- also a special Mercy Mode, which prevents the other character from being
- able to hit you immediately after you stand up (after being knocked down).
-
- Now the fun part: playing the game.
-
- The central theme/plot/concept (such as it is) of the game is that 2
- characters from Body Blows, after defeating the evil Max, "decide to take on
- the universe and challenge the meanest and toughest in an Intergalactic
- Competition, to become the ultimate Galactic Warrior." Yes it sounds hokey,
- but it's an excuse to have a fight.
-
- Playability is extremely high. My little 11 year old Nintendo-raised
- brother is bugging me all the time to play Body Blows Galactic. According
- to him, it is better than the SNES Street Fighter II. It's been a while since
- I've played SNES Street Fighter II, so I don't remember. The graphics are
- certainly better than SNES SFII -- *THAT* I can remember. Several of the
- worlds in Body Blows Galactic AGA sport full screen parallax. Objects in
- the scenery scroll not only left and right but also up and down when a
- character jumps. There are also objects which scroll in front of the action
- as well as behind. One of them is a waist-high, wire mesh fence or divider
- which you can actually see through. The paralax is about as good as I've
- seen in a beat-em-up on a home computer or video game console. It certainly
- puts SFII or Mortal Kombat for Amiga to shame. (Of course I'm comparing an
- AGA game to 2 ECS games there).
-
- All of the scenery in Body Blows Galactic is very nice to look at,
- and lend themselves well to the mood of the game. The joystick control is
- very responsive, and the moves are easy to learn. There are 20 to 21 moves
- for each character and Body Blows Galactic gets all of those using only a
- 1-fire-button joystick. There is no keyboard support, so you need at least
- one joystick, or two for multiple players.
-
- Each of the 6 worlds has unique background music which stays
- comfortably in the background. All of the songs are very well done, and the
- music doesn't steal audio channels from the sound effects (nor vice versa, it
- seems). All of the characters make different sounds when they punch, kick
- or whatnot, and this adds greatly to the game. One character, Lazer, makes
- sounds like "hik!" "hook" , "uk" and things along those lines. A friend got
- very frustrated when I kept catching him with the "hik!" move. This led to a
- joke that went along the lines of "all you need is a 'hik!' and everything
- will be ok!" It was funny at the time! :)
-
- I should mention that the AGA version sports more colours, better
- quality sound, more sound effects and tweaked music over the old chipset
- (OCS) version. So I can't vouch for the OCS sound.
-
- All of the characters have very distinct personalities with all the
- flavour and atmosphere of any of the other more well known beat-em-ups,
- without resorting to look-a-likes: for example, Sub-Zero and Scorpion from
- Mortal Kombat. You get 12 UNIQUE characters with Body Blows Galactic!
-
-
- DOCUMENTATION
-
- The documentation is adequate. It comes in 4 languages and explains
- how to do the moves and a little history on each of the worlds. It also
- includes a price list for other Team17 games.
-
- It was easy to read and mildly interesting for all of the 10 or 15
- minutes it took to read.
-
-
- LIKES AND DISLIKES
-
- What can I say. The game should be hard drive installable. And it
- should be mode-promotable to DBLPAL. At least it should provide a means for
- switching to PAL from NTSC. I know many pirate copies of games include PAL
- booters. What kind of a message does this send when pirate games are more
- playable than store bought versions?
-
- If there isn't an NTSC version of this game, and your Amiga is
- connected to your TV in North America, then you won't be able to play it.
-
- The music is superb. The graphics are superb. The feel and
- playability are excellent. This is a game I will be proud to show my PC
- loving, SNES loving and Genesis loving friends (along with Alien Breed II
- AGA). Someone I know (who has never owned an Amiga) appears to be thinking
- about getting a CD32 contingent on an NTSC version of this game and Alien
- Breed 2. Go TEAM17!! Get some North American Support happening!
-
- I liked that I didn't need to get a 2 button joystick to use all the
- moves; but at the same time, I sort of wish I did, because I'd really like
- more moves. Only 1 button is used in this game.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- There is no Comparison. Body Blows Galactic is the best beat-em-up
- on the Amiga I've ever seen. I've played SFII (which I couldn't stand and
- is completely unplayable and WAY too fast and jerky on my A4000, not to
- mention lame sound effects), Mortal Kombat (which I could stand if I had an
- A500, but I can't stand on an AGA machine even if it had parallax scrolling,
- which it doesn't!), and some other game whose name eludes me but, rest
- assured, is the worst of the 4.
-
- BUGS
-
- If you could call the lack of PAL booting a bug, then it has a bug.
-
-
- VENDOR SUPPORT
-
- I haven't had any need to call the vendor, although Team17 does
- encourage you to call them if you experience problems.
-
-
- WARRANTY
-
- I don't think there is a warranty. Although I expect Team17 will
- replace damage disked at a small cost. But don't quote me on that.
-
-
- CONCLUSIONS
-
- Overall I rate Body Blows Galactic a **** (4 out of 5 stars).
-
- If it had been hard drive installable, mode promotable and
- multitasked, I'd have given it 5 out of 5. If you are looking for a
- beat-em-up for your Amiga, BUY THIS!
-
- This is a damn good game, and if you are a fan of this genre you
- should definitely buy Body Blows Galactic.
-
- Final impressions? I've rubbed my left thumb raw from playing Body
- Blows Galactic! I haven't done that since Double Dribble for the original
- NES.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1994 David Zvekic. All rights reserved.
-
- Permission is explicitly granted to distribute freely in any manner
- as long as no modifications apart from spelling or grammatical corrections
- are made.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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