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- From: Steve Koren <koren@hpmoria.fc.hp.com>
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Phase-Of-Moon: the moon is waning crescent (13% illuminated)
- Subject: REVIEW: Birds Of Prey
- Keywords: game, flight simulation, commercial
- Path: menudo.uh.edu
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: Steve Koren <koren@hpmoria.fc.hp.com>
- --text follows this line--
- This is a review of Birds of Prey, a new flight simulator from Argonaut
- Software and marketed by Electronic Arts. BOP does a lot of things very
- well, and a few things not so well. BOP is available from:
-
- Electronic Arts
- Langley Business Centre
- 11/49 Station Rd, Langley
- Berks, SL3 8YN
- England
- (0753) 49442
-
- Birds of Prey is HD installable and will run under AmigaDos 1.3 or 2.04 on
- any CPU. It requires a minimum of one megabyte of ram. It has manual
- lookup copy protection, but it is fast and relatively unobtrusive. An
- MS-DOS version is in the works and is scheduled for early '92. Prices
- vary, but are generally in the $35 to $50 range.
-
-
- Initial Impressions
- -------------------
-
- My first impression of BOP was not favorable. Luckily, this changed later
- on. First of all, BOP comes on two disks. One is chiefly consumed with
- holding the introductory animation, which is quite nice. After installing
- BOP on my hard disk, it would not run. A little bit of fiddling
- determined that BOP did not like a program I run upon startup which copies
- the system stack to high speed 32 bit ram instead of slower 16 bit ram.
- No other software which I have yet encountered, either commercial of
- public domain, has had a problem with this. After commenting out that
- line from my startup-sequence, BOP invoked properly.
-
- The next problem was the manual based copy protection. The game will ask
- you for statistics on various aircraft, and the manual is careful to warn
- you to type these in exactly, using the same decimals, spaces, etc. So I
- typed in "3245 kg" without realizing that you are not supposed to type in
- the UNITS, only the number. This caused me no end of grief, since the
- game would not let me past this point. Eventually I thought to try it
- without the units, and it worked. Once you figure this out, the copy
- protection is not annoying.
-
- The Game
- --------
-
- BOP lets you fly 40 different types of aircraft on various missions.
- These range from the best modern high-tech fighters in the world, such as
- the F-16, F-15, and Mig 29, to older combat aircraft, such as the F-104
- Starfighter, to cargo planes and tankers (C-130, KC-10), reconnesance
- aircraft (SR-71, U-2), experimental aircraft (X-15), stealth aircraft
- (F-117, B-2), and bombers (B-52, B-1, F-111). This is but a small subset
- of those available. You can fly NATO (both American and European) or
- Warsaw Pact aircraft, based on land or carrier, fixed or variable wing,
- and many other types (I haven't even mentioned most of the Soviet
- aircraft). Exploring the different aircraft is lots of fun. Absent are
- the ultra-new fighters (F-22 and F-23), and older piston engine planes
- (P-51 Mustang, B-17, etc). There are a few prop planes, but this is
- primarily a jet simulator.
-
- There are currently 12 missions available to fly. When you pick a
- mission, BOP will rule out some aircraft right away (for example, you
- can't use an F-15 from a carrier, or fly troop drop missions in an F-4).
- Other than that, it lets you pick from a fairly large list of applicable
- aircraft, and makes no attempt to influence your choice. It is possible
- to pick an aircraft only marginally suited for the job at hand. For
- example, I once tried to fly fighter escort for a B-1 bomber in a F-5
- Tiger II. The F-5 is a fairly lightweight plane, slow unless under full
- afterburner, and it had troubles keeping up with the B-1. Part of the fun
- of the game is selecting the right aircraft for the job - you need to pick
- one which is capable of using the type of weapons you need.
-
- Once you pick the mission and aircraft type, you can pick the armament to
- carry. This is one of the most well done aspects of the game. A view of
- each aircraft is displayed along with the exact hardpoint configuration of
- that plane. (A hardpoint is a location on the aircraft to which bombs,
- missiles, fuel tanks, and other useful gadgets can be attached). You see
- a list of possible weapons which this plane can use. This list differs
- for each aircraft type. Sometimes, a particular weapon will only work
- with one type of aircraft. (The Pheonix missile, for example, can only be
- attached to an F-14A Tomcat). You can attach a weapon to a hardpoint by
- dragging its icon over the hardpoint and clicking the mouse button. You
- can remove things from hardpoints and reconfigure the aircraft just as
- easily. This lets you pick what you think is the optimal set of weapons
- to take on each mission based on the type of mission, distance, expected
- threat, and weight of the armament. The only potential problem with this
- aspect of the game is that a flight simulator novice might be intimidated
- by the range of choices available, since there is no default or
- recommended configuration. You could even fly unarmed if you so wished.
- If the aircraft you want to fly cannot lift the weapons you want, you can
- reduce the internal fuel supply and meet up with a tanker once airborn.
-
- Once you select your weapons and read the mission description posted to
- the screen, you have committed to fly the mission. You start out sitting
- in the aircraft in the hanger or carrier. You start up the engines, taxi
- out on the runway, and stop. Proper takeoff procedure is to apply wheel
- brakes, set flaps to 15 to 20%, throttle up to 100% power, and release the
- wheel brakes to begin the takeoff roll. This procedure is necessary with
- some aircraft, because even though you have increased the throttle control
- to 100%, the engines may take a while to ramp up to that power level. It
- doesn't matter for powerful fighters, but if the aircraft has a long
- takeoff roll or is heavily laden, it is important. This is an example of
- the sort of small thing that adds realism to the game, which is often
- missing in other flight simulators.
-
- After you air airborn, you can put the gear up and relax for a bit before
- you get into enemy territory. This is where the autopilot comes in handy.
- In BOP, distances and times all match real life. This means, for example,
- that if your target is 600 km away, you might have a 45 to 65 minute
- flight to even get close. (That is 45 to 64 minutes of _real_ time as
- well as game time). It might also be necessary to refuel en route - more
- on this later. In any case, since this time is spent just cruising along
- happily, the autopilot can be used to "compress" time. The autopilot is
- well done. You can select a waypoint and tell it a cruising altitude.
- You are then treated to a nice outside view of your aircraft flying past,
- and a few seconds of real time later, you have arrived. The autopilot
- will disengage en route if any threat is detected. Also, you probably
- don't want to arrive actually AT the waypoint, if that is what you are
- trying to attack. Rather, you can tell the autopilot to disengage at any
- distance from the target (such as 60 km, to give you time to get your
- bearings, arm weapons, get into the right HUD mode, etc., before the
- attack). Once you arrive, the autopilot dumps you off in straight and
- level flight at your indicated location and altitude.
-
- The method of attacking the target differs greatly depending on the target
- and weapon types. At the easiest, it involves simply selecting a target
- and launching a fire-and-forget weapon. At the most difficult, it
- involves using "dumb" weapons, aiming modes on the HUD (Heads Up Display),
- etc. The HUD has roughly 5 or 6 modes available for various things,
- including navigation, various types of weapon assistance, landing, ground
- attack, etc. Various types of radar are also available for specific
- tasks. Some aircraft are also equipped with internal cameras (SR-71, U-2)
- or internal bomb loads (B-52, F-111, etc). After flying a ground attack
- mission in an F-15, you might make a 80000 ft pass in an SR-71 to
- photograph the damage.
-
- Many times, your aircraft will not have enough internal fuel to fly the
- entire mission. If you run out of fuel, you can schedule a rendezvous with
- a tanker aircraft. Doing this is something of an art. You have to time
- it so that the tanker gets to your indicated waypoint just as you do. You
- don't want it circling there for a long time, since it is a sitting duck
- for enemy fighters. You also don't want to wait around for it if you are
- running out of fuel. Once it arrives, you get behind it, match speed,
- altitude, and heading, and engage the refueling auto pilot. In theory, it
- might be possible to pilot the plane in close enough manually, but this
- would be very difficult, so usually you just get close and let the
- autopilot take over. You can then watch the refueling from inside or
- outside of your plane. Refueling is also useful for lightweight aircraft
- with low take-off weights. You can't put very many weapons on an F-5
- before it is too heavy to take off. To get around this, you can reduce
- the internal fuel supply to leave more weight available for weapons.
- Then, once airborn, you can refuel. Some long duration missions in the
- game may require refueling multiple times.
-
- BOP is a mission style game with certain campaign elements as well. For
- example, blowing up an enemy factory will reduce their ability to create
- new aircraft to send up after you. The enemy eventually fixes things that
- you destroy. Pilots accumulate experience and can be saved to disk
- between missions. Also, your missions are not the only thing going on.
- As you fly, other missions in other types of aircraft are flown out of the
- same base, some attacking enemy positions, some trying to defend you if
- you get in too much trouble. (Once, while flying an A-10 on a ground
- attack mission, I encountered two Mig-21s. I had no air to air weapons,
- so I thought I was history. However, my home base scrambled two F-4s
- which attacked and killed the Migs before they got close enough to kill
- me. Actually, one F-4 was killed in the engagement, which reduced the air
- power on the friendly side). Occasionally, while flying escort for a
- bomber, an air engagement will take place 100 or so km away. If there are
- no immediate threats to the aircraft you are escorting, and you have fuel
- to burn, you can go help out your side in the engagement, and then return.
-
-
- How does it stack up?
- ---------------------
-
- I've tried to pick out key areas of the simulation and grade BOP on each
- one. Also, I have compared it to several other well known simulators just
- to get a feel for the relative merits of the game.
-
- Simulation Detail:
-
- BOP is one of the more detailed simulators you are likely to find.
- Aircraft performance is extremely realistic, and there are marked
- differences between different aircraft. There are a few unrealistic
- areas - I feel that gun combat is far too easy, for example, and a
- few aircraft types seem to perform "too well" in some cases. Overall
- though, the simulation is very good. The authors have done an
- excellent job of researching flight parameters for each aircraft,
- down to details such as fuel load and consumption rate, speed versus
- altitude information, precise weapons ability, etc. Missiles have
- realistic flight times, something sorely missing from early (1.0)
- versions of Falcon and Strike Eagle II. Landing sink rates are
- realistic - you will damage your aircraft if you land very hard.
- This may be frustrating to new pilots, but the game has an "easy
- landing" mode in which the plane can take much more abuse. There are
- a wealth of control options available - every key on the keyboard
- except "caps lock" is mapped to some function, and a few things are
- only available through menus.
-
- Grade: A- (Falcon = B, F/A-18 = D, F-15 Strike Eagle II = D+,
- F-19 Stealth = C)
-
-
- Graphic and Ground Detail:
-
- BOP is probably about average here. There is some ground detail when
- you get close to it (trees, a few buildings here and there, sam and
- radar sites), most of which goes away when you get above 2000 feet.
- The sky reflects the time of day (dark at night, etc) and altitude.
- The terrain database is nothing spectacular and doesn't even reflect
- any real-world location. There are no clouds or shadows (although
- there is day and night). The terrain is large enough for realistic
- mission times (several hours of real time without autopilot).
-
- Grade: C (Falcon = B, F/A-18 = D+, F-15 Strike Eagle II = A-,
- F-19 Stealth = A-)
-
-
- Aircraft Images:
-
- BOP uses filled polygon images of other aircraft. They look about as
- good as you can expect them to look. You can even see the weapons
- you have mounted on your plane - when you launch one, you can see it
- detach, ignite, and fly away from the outside view. Enemy fighter
- aircraft look OK, the few times you can get close to them. You can
- also get close to aircraft on your own side, such as tankers,
- wingmen, etc. Aircraft appear at realistic sizes - ie, you don't get
- a good look at them until you are less than 1 or 2 km away. (At 5
- km, in real life, a small fighter will be just a small dot if it is
- visible at all. Some simulators show a much enlarged image, which
- has always looked odd to me).
-
- Grade: A- (Falcon = B, F/A-18 = C, F-15 Strike Eagle II = B-,
- F-19 Stealth = ??)
-
-
- Bugs:
-
- BOP has a few bugs. Several times it has crashed (the game, not the
- plane). Also, there are a few other less critical problems - if you
- damage an aircraft's gear upon landing, sometimes the next aircraft
- you fly will start out with no wheel brakes. If a missile is
- launched at you but you break the lock with flares or chaff, unless
- you TURN after that, it will hit you anyway. This is important to
- remember... (But isn't really all that bad, since you get a good
- look at the missile as it whizzes by).
-
- Grade: C (Falcon = B+, F/A-18 = A, F-15 Strike Eagle II = A,
- F-19 Stealth = A)
-
-
- Sound Effects:
-
- BOP has extremely well done sound effects. Played through a good
- amplifier and set of speakers, the jet engine noise sounds as if you
- are really there. The whine of the turbines ramping up is there, the
- particularly satisfying base rumble of the afterburners, the noise of
- the undercarriage being retracted, and even seagulls near the coast
- as you fly over at low altitude (rumor has it that if you can get
- close to one of these gulls, you can see it flap its wing). If an
- enemy missile passes near your plane, not only do you see it go by
- realistically, but you hear it as well. You can also hear other
- aircraft that you are close to. It seems as if certain aircraft have
- different sound characteristics - other than the obvious prop vs jet
- noise, the F-117 steath makes a slightly different noise than the
- F-15, etc. If you shut off your engines in mid flight, you hear the
- air whistling by. Bombs dropped will produce a nice explosion after
- they hit. Not only are all the right sounds there (as they are in
- F/A-18), but they are all well done, clean digital samples. The game
- really deserves to be played through a good amp and set of speakers.
-
- Grade: A+ (Falcon = C+, F/A-18 = B, F-15 Strike Eagle II = C-,
- F-19 Stealth = F)
-
-
- Flight Models:
-
- BOP models aircraft flight dynamics very well. Aircraft have
- momentum in rolls, the higher they are the harder they are to
- control, and performance varies with weight and speed. Ie, an F-16
- cruising at 400 knots may be able to pull up or turn quickly, but on
- full afterburner at 900+ knots, it will be much less agile. BOP is
- about the only simulator I've seen which models this very well. The
- F-16 in Falcon always seemed much too manoeverable at high velocities.
- Turning is realistic - bank a tanker or cargo plane, and it will turn
- slowly. Bank a high performance fighter, and it will keep going more
- or less straight until you pull back on the stick. Bank it just a
- little, and it needs synchronized rudder use to turn well.
-
- BOP is also the only simulator I've seen which models "sideslip".
- Most simulators model "angle of attack", which is the vertical angle
- between where your nose is pointed, and where your aircraft is
- headed. BOP not only does this, but also models sideslip, which is
- roughly the same thing for another axis. For example, if you are
- flying straight and level and kick the rudders hard to one side, your
- aircraft nose may yaw to one side, but you won't really be _going_
- that way. This can be a little disconcerting since the nose will
- tend to drift back to its old heading.
-
- Some other simulators model flaps as a binary "up or down" flag - BOP
- models the actual angle of flaps. It does similar things for wing
- angle in swing wing aircraft, and this has a very noticeable effect on
- flight handling. BOP also measures the exhaust valve angles for
- vertical takeoff aircraft such as the AV-8B Harrier.
-
- About the only thing I've noticed wrong with the flight model is that
- some aircraft seem to be able to fly at high speed under too low
- throttle settings. The F-15, for example, can fly at a few hundred
- knots at only 25% throttle. I don't know if the real plane does
- this, but I doubt it, even for a powerful aircraft such as the 15.
- Other aircraft are not that way though - the F-4 has a rough time
- breaking 600 knots at 3000 ft even under full afterburner (it does
- better higher up). Overall though, BOP is probably the most detailed
- flight dynamic model you are likely to find in a PC sim, coming in at
- slightly better than the revered Falcon. (If you are used to
- automatic rudder control, you are in for a surprise).
-
- Grade: A (Falcon = B+ (A- ?), F/A-18 = D, F-15 Strike Eagle II = D+,
- F-19 Stealth = C+)
-
-
- Flight Control:
-
- BOP is best played with an analog joystick. Some of the aircraft are
- difficult (or near impossible) to play with a digital joystick or
- keyboard. The mouse seems to have too much travel to be useful for
- much. So BOP gets mixed marks here - high for supporting analog
- joysticks directly, and low for poor digital joystick support
- (although this is probably at least partially due to the realistic
- flight dynamics). It is worth buying an analog joystick to play the
- game, if you don't have one already.
-
- Grade: B- (Falcon = B, F/A-18 = B+, F-15 Strike Eagle II = C,
- F-19 Stealth = C)
-
- Speed
-
- BOP runs very fast on a 68030 or 68040 based Amiga. It is probably
- over 20 FPS, and maybe closer to 30. On a 68000, it doesn't fare
- quite as well, being just barely playable. (Maybe 4 fps?) However,
- the game provides a method to scale graphic detail to make for faster
- animation on slow machines. I wish their most detailed mode was a
- little more detailed though.
-
- Grade: B- (Falcon = B-, F/A-18 = A, F-15 Strike Eagle II = C,
- F-19 Stealth = C)
-
-
- "Fun Factor":
-
- All this is fine and good, but is BOP fun? Yes, its a blast.
- (Excuse the pun). In spite of its shortcomings, you can loose hours
- in this game.
-
- Grade: A (Falcon = A-, F/A-18 = B, F-15 Strike Eagle II = C,
- F-19 Stealth = C-) (highly subjective!)
-
-
- "Look and Feel":
-
- BOP could use some improvement here. One particularly bothersome
- thing is that when you look out the back or sides of the aircraft,
- your view changes, but you still see the front cockpit instrument
- panel! This is one of the most bothersome things about the game.
- Also, if you switch to an outside view without first getting a full
- screen view, the you will see the outside view and the cockpit at
- same time. This is also strange, especially at first before you get
- used to it. These are two of the biggest flaws in BOP. Also, AWACS
- data is available from the cockpit of any aircraft, something
- probably not true in real life. BOP also does not model the
- different radar capability of various planes - an F-4 doesn't have
- the same powerful radar as an F-14A in real life, but in the game, it
- does. Aircraft also share a common instrument layout, which is
- either a blessing or a curse, depending on your point of view. (It
- would be a real hassle to have to become familiar with 40 different
- instrument layouts).
-
- Grade: C- (Falcon = A-, F/A-18 = C-, F-15 Strike Eagle II = C+,
- F-19 Stealth = C+)
-
-
- Difficulty:
-
- The game has some challenging aspects, including the mastering of the
- myriad of controls available. On easy skill levels, there are only a
- few older enemy fighters, and your long range radar guided missiles
- almost always hit the enemy. On high skill levels, you can run into
- 6 Mig 29s, your long range missiles rarely hit anything, and the
- "all-aspect" capability of your air to air missiles is much
- diminished. (Ie, they work a whole lot better if you are pointed at
- the enemy plane's tail when you launch them).
-
- Even on the most difficult level, though, combat is "masterable". It
- is definately no push-over, but there are more difficult games to
- master. It is too easy to get missiles off your tail, and you have
- too many flare and chaff rounds. Guns are also frightfully easy to
- use compared to some other games, and they are too deadly once they
- hit. Bailing out always seems to work. Enemy aircraft tend to
- confine themselves to your altitude a bit too much (although they are
- thankfully not just the "tight-turn-to-the-right" type). Landing, on
- the other hand, can be challenging, especially if you don't use the
- landing auto-pilot to get lined up properly. Your sink rate must be
- fairly low (< 10 ft/sec) to avoid damage to the aircraft. Also,
- unlike in other simulators, it is possible to loose all control of an
- undamaged aircraft in an unrecoverable manner even at high altitude.
- (For example, a flatspin in BOP is nearly always fatal. I've never
- seen another simulator do a good job modeling flatspins. In all the
- others, you can recover from almost anything if you have 20,000 ft of
- altitude to play with and an undamaged aircraft. In BOP, you can
- get so out of control that you will not recover no matter what).
- Overall, BOP combat is probably a bit too easy for hard-core flight
- sim fans. Even so, it is well worth obtaining just due to the
- "fun-factor" of the game. Ranked from 1 to 10, with 10 being the
- most difficult:
-
- Grade: 6 (Falcon = 7, F/A-18 = 4, F-15 Strike Eagle II = 4,
- F-19 Stealth = ?, Armour-Geddon = 8)
-
-
- Documentation
-
- The game comes with a roughly 1/2" thick, 186 pg manual. It has a
- great amount of detail on various aircraft characteristics. It also
- has a few tutorials and tips on various mission types. What is
- _there_ is well done, but some details are left out as well. (Ie,
- how exactly does the pilot skill level affect the mission difficulty?
- Does flying low help avoid detection by enemy radar?) It is not bad,
- but could be better.
-
- Grade: B- (Falcon = A-, F/A-18 = D-, F-15 Strike Eagle II = C+,
- F-19 Stealth = B-)
-
-
- Aircraft Damage Assessment
-
- Different simulators model aircraft damage in many different ways.
- Most make some attempt to keep track of various subsystems of the
- aircraft which have been damaged. BOP does an adequate job here, but
- not outstanding. It will indicate if your wings are damaged, landing
- gear damaged, etc. However, most damage taken in battle is either
- fatal or harmless - there doesn't seem to be much in the middle.
-
- Grade: C (Falcon = A-, F/A-18 = D-, F-15 Strike Eagle II = ?,
- F-19 Stealth = ?)
-
-
- Overall:
-
- BOP stacks up very well against other simulators, in spite of the
- flaws mentioned above. I have played many flight simulators, and few
- have managed to entertain me as well as this one. The sheer variety
- of aircraft types alone almost make it worth the price. It would be
- nice if EA came out with a BOP II - I would like to see:
-
- * bugs fixes
- * add modem play option
- * playing back combat sequences from any angle or point of view
- * more aircraft types (older WW-II planes)
- * more innovative missions (perhaps a mission editor)
- * a map editor, and real-world map locations
- * more difficult gun combat
- * better aircraft damage assessment
- * accurate reflection of various aircraft avionics (Ie, I doubt
- the F-104 even *has* a HUD in real life, but you get one in the
- game).
-
- Even now, though, BOP is a fine game. If you are a flight simulator
- fan, you can't go wrong with this one. Perhaps if enough people
- write to EA with suggestions, they will come out with a BOP II. With
- a bit of refinement and some enhancements, BOP could easily become
- the definitive combat flight simulator.
-
-
- Steve Koren
- koren@hpfcly.fc.hp.com
-