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- Path: menudo.uh.edu!menudo.uh.edu!usenet
- From: sherman@panix.com (Sherman Chan)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Barbarian II
- Followup-To: comp.sys.amiga.games
- Date: 31 Jan 1993 03:06:31 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 187
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1kffnnINN52b@menudo.uh.edu>
- Reply-To: herman@panix.com (Sherman Chan)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, arcade, puzzle, commercial
-
-
- [MODERATOR'S NOTE: This review was modified slightly on February
- 15 and 18, 1993. - Dan]
-
- PRODUCT NAME
-
- Barbarian II
-
-
- PUBLISHER
-
- UK: Psygnosis Ltd.
- South Harrington Building
- Sefton Street
- Liverpool L3 4BQ
- UK
- TEL - (051) 709 5755
-
- USA: Psygnosis
- 29 Saint Mary's Court
- Brookline, MA 02146
- USA
- TEL - (617)-731-3553
-
-
- DESCRIPTION
-
- An arcade style "adventure" with elements of platform and
- fighting games worked in.
-
-
- LIST PRICE
-
- Unknown. I paid $12 at a software store clearing out what's
- left of its Amiga titles.
-
-
- SYSTEM REQUIREMENTS
-
- 512K Amiga, one disk drive. No mention is made of
- compatibility with any specific model of Amiga, processor, or
- Kickstart version. The box notes this is the NTSC release.
-
-
- TEST HARDWARE
-
- Amiga 500 w/68000 7Mhz CPU
- 512K Chip - NTSC only
- 512k Slow
- 2 Megs of fast ram
- Kickstart 1.2
- A1010 External floppy drive
- Kraft one button joystick
-
-
- COPY PROTECTION
-
- Disk based. The game does not appear to be HD installable, and
- requires a reboot to start, and exit. The recoverable RAM-disk I use (VD0:)
- does not survive the reboot to exit the game.
-
-
- REVIEW
-
- Barbarian II is one of three games I picked up at a software shop
- clearing out what was left of their Amiga section. The $12 price tag and my
- memories of Barbarian on the C64 make it the only one of the three I didn't
- think twice about buying. (The other two games are Agony and Thexder.)
-
- If you don't remember Barbarian, it's a one on one fighting game
- where you and the computer pitted your Conan-like combatants against each
- other. The action isn't particularly fast or furious, but there are a
- plethora of moves your sword fighter could perform. Choreographing them
- properly to fit your opponent's style is the game's charm. The supporting
- animation is gruesomely humorous: there's a goblin that dines on the remains
- of the loser; victims of the "beheading pirouette" manuever have their
- decapitated heads kicked about like a soccer ball; and so on.
-
- I don't think Barbarian II is the sequel to that game, though. While
- there certainly are similarities, the look and feel of the game (even
- accounting for hardware differences) are so radically different that I can't
- believe this is the sequel. Perhaps the title "Barbarian" is too generic to
- receive trademark protection, and more than one firm released some game(s)
- under that title. So if you're looking for the sequel to the C-64 game,
- this isn't it.
-
- [MODERATOR'S NOTE: Two readers have pointed out that Barbarian II
- is indeed *not* the sequel to this C-64 game. The Amiga version
- of the C-64 game is called "Death Sword."
-
- Barbarian II is the sequel to the Amiga game "Barbarian" created by
- Psygnosis. - Dan]
-
- But as a bargain-basement purchase, Barbarian II does have some
- things going for it. First is the gentle learning curve. There isn't too
- much that can't be figured out by experimenting and just poking around.
- Second is the save feature provided. This feature may be nothing new to
- many game players, but it's pleasant surprise for me, as I'm unaccustomed to
- finding such a feature outside of an adventure or strategy game. Last, the
- joystick controls are pretty intuitive, making it easy to choreograph a
- series of moves Conan would be proud of.
-
- The obligatory background scenario is as follows: you are Hegor the
- Barbarian, dragon slayer, and the hero who defeated the evil Necron (who
- also is your brother). But sometime later, you hear about Necron's
- underlings' bringing him back to life. So Hegor rushes off to take care of
- Necron, and this is where the game begins. After a beautifully animated
- opening sequence (which can be skipped by pressing the fire button),
- depicting Necron's transformation into a lich, the player is allowed to
- choose the language in which he wants the on-screen prompts to appear in.
- Then the game loads.
-
- Hegor starts out in a forest without any gold or weapons. There are
- various creatures and robbers hiding out here. Disposing of them allows
- Hegor to acquire their gold, weapons and potions. Eventually, the player
- will find a way into the caves, and Barbarian II begins to resemble a
- platform game here. The subterranean monsters are considerably tougher than
- the forest denizens, many of which must be simply avoided. The variety of
- attacks and strategies employed by the cave creatures makes it imperative
- that the player learn the joystick controls intimately here. To my
- surprise, I found many of the creatures in the later segments of the game
- easier to kill, though there are many more mechanical traps and puzzles
- (standard platform fare, disappearing ramps, trapdoors, chains) to impede
- progress.
-
- Game play is no more than hacking apart your opponents, jumping and
- climbing, and hitting or shooting objects in a certain order to gain access
- to new areas. But the combination of joystick jockeying and puzzling over
- combinations of actions makes the game a little deeper than a typical hack
- and slash.
-
- Barbarian II does suffer somewhat from what I call the "Sierra
- Syndrome", which is a situation where it's impossible to advance because you
- forgot to do something on a previous level. I wouldn't have a problem with
- this if you are allowed to return to correct the problem, but in several
- instances you cannot. Actually Barbarian II is fairly forgiving about this,
- but at several critical junctures it's possible for you to advance to the
- next level without exploring some alternate doors. And after advancing,
- often a column of stone drops into the passageway, preventing your return.
- Sierra Syndrome is a personal beef of mine, because I feel it has no place in
- an arcade style game. Barbarian II isn't a true arcade game, but there's
- still more joystick jockeying than brain strain involved, and mistakes
- should be correctable, or else instantaneous death should be inflicted. The
- latter doesn't occur in too many places in Barbarian II, probably because
- the player doesn't get multiple lives. The save option is invaluable in
- preventing frustration, as it's likely that you'll back yourself into a
- corner the first few times.
-
- The graphics are decent but nothing spectacular. The characters are
- detailed, and attention has been paid to their animation, but they're a
- little on the small side. The backgrounds are the best class of the in game
- graphics (but they can't touch the beautiful opening animations); even
- though they're never anything spectacular, the detail levels and textures
- present are surprising. You can see knots in the wood of the trees, the
- bumps in the castle wall stones, and the occasional cracked window or
- missing shingle on a building. There's even multi-layered scrolling in a
- few areas. For some reason, I think this game began life as some Atari ST
- code. The wood tones and greens remind me of some games I saw on a friend's
- ST eons ago. It's kind of like how I was always able to detect an Apple II
- screen shot years ago: the oranges and pinks were always hotter than those
- of the Atari 8bits and the C-64.
-
- The sound effects are a little disappointing. There's little more
- than Hegor's grunts and your enemies' howls. Digitized of course, but the
- other sounds are pretty much limited to chimes and the swish of your
- swinging weapon. The music that plays during the title screen isn't bad,
- and I wouldn't have minded hearing it play during the game (with an option
- to shut it off, of course).
-
- The game is a bit on the easy side. I was able to complete a less
- than optimal solution (the pause display told me I had completed 71% of the
- quest just before the final battle with Necron) in about eight hours of
- play. I did use the save function to back up after crucial mistakes, but I
- had thought the game would last longer than this. The game's end is
- disappointing. There's no animation or fanfare: just a screen shot of
- Hegor, and some words congratulating you for completing the quest. And I
- have no desire to play through the game again to try for a 100% quest
- completion. If Barbarian II cost me more than $12, I would've been a little
- angered, but as a budget purchase, I'm fairly satisfied with what I got.
-
- CONCLUSION
-
- If the game sounds appealing to you, and you can get it
- inexpensively, consider buying Barbarian II. The game doesn't provide
- enough replay value or first run longevity at a new game price. Don't pay
- more than $15 for it.
-
- Comments to:
- sherman@panix.com (Sherman Chan)
-
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
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-