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- From: Steve Koren <koren@hpmoria.fc.hp.com>
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Subject: REVIEW: Armour-Geddon
- Keywords: game, arcade, strategy, flight simulation
- Path: menudo.uh.edu
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: Steve Koren <koren@hpmoria.fc.hp.com>
-
- Review of Armour-Geddon by Psygnosis. Very good 3d filled
- polygon game with a few flaws which keep it from being a great
- game. If you like simulations this is worth it.
-
-
- I recently bought Armour-Geddon. This is published by Psygnosis:
-
- Psygnosis
- 29 Saint Mary's Court
- Brookline
- MA 02146
- USA
-
- Armour-Geddon is a series of linked vehicle simulators. There are
- simulators for Heavy Tanks, Light Tanks, Hovercraft, Helicopters,
- Fighters, and Bombers. You move around in a 3d filled polygon world which
- is fairly large.
-
- The basic goal is to collect 5 pieces of a neutron bomb which you then use
- to destroy a hardened enemy bunker. This is not as straightforward as it
- might at first seem. This enemy is trying to create a laser, and they
- will certainly do this before you can obtain all the bomb pieces. To slow
- them down, you need to destroy parts of their power grid.
-
- You have a supply of scientists, who design things, and engineers, who
- build things. There is perhaps 20 or so different useful gadgets you can
- build (vehicles, various types of weapons, fuel tanks, etc). You can
- allocate scientists and engineers to whichever items you feel are
- important. You have enough scientists but there are never enough
- engineers to build all the things you want.
-
- Once you build some basic supplies, you can go out and destroy some of the
- enemy's hardware. There are six vehicles which you can control at once,
- in theory. In practice, you can't control nearly that many (unless
- perhaps you play in two player mode). The practical limit is around two,
- or one when you are just learning. You can switch from one vehicle to
- another with a single keystroke. The old vehicle goes on auto-pilot, and
- either heads towards a set waypoint, or circles.
-
- You pick the vehicle you want to control, and equip it with various
- gadgets. All the vehicle types have a nearly identical cockpit layout
- which makes it easy to get used to them. Some of the controls are also
- the same, but they behave quite differently (as you'd expect). My
- favorite weapons are missiles (guided) and rockets (unguided). You first
- look at the map, set a waypoint to your target location, and pilot your
- chosen vehicle to that point. Then you shoot things. The world is a
- "target rich environment" :-)
-
- You can just blow up things at random, but to get very far you have to
- develop a strategy. You need to pick up bomb pieces with the heavy tank,
- but most of them are beyond the range of this tank. Therefore, you need
- to use a teleport pod, which allows you to move around quickly. To get a
- teleport pod near the bomb piece. You must drop it off with the bomber,
- but the bomber is a big cumbersome thing which is likely to be shot down
- quickly. So the first task is to fly a few "defense suppression" missions
- with the fighter or copter, trying to cool things off enough to get the
- bomber in. The fighter gets there faster and is less prone to attacks by
- enemy fighters and helicopters. The helicopter is slower and more
- vulnerable, but it is better at picking off ground targets with rockets
- since you can sit still. Its often hard to hit ground targets with
- unguided weapons when flying over them at 300 knots in the fighter. The
- tanks can fire rockets, lasers, or gun rounds. Fired rounds obey the laws
- of physics (they travel in a trajectory depending on the gun elevation).
- This makes it hard to hit things far away, but opens up the possibility of
- firing over hills and obstructions. (It should be possible in 2 player
- mode to fire over a mountain with the tank, and have your friend in a
- helicopter be a spotter for the rounds to tell you where to aim next).
-
- Each of the simulators is "moderately realistic". The flight sim, for
- example, is not on the level of a dedicated simulator such as Falcon, but
- it is reasonably realistic. Altitude, weight, etc all have effects on
- flight dynamics. In fact, sometimes in the helicopter you can sustain
- engine damage which doesn't leave enough power to maintain altitude. When
- this happens, sometimes you can recover by releasing all weapons to become
- lighter.
-
- Vehicles have "shields" which have an adjustable recharge rate. High
- recharge rates will drain fuel supply very quickly.
-
- The game itself is has on-disk copy protection. This is obnoxious. I'd
- much rather see manual keyword lookup protection. On my system I need to
- run a program which enables the faster 32 bit memory on my 68030 card. I
- can't do this with the current game, since it requires me to reboot. Thus
- it runs in 16 bit memory several times slower than it has to on my system.
- (However, this is still fast enough to be quite enjoyable). The game will
- run on fast processors and with fat agnuses. I do not know about 2.0 or
- 3000s. Sound effects are good both when you are inside the vehicle and
- when you are in your home base.
-
- [Several articles in comp.sys.amiga.games have stated that the game runs
- under 2.0 on an A3000. -JLT3]
-
- The game is also somewhat difficult. Early in the learning curve, it is
- hard to pilot a vehicle and have it remain alive for more than a minute or
- two. You get better at this over time. Landing aircraft is never easy.
- I can land the fighter around 50 to 75% of the time. Landing the
- helicopter is easy, but getting it to land _where you want_ is not so
- easy. Landing the hovercraft is not an issue since its always near the
- ground, but driving it is hard. If you move north at 100 knots, and turn
- the vehicle pointing west, you still move north. (One would expect a real
- hovercraft to do this too).
-
- There are slightly too many bad guys to really cope with in single player
- mode. I've never tried dual player mode, but I suspect it would be
- easier. (Both players work together on one team). With two people, you
- can have one person fly the bomber and the other a fighter escort, or
- similarly for the tank and a helicopter. Good teamwork could be important
- as it is possible to shoot your teammate if you are not careful. You can
- only play this with a null modem cable (you can't use a modem).
-
- Games can last a long time. I have played it far enough to get the first
- bomb piece, and that takes 1 to 2 hours of real time. You can save games
- in progress.
-
- In my opinion, enemies are encountered with unusual frequency, which
- causes the average vehicle lifetime to be quite short. It is not unusual
- for many of your vehicles to never make it back to base. I would prefer
- to see a model more similar to the old "Arctic fox" game where battles are
- serious but spaced wider apart and sometimes best avoided altogether.
- This makes strategy more useful and avoids the usual "blast-fest" genre.
- (Arctic Fox, although it had very slow animation, was unusually well done
- from this standpoint. It dates to 85, but is worth it to obtain if you
- can). The enemy encounter frequence in a game such as Falcon is much more
- enjoyable.
-
- The documentation is sparse. Many details are omitted and you have to
- just try things to find them out. For example, you need various resources
- (types of metals, etc) to build equipment. You start out with some, but
- you will need to acquire more along the way. The manual just hints at how
- to do this, and doesn't really mention the details. I don't quite
- understand this aspect even now.
-
- I hope that Psygnosis brings out an upgrade with the following features:
-
- * Variable play levels. At easier levels there would be fewer enemies.
- This seems like it would be quite easy to do.
-
- * A map editor. The existing world is pretty big, but the ability to
- make your own worlds would be a _lot_ of fun and extend the lifetime
- of the game. One could also create easier or harder worlds.
- Different objectives than the bomb scenario would also be fun. The
- map editor could even be a separate product for Psygnosis. I'd buy
- one.
-
- * A training mode where you can pilot vehicles without interference from
- the enemy. There is a training mode now, but you can still get shot
- with annoying frequency, which makes it hard to learn to operate the
- vehicles.
-
- * Ships with a larger fuel supply. They run out quite quickly. Using
- low shield recharge rates can help quite a bit here, but most of the
- ground vehicles still run out rapidly.
-
- * The ability to switch between vehicles is quite nice, but only has a
- limited usefulness. The problem is that as soon as you move to
- another vehicle, the first, no longer taking evasive action or
- returning fire, succumbs to hostile fire within about 30 seconds.
- (Sometimes less than that). Many times I have left a helicopter
- hovering, switched to another vehicle, and found that an enemy
- helicopter promptly started to pump several laser bursts per second
- into my helicopter. It naturally doesn't last long under that sort of
- treatment. I think that providing areas which have friendly
- anti-aircraft systems would provide safe places to park your vehicles
- when you're not running them. At the very least, there should be some
- sort of on-screen icon which indicates which of your deployed vehicles
- is currently under attack.
-
- This game is available for approximately $35 to $40 retail, or $26 mail
- order. It is well worth it. The documentation implies there are versions
- available in both English and a few of the more common European languages.
-
- On a scale of 1 (worst) to 10 (best), I'd give this game a solid 8. It'd
- be higher with the addition of the few changes I've mentioned above.
-
- - Steve Koren
- koren@hpmoria.fc.hp.com
-