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- Path: menudo.uh.edu!menudo.uh.edu!usenet
- From: sherman@Panix.com (Sherman Chan)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Agony
- Followup-To: comp.sys.amiga.games
- Date: 1 Feb 1993 19:53:21 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 131
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1kjv3hINNsbg@menudo.uh.edu>
- Reply-To: sherman@Panix.com (Sherman Chan)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: game, shoot-em-up, arcade, commercial
-
-
- PRODUCT NAME
-
- Agony
-
-
- DESCRIPTION
-
- A right-to-left scrolling shoot-em-up game.
-
-
- PUBLISHER
-
- UK: Psygnosis Ltd.
- South Harrington Building
- Sefton Street
- Liverpool L3 4BQ
- UK
- TEL - (051) 709 5755
-
- USA: Psygnosis
- 29 Saint Mary's Court
- Brookline, MA 02146
- USA
- TEL - (617)-731-3553
-
-
- LIST PRICE
-
- $49.95 (US). I paid $12 at a software store clearing out its Amiga
- titles.
-
-
- SYSTEM REQUIREMENTS
-
- 512K Amiga, one disk drive. No mention is made of compatibility
- with any specific model of Amiga, processor, or Kickstart version. The box
- notes this is the NTSC release.
-
-
- TEST HARDWARE
-
- Amiga 500 w/68000 7Mhz CPU
- 512K Chip RAM - NTSC only
- 512k Slow RAM
- 2 Megs of Fast RAM
- Kickstart 1.2
- A1010 External floppy drive
- Kraft one-button joystick
-
-
- COPY PROTECTION
-
- Disk based. The game does not appear to be HD installable,
- and requires a reboot to start, and exit. The recoverable RAM-disk I
- use (VD0:) does not survive the reboot to exit the game.
-
-
- REVIEW
-
- Agony is the second game I got around to playing after picking up
- three games from a local software shop clearing out its Amiga section
- (Barbarian II and Thexder are the other two). It and Barbarian II are the
- first two Psygnosis games I bought, because Psygnosis games are generally
- expensive, and have a reputation for being impossibly difficult. Agony and
- Barbarian II don't deserve that typecast, as both are very playable, though
- I don't know if they're exceptions.
-
- Agony doesn't cover any new ground. It's a side scrolling shooter,
- and nothing more. Usually in such games, the player controls a spaceship, a
- robot, or a human, but Agony casts the player as an owl. The forward firing
- weapon is an "attack spell" rather than a laser, gun or missile, but it's a
- mere cosmetic change from the norm. All the expected elements are present:
- various enemies with differing attack modes, objects that can be picked up
- to enhance your attacks, and a large powerful enemy at the end of a level.
-
- In the effects department, Agony has some real treats. The player's
- owl flaps its wings as it flies, and the motion is realistic. I don't know
- how many frames per second have to be drawn to achieve the effect, but there
- must be a large number. The multi-layered, scrolling backgrounds are
- detailed and interesting. In the first level, the player is flying through
- a storm, with some nice background animation in the falling rains and
- churning waves. The enemies are nicely detailed with bits of shading. Some
- of them on later levels do have large solid color patches that match the
- backgrounds, making them hard to see. The death sequence is a gem: instead
- of a poof, the owl decays, breaking into bones and feathers that blow away.
-
- Surprisingly there's no slowdown when there are a barrage of enemies
- onscreen; but occasionally an enemy, or missile fire by one, does blink out
- momentarily. Hardware sprites at work here? Probably. The music is good;
- it's sufficiently frantic, but not annoying. So far I've made it to level
- three, and there's been a different music track each time. The music for
- the title screen is also nice, though it would be more appropriate for a
- medieval-theme adventure game.
-
- Once the novelty of the audio-visual effects wears off, the game
- becomes little more than an easy side-scroller. I haven't finished the game
- yet (I count about two hours of play so far), but I can get near the end of
- level three consistently. The manual states there are six levels. If the
- game has more than six levels, I wouldn't have a concern about longevity.
- My progress in so little time (and making the high scorers list in my second
- game) doesn't soothe this concern. An autofire joystick (something I don't
- own) might bring a player faster progress than mine. Psygnosis's reputation
- for incredibly difficult games isn't holding up in my corner. I haven't had
- a chance to play Shadow of the Beast though.
-
- Agony comes on three disks, and the program does detect an external
- drive if you put a data disk in it. It writes the high scores onto disk
- two, which may be a problem if power is lost during the write. The box is
- the size of a small supermarket pie box, probably to accommodate the Roger
- Dean painting on its face (Roger Dean achieved fame by painting most of the
- Anderson/Howe/Wakeman YES album covers during the 1970s). The painting is a
- bit of a disappointment; having seen his YES and ASIA album covers, I can
- say this one isn't up to snuff.
-
-
- CONCLUSION
-
- As a budget purchase, pick up Agony if you enjoy side-scrollers. If
- you're a gamer with better skills than mine (that's not unlikely... I honed
- my reflexes on Asteroids, Donkey Kong, and PacMan, and I can't keep up with
- Street Fighter II), you may find yourself unexpectedly at the end of the
- game. Unless you must have every game with nice effects, or every Roger
- Dean painting, don't pay more than $15 for this game.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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