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- From: Mark Sachs <MBS110@PSUVM.PSU.EDU>
- Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
- Subject: REVIEW: 4D Sports Driving
- Keywords: game, arcade, driving, stunts, commercial
- Path: karazm.math.uh.edu!amiga-reviews
- Distribution: world
- Newsgroups: comp.sys.amiga.reviews
- Followup-To: comp.sys.amiga.games
- Reply-To: Mark Sachs <MBS110@PSUVM.PSU.EDU>
-
- SUMMARY: Despite tragic and crippling flaws, a fun game.
-
- "4D Sports Driving"
- Publisher (US): Mindscape
-
- I was eagerly awaiting this one for a while, since playing "Stunts"
- on an IBM PC well over a year ago. Upon hearing that "Stunts" had
- finally been ported to the Amiga as "4D Sports Driving," I immediately
- ordered it. How do I feel about it now? Well, somewhat ambivalent.
-
- First, though, the meat of the game. 4DSD is a stunt driving game,
- a la Hard/Race Drivin'. You get to pick from ten different cars,
- from off-road vehicles such as the Audi Quattro and a Lamborghini
- jeep through "street-legal" machines such as the Porsche Carrera and
- Lamborghini Countach up to racing cars such as the Jaguar IMSA and
- Porsche March Indy. Select one of six different opponents with their
- own personalities, (digitized) faces, and styles of driving. Pick one
- of the six included stunt tracks or design your own, and then take off.
- Incidentally, this was written by Distinctive Software -- the same folks
- who did Test Drive and Test Drive II: The Duel.
-
- Good points first: On my 3000 at least, the 3-D graphics were very
- smooth and, although not overly detailed, not annoyingly simplistic
- either. There is a wide variety of stunts to try out, including
- loop-de-loops, elevated freeways, corkscrews, pipes, tunnels,
- and drawbridges, plus a variety of scenery to look at. The opponents
- are nifty; they come on screen to snarl or gloat at you after a race,
- and they drive with personality. They're not perfect, either: they
- sometimes crash! After some doomed dueling with the robotic-perfect
- drivers in most other driving games this was quite refreshing. There
- is an elaborate instant-replay function that lets you save your most
- spectacular crashes to disk and continue driving from any point. Best
- times are saved along with tracks. The track editor is endless fun
- (I've assembled some REALLY nasty ones...) And finally, most important,
- the cars are responsive and perform differently (they each have their
- own, digitized, dashboard with different indicators and dials -- not bad!)
-
- Now the bad parts: 4DSD suffers from a horrible case of IBM conversion-itis.
- The still graphics are very badly translated and suffer from terrible
- color banding and very bad flicker. Most bitmaps seem to be in 16 colors,
- and extremely poorly re-mapped colors at that. Outside of the actual 3-D
- (which has some odd graphics glitches, though nothing serious) it's like
- operating a PClone, complete with uglified button handling, faked windows,
- and all. The hard disk installation program was broken; running from
- hard disk, I couldn't change cars and the program tended to crash (though,
- to be fair, it hasn't crashed running from floppies -- which can be backed
- up, as they are standard AmigaDOS.) Finally, it doesn't seem to save your
- configuration, which means every time you boot up you must reselect your
- favorite car (disk access, disk access) then your favorite track (disk
- access, disk access) then your usual opponent (disk access, disk access)
- then your OPPONENT'S car (disk access, disk access) before finally getting
- to fight past the manual-based copy protection in order to get to race.
-
- So what's my final opinion? Getting through all the red tape and
- IBMification will make you tear your hair out... until you've finally
- gotten to the starting gate. After that, I must reluctantly admit
- this game is a hell of a lot of fun: grabbing a high-performance
- Jaguar and then screaming down the track with engines thundering
- around you, cutting off your opponent Skid Vicious at the turns...
- and, best of all, making your own courses that are much more evil
- than anything the authors came up with.
-
- Recommendation: Don't pay full price for this unless you really want
- to; we want them to do a better job of converting IBM stuff! However,
- if you can find 4DSD cheaper, by all means get it. I paid $21.95 for
- 4DSD and I figure it's worth that much -- but not much more, solely due
- to the bad porting job.
-
- Technical stuff -- 4DSD doesn't mind AmigaDOS 2.04. It likes an
- accelerator; however, the "Options" menu has six levels of graphic
- detail so presumably it can run acceptably on an A500 (try before
- you buy, however.) Also, the simulation speed is settable between
- normal and accelerated machines. The box states that 1 megabyte
- of RAM is a minimum, and claims to be HD-installable though I
- had little success with that aspect.
-
- [Your blood pressure just went up.] Mark Sachs IS: mbs110@psuvm.psu.edu
- DISCLAIMER: Penn State cares about my money, not my opinions.
- "All my father wanted to do was make a toaster you could really set the
- darkness on -- and you perverted his work into those horrible machines!"
-