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- Path: menudo.uh.edu!menudo.uh.edu!usenet
- From: atra@galaxy.UCR.EDU (Wayne Wallace)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Turbo Touch 360 game controller
- Followup-To: comp.sys.amiga.hardware
- Date: 2 Feb 1993 03:12:21 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 289
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <1kkoqlINN8qt@menudo.uh.edu>
- Reply-To: atra@galaxy.UCR.EDU (Wayne Wallace)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: hardware, game, joystick, controller, commercial
-
-
- PRODUCT NAME
-
- Turbo Touch 360(tm) The Technology Break-Through Controller
-
-
- BRIEF DESCRIPTION
-
- After my Epyx 500XJ joystick with 2 buttons and autofire started
- having controller problems, I looked for a replacement in the long list of
- Sega Genesis Controllers which are compatible with the Amiga. The TT360 has
- a special sensor pad instead of a joystick, is shaped like a standard Sega
- controller, has 3 buttons each with autofire control, and a start button.
- It promised greater circular and diagonal control.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Triax Controls Inc.
- Address: 11 Computer Dr. West
- Albany NY 12205
-
- Telephone: (518) 489-3563
- (800) 858-7429
- (TT 360 questions only. I don't know if they
- make anything else)
-
-
- LIST PRICE
-
- $29.99 US
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- Joystick port. I don't know if CDTV has one.
-
- SOFTWARE
-
- None, beyond any program that uses a joystick.
-
-
- COPY PROTECTION
-
- None. (Since it is a hardware device attached to the Amiga, it is
- just like a dongle. :-) The copy protection is not noticeable, unless you
- try to exceed the cord's 4-6 foot length. :-))
-
-
- MACHINE USED FOR TESTING
-
- A2500 w/ A2620 board (68020 14Mhz w/ 68851 MMU and 68881 FPU)
- OS 2.1, KS 37.175, WB 38.35
- 1 Meg chip, 2 Megs Fast
- 200Meg HD, ICD AdSCSI 2000 controller
- 14.4K bps Supra FAXModem
- Sony 1302 Monitor
-
-
- REVIEW
-
- The Turbo Touch 360 (TM) (called "TT360" from now on) is a Sega
- Genesis Controller. However, Sega's controllers use the SAME connector as
- Amigas, Atari STs, Atari 2600, C-64, and others. This means that EVERY Sega
- Genesis controller can be used on your Amiga.
-
- On to specifics: if you haven't seen a Sega controller, you should
- go to your local video game store and stare at them for a while, and ask to
- try one out. It's not much different from the NES and SNES controllers,
- except that you can't use NES and SNES controllers on the Amiga, and they
- have differing amounts of buttons.
-
- The TT360, like all Sega controllers, has a movement controller on
- the left, and buttons on the right. The buttons are the following: Button
- A, B, C, and Start. In addition, buttons A, B, and C have autofire on/off
- control. The controller looks something like this badly-typed ascii diagram
- I'm about to make: ;)
-
- |------------------------------------------------------|
- | |
- | __ Start |
- | / \ auto C |
- | | | <-- sensor pad. auto B |
- | \__/ auto A |
- | ________________________________ |
- |----------/ \----------|
-
- The actual controller is MUCH more ergonomic than my drawing, and is
- easily held in both hands, with the right hand thumb controlling buttons,
- and the left hand thumb controlling movement.
-
- Getting used to the TT360's touch pad takes some time, and the most
- important things to do I'll paraphrase from their documentation:
-
- o Slide your finger over or touch the "sensor plate" in the
- direction you want to move.
-
- o To stop the movement, lift your finger off the plate, or rest it
- directly on the round ridge in the center of the plate.
-
- o Tapping, sliding or touching the plate [outside of the middle area]
- will start movement again.
-
- o DO NOT LIE YOUR THUMB FLAT ACROSS THE PLATE. If you do, nothing
- will happen. Instead, arch your thumb for best results. [i.e.,
- treat your thumb as if it were an index finger, and not a
- fire-button pusher.]
-
- o Don't push down on the sensor plate. That only slows down your
- game and tires your thumb.
-
- o Try rocking your thumb from side to side for quick, easy action.
-
- o Try using your index finger instead of your thumb. With TT360, you
- can use any finger.
-
- [Their final recommendation:]
-
- o GIVE YOURSELF PLENTY OF TIME ON ALL OF YOUR FAVORITE GAMES TO GET
- USED TO TT360. LIKE WITH ANYTHING NEW, YOU HAVE TO LEARN HOW TO
- USE IT, AND MASTER IT. ONCE YOU ARE FAMILIAR WITH IT, YOU WILL
- HAVE BETTER CONTROL [especially circular and diagonal] AND YOU WILL
- ACHIEVE HIGHER SCORES.
-
- After trying using TT360 with just my thumb, and then with fingers,
- I found that the TT360 is THE best controller for playing Amoeba Invaders (a
- Space Invaders clone). When you put the controller on your lap (at your
- computer desk, for example) or on any stable surface in front of you, you
- can use your left middle and index fingers to alternate tapping the left and
- right sections of the pad, just like the keyboard controls.
-
- I had some trouble using TT360 with Wings by Cinemaware, but then I
- discovered that I shouldn't be using my thumb for flying. The middle/index
- finger combination works much better, and with time I'll be able to play the
- game just as well as I can on the joystick. I'm going to try the index
- finger solo next time I play. I suspect that will be the best way for
- Wings, and any other game where you need to send a clear direction to the
- game. The thumb is simply too wide for flight simulators, IMHO; but then,
- for flight simulators, you should use the keyboard or an analog joystick.
-
- The buttons are quite nice, work effectively, and the autofire
- capability is much faster than the autofire on my Epyx 500XJ. There is also
- autofire capability for all three buttons, so Turrican players can finally
- autofire the firewall weapon. ;)
-
- [For the curious, Epyx made a 500XJ w/ one button, no autofire, and
- then a 500XJ, w/ autofire (first button only) and second button. There was
- no separate model number.]
-
- Now then, which buttons do what? Button "A" and "start" have no use
- whatsoever, unless you are on a Sega Genesis, or game programmers start
- using them. Button "B" is the standard joystick button on the old Atari
- 2600 joysticks, and Amiga joysticks today. Button "C" is the second button
- for games like Turrican I and II, and others. I'm not a Euro-games guru, so
- I can't elaborate further.
-
- I truly enjoy my TT360; and because I've had the opportunity to use
- NES, SNES, and Sega controllers in the past, I know how much better they are
- than standard joysticks. The great ease of directional and circular control
- (just move your arched thumb or index finger around the sensor plate pan's
- edges) make it one of the best controllers for just about anything, except
- for programs that don't use the joystick, or want a calibratable analog
- joystick. Since the TT360 and other Amiga controllers are not calibratable,
- there are some things they just can't do well.
-
- This controller WILL suit the typical arcade-junky, however, and
- worked quite nicely in Gauntlet II. The autofire makes games like Galaga
- '92 (PD, on fish disks) VERY nice. I wish I had more Euro games and that
- they didn't choke on accelerated machines so much, for then I'd get a lot
- more use out of it.
-
- For $30 US, you're getting a great bargain, considering that a
- normal Sega controller is $18, with no autofire, and when autofire is added,
- Sega controllers then cost $25 or so.
-
-
- DOCUMENTATION
-
- The documentation is terse, but operating the TT360 is pretty easy.
-
- As the docs say, this is a standard Sega controller, and the sensor
- will take some getting used to. Since it's a consumer product, I did not
- expect them to tell me how to rewire the buttons to redefine button A (not
- used on the Amiga, yet.) as something else, but I would have liked the
- information to be there, as some games use the "up" direction for jumping
- (ala SF2 or Turrican) and a jump button would be nice.
-
- The documentation is written for beginners, and has a heavy hand
- pushing the "be patient in learning the TT360" line into you, which is good.
- Otherwise, you might damage it if you pushed too hard, much like breaking the
- stick on a joystick with rapid action. I have been smart enough not to
- break mine.
-
-
- LIKES AND DISLIKES
-
- I enjoy the sensor pad, as it enables me to make more precise
- motions in some games, and can act as a keypad in which you tap the pad in
- the right area to move a little. The main use, though, is quick movements
- of the finger to shift between different directions.
-
- As in the ads for TT360 (also made for SNES and NES), the sensor pad
- is the best way to play the Street Fighter II cartridge, and if you have an
- SNES and SF2, you should get this. As well, since the Sega version works on
- the Amiga, and U.S. Gold has released a port of Street Fighter for non-AGA
- Amigas (pretty bad port, from the hearsay on the net), the TT360 becomes a
- consideration there as well. I rate the sensor pad as 5 out of 5 stars.
-
- The buttons are very nice, as well as the autofire switches, and all
- softly click audibly when you press them, except for the start button.
-
- I do have one minor gripe with the TT360 when playing Wings by
- CinemaWare. Although I got used to the TT360 pretty fast, I still can't
- tell by thumb touch where one direction ends and the other starts.
-
- It might just be me, as the pad has a pseudo-Braille setup where the
- diagonal directions have two raised dots, and the four main directions have
- two parallel lines. This created problems in Wings, as when I use a
- joystick I know by touch what direction I'm in. I can't always tell if I've
- hit the diagonal direction with my thumb just right without looking. It'll
- probably just take time, just like learning where each key on a keyboard
- is. The thumb position is the most comfortable, however.
-
- I think that doing two parallel lines in all the positions would
- have been better, since each pair would then be at an angle to the others.
- Another idea might be to move the pair of dots (which are in a single line
- pointing in the correct direction, but too close to the stop-sign pan the
- sensor pad sits in, back towards the center of the pad. I don't think of my
- hands as being bigger than average, (for a male) but my thumb has a hard
- time feeling those dots which only hit the edge of my thumbpad. The lines
- reach to the center of my thumbpad, so I have no trouble feeling those.
- People with thinner thumbs should be able to feel the dots better.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- There is no real similar product, as no one else has done a
- touch-sensor controller for any machine. Comparing it to a "rocker" pad on
- a standard Sega or NES or SNES controller, or the Gravis controller, leaves
- the rocker pad in the dust, once you get used to the TT360 and you know
- where your thumb is at all times.
-
-
- BUGS
-
- No bugs. It works flawlessly.
-
-
- VENDOR SUPPORT
-
- You can call them via phone, or mail them. I haven't done either,
- since my TT360 works just fine.
-
-
- WARRANTY
-
- The warranty is for one year to the original purchaser only. It
- covers "defects in material or workmanship." All you have to do is send them
- "proof of purchase, postage or shipping prepaid, and the controller" and
- they'll repair or replace it.
-
- The warranty does not cover "industrial use or abuse."
-
-
- CONCLUSIONS
-
- I'm really pleased with the TT360, and have no plans to return it to
- the "Software, Etc." store I bought it from. I really wish Amiga developers
- would wake up and start using the Sega 3-button (plus start button, so I
- guess it's four) controllers in games.
-
-
- COPYRIGHT NOTICE
-
- This review is Copyright 1993 Wayne Wallace. All rights reserved.
-
- --
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-
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