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- Path: menudo.uh.edu!usenet
- From: jeff_w1@sfov1.verifone.com (Jeff Wahaus)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: EGS Spectrum 28/24 graphics card
- Followup-To: comp.sys.amiga.graphics
- Date: 13 Oct 1993 19:59:06 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 271
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <29hmma$j0@menudo.uh.edu>
- Reply-To: jeff_w1@sfov1.verifone.com (Jeff Wahaus)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: hardware, graphics, 24-bit, Zorro III, commercial
-
-
- PRODUCT NAME
-
- EGS Spectrum 28/24
-
-
- BRIEF DESCRIPTION
-
- The following is a review of GVP's new EGS Spectrum 28/24 graphics
- board. I've had this board for a little over a week now, so I think that I
- have a pretty good feel for what its capabilities are. Here are my
- impressions so far as well as the technical specs.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Great Valley Products, Inc.
- Address: 637 Clark Ave.
- King Of Prussia, PA 19406
- USA
-
- Telelphone: (215) 354-9495
- Fax: (215) 337-9922
-
-
- LIST PRICE
-
- The list price of the Spectrum board is $599 for the 2MB version and
- $499 for the 1MB version.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- Amiga with a Zorro slot.
- AmigaDOS 2.04 or greater.
- Minimum of 2 MB of RAM.
-
-
- COPY PROTECTION
-
- None.
-
-
- MACHINE USED FOR TESTING
-
- My system is an Amiga 2000 with 22MHz 68030/68882 and 12MB of
- memory, A2320 Display Enhancer, Commodore 1950 Multisync monitor, and
- various other SCSI disk drives, tape drive, bridge board, etc.
-
-
- INSTALLATION
-
- Installation was very simple. I just put the board into a slot,
- connected the supplied video jumper cable from the output of my Display
- Enhancer to the Spectrum's input (I really appreciated the supplied cable),
- and that was it. The software comes on 5 disks and uses Commodore's
- Installer program.
-
-
- OVERVIEW
-
- The performance of the Spectrum board is exceptionally good, and
- this is with a Zorro II system. I imagine that this board would fly on a
- Zorro III system (you will need an up-to-date Buster chip for Zorro III
- though). Scroll speeds on a EGS 640x480 pixel 16-color Workbench are about
- 8 times faster than when using an equivalent native Amiga mode. Even when
- using an EGS 800x600 pixel 256-color Workbench, scroll speeds do not
- substantially degrade. An awesome feature of the Spectrum/EGS system is
- that you can move windows with their contents intact in real time. This
- looks really incredible in 24-bit color. In EGS Paint, moving around with an
- oversized 800x1200 24-bit image was done in real time as well. The image
- quickly and smoothly scrolled as I moved the windows sliders to reveal the
- hidden parts of the image.
-
- The output of the Spectrum is exceptional. All of the EGS display
- modes are very crisp. When the native Amiga display modes are passed
- through (this is handled automatically), they appear as they always did with
- no noticeable noise or interference from the Spectrum board. I am a little
- disappointed that the maximum refresh rate for a 800x600 pixel 24-bit screen
- is 50Hz. I guess you Europeans won't mind this, as you all are used to that
- 50Hz flicker. I did define a 800x600 pixel 16-bit screen mode at 60Hz and I
- am pleased with this mode. To be honest, I can't discern much difference
- between the 16-bit and 24-bit modes; they both look very good.
-
- One slight glitch I noticed was that the EGS's cursor produces a
- short line of horizontal pixels if you moved it to the very top line of the
- display screen. Not a big problem, though. After reading the manual, I
- discovered that this may be a result of the way in which the screen mode was
- defined. Sure enough with a little bit of tweaking, I was able to get rid
- this problem.
-
-
- THE HARDWARE
-
- The board itself looks very clean and professionally designed.
- There is only 1 jumper, which controls the Force Zorro II option. There are
- two 512KB RAM chip sockets which were filled on my board as I have the 2MB
- version. There is also an empty socket in the middle of the board. I would
- guess that this socket will be used to support the upcoming RTG
- (ReTargetable Graphics) from Commodore. The board has 2 ports which are
- accessible from the back of the computer: one is a 9-pin video input, and
- the other is a 15-pin (SVGA type) video output.
-
- One thing worth mentioning is RAM. You will need a lot of it. The
- Spectrum board uses Fast RAM for storing screens. Chip RAM is not used at
- all unless you use a native Amiga display mode. For instance, I had both an
- 800x600x3 Workbench screen and a 736x556x24 EGS screen open and still had
- 980K of Chip RAM free on a 1MB Chip RAM machine. All EGS screens do use
- Fast RAM, however. My 12MB machine was constantly getting low on memory
- (less than 2MB free) when running several programs at once. Granted, I did
- have a couple of 24-bit images loaded in EGS-Paint and an Image processing
- program running at the same time.
-
-
- THE SOFTWARE
-
- The supplied software includes EGS Paint and several preferences
- programs: one to set the default EGS Screen Mode, one to set the EGS System
- Fonts, one to set the Display Colors, and the Display Adjust program for
- defining and editing screen modes. Another preferences program lets you
- edit the EGS sprite pointers, although this program constantly crashed on me.
- And finally, there is a program to select which EGS screen blanker to use.
- The screen blanker program has several neat blankers to choose from like
- raindrops, fractals, EGS wave, and others.
-
- There are also several utility programs included such as an IFF
- display program, a clock, an EGS version of the text display program 'More',
- an EGS Shell (couldn't get this one to work), and a screen/window grabber
- program which saves EGS displays to an IFF-24 file. There is a program to
- let you define 24-bit backgrounds for your EGS screen. Several pre-defined
- backgrounds are provided. In a directory named 'Tools' there is a neat
- little function plotter program and a Tetris Game.
-
- The software was all pretty straightforward: I was up and running
- without opening the manuals. That is, until I tried actually using some of
- EGS Paint's features. It took a little getting used to; but with a little
- help from the manual, I quickly got the gist of it.
-
- My impression of EGS Paint is not so favorable, but it does have a
- few neat features. The author obviously spent a lot of time on the stencil
- features. They allow you to mark off areas of the image which can/cannot be
- modified. The stencil area can be captured as a brush or saved to disk.
-
- EGS Paint will let you have multiple images open at the same time.
- Also it will let you have 2 or 4 views of the same image within a window at
- different magnifications if desired. Overall I would say that EGS Paint
- still needs quite a bit more work. I haven't really found any bugs with EGS
- Paint, but there are a few things which need fixing. For instance the window
- which contains the image being edited constantly updates its title when the
- mouse moves (even when coordinates have been turned off). Not only does
- this needlessly slow down painting, but it is very annoying to see the title
- bar flickering like that. Another thing which I don't like about this
- program is that when drawing lines with a brush larger than 1 pixel, you get
- a thin 1 pixel wide representation of where the line will be drawn. I would
- really like to have the option of seeing the entire thick line drawn before
- I let go of the mouse button. I know that this would be slow, but they could
- at least make it an option so that you can see what the line will really
- look like if you want to.
-
- Another dislike about EGS Paint is that when you grab a brush you
- are given a 1 pixel deep outline image of what the brush looks like until
- you stamp it down on the image. If the EGS system is fast enough to move
- entire 24-bit windows with their contents intact in real time then why can't
- EGS Paint show the full 24-bit brush? Brushes also don't seem to know about
- using transparent background colors. I could go on and on about what
- features are missing but I won't. Would I say that EGS Paint is useless?
- No, not really. It is useful for touching up 24 bit images. It does have a
- slick interface. But in comparison to a program like Deluxe Paint there is
- quite a lot missing.
-
- One notable capability missing from both EGS Paint and the IFF
- Viewer program is the ability to read and write JPEG and GIF type images.
- Currently only IFF is supported. It is a real headache to convert JPEG's to
- IFF before working with them. And the size of them!!! A 150K JPEG image
- becomes about 2MB once it's converted to IFF-24. To give GVP credit, they
- do use external libraries to support file IO. This means all they have to
- do is release modules for JPEG and GIF in the future and the programs will
- automatically support them. I have been using HamLab II+ to do the
- conversions. It's an excellent program that is well worth the modest asking
- price. I would love direct Spectrum support in this program. Ed, are you
- listening? Hint. Hint.
-
- Moving on to the rest of the software.... A nice program included is
- the display database/screen mode creator. You can define custom resolutions
- to add to the display database. It gives you complete control over the
- Vertical and Horizontal scan rates allowing you to squeeze the most out of
- you monitor.
-
- Compatibility with existing software is good as long as you don't
- try and use an EGS display mode. This is probably the most disappointing
- aspect of this package right now. I tried running ProPage 3.1, ProDraw 3.0,
- and Final Copy II on a 256 color hi-res Workbench screen, and none of these
- programs would work at all. In fact they crashed and burned. Both ProPage
- and ProDraw would not even work on their own custom screens if I had the
- workbench set to an EGS mode of any type. I did have a little luck,
- however. Most programs which open up a window on the Workbench screen will
- work. They don't seem to know or care about any extra colors you have over
- 16 though. Even the Workbench preferences programs won't use more than 16
- colors. I'm running Workbench 2.1 by the way. I would really like to see
- GVP come up with a screen mode promoter program like the Retina graphics
- board has currently.
-
- Programs which use the Display Database do work correctly. I
- currently have exactly 2 programs which do use the display database (out of
- thousands). One is the Workbench and the other is Term 3.4. Final Copy II
- does work on large screens as long as they have 32 colors or less. I guess
- I'll be needing a lot of software upgrades in the near future.
-
-
- SPECIFICATIONS
-
- Zorro II/III autosense (with a "force Zorro II" jumper on board)
-
- 32-bit Video Local Bus
-
- 1MB or 2MB of DRAM (I got the 2MB version)
-
- Maximum pixel display speed:
- 28M pixels/sec @ 24bits
- 80M pixels/sec @ 8bits
-
- Maximum Display Screen Sizes:
- 1600x1280 @ 4 bits
- 1280x1024 @ 8 bits
- 1024x768 @ 16 bits
- 800x600 @ 24 bits
-
- Zorro Bus to Spectrum bandwidth:
- Zorro II - 3.5 MB/Sec
- Zorro III - 12.0 MB/Sec
-
- Special Hardware:
- Hardware Blitter
- 64x64 pixel sprite (pointer)
- Video Signal Passthrough (allows all Amiga modes to
- be displayed with 1 monitor)
-
-
- BUGS
-
- The EGS sprite pointer program would not run -- it crashed
- constantly.
-
- I could not get the EGS shell program to work.
-
-
- CONCLUSIONS
-
- In retrospect I would say that Spectrum board is a really nice piece
- of hardware. My complaints with this system are all software related. I
- think that we can count on the software's improving, knowing GVP's
- reputation. I feel that they rushed the software to get this board out
- because of the heavy competition now emerging. Not that all of the software
- included is all bad. In fact, it all has a very polished look, but it lacks
- a little substance right now. Once the software catches up, I will be in
- 24-bit bliss.
-
- The opinions expressed above are my own. I am in no way connected
- with Great Valley Products. I am a software engineer by trade and an artist
- by heart.
-
- -Jeff Wahaus-
- jeff_w1@verifone.com
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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