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- mAXON mAGiC fULL dOCS bY sHARd/DTL
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-
-
- MAXON MAGIC
- ===========
- TYPED BY SHARD - DTL
- Table Of Contents
- -----------------
-
- Introduction
- Welcome
- System Requirements
- Making a Working Copy
- Registration Card
- Installation on Hard Disk
- Installation on Floppy Disk
- Note
-
- The Main Window
- The Options
- Global Settings
- Time
- Volume
- Pri
- Mouse
- CPU Idle
- Hotkeys
- Hotkey Start
- Qualifiers
- Keys
- Note
- Hotkey Effect
- Mouse in Corner
- Module options
- Loading a Screen Saver
- Audio and effect switches
- The Demo Gadget
- The OK Gadget
- The Save Gadget
- The Quit Gadget
- The Cancel Gadget
- The Info Gadget
-
- The Screen Saver Modules
- Aquarium
- Blanctris
- Clock
- Crazy Worms
- Eyes
- Fireworks
- Flying Breakfast
- LFigures
- Messages
- Flashes
- Password
- Rain
- Spots
- Stars
- WB_Joke
- Wipe Out
- Black Screen
- Plasma
-
- The Audio Menu
- Overview
- Everyone Can Maintain Order
- Nothing Is Impossible
- Actions
- Keys
- Program
- Text
- Time
- Audio Sample Format
-
- PlayHSN
-
- Appendix
-
- Technical Support
-
- INTRODUCTION
- ------------
-
- Welcome
- Thank you for purchasing MaxonMagic, the screen saver and system audio
- manager for your Amiga.
-
- With its combination of useful, amusing screen modules and fun audio
- samples for system events, MaxonMagic is an ideal addition to any Amiga
- setup, saving you money and allowing you to personalise the look and sound
- of your computer.
-
- Please read through this manual carefully before attempting to use
- MaxonMagic - if you experience any problems or incompatibilities you may
- call on our technical support services as described in the Appendix but it
- will help us, and you, if you are fully aware of MaxonMagic's capabilities
- before contacting us.
-
- Good luck, and have fun!
-
- SYSTEM REQUIREMENTS
- -------------------
-
- MaxonMagic needs the following:
-
- . Amiga computer (A500-A4000) with 1Mb of RAM or greater.
-
- . Keyboard.
-
- . Floppy disk drive; 2 drives or a hard drive recommended.
-
- . Workbench 1.3 or higher (Some effects require Workbench 2.0 or higher).
-
- MAKING A WORKING COPY
- ---------------------
-
- Before using MaxonMagic you should make a backup copy of the distribution
- disks and put the originals away in a secure place; safe from extremes of
- temperature , magnetic fields, moisture and children! The disks can be
- backed up using the Workbench or any backup utility - before making any
- backup always write- protect the master to prevent accidental erasure.
-
- The disks are not copy protected to allow easy backup and to avoid
- inconvenience; remember though that the software and this manual are
- protected by international copyright laws and you are only permitted to
- copy the software for you own personal use. If this sounds officious look
- at it another way - if you give away copies of MaxonMagic to your friends
- we will not receive enough revenue from the sale of the package to improve
- this and other products. We want to help you, please help us in return.
-
- REGISTRATION CARD
- -----------------
-
- Enclosed with this manual is a registration card which you should fill in
- and return to us in order to register your purchase of MaxonMagic. This
- will entitle you to a free period of technical support and will enable us
- to keep you informed of future developments to our software.
-
- For details of our technical support services, please refer to the
- Technical Support Appendix in this manual.
-
- You will need to quote your serial number (to be found on the disk label)
- to obtain technical support and you may find it useful to make a note of it
- here:
-
- INSTALLATION ON HARD DISK
- -------------------------
-
- After you have booted your Amiga from hard disk, insert your backup of the
- MaxonMagic program disk into df0: and start the program Install-MM-HD.
- The installation is done with Commodore's installer program; just follow
- the instructions that appear. At any time during the installation you can
- obtain assistance by selecting the help gadget.
-
- Once the installation program is running, the first thing you must do is to
- enter the name of the directory to which MaxonMagic will be copied. Please
- note that the installer does not create the directory itself! Select the
- Make new drawer gadget, type in the directory's name (e.g. MMAGIC) and
- select Proceed.
-
- Before the screen-saver effects can be installed you have to tell the
- installer which Amiga hardware you are working with. If you own an Amiga
- without a graphics board, select OCS/ ECS/AA, otherwise choose Graphics
- board.
-
- After this is done you can choose which screen- saver modules are to be
- installed. You can select each screen saver by clicking on its check mark.
- Then click on Proceed and the selected modules are copied to your hard
- disk.
-
- If you would like to have all effects installed select all. In this case
- you must decide yourself which effects are suitable for use with your
- hardware - the use of some of them with certain hardware configurations can
- lead to bizarre results.
-
- Now the rct.library is copied to the LIBS: directory if it isn't already
- there. Afterwards the command PlayHSN (see Chapter 5) is copied to the C:
- directory and the samples from the two sample disks are also copied.
-
- Finally you can choose if you wish to have MaxonMagic activated
- automatically after booting your Amiga. If you select yes a command line
- is inserted in s:user-startup or s:startup-sequence.
-
- The installation is now finished. Reboot your Amiga to activate
- MaxonMagic.
-
- The nominated directory should include the following files or directories:
-
- MaxonMagic the main program
- MM_Prefs the preferences file
- MM_Effects directory with screen-saver modules
- MM_Sounds directory with samples
- MM_SModuls directory with FTM-songs.
-
- INSTALLATION ON FLOPPY DISK
- ---------------------------
-
- For floppy disk installation it is best to have at least two disk drives.
- If you just have one drive you will need to copy the parts of MaxonMagic
- you want to use onto a Workbench disk that you have previously prepared.
- But even with only one disk drive You can have a complete look at
- MaxonMagic; just boot from your backup of the first MaxonMagic disk.
-
- After you have booted from a Workbench disk, insert the first MaxonMagic
- disk in your second disk drive. Open its window and start the program
- Install-MM-disk. Just follow the instructions of the installer.
-
- The installation is very similar to the hard disk installation described
- above. Instead of the directory you have to enter the name of a blank
- formatted disk to which MaxonMagic will be copied. The samples contained
- on the sample- disks are not installed, instead a short selection of
- samples are copied. You can also choose to have MaxonMagic started
- automatically, in which case the s:user-startup or s:startup-sequence of
- your Workbench disk is changed.
-
- Every time you boot from this disk you will have to insert the installed
- MaxonMagic disk in your second disk drive.
-
- NOTE
- ----
-
- If you would like to start MaxonMagic from a directory other than the one
- in which the directories MM_effects and MM_Samples are installed you have
- to tell MaxonMagic where to find the screen-savers and samples. To do
- this, simply click on the MaxonMagic icon and select Information from the
- Workbench Menu Add the path which leads to the directories to the
- Tool-Types: e.g.
-
- PATH = "WORK : MaxonMagic"
-
- Don't forget to enter the keyword PATH!
-
- If you would like to start MaxonMagic from the CLI or Shell you have to
- make sure that the directories MM_Effects and MM_Samples are located within
- the same outer directory.
-
- THE MAIN WINDOW
- ---------------
-
- After MaxonMagic has been executed, press the keys Shift-F1 to open the
- main window of MaxonMagic.
-
- This window allows access to all necessary settings and commands.
-
- THE OPTIONS
- -----------
-
- Within the main window, there are three gadgets Global, Hotkey and Modul ;
- these let you switch between, and gain access to, the different program
- settings, which are described below.
-
- When you click on one of these gadgets, the display beneath them changes
- appropriately.
-
- As their names suggest, Global settings affect all modules, Hotkey lets you
- choose MaxonMagic's "start" key, and Modul allows customisation of each
- screen-saver.
-
- GLOBAL SETTINGS
- ---------------
-
- TIME
- This slider lets you adjust the time after which the chosen screen saver
- will be activated. The display to the left of the slider shows the minutes
- and seconds after which the selected module will start, if no input
- (keyboard or mouse) is made within the defined time. Every input activity
- resets the time counter again.
-
- VOLUME
- With this slider you can adjust the volume of samples or FTM-songs. If set
- to 0 the sound is turned off while 64 is the maximum volume.
-
- PRI
- Every task within the Amiga's multi-tasking system gets a certain priority
- which defines how much CPD-time it is allowed. The higher the priority,
- the more CPU-time the task gets. This slider lets you adjust the priority
- of MaxonMagic. If you feel MaxonMagic is slowing down other programs too
- much just set a lower priority. In general, this shouldn't be necessary.
-
- MOUSE
- MaxonMagic has a built-in mouse accelerator. You can set a speedup rate of
- between 0.25 and 4.00, so you can even slow down the mouse.
-
- CPU IDLE
- If you are working with programs that have a high CPU_usage like
- raytracers, an active screen blanker which also has a high CPU_usage may be
- disturbing. This slider lets you adjust at which level of CPU usage the
- blanker will not be activated. The display shows CPU-time in percent; 40%
- means that the saver is started if the CPU is working at 60% or less. If a
- screen- saver isn't installed the screen will still turn black, which takes
- no CPU-time at all.
-
- HOTKEYS
- -------
-
- Selecting Hotkey will bring up this requester:
-
- HOTKEYS START
- Choose the key combination which opens the main window. Every key has its
- own name. The default key is set to SHIFT-F1.
-
- The following table shows the name of all qualifiers and keys.
-
- Qualifiers
-
- LSHIFT left Shift
- RSHIFT right Shift
- SHIFT either Shift
- CAPSLOCK CapsLock
- CONTROL Ctrl
- LALT left Alt
- RALT right Alt
- LCOMMAND left Amiga
- RCOMMAND right Amiga
- NUMERICPAD a key of the numeric pad
- RBUTTON right mouse button
- MIDBUTTON middle mouse button
- LBUTTON left mouse button
-
- Keys
-
- A...Z A to Z
- 0...9 0 to 9
- COMMA Comma
- SPACE Space
- BACKSPACE Backspace
- ENTER Enter (numeric pad)
- RETURN Return
- ESC Esc
- DEL Del
- UP Cursor up
- DOWN Cursor down
- LEFT Cursor left
- RIGHT Cursor right
- F1...F10 Function keys
- HELP Help
-
- You can combine any qualifiers you like, but you can only use one key. Be
- sure not to use the following combination:
-
- CONTROL LCOMMAND RCOMMAND!!
-
- NOTE
- Under AmigaDOS 2.O or higher you can also use the program Exchange (found
- in your Workbench) to activate, de-activate or remove MaxonMagic. Also you
- can open MaxonMagic with the Tools menu of the workbench.
-
- HOTKEY EFFECT
- In this box you can enter the hotkey which will activate the current screen
- saver module. Do this as described above. The default is SHIFT- F2:
-
- MOUSE IN CORNER
- Another way of activating a module is to place the mouse pointer in a
- certain corner of the screen. This cycle gadget lets you choose between
- the four corners or none. If you move the mouse pointer into the selected
- corner the module is started after a short time.
-
- MODULE OPTIONS
- --------------
-
- This part of the main window of MaxonMagic (the Module button) brings up
- the settings for the installed screen-saver module.
-
- See a particular module's description for more details of which settings
- can be found, and altered, here. If a module's settings are accessed via
- this button, we will show this by the words via Module button in the
- Settings title. Some settings are available from within the demo mode -
- via Demo mode indicates this.
-
- LOADING A SCREEN SAVER
- ----------------------
-
- You can select any of the available modules by clicking on its name in the
- Effects window. The name of the selected module is shown below this window
- if the module has been loaded correctly. You can also use the cursor keys
- and Return to choose.
-
- AUDIO AND EFFECT SWITCHES
- -------------------------
-
- In the top right corner of the main window are two switches which allow you
- to switch the saver and the audio on or off.
-
- THE DEMO GADGET
- ---------------
-
- Every screen-saver can be played in demo mode by clicking on this gadget.
- Some modules offer additional settings in this mode - this will be shown
- against the Settings title for each saver by the words via Demo Mode.
- Normally you leave the Demo mode by clicking on the OK button - if there
- isn't one in a particular demo, just left-mouse click to exit.
-
- THE OK GADGET
- -------------
-
- Clicking on this gadget closes the main window and activates all settings.
-
- THE SAVE GADGET
- ---------------
-
- This gadget saves all current settings of the main program and the chosen
- screen-saver to disk. The settings are stored in a file called MM_Prefs.
-
- THE QUIT GADGET
- ---------------
-
- MaxonMagic is de-activated and removed from memory. Its effects will also
- be turned off.
-
- THE CANCEL GADGET
- -----------------
-
- This gadget closes the main window and leaves MaxonMagic active. The close
- gadget of the main window has the same function.
-
- THE INFO GADGET
- ---------------
-
- The MaxonMagic logo at the top of the window is also a gadget. Click on it
- to brings up information about the program version, the author and the
- copyright status of MaxonMagic.
-
- THE CLOSE GADGET
- ----------------
-
- This gadget duplicates the Cancel button.
-
- THE SCREEN SAVER MODULES
- ------------------------
-
- Every screen saver has been programmed as a module which is loaded by the
- main program. All modules are placed in the directory MM_Effects. The
- filename of the module itself ends with .mod, the filename of the module's
- settings ends with .mpf
-
- As described already, every saver can also play a sample or FTM-Song when
- runing. Almost every module has two string gadgets in the module options
- for selecting a sample or a song. The song is played prior to the sample.
- The gadgets to the left of the string gadgets open the file requester which
- lets you select the files easily. Samples are placed in the drawer
- MM_Samples and should have an extension of snd, FTM Songs in MM_SModules
- end in ftm.
-
- FTM-Songs have been composed with the program Face The Music and are played
- with up to eight channels. Please note that these songs use substantial
- CPU-time. We do not recommend the use of these songs on a standard Amiga
- with a 68000-CPU.
-
- NOTE
- ----
-
- Some modules may not run on your Amiga. If you installed the screen savers
- with the installer you should already have the right modules for your
- system.
-
- If you have an Amiga with an AA chipset (A1200, A4000) and a multisync
- monitor you have to be sure that your monitor supports a 15kHz horizontal
- frequency to use savers like Aquarium and Blanctris.
-
- If you are using a graphics board you can only use the savers marked as
- usable with such boards. Your board must offer a Workbench emulation.
- Also we cannot guarantee that all marked modules run on your board since
- there are many different ways to implement a graphics board.
-
- Some screen savers may require at least AmigaDOS 2.O.
-
- AQUARIUM
- --------
-
- Control the fish in your aquarium - but watch out for the fishing line.
-
- This effect brings up a real aquarium with lots of fish on your screen.
- From time to time a fishing line appears and catches a fish. The
- background graphic (stones and plants) is moved every now and then. The
- demo mode is exited by pressing the left mouse button.
-
- Settings via Module button
- # of Fishes This slider sets the number of fish (1 to 12).
- Speed Choose one of four swimming speeds
-
- Data
- CPU usage High (dependent on the number of fish),
- Runs on OCS/ECS/AA
-
- BLANCTRIS
- ---------
-
- How good is your computer at Blanctris?
-
- Even your Amiga likes playing a relaxing game like Tetris. This effect
- exists in two versions:
-
- Blanctris_ECS is the version for OCS/ECS/AA and offers improved graphics.
- The demo mode is left by pressing the left mouse button.
-
- Blanctris is the non advanced version that also runs with graphic boards.
-
- Settings Demo mode or Module button (Blanctris_ECS)
- Blockset Sets the level of difficulty for the computer
- (Normal, Medium, Easy). Even the computer does
- not always play a perfect game, so it may happen
- that the box is filled with blocks.
- Speed Sets the speed of the game.
-
- DATA
- CPU usage Medium to high (depending on speed and blocksize).
- Runs on OCS/ECS/AA, graphic boards.
-
- CLOCK
- -----
-
- Bounce the system time around your screen from this panel.
-
- This module displays the system time with an analog or a digital clock.
- The display can be moved in different ways.
-
- Leave the demo by clicking OK.
-
- Settings via Demo mode
- Move Sets the type of movement. You can choose between
- fixed, jumping, horizontal, vertical and sliding
- Speed Sets the speed of the clocks movement, from slow
- to very fast
- AD Lets you choose between an analog and digital
- display
-
- Data
- CPU usage Medium
- Runs on OCS/ECS/AA, graphic boards.
-
- CRAZY WORMS
- -----------
-
- Control how the hungry little worms devour your desktop
-
- Little hungry worms are eating away at your Workbench screen until nothing
- is left.
-
- You may have noticed that they have even munched their way into this
- manual!
-
- Settings via Module button
- Cycle Gadet Sets the number of worms, from 1 to 9,
- Dim Dims the brightness of the Workbench screen.
- Small Switches to small worms.
-
- Data
- CPU usage High.
- Runs on OCS/ECS/AA, graphic boards.
-
- EYES
- ----
-
- Have you ever had the feeling you`re being watched?
-
- The screen turns black. Somewhere in the darkness you can see only the
- eyes of unknown, perhaps crazy, creatures.
-
- Settings via module button
- Eyes This cycle gadget sets the number of eyes display
- -ed (from 2-3 up to 14-18).
- Right Cycle Gadget This lets you choose if the effect should open
- on a LowRes screen or on a Workbench-like
- screen. On Amigas with graphics boards it must
- be set to WB.
-
- Data
- CPU usage Medium to low
- Runs on OCS/ECS/AA, graphic boards.
-
- FIREWORKS
- ---------
-
- Create your own firework display from this control panel
-
- A real firework display on your Amiga with optional sampled sound. Rockets
- explode with different colors and effects.
-
- Settings via Demo mode
- Mode Normal - explosions in different colors
- Glitter - explosions with glittering effects
- Blend - explosions with fading colors
- Random - the above three modes at random.
- # of pixels Number of explosion pixels.
- Size Overall size of the firework's explosion.
- Speed Speed of the falling explosion particles
- Trigger If selected, a named sample is played
- synchronously with the explosions.
-
- Data
- CPU usage High
- Runs on OCS/ECS/AA, graphic boards.
-
- FLYING BREAKFAST
- ----------------
-
- Breakfast bites back - but wheres the toasters?
-
- You always wanted to see a complete breakfast flying across your computer
- monitor, didn't you? No problem, this module makes it happen. There is
- everything belonging to a real breakfast: toast, cups of tea or coffee,
- eggs, marmalade and of course an alarm clock so you won't miss your
- breakfast!
-
- This module has two setting points, one in the Module options and another
- in the Demo mode In the former you can only change the number of flying
- objects (from 0 to 39).
-
- In Demo mode you have more choices:
-
- In the demo mode you can change the parameters that directly influence the
- look of the module. At the left hand edge all available display modes are
- listed. The module can have its own screen resolution (independent from
- your Workbench resolution).
-
- In the middle of the window there are the color controls for all four
- colours. Above them there is the Use button; click it and your settings
- will become effective. Next, on the right, there is a kind of preview for
- the objects; you can toggle between them by clicking on the cycle gadget in
- the lower right corner.
-
- When your settings are to your liking you leave the demo mode by clicking
- on the OK button
-
- Data
- CPU usage High
- Runs on OCS/ECS/AA, graphic boards, Workbench 2.0
- or higher
-
- LFIGURES
- --------
-
- This module draws and animates figures (loops) that are randomlv created
- from lines and curves. The figure's colour is animated as well. After
- some time has passed, a new figure will be drawn.
-
- There are no special controls for this module. You can leave the demo mode
- by clicking on the OK button in the lower right corner.
-
- Data
- CPU usage High.
- Runs on OCS/ECS/AA, graphic boards
-
- MESSAGES
- --------
-
- Leave reminders and messages on the screen.
-
- On a sheet of paper you can leave a message on the pinboard. The messages
- will be stored together with the settings. Even if the module is active,
- you can type in messages via the keyboard. Some keys have a special
- meaning as the following table shows:
-
- Keyboard reference
-
- Return centres the line under the cursor.
- Cursor Up moves the cursor up one line.
- Cursor Down moves the cursor down one line
- Cursor Left moves the cursor one character to the left or to
- the last column of the line above.
- Cursor Right moves the cursor one character to the right or
- to the first column of the following line.
- BS(Backspace) deletes the character to the left of the cursor.
- DEL(Delete) deletes the character under the cursor.
-
- Settings via Demo mode
- Buffer The module has five text memories which are
- independent from one another. With this cycle
- gadget you can select one of the five texts.
- Speed This controls the speed of movement of the
- message sheet. ESC exits the Demo mode.
-
- Data
- CPU usage Medium to low.
- Runs on OCS/ECS/AA, graphic boards.
-
- FLASHES
- -------
-
- Control the thunderstorms inside your computer
-
- A thunderstorm with thunder and lightning lightning flashes with a variable
- number of branches can be combined with a thunder roar (a chosen sample)
- and a flashing screen.
-
- Settings via Demo mode
- Strength You can increase the number of lightning branches by
- moving the slider to the right
- Flash Select this button to flash the screen every time, in
- addition to the thunderstorm's lightning.
- Sample If this button is selected, a loaded sample will
- not be played in an endless loop but synchronised
- with the flashes.
-
- Data
- CPU usage Medium to low (depending on the length of each branch).
- Runs on OCS/ECS/AA, graphic boards.
-
- PASSWORD
- --------
-
- Protect your computer from prying eyes with this control panel.
-
- This module is nearly the same as the messages module. So you can type in
- some short reports.
-
- But here the possibility of protecting your computer from unwanted access
- is added. Once the module has become active it only can be interrupted by
- typing in the correct password. The input of the password has to be
- confirmed with Return.
-
- All the other keyboard sequences are the same as in the Messages module.
-
- Settings via Module button
- Text No The module has five text memories which are
- independent from one another. With this cycle
- gadget you can select one of the five texts.
- Speed This controls the speed of movement of the sheet
- of paper
- Password In this text string gadget you enter the password
- MaxonMagic is not case sensitive.
-
- Data
- CPU usage Middle to low.
- Runs on OCS/ECS, AA, graphicboards.
-
- RAIN
- -----
-
- Control the rain inside your computer
-
- Rain draws and moves raindrops from different directions. Alternatively
- you can add random screen flashing combined with thunder roar (sample).
- The settings for this module are divided into sound and effect settings.
-
- Effect Settings via Module button
- Rain from You can determine the direction from which the
- raindrops will come.
- Rain Drops Choose thick (large drops) or thin (slashes).
- # Rain drops This controls the number of the falling drops.
- Speed Increase the rain speed (wind speed) by moving
- the slider to the right
- Flashes increase the number of flashes by moving the
- slider to the right. There will be no flash at all
- when the slider is at the very left side.
-
- Sound Settings via Module button
- Trigger When selected, synchronises a named, loaded
- sample with the appearance of a flash.
-
- Data
- CPU usage Middle to low.
- Runs on OCS/ECS/AA
-
- SPOTS
- -----
-
- Put the spotlights on your Amiga from this control panel.
-
- Spots darkens your Workbench screen and moves one or more spotlights across
- the screen.
-
- This module runs correctly on a four colour Workbench only
-
- Settings via Demo mode
- # of spots This slider determines the number of the spotlights
- Size Determines the diameter of each spot. Number and size
- are not independent from each other. The larger the
- size of the spots, the less are shown.
- Brightness Here you can set the brightness or darkness of the
- surroundings.
- Speed As the name says, this slider determines the speed of
- the moving spots.
-
- Data
- CPU usage Medium to high (depending on number and size of spots)
- Runs on OCS/ECS/AA, graphic boards.
-
- STARS
- -----
-
- A must for all Astronomers - sit back and watch the stars go by.
-
- Stars generates an animated starry sky that seems to move to the observer.
- Alternatively, horizontal moving stars are possible. There are two
- versions of this module:
-
- Stars ECS only runs on OCS/ECS machines Starsruns on AA computers and
- Amigas with graphic controllers, too.
-
- Settings via Demo mode
- Mode 2D or 3D for different effects.
- Number Determines the number of stars.
- Speed This slider controls the speed of the stars.
- Move Controls the movement of the stars - the effect
- depends on the mode:
- 3D Mode left - the stars will rotate counter-clockwise,
- right - the stars rotate clockwise,
- none - no rotation.
- 2D Mode left - the stars move from right to left,
- right - the stars move from left to right.
-
- Data
- CPU usage Medium to high (depending on no. of stars).
- Runs on OCS/ECS/AA, graphic boards.
-
- WB_JOKE
- -------
-
- The game where you have to piece a picture together. The computer divides
- the screen into 64 sections. Then it starts to move those sections around
- to make the screen unrecognisable. There are no further settings for this
- module.
-
- Data
- CPU usage High.
- Runs on OCS/ECS/ AA, graphic boards
-
- WIPE OUT
- --------
-
- This module makes mischief with the Workbench screen too. It dissolves the
- screen to nothing. There are no further settings for this module.
-
- Data
- CPU usage High.
- Runs on OCS/ECS/ AA, graphic boards.
-
- BLACKSCREEN
- -----------
-
- This is a screen blanker module in its simplest form. It does nothing else
- but to blacken the screen. There are no further settings possible. You
- leave the demo mode with a click on the OK button in the lower right
- corner.
-
- Data
- CPU usage None.
- Runs on OCS/ECS/AA, graphic boards
-
- PLASMA
- ------
-
- A late addition, this screen-saver displays a brain spinning psychedelic,
- plasma-like effect on your screen.
-
- Settings via Module mode
- Activity Controls the speed of the plasma flow.
-
- Data
- CPU usage Medium.
- Runs on OCS/ECS/ AA.
-
-
- THE AUDIO MENU
- --------------
-
- OVERVIEW
- Did you ever fancy the sound of Big Ben in your sitting-room, striking
- midnight? Or maybe you miss the sharp, clack clack sound of that old
- typewriter? Or do you want to hear a little melody when starting your
- favourite program?
-
- No problem, you've got MaxonMagic!
-
- In the main MaxonMagic window you click on the gadget labelled Audio. A
- new window appears:
-
- This is the control window where you assign sampled sounds to different
- events. At the left you choose the event, to which a sound is to be
- assigned. You can move through the list of events with the scroll bar or
- the scroll arrows at the right side.
-
- On the right side in the control window you see a list of the available
- samples. To be precise, you will only see files with the extension ".SND"
- and all drawers of the MM_Sounds directory. Drawers are marked with a
- leading double arrow. As in the event list you can move through a long
- list here with a scroll bar or scroll arrows at the right side.
-
- To assign a sound to an event first left-click on the event and then right
- click on the chosen sample. In front of the event's name there will appear
- either an up-arrow or a check-mark (see below).
-
- If you have clicked on a drawer containing some samples instead of on a
- single sound file, MaxonMagic will randomly play one of these samples when
- the event occurs. So it can happen when you first press the Return key you
- will hear a submissive "Your wish is my command". The next time perhaps
- you may listen to a grumbling "Leave me alone" ... or a phaser disrupter
- blast.
-
- If you are a prolific writer you will soon get mad when hearing over and
- over again "You pressed my return key again my dear". A single sample can
- be switched off and on again- with a click on the On button beneath the
- sample list. The status of a single event can be seen by a symbol in front
- of the events name; if the sound for the event is turned on, a little bell
- will appear.
-
- Next to the on-and-off-switch on the right you can choose from where a
- sample shall be loaded when needed. You can switch between Disk and RAM.
- If you have chosen RAM, all those marked samples will first be loaded into
- memory when MaxonMagic is started. There they stay all the time until you
- leave MaxonMagic.
-
- A click on the gadget toggles to Disk. This means that the sample will be
- loaded from disk every time the event occurs.
-
- To be able to differentiate between the two options immediately there is a
- second symbol in front of the event's name - either an up arrow if the
- sample will be "up"-loaded from disk or a check mark, if it will be played
- out of memory.
-
- If you assign samples to keys or to the events open windouw or close window
- (i.e. events that occur often) it is better to load the samples into RAM.
- Rarer events (for example the start of a program) are better loaded from
- disk (preferably hard disk).
-
- If your computer has limited chip RAM you should use this method too. But
- if you have not got a hard disk and use MaxonMagic from disk, after a while
- you won't need a sampled groan, when requested to insert the samples disk
- ten times in two minutes!
-
- EVERYONE CAN MAINTAIN ORDER (ONLY A GENIUS RULES CHAOS)
- ------------------------------------------------------
-
- With your new sound sampler (such as Megalosound!) you have recorded your
- grandmother's old cupboard door and a frog's song in the late afternoon.
- The cupboard sound is assigned to the event open window, the frog to the
- ASL file requestor. Now from your word processing program you want to load
- a previously written letter. The program uses the ASL file requester. The
- ASL window opens and greets you with a wonderful "quaaaak" . On the other
- hand a window was opened.
-
- So "squiiiek" or "quaaak"?
-
- Yes, that's right. You can decide what will happen; below the event list
- is a cycle gadget.
-
- Next sample waits means, that the first sample will be played completely
- and then the second (also completely). In our example that means that you
- will first get a frog's concert and then a door screaming for oil.
-
- A mouse click on the gadget leads us to Next sample cancels. In this case
- the second event cancels the first at its occurrence. So when the window
- opens you will hear "QuaSquiiiiek" (the frog sharp but painless and then
- the old oak chest).
-
- Oh, you preferred to hear the frog concert (open file requester) than the
- screaming door (open window)? Another mouse click on the cycle gadget
- shows Ignore next sample. If there is a second event before the first's
- sample has finished, the second will not be played at all.
-
- NOTHING IS IMPOSSIBLE
- ---------------------
-
- Now you perhaps want to know to which events you can assign samples. Use
- the five buttons at the lower border of the audio window. According to
- your choice the event list on the left hand changes.
-
- ACTIONS
- -------
-
- The following table gives all possibilities and when the events will
- happen:
-
- ALERT
- The alert used when the system crashes.
-
- ASLReq
- A program opens a file or font requester window with the help of the
- system's asl.library.
-
- AutoReq
- The operating system opens a message window.
-
- Close Screen
- A screen is closed
-
- Close Window
- A window is closed.
-
- Disk
- A disk (also a removable cartridge) is inserted or removed from a disk
- drive.
-
- Left Button
- Pressing the left mouse button.
-
- Open Screen
- Opening a screen.
-
- Open Window
- Opening a window.
-
- Right Button
- Pressing the right mouse button
-
- KEYS
- ----
-
- All in all you can assign samples to 11 different keys or key areas. The
- sample sounds when the corresponding key on the keyboard is pressed.
- Though the samples can be uploaded from disk it is better to move them
- permanently to RAM. By doing this there won't be disk activity every time
- you press a key.
-
- PROGRAM
- -------
-
- After clicking on this button you will see an empty event list. MaxonMagic
- cannot know which are your preferred programs.
-
- Click on the symbol to the left of the string gadget below the event list.
- A file requester will be opened from where you can choose programs. A
- click on the file requester's Load button forces the program name to appear
- in the event list. Now a sample can be assigned to this program.
-
- TEXT
- ----
-
- As with the program event you will see an empty list here. Enter any word
- into the string gadget. After pressing Return this word will be put into
- the event list. Now, every time this word appears somewhere on screen, the
- assigned sample will be played.
-
- A click on the "N" (for "new") to the left of the string gadget cancels the
- actual entry and clears the field for another entry.
-
- Let's have an example: Assign the word "work" to whatever sample you like.
- Now, click on a free space of your workbench. The sample is played. Why?
- Well, take a look at the headline of the workbench screen. There you can
- read "Amiga Workbench ..." You see, it's enough to enter just a part of a
- longer word to get the sample played. MaxonMagic is not case sensitive
- i.e. instead of "work' you also could have typed "WORK" or "wOrK".
-
- Now you are able to assign samples to nearly every operating system output.
- All you need is a little bit of fantasy. The more assignments you do the
- more varied and personal your computer becomes.
-
- It is useful to assign samples to words like "error" or "software failure".
- The first appears in many programs when an error occurs, the last is
- included in the system error information. We recommend that you create a
- directory and assign this directory to the two words. Then you copy
- matching samples into this drawer, e.g. something like "shields failing,
- captain" , "I'm afraid, I can't do that" , the Beatles' "Help" or the death
- melody from "Once upon a time in the west"
-
- Keep an eye on the contents of your drawers so that they fit to the
- assigned events. Only then will the audio part of MaxonMagic really make
- sense and you will see your computer as a somewhat intelligent life form.
- Maybe someday not only will your Amiga talk to you but you will talk to it.
-
- TIME
- ----
-
- In the list you can assign a sample to sound on any particular hour.
- Beyond this there are more entries at the end of the list. There you can
- choose events that appear every "quarter past" (1/4), every "half past"
- (1/2), every quarter to (3/4) or every hour.
-
- For example you can choose Big Ben every hour, but at 10pm (22:00) your
- son, who is busy playing the latest monster game, will be advised "It's
- pillow time, young man".
-
- AUDIO SAMPLE FORMAT
- -------------------
-
- MaxonMagic's .HSN sound files are only compatible with the MaxonMagic
- program. This does not mean that you are limited only to the supplied
- samples; MaxonMagic also supports .SND files, standard Amiga IFF sound
- samples - such as those created by the popular sound sampling package
- Megalosound.
-
- To use an IFF sample with MaxonMagic, simply rename the sample to have a
- .SND extension and copy it to your MaxonMagic sound drawer The sample will
- then appear in the list of available samples
-
- PLAYHSN
- -------
-
- As mentioned before, MaxonMagic uses standard IFF samples beneath so called
- HSN samples. The HSN file format is used by the program CrazySounds which
- is available for Atari and Windows computers.
-
- The advantage of this format is that the samples can be moved between
- different computer systems without changing the file format. But there is
- a disadvantage that we will not hold back from you: on the Amiga platform
- there is no program that understands this file format!
-
- But do not panic, we thought about that and will give you a small program
- called "PlayHSN". With this program you can play all the HSN sounds from
- our disks. "PlayHSN" is a CLI command and has to be called out of a shell
- in the following manner:
-
- 1> PlayHSN <sample>
-
- <sample> is the sample's name with its path (if it is not the current
- directory).
-
- There are many directory tools, using which a button can be assigned to
- this command. For that please refer to the manual of your preferred
- directory tool.
-
- NOTICE
- ------
-
- All HSN sounds on our disks have icons Double clicking on them causes
- "PlayHSN" (as the default tool) to play the relevant sample.
-
- APPENDIX - TECHNICAL SUPPORT
- ----------------------------
-
- MaxonMagic comes with 30 days free technical support, starting from the
- date of registration; therefore you should send in your registration card
- quickly. Technical support is available by telephone during our Technical
- Support Hour by letter or by fax.
-
- Should you wish to receive extended technical support, please complete the
- relevant sections on the registration card, indicating whether you would
- like to take up the Silver or the Gold service.
-
- In addition to your name, address and postcode (very important for UK
- customers), we need payment details before we can accept vour extended
- registration. You can pay by credit card (Mastercard, Eurocard, Access,
- Visa etc), UK debit card (Switch, Connect etc.), Eurocheque, UK cheque or
- Postal Order.
-
- You may have already registered another HiSoft product under our Gold or
- Silver service; in this case, there is no need to fill out the payment
- section.
-
- Within the US and Canada, you should contact Oregon Research (tel: 503 620
- 4919) for details of their localised technical support schemes.
-
- MEGALOSOUND
- -----------
-
- Would you like to add your own, personalised sound samples to those
- provided with the MaxonMagic package? You can, with this wonderful package
- from Microdeal - imagine a sample of your own voice warning you of a system
- failure, or the cat's miaow when a window is opened, or a snatch of your
- favourite rock classic when you run Wordworth!
-
- Megalosound is just the right tool for the job; with its easy to-use
- interface, quality 8-bit stereo sound sampling, directly to hard disk if
- you want, and full range of stylish and innovative effects, it's the
- perfect partner to MaxonMagic,
-
- Megalosound contains all you need to produce your own sound samples from
- any sound source (of line strength) and comes complete with a sturdy sound
- sampling cartridge (including twin phono sockets and volume control),
- extensive software for full control over the sampling process and an
- impressive 128- page, wire-bound manual that contains full details of the
- package together with a tutorial that assumes no prior knowledge.
-
- Megalosound outputs standard IFF sound samples which can be used directly
- with MaxonMagic - just imagine the fun you'll have!
-
- Within the UK, Megalosound is priced at only £34.95 plus £2 postage and
- packing and should be available at your local computer shop. In case of
- difficulty you can order directly by post with a cheque or by phone with
- your credit/debit card from:
-
- Microdeal, The Old School, Greenfield, Bedford MK45 5DE UK
- Tel: 0525 713671 Fax: 0525 713671
-
-
- ----------------------------------END--------------------------------------
-
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