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- From: barrett@jhunix.HCF.JHU.EDU (Dan Barrett)
- Newsgroups: comp.sys.amiga.advocacy
- Subject: The long-awaited History of BLAZEMONGER
- Keywords: Watch for BLAZEMONGER MLXXVII with 4-D sound
- Date: 19 Jun 91 07:57:00 GMT
-
- Various people have written me e-mail about BLAZEMONGER. So far,
- the comments look like this:
-
- PERCENT COMMENT
- 54.5% "Don't you have anything BETTER to do at 4:00 am?"
- 28.0% "Stop wasting bandwidth!"
- 16.8% "Where can I obtain, er, uh, BUY a copy?"
- 2.7% "Is your last name REALLY 'Barrett'?"
- 1.4% "Can't you add to 100% correctly?!?"
- 0.0003% "Could you tell us the history of BLAZEMONGER?"
-
- Well, due to overwhelming popular demand, here it is... the REAL,
- TRUE, FACTUAL, MAGNIFICENT HISTORY OF BLAZEMONGER. But first, some
- legalities:
-
- ** This REAL TRUE FACTUAL MAGNIFICENT HISTORY is **
- ** CopyWright 1991 by Daniel J. BLAZEMONGER. **
- ** All rites reserved. Void where permitted. **
-
- Now before reading, please sign the following non-disclosure
- agreement.
-
- "I, __type__your__name__here__, agree that I will not
- disclose any information about the REAL TRUE FACTUAL
- MAGNIFICENT HISTORY of BLAZEMONGER unless I really want to."
-
- _________________
- (fill in .sig)
-
- Now that THAT is all out of the way... time for the R.T.F.M. History!!
-
-
- Part I: BEFORE BLAZEMONGER
-
- Once, there was a TERRIBLE time in Amiga history. The games
- sucked. They were SLOW, STUPID, BORING, USELESS, and NOT AT ALL FUN.
- Totally WIMPY games like "Shadow of the Cheese" dominated the
- market. These games were written by INEPT PROGRAMMERS who didn't
- know the difference between a HARDWARE REGISTER and an EXPONENTIAL
- ALGORITHM. They couldn't tell an OUTPUT from a SHOT PUT. The most
- COMMON PROGRAM these people ran was a GURU MEDITATION. Believe me,
- it was PATHETIC.
-
- Well, about this time, a group of three Florida doctors had a spare
- $7 million to invest, so they decided to build the ultimate game
- computer. They... uh... wait a minute. Wrong history.
-
- So, about THIS time, a group of ULTIMATE PROGRAMMERS decided that
- ENOUGH WAS ENOUGH. It was time to write the GAME TO END ALL GAMES.
- (Literally! In fact, the original plans called for the game to seek
- out and DESTROY any WIMPY games owned by the user! But for better
- or worse, this was dropped from the specification when we realized
- that, to have the best game, you also have to have other games around
- that are WORSE.)
-
- And so, our BRILLIANT PLANNERS and AMAZING CODERS started work
- on the program. It was a well-kept SECRET. NOBODY was allowed
- to refer to it by its actual name, so they used CODE NAMES. These
- names were SO SECRET and SO WELL ENCRYPTED that nobody, not even
- the people involved, could crack them. So they just tossed out
- the code names and used the real one.
-
- But what was the real name? What should the ULTIMATE GAME be
- called? Well, the original name chosen was, believe it or not,
- "Wonk", which is the sound of the user "wonking" a monster on
- the head. But this name was soon scrapped because it sounded too
- similar to "Turrican", a VERY WIMPY game.
-
- Next, the designers tried the name "Kill Kill Kill" which pleased
- most everyone, but it STILL sounded too much like "Turrican". But
- this name was one step closer to a good one, because it had almost
- enough VIOLENCE in it.
-
- Finally, in a sudden BURST OF BRILLIANCE, ALL of the people involved
- SUDDENLY thought of the SAME NAME SIMULTANEOUSLY! It was a MAGICAL
- experience! Everybody was STUNNED! Yes!! The game was going to be
- called... called... "Little Princess Petunia and her Cute, Fluffy
- Doggie"!! How they CHEERED the decision!! Everybody felt GREAT.
-
- Then somebody noticed that the building's air vents were all shut,
- and truck exhaust fumes had been filtering into the building for
- the past 2 hours. So everybody went outside, took a few deep
- breaths, and decided on "BLAZEMONGER."
-
- BLAZEMONGER: a name that would strike TERROR into the hearts and
- text editors of those INCOMPETENT WANNA-BE BASIC PROGRAMMERS at
- Psychosis, Innerprune, Bitmap Buffoons, Electronic Artichokes,
- Seagate, and other TOY MANUFACTURERS. Yes, BLAZEMONGER: who could
- change the course of mighty GAME SALES... bend RKM RULES in its BARE
- HANDS... and who, disguised as... uh... never mind.
-
- Part II: B.M. Hits The Beta-Testers
-
- After a careful selection process, 6 BRAVE beta-testers were chosen
- to try out the game. We watched carefully, from behind our concrete
- bunker, to see what would happen. Up to this point, nobody had
- actually tried to play the game.
-
- The first beta-tester picked up the BLAZEMONGER game disk and
- prepared to insert it into the computer. We were all VERY pleased
- when, as his hand was approaching the drive, the words "GAME OVER"
- began flashing on the monitor.
-
- It was a success!! BLAZEMONGER was the FASTEST GAME EVER WRITTEN.
- (We sent the rest of the beta-testers home. Dweebs.)
-
- Part III: Disaster In The Stores
-
- The first shipment of BLAZEMONGER packages was sent to the stores.
- It was shaped like a PLASTIC EXPLOSIVE wrapped around a LIT STICK
- of DYNAMITE. This naturally frightened some of the MEEK and WIMPY
- store owners. But we had expected that this might happen, so we
- did the appropriate thing: we sent a few of our "support people"
- to each store, and they beat the hell out of the store owners
- with blunt instruments. BLAZEMONGER sales improved rapidly.
-
- But it wasn't enough. Weedy little jerkoff kids started PIRATING
- the game. In our first release, you see, we had decided not to use
- any form of disk-based copy protection. This was not a problem,
- however, as one of our programmers had lovingly coated the original
- disks with BUBONIC PLAGUE VIRUS, which was passed on to the illegal
- copies. However, the original PACKAGING was coated with Bubonic
- Plague ANTIDOTE. You get the picture? Anyway, that took care of
- the piracy problem rather quickly.
-
- Finally, BLAZEMONGER sales were hurt by a nasty rumor that started
- floating around on BBS's and USENET. Somebody claimed that, after
- you turned off your computer, BLAZEMONGER would hide in the
- battery-backed RAM of the internal clock. This was a VICIOUS LIE!!
- BLAZEMONGER doesn't NEED any WIMPY batteries!!! If it wanted to, it
- could hide in your MOUSE!! Or even in the GRIMY DIRT on your RETURN
- KEY!!! God, don't you ever WASH that thing?!? Makes me sick.
-
- Part IV. BLAZEMONGER TRIUMPHANT
-
- Nowadays, absolutely EVERYBODY admits that BLAZEMONGER is the
- ULTIMATE GAME that plays FASTER THAN ANYTHING ELSE. Even though the
- original game had NO BUGS, we decided to add LOTS OF FEATURES (the
- feature not to blow up the monitor, the feature not to electrocute
- the user, etc.), resulting in BLAZEMONGER III, BLAZEMONGER IV, and so
- on. (There was no BLAZEMONGER II, as it was so BLINDINGLY FAST that
- it LEAPED out of the computer and up into the STRATOSPHERE before we
- could play it.)
-
-
- So there you have it: the REAL TRUE FACTUAL MAGNIFICENT HISTORY
- of BLAZEMONGER... straight from the SOURCE. If you have any questions,
- we can send some of our "support people" around to straighten you out.
-
-
-
- Copyright 1991 by Daniel J. Barrett. All rights reserved.
- This article may be freely distributed, but may not be included in any
- publication without the written permission of the author.
-