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- Article 51180 of comp.sys.amiga:
- Path: jhunix!barrett
- From: barrett@jhunix.HCF.JHU.EDU (Dan Barrett)
- Newsgroups: comp.sys.amiga
- Subject: The ONLY way to get RAW, UNBRIDLED SPEED in an Amiga program
- Keywords: C, assembly, Elvis, prongs
- Message-ID: <7077@jhunix.HCF.JHU.EDU>
- Date: 7 Dec 90 17:18:14 GMT
- Organization: The Johns Hopkins University - HCF
- Lines: 79
-
-
- Some folks wrote about:
- >Subject: Re: Assembler Programming - Costs versus Benefits
- >Subject: Re: Awesome! Now I am Pi**ed!
- >Basically, writing a portable program blah blah blah...
-
- You people in comp.sys.amiga just don't know what you are TALKING
- about! It is TOTALLY OBVIOUS to me that NONE of you have EVER WRITTEN a
- computer program. If you want to see RAW SPEED in an Amiga game, you MUST
- check out
-
- **** B L A Z E M O N G E R ****
-
- THIS IS THE FASTEST AMIGA GAME EVER WRITTEN -- NOTHING ELSE EVEN COMES CLOSE!
-
- Tired of TURRICAN? Is the BEAST a pussycat?? Does the KILLING
- GAME SHOW play like RERUNS of HOME SHOPPING NETWORK??? GET A LIFE!!!!!
- BLAZEMONGER animates at 200 FRAMES PER SECOND -- so blindingly FAST that you
- need TWO MONITORS just to WATCH THE INTRO!!!
-
- Forget C! Forget ASSEMBLER! Forget all those SLOW, WIMPY
- LANGUAGES!! BLAZEMONGER is written in 100% CRAY YMP MACHINE CODE for the
- ULTIMATE in SPEED!!!
-
- BLAZEMONGER goes DIRECTLY to the AMIGA HARDWARE for unmatched
- performance. While BLAZEMONGER is being played, warm boots (ctrl-A-A) have
- ABSOLUTELY NO EFFECT. In fact, you literally CANNOT TURN OFF THE AMIGA
- because BLAZEMONGER takes over the power switch!! (How's THAT for a safety
- feature??) At the same time, BLAZEMONGER sends thousands of volts through
- your power cable, SOLDERING IT TO THE WALL OUTLET, assuring that UNDER NO
- CIRCUMSTANCES can you EVER accidentally stop this game.
-
- Copy protected? You BET!! BLAZEMONGER uses disk protection, dongle
- protection, "look up the word in the manual" protection, "look up the word
- in the DICTIONARY" protection (Webster's 4th edition), 40-number YALE
- COMBINATION LOCK protection, and an impenetrable TEFLON COATING around the
- entire disk!!! And for your added safety, your high scores are written to
- the super-protected MASTER DISK, so the pesky scores CANNOT ESCAPE and post
- themselves to THOUSANDS OF BULLETIN BOARDS, bragging about their MAGNITUDE!
-
- Multitasking? WHO NEEDS IT?!? BLAZEMONGER is SO AMAZINGLY FAST
- that it takes LESS TIME to COLD BOOT on our custom OS than it does to SWITCH
- SCREENS!! In the time it takes you to run a stupid "clock" program in the
- background, you can play FIVE FULL GAMES of BLAZEMONGER!! YOU DON'T NEED
- ANYTHING ELSE RUNNING!!!
-
- Playability? NO CHANCE!! The RAW SPEED of BLAZEMONGER is so WILDLY
- INTENSE that nobody has EVER beaten this game. You will literally feel WIND
- AGAINST YOUR FACE as the images WHIP past your glazed eyes. The average
- player dies in FIFTEEN DIFFERENT WAYS before he can even PLUG IN THE
- JOYSTICK!!! The best-known high score is in the NEGATIVES!!!
-
- Speaking of joysticks... BLAZEMONGER supports 2-button joysticks,
- 3-button joysticks, 3-button mice, 6-button shirts, 24-button ELEVATOR
- PANELS, and even 256-button TELEPHONE OPERATOR SWITCHBOARDS to give you
- precise control over nearly ALL of the 1073 BRAIN-BLASTING ULTIMATE WEAPONS
- available at ALL TIMES!!
-
- Does BLAZEMONGER have a 2-player mode? GET REAL!! BLAZEMONGER
- supports NINE SIMULTANEOUS PLAYERS through the use of CUSTOM JOYSTICKS.
- These little beauties can plug into the serial port, parallel port, SCSI
- port, 2nd-disk-drive port, video port, coprocessor slot, RGB monitor port...
- even the TWO AUDIO OUTPUTS!! And you can add MORE PLAYERS by modem, FAX, or
- GENLOCK!!
-
- So, you C and assembler wimps... go back to your stupid, lazy,
- futile, high-level software engineering TRASH. Go play "Monopoly" or
- something. There is only ONE TRUE GAME for the Amiga, and it is
- BLAZEMONGER. Only $9.95! Look for it in your favorite Amiga software store
- -- it's the package shaped like a plastic explosive wrapped around a lit
- stick of dynamite.
-
- Dan
-
- //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- | Dan Barrett, Department of Computer Science Johns Hopkins University |
- | INTERNET: barrett@cs.jhu.edu | |
- | COMPUSERVE: >internet:barrett@cs.jhu.edu | UUCP: barrett@jhunix.UUCP |
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
-
-
- Copyright 1990 by Daniel J. Barrett. All rights reserved.
- This article may be freely distributed, but may not be included in any
- publication without the written permission of the author.
-