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- @BEGIN_FILE_ID.DIZ
- ASSEMBLY '96 invitation info file v1.00
- @END_FILE_ID.DIZ
-
- ______________________________________________________________________________
-
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- a#b a#,0Mw/" 0Mw/" d#waad a& a#b,#wadf' dLaaaF w&b a#F Mw@
-
- 16TH TO 18TH OF AUGUST IN THE HELSINKI FAIR CENTRE
- ---- -- ---- -- ------ -- --- -------- ---- ------
- ______________________________________________________________________________
- (version 1.00, released on the 2nd of May, 1996)
-
-
-
- === OPENING WORDS ===
-
- You are now reading the invitation info file for ASSEMBLY'96. The
- information presented in this text file might not be final, so please try
- to look for a new version(s) of this text file. You can probably find them
- where you found this info file, but you can always find the latest
- ASSEMBLY '96 related files at the BBSes and FTP sites mentioned in the
- "contact information" chapter later in this text file.
-
- This info file is formatted for 80x50 text mode.
-
- === WHERE AND WHEN ===
-
- ASSEMBLY '96 will be held in Finland's largest conference centrum,
- called as the Helsinki Fair Centre. The Fair Centre is located in central
- Helsinki. The street address of the fair centre is Rautatielaisenkatu 3.
-
- The party will start at 10:00 am on the 16th of August (Friday) and end
- 20:00 pm on the 18th of August (Sunday).
-
- The party place is very easy to find, if you take any train from the
- Central Railway station and get off on the next stop (Pasila) you will be
- able to see the building complex.
-
-
-
-
-
-
-
- ----------------------------------------------------------------INDEX--------
-
- PAGE TITLE
- ---- -----
- 2 How to get to the partyplace
- 3 Competitions
- 4 Voting system
- 4 Jury
- 5 PC competition rules (demos, 64k and 4k intros)
- 8 Amiga competition rules (demos, intros)
- 9 Graphics competition rules (graphics, raytrace, animation)
- 10 Music competition rules (4 and 32 channel tunes)
- 11 Wild Competition
- 12 C64 competition rules (demos, music, gfx)
- 14 Prizes
- 16 Party features
- 18 ASSEMBLY '96 CD-ROM
- 19 ASSEMBLY '95 CD-ROM available
- 20 ASSEMBLY '96 tickets
- 20 Buying tickets
- 20 Where can I buy tickets
- 20 Why should I buy a ticket in advance
- 21 Preliminary schedule
- 22 Disclaimer
- 23 Contact information
-
-
-
-
-
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-
-
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-
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-
-
-
-
-
-
-
-
-
- - 1 -
-
- ------------------------------------------HOW TO GET TO THE PARTYPLACE-------
-
-
-
- You will either arrive by plane, by boat, by bus, by train or by car.
- If you are lucky enough to come by car, you should be able to find the
- party place very easily. If you come by plane and have lots of stuff
- with you, we would recommend to take a taxi, otherwise you should come
- by bus (cheaper). And if you come by boat (to Helsinki sea port) and
- have lots of luggage, take the taxi, or take a tram or walk to the
- Central Railway station and take any local train from there.
-
- Local area bus tickets in Finland vary from around $2 to $4 US. The
- taxi is of course more expensive. For example to take a normal taxi
- from the airport to the party place will cost one person around
- $30 - $40 US. But if you take the Airport Taxi, it will be a lot
- cheaper (about half the price).
-
- If you take a local train from the Central railway station, get off
- at the first stop (Pasila) and you can see the Helsinki Fair Centre
- from there.
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
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-
-
-
-
-
-
- - 2 -
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- The organizers reserve the right to make any changes to the
- competition rules, and to disqualify any entry if it is not suitable to
- attend the competitions for some reason.
-
- Atleast one of the authors of a competiting product has to be present
- at the party place in order to attend the competitions and to
- receive possible prizes. In solo competitions (music, graphics, 4KB)
- the author has to be present.
-
- A jury composed of known scene people (maybe even you!) will select
- an amount of 15 entries in each competition to the finals (to be shown
- on the big screen to the audience). There will be different people in
- the PC and Amiga jurys.
-
- In the graphics competition, the raytracing and also in the 4KB
- intro competition on PC, the competition version of the entry must not
- display the author's name or group in any way. This is to prevent the
- author's name from affecting the vote. After the announcement of the
- results, the versions which are spread can include the author's
- signature. In the music competitions, we will not show the author's
- name while we play the song in the competition. We will show the
- size of the tune, the number of channels used and the tracker used
- on the screen.
-
- In the graphics, music, raytracing, animation and 4KB intro
- competitions we will show the name of the song/picture, but only if
- it will not give hints on who has made it.
-
- "Maximum running length" below is only the amount of time we will
- show a particular piece of art on the big screen.
-
- The demos/intros will have to run without ANY user interaction
- once started (although there can be a setup screen).
-
- The filenames of the productions have to comply with the ISO-9660
- standard. This means that the only characters allowed in filenames are
- "A-Z" and "0-9". The maximum length of the filename is 8+3 characters
- as in MS-DOS standard.
-
-
-
-
- - 3 -
-
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- The productions MUST NOT save any files (for example configuration
- files) on the hard disk or the disk.
-
- In the music, graphics, raytracing and 4KB intro competitions only one
- of the authors (if there are more than one) can be the official author
- of the competing piece of art. For example, if two coders work on the
- same 4KB intro, only one of them can receive the prize and his name in
- the party results. After all, these three competitions are meant to be
- solo competitions.
-
- The authors have to have all copyrights to their production.
-
- If you have any questions about the rules, kindly contact ASSEMBLY
- Organizing.
-
-
-
- 2.1. THE VOTING SYSTEM:
-
- We will use a disk voting system. Once you enter the party place, you
- will be given the voting disk, which will include the voting program.
- We are going to have PC formatted DD disk with both Amiga and PC
- including both Amiga and PC voting program.
-
- You will be able to give your opinion on The Five Best in all compe-
- titions, both on the Amiga and PC.
-
-
-
- 2.2 JURY
-
- Before you can give your opinion, a jury composed of known
- scene people will qualify the products to the finals. The members of
- the jury give points from 1 to 10 for each product and the average of
- the points will be its final score. 15 best scoring products will
- qualify to finals. If there is more than one product that qualified
- as 15th the jury will commonly decide which one of them will qualify.
-
-
-
-
-
- - 4 -
-
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- 2.3. PC COMPETITION RULES:
-
- The competition machine we will use:
-
- - Pentium 100MHz with 8 MB of RAM
- - MS-DOS 7.0
- - 2MB PCI SVGA-board with S3
- - 1 MB Gravis UltraSound sound card or
- original Sound Blaster Pro 2.0
- - 550KB free base memory
-
- Software configuration in the computer will include MS-DOS 7.0,
- with HIMEM and EMM386. The configuration will not be changed during
- the competition.
-
- One must be able to exit from PC-demos and intros at any time by
- pressing <ESC>.
-
- PC-demos and intros must check if there are enviromental variables
- for either GUS or Soundblaster. If the check finds both it chooses
- GUS.
-
- The formats of the enviromental variables are:
-
- GUS: GUS=220,1,1,11,7 (address,dma,dma,gus irq,sb irq)
- SB: BLASTER=A220 I7 D1 T1 (a=address,i=irq,d=dma)
-
- If the environmental variables are found the entry will proceed
- immediately to start of the production without any setup screen.
- This will eliminate the hassle with setup screens on the big
- screen.
-
- In PC 64KB intro competition two versions of the intro can be
- submitted. The competing version which is under 65536 bytes long and
- supports either GUS or SB and the release version which supports
- both. Release version can be over 65536 bytes long. Competing 64KB
- intro cannot be in any case longer than 65536 bytes. Both release
- and competition version has to be submitted to the organizers before
- the deadline.
-
-
-
- - 5 -
-
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- The main reason why SVGA modes with higher resolution than 640x480
- aren't allowed is because the maximum resolution supported by the
- video/data projectors we have is 640x480. And even if the projectors
- could show higher resolutions, the picture quality of different
- high resolution graphics modes would not look that much different
- from one another (a video projector is NOT the same as a monitor).
-
- You should note that the picture produced by a video projector is
- not as good as a monitor picture. The video projector does not show
- pale colors well and in some cases can even lose them completely.
- Also the contrast can be different. These are common problems with
- all video projectors and simply can't be corrected. Please try to
- understand these restrictions.
-
- Demos and intros must work with 256 colour only SVGA-board (eg.
- TRIDENT), but they can also use optionally hardware dependent
- screen modes (eg. 320*200*16.7M).
-
- Note that you can now enter more than one demo or 64KB intro to the
- competitions, if you so desire.
-
-
- DEMO - Maximum size in executable form is 4096 KB
- - Maximum showing time is 8 minutes, the demo
- itself can be longer
- - Maximum base memory requirement is 550 KB
- - 100% VGA register level compatible graphics
- modes and SVGA modes up to 640*480 are
- accepted
- - Pure animation files are not accepted
- - Also executables only including an animation
- and an animation player will not be accepted,
- this is not an animation competition
- - Gravis Ultrasound (1024KB) and SB PRO/SB 16 support
- required. Also the demo has to have a no sound
- option
- - The name of the files have to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The demo MUST NOT save anything on the hard disk
-
-
-
- - 6 -
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- INTRO - Maximum size in executable form is 64 KB
- (65536 bytes)
- - Maximum showing time is 5 minutes
- - Maximum base memory requirement is 550 KB
- - 100% VGA register level compatible graphics
- modes and SVGA modes up to 640*480 are
- accepted
- - Pure animation files are not accepted
- - on the release version Gravis Ultrasound (1024KB) and
- SB PRO/SB 16 support required. This version can be
- over 65536 bytes long. Also a no sound option is
- required.
- - on the competition version either Gravis
- Ultrasound or SB PRO/SB 16 support required
- - The names of the files have to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The intro MUST NOT save anything on the hard disk
-
-
- 4KB-INTRO - Maximum size in executable form is 4096 bytes
- - Maximum running length is 3 minutes
- - Maximum base memory requirement is 550 KB
- - NO MUSIC or other sound is allowed
- (this is because this a coders' competition,
- not musicians')
- - Only 100% VGA register level compatible
- graphics modes are accepted (no SVGA/VESA)
- - Only one intro by one coder
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The intro MUST NOT save anything on the hard disk
-
-
-
-
-
-
-
-
-
-
- - 7 -
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- 2.4. AMIGA COMPETITION RULES:
-
- The competition machine is a A1200 with 2 megs chip + 4 megs
- fast with 68030 50MHz processor.
-
- One must be able to exit from Amiga demos and intros at any time by
- pressing left mousebutton.
-
- DEMO - Maximum size is 4 megabytes
- - Must by harddisk installable
- - Maximum running length is 8 minutes
- - The names of the files have to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The maximum length of the file name is 8+3
- characters
- - The demo MUST NOT save anything on the disk
-
- INTRO - Maximum size in executable form is 64 KB
- - Maximum running length is 5 minutes
- - The names of the files have to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The maximum length of the file name is 8+3
- characters
- - The intro MUST NOT save anything on the disk
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 8 -
-
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- 2.5. THE GRAPHICS COMPETITIONS:
-
- GRAPHICS - The maximum resolution allowed is 640x480
- - The maximum amount of simultaneous onscreen
- colors is 256
- - The palette is the standard 16,7 million
- color true color palette
- - Pictures drawn with Amiga will be shown with
- Amiga Brilliance (no executables!)
- - PC pictures will have to be in standard LBM,
- PCX, TGA or GIF format
- - Pictures drawn with PC will be shown with
- CSHOW (or some other good picture viewer)
- - Scanned, ripped and raytraced pictures
- will be disqualified
- - In addition, you must submit a version of the
- final picture which doesn't have your signature
- on it (which will be shown on the big screen)
- - Only one picture by one graphics artist
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The maximum length of the file name is 8+3
- characters
-
- RAYTRACING - The maximum resolution allowed is 640x480
- - The maximum amount of simultaneous onscreen
- colors is 16.7 million
- - Pictures will be shown on PC with true color
- card (no executables!)
- - Pictures have to be in JPG or TARGA format
- - In addition, you must submit a version of the
- final picture which doesn't have your signature
- on it (which will be shown on the big screen)
- - Only one picture by one graphics artist
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The maximum length of the file name is 8+3
- characters
-
-
- - 9 -
-
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- ANIMATION - The maximum running length is 3 minutes
- - The frame rate of the animation has to be
- 12.5 pics/sec
- - The animation itself must be in MPEG-1 format
- without any sound
- - The maximum amount of simultaneous onscreen
- colors is 16.7 million
- - The maximum resolution is 320x200
- - Please use CMPEG 1.0 for creating MPEG-file for
- maximum compatibility. Use parameters:
- -v1 -d0 -m0 ipb.ctl [list] [mpeg.mpg]
- (you can download the file from our WWW-site or
- from any major FTP-site)
- - The animation will be played with ASSEMBLY
- Organizing MPEG player (you can download it from our
- WWW-site)
- - You can also supply an audio track for the
- animation. The audio track must have following
- characteristics: RAW (unsigned 8 bit, mono) format,
- playback rate 12288
- - The animation must be delivered to us on hard drive
- or on CD-ROM
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The maximum length of the file name is 8+3
- characters
-
-
-
- 2.6. THE MUSIC COMPETITIONS:
-
- We will not show the name of author on the screen, but we will show
- the size of the tune, the number of channels used and the tracker
- used on the screen while playing the tune.
-
- 4CHANNEL - Maximum size is 880 KB (= one Amiga disk)
- - Maximum amount of channels is 4
- - Maximum running length is 3 minutes
-
-
-
- - 10 -
-
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- - All songs will be played with the Amiga
- ProTracker v2.x (MOD)
- - Entries must be in MOD-format (no executables,
- no renamed, no powerpacked)
- - Only one song by one musician
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The maximum length of the file name is 8+3
- characters
-
- MULTICHANNEL - Maximum amount of channels is 32
- - Maximum size of the song is 1024 KB in
- a playable format (including all samples,
- pattern data, etc.)
- - Maximum running length is 3 minutes
- - the format has to be some of the following:
- S3M, MOD, XM, MTM and ULT
- - All songs will be played with a PC compatible
- player using a 1MB Gravis UltraSound
- - Only one song by one musician
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The maximum length of the file name is 8+3
- characters
-
-
- 2.7. WILD COMPETITION
-
- - The productions can be anything from computer generated animations,
- demos on ancient or exotic computers to plain video art. The only
- requirement is that the productions are cool.
- - Maximum showing time is 15 minutes, the production itself can be
- longer
- - The production has to be delivered on a VHS cassette (european PAL
- format). The cassette will not be returned.
- - No copyrighted material or material that violates Finnish or
- international laws is allowed in the production.
- - Maximum 30 productions will be shown on the big screen during the
- night between Saturday and Sunday.
-
- - 11 -
-
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- 2.8. COMMODORE 64 COMPETITIONS:
-
-
-
- GENERAL RULES:
-
- - Only one contribution from each group/artist is accepted
- for each competition serie.
- - Contributions must be 100% finished before the deadline,
- because we will copy and spread all of them at the party.
- This is just to avoid final versions being released months
- or possibly even years after the party.
- - The deadlines aren't too flexible so please deliver your
- contributions in time (in other words: Early enough) to avoid
- hassle.
- - Your contribution disks won't be returned (Doing so would cause
- an enormous hassle, just use your imagination and guess why!).
-
- RULES FOR C64 DEMO COMPETITION:
-
- - The demo will be run on a standard C64 with original 1541
- drive and an Action Replay MK6 cartridge.
- - Each demo will be shown for a maximum of 15 minutes.
- - Coding your demos in such a manner that pressing space isn't
- necessary to proceed is highly recommended. If, however, your
- demo should require any user interaction, we want a person from
- the contributing group to run the demo. After all, there's no
- way we could possibly know which effects the coder would like to
- be shown a bit longer than the others...
- - At least one person must be present from the contributing
- group (If it's not a group-release (Which is extremely
- unlikely), then the coder must be present him/herself).
-
- RULES FOR C64 GRAPHICS COMPETITION:
-
- - The picture must be an executable file.
- - ALL graphic formats are accepted.
- - Only the picture must be seen on the screen; no scrollers or
- other moving things are allowed. Background music's acceptable
- (Not recommendable, though), but during the competition no-one
- will hear it (Audio equipment will be turned off).
-
- - 12 -
-
-
- -------------------------------------------------------COMPETITIONS----------
-
-
- - Please try to give your picture some (sensible) name to avoid
- too many "un-named" pictures competing.
- - The artist must be present at the party.
-
- RULES FOR C64 MUSIC COMPETITION:
-
- - The tune must be an executable file.
- - Only your imagination's the limit; samples are of course
- accepted.
- - Each tune will be played for max. 3 minutes (This doesn't mean
- you'd have to cut the tune at 3:00 sharp, though! Even if your
- tune won't be played for more than three minutes at the party,
- people will play it longer at home).
- - Please try to give your tune some (sensible) name to avoid
- too many "un-named" tunes competing.
- - The artist must be present at the party.
-
-
- The official C64 competition organizers are:
-
- Deadbeat/The Sharks, Mysdee/The Sharks & Hazor/Beyond Force
-
-
-
-
- SPECIAL COMPETITIONS:
-
- We will have all traditional ASSEMBLY special competitions.
- The competitions include for example soccer, disk throwing
- and modem throwing.
-
-
-
-
-
-
-
-
-
-
-
-
- - 13 -
-
-
- -------------------------------------------------------PRIZES----------------
-
-
- The total value of all the prizes in US dollars will be over
- US $35.000 (not including software).
-
- All damages to the Fair centre, other surroundings and other damages
- caused by party visitors will be REDUCED from the prizes before
- any prizes are paid. This is because of previous trouble with people
- breaking up places, furniture and spraying the walls and thus causing
- damage of many thousand dollars.
-
- The actual prizes may be software, hardware or pure cash. This
- depends on our sponsors. The following list includes only the pre-
- liminary list of the prizes (the final lists will be published at the
- party place). Also keep in mind that the money exchange rates also
- affect this list (at the time of the writing of this text file one
- US dollar was 4.85 finnish marks).
-
- We will try to give cash prizes in the PC and Amiga demo compe-
- titions. The prizes in the other competitions may be more or less
- various hardware and software.
-
- All the cash prizes will be paid in Finnish currency.
-
-
- PC COMPETITION PRIZE VALUES (not including software):
-
- PC DEMO: 64KB INTRO: 4KB INTRO:
- #: -------- ----------- ----------
-
- 1. $4100 $1600 $450
- 2. $2000 $800 $350
- 3. $1400 $500 $250
- 4. $700 $300 $150
- 5. $300 $200 $100
-
-
-
-
-
-
-
-
-
- - 14 -
-
-
- -------------------------------------------------------PRIZES----------------
-
-
- AMIGA COMPETITION PRIZE VALUES (not including software):
-
- AMIGA DEMO: 64KB INTRO:
- #: ----------- -----------
-
- 1. $4100 $1600
- 2. $1400 $500
- 3. $700 $300
-
-
- ART COMPETITION PRIZE VALUES (not including software):
-
- MUSIC 4/32 CH: GFX/RAYTRACE: ANIMATION: WILD:
- #: -------------- ------------- ---------- -----
-
- 1. $450 $450 $1600 $450
- 2. $350 $350 $800 $250
- 3. $250 $250 $500 $100
- 4. $150 $150 $300
- 5. $100 $100 $200
-
-
- COMMODORE 64 COMPETITION PRIZES:
-
- In the C64 competitions we will give only cash as follows:
-
- DEMO: GRAPHICS: MUSIC:
- #: ----- --------- ------
-
- 1. $400 $200 $200
- 2. $150 $75 $75
- 3. $50 $25 $25
-
-
-
-
-
-
-
-
-
-
- - 15 -
-
-
- -------------------------------------------------------PARTY FEATURES--------
-
-
- Next is a list of most important features at our party:
-
- * Audio and Video *
-
- The main hall is is equipped with a powerful sound system. The
- system supports stereo output and will be a real kicker with
- 10.000 watts of pure sound power.
-
- The big screen in the main hall is over 8 meters wide and
- supports the 640x480 resolution!
-
-
-
- * Halls *
-
- The party area is composed of two halls. The halls are separated
- by a heavy curtain. The main area is 4500 square meters (equals
- 1500 computer places).
-
- The sleeping hall is on the first floor this year (the sleeping
- hall used last year is being repaired this year). The sound proofing
- isn't as good as last year, but sleeping isn't mandatory at parties =).
- Sleeping area is almost as big as last year. Remember to bring your
- own sleeping bags.
-
- Neither of the halls have windows so the video screens will look
- absolutely fabulous at the competitions and it will dark enough
- to sleep.
-
-
- * Services *
-
- The party place is the biggest fair centre in Finland. It will
- feature 24h food service (yes, we have Coke!), 24h security
- personnel, 24h professional electrician, 24h luggage preservation
- service and cleaning personnel. Also 24h help desk with friendly
- personnel will be available to help you out with any problems you
- might encounter.
-
- Plenty of toilets and some showers will be available. Cool party
- T-shirts will be sold for low price.
-
- - 16 -
-
-
- -------------------------------------------------------PARTY FEATURES--------
-
-
- * Parking fee *
-
- Unfortunately the ASSEMBLY '96 visitors have to pay for their weekend
- parking. The cost is not much thou, it is 40 FIM for weekend parking.
- You will have a weekend parking ticket and a special Assembly parking
- area at your use.
-
-
-
- * Network information *
-
- The network information will be released later on when the details
- of the party network will be clear.
-
- The PartyNet will feature full Internet access and a party server
- with all releases on line.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 17 -
-
-
- -------------------------------------------------------ASM'96 CD-ROM---------
-
-
- All the participating pieces of art from the competitions will be
- assembled to a single ASSEMBLY '96 CD-ROM. This will be a unique
- possibility for everyone to get hundreds of megabytes data containing
- ALL demos, intros, pics, mods, etc. published at ASM '96.
- THERE'S NO OTHER EASY WAY TO COLLECT THEM ALL.
-
- We will pay royalties of the net revenue of the CD-ROM disks to the
- winners (which sign the exclusive CD-ROM distribution agreement) in
- the competitions (except for the Amiga and C64) as follows
- (in percents):
-
- CODE COMPETITIONS
-
- DEMO: INTRO: 4KB INTRO:
- #: ----- ------ ----------
-
- 1. 2.5% 0.7% 0.4%
- 2. 2.0% 0.5% 0.3%
- 3. 1.5% 0.4% 0.1%
-
- ART COMPETITIONS
-
- MUSIC 4/32 CH: GRAPHICS/RAYTRACE: ANIMATION:
- #: -------------- ------------------ ----------
-
- 1. 0.4% 0.4% 0.7%
- 2. 0.3% 0.3% 0.5%
- 3. 0.1% 0.1% 0.4%
-
-
- If you do a fix for the production after the party and you wish to
- include it on the CD-ROM kindly send it to any places listed in the
- contact addresses. In case of problems, please contact
- ASSEMBLY Organizing.
-
- All productions which wish to have possibility of receiving royalties
- have to include a statement that the author(s) retain all copyrights.
- See the RIGHTS.TXT for an adequate copyright license. We suggest
- that you include the copyright license into the software (into the
- demo's/intro's end screen, to the pattern names of music tune for
- example) to ensure that it is not removed.
-
- - 18 -
-
-
- -------------------------------------------------------ASM'96 CD-ROM---------
-
- The biggest reason for requiring exclusive distribution contracts for
- winning productions is to ensure that nobody else will sell the
- production on a CD-ROM. What has happened before is that companies
- just put your productions on a CD-ROM and pay no royalties what so
- ever to the author. This way they can sell the CD-ROM cheaper.
- Because ASSEMBLY Organizing is dedicated to work with the scene we
- want to stop this. The only way to do is to have adequate copyright
- licenses (see the RIGHTS.TXT and INFO.TXT) and exclusive distribution
- agreements.
-
- The royalties will be paid twice in the period of one year after the
- release of the CD-ROM disk in the form of a cheque by mail. This
- means the last royalties for the ASSEMBLY '96 CD-ROM disk will be paid
- around ASSEMBLY '97 time.
-
- * ASSEMBLY '95 CD-ROM (eRAVE 1) is out *
-
- The complete collection of ALL ASSEMBLY '95 releases is now available.
- With over 100 great demos, more than 350 different music tunes and
- much much more it is the coolest ever production by ASSEMBLY
- Organizing. And the CD-ROM is the extremely easy to use: just active
- our custom built GUI and warp into the world of demos! The thrilling
- ASSEMBLY '95 compilation is cheap! The price for a single item is
- only 25 US dollars!
-
- ASSEMBLY Organizing is dedicated to the scene - ASSEMBLY Organizing
- is the only demo CD-ROM manufacturer that gives royalties to the best
- productions on the CD-ROM. Up to 20% of the net revenue of the CD-ROM
- is handed back to the scene as royalties!
-
- To order your copy please use some of the following methods:
- WWW: http://www.assembly.org/cdroms/cdroms.html
-
- Finnish ASSEMBLY Organizing voice: (90) 777 3741
- orders: Läkkisepäntie 13 fax: (90) 757 3115
- 00620 Helsinki email: assembly@assembly.org
-
- Other Romware GmbH voice: +49-4191-9984-0
- orders: Gottlieb-Daimler Strasse 12 fax: +49-4191-9984-11
- D-24568 Kaltenkirchen email: 100421.1772@compuserve.com
- Germany, Europe
-
-
- - 19 -
-
-
- -------------------------------------------------------ASM'96 TICKETS--------
-
- * 6.1 Buying tickets *
-
- There are two kind of tickets for ASSEMBLY '96. Normal 240,- ($50USD)
- ticket and 260,- ($54USD) ticket which includes computerplace
- reservation. You can buy the 240,- ticket either at the door at the
- happening or you can buy it in advance. Reservation tickets are only
- sold in advance. The sales of the reservation tickets will be closed
- at 8th of August, 1996.
-
- * 6.2 Where can I buy my tickets *
-
- You can buy your advance ticket from ASSEMBLY Organizing. Groups that
- want to get the group discount and computerplace reservations have to
- be bought in advance from ASSEMBLY Organizing. If your group buys 10
- or more tickets at the same time you will receive the 10% group
- discount from the ticket prizes.
-
- To order a ticket you have to pay directly to the account of ASSEMBLY
- Organizing (see contact info). Make sure, when you pay directly to the
- account that ASSEMBLY Organizing doesn't get any additional costs and
- the amount of money covers the costs of the ordered ticket. Also make
- sure that we get the information who has sent the money and where
- we can send the tickets. After making the payment, please make an
- official order at our WWW-site (http://www.assembly.org/asm96/
- ordertix.html).
-
- Groups in Finland can order their tickets directly from our WWW-site
- (http://www.assembly.org/asm96/ordertix.html). The tickets will be
- shipped as COD ("postiennakko"). Please allow 20 FIM for postage
- costs.
-
- * 6.3 Why I should buy a ticket in advance? *
-
- If you buy your ticket in advance you have the possibility to use
- group discount of 10%. You have the possibility for group discount
- if you buy more than 10 tickets at a time. Also the table reservation
- is possible only by buying reservation ticket. You don't have to
- reserve table for yourself, but the best places near the videoprojector
- screen go to the reservers. The earlier you reserve your place the
- better place you get.
- We will organize special door in the first day of ASSEMBLY '96
- where you can get your computer in most conviniently.
-
- - 20 -
-
-
- ------------------------------------------------------SCHEDULE---------------
-
-
- Partyplace will be open 24 hours / day.
-
-
- 16th of August 1996 (FRIDAY)
- - 1000 ASSEMBLY doors open
- - 1900 C64 competition deadline
- - 2100 C64 competitions
- - 2300 Deadline for all competitions
-
-
- 17th of August 1996 (SATURDAY)
- - 1300 4 channel competition
- - 1400 Graphics competition
- - 1430 32 channel competition
- - 1530 Raytrace competition
- - 1600 PC 4KB intro
- - 1700 AMIGA 64KB intro
- - 1830 PC 64KB INTRO
-
-
- 18th of August 1996 (SUNDAY)
- - 0900 AMIGA DEMO competition
- - 1130 Animation competition
- - 1230 PC DEMO competition
- - 1500 Vote counting
- - 1600 Announcement of winners and prize giving ceremony
- - 1700 Prize giving ceremony ends
- - 2000 Doors close - ASSEMBLY '96 is over
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 21 -
-
-
- ------------------------------------------------------DISCLAIMER-------------
-
-
-
- We don't take any responsibility on the safety of the equipment
- people bring to the party place. We suggest you take an insurance for
- your equipment from some insurance company. And remember, you can
- store your equipment by using the luggage preservation service which
- will be available at the party place.
-
-
- If you have ANY suggestions or ideas about anything written in this
- text file, don't hesitate to contact us!
-
-
- While you are visiting Finland you have to follow Finnish laws. If you
- break laws at the Fair Centre we will call the police to take care
- of you. You will also have to answer for anything you break at the
- party place.
-
-
- All damages to the fair centre, other surroundings and other damages
- will be reduced from the total prize money.
-
-
- > NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRACY ALLOWED IN THE PARTY PLACE <
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 22 -
-
-
- --------------------------------------------------CONTACT INFORMATION--------
-
-
- You can reach us by many means according to the following list:
-
- Voice: ASSEMBLY Org. +358-0-777 3741
-
-
-
- WWW: http://www.assembly.org/assembly96
-
- E-mail: assembly@assembly.org
-
- IRC: #asm96
-
- Normal mail: ASSEMBLY '96
- Läkkisepäntie 13
- 00620 Helsinki
- FINLAND
-
-
- Bank account for international money transfers:
-
- ASSEMBLY Organizing
- 208918-28217
- Merita Helsinki-WTC
- FINLAND
- SWIFT CODE: MRITFIHH
-
- Please include your address with
- the payment, where you want the
- tickets to be sent. Also make sure
- that there are no additional expenses
- for the receiver of the payment.
-
-
-
-
-
-
-
-
-
-
-
- - 23 -
-
-
- ----------------------------------------------------------------EOF----------
-