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- @BEGIN_FILE_ID.DIZ
- AGA MONTHLY ISSUE #22
- Great AGA/CD-32 magazine. With reviews of
- all the cracks and soon to be releases on
- AGA/CD-32. Also with articles pertaining
- to the scene, tips/codes for games, CD
- Drives for a1200, FMV, and much more!
-
- - The Editor/Charts!
- @END_FILE_ID.DIZ
-
- ------------------------------------------------------------------
- AGA Monthly - October Edition #2 -
- ------------------------------------------------------------------
-
- From the man who brought you "The Release Charts" for a year, comes
- an all-purpose AGA/CD-32 Disk Mag that not only reviews games, hardware
- and informs you of what is coming out. But also tells you if it is
- cracked, any problems with the crack, and other information pertaining
- to the scene.
-
- If you do not feel you are ready or able to read a magazine that
- includes piracy as just another piece of the scene, then hit the
- abort key now...
-
- - The Editor
-
- ------------------------------------------------------------------
- Comments From The Editor
- ------------------------------------------------------------------
-
- On the Subject of Amiga:
-
- I am getting sick and tired of seeing all this Doom and Gloom
- lately from Amiga users(not all, but a good number)... So what
- Commodore is dead, Amiga now has a brighter future than EVER.
- So what, it hasn't yet been bought, we don't know if it will be
- CEI or CBM UK... Who care's? The important thing is that new
- amiga's will be manufactured, and next generation amiga's should
- be great...
-
- AAA vs. RISC? Either way, it's a step forward...
-
- And worst of all is these lamers who make comments that there is
- a drought of amiga software... Take a look at this list here of
- upcoming games... There is abundance of new software... And with
- the number of Amiga CD owners growing(everyone with an amiga seems
- to be seeing the benefits of CD-ROM finally) this is only going to
- get better...
-
- Take a look at the latest AGA/CD-32 software getting released...
- It is state of the art, and can only get better!
-
- - The Editor/Charts!
-
- ------------------------------------------------------------------
- The Editor On CD-Drives
- ------------------------------------------------------------------
-
- One important thing that many people have noticed when running
- CD-32 games/utilities on there AGA machines is this: The great
- animations seem to run slow sometimes and the sound is screwed up.
-
- I feel the second biggest problem is them not working period,
- especially on NON-BOOTABLE drives... So I am going to write up a
- few tips for you guys who go out and buy the originals...
-
- TIPS:
-
- First thing you want to do is make a directory on your hard drive
- (or format a floppy) simply for CD load scripts... This will make
- your life much easier... Copy the CD's file "s/startup-sequence"
- to ram: then edit it and save it as a load script...
-
- What should you edit? First off, always use the following lines:
-
- ASSIGN LIBS: CD0:LIBS
- ASSIGN C: CD0:C
- ASSIGN DEVS: CD0:DEVS
- ASSIGN L: CD0:L
- ASSIGN S: CD0:S
-
- If you think it is important to also retain your Workbench assigns
- then do the following commands(you should have the point by now)
-
- ASSIGN LIBS: sys:LIBS add
- .
- .
- etc
-
-
- Next look for the CDGSXL files... The line would look something like
- this(not all CD-32 games use them, but many do):
-
- CDGSXL PIRATES.INTRO MULTIPAL XLSPEED=150 PAL X=60 Y=120
- /\ /\ /\ /\ /\ /\ /\
- || || ||_______||________||___||____||
- CDGSXL FILENAME ANIMATION CONTROL COMMANDS
-
- Something like that... Now what you are looking for is the following
- setup(If the animations run properly for you then skip this part, but
- in many cases this is the good fix) is an Animation Control Command
- that reads either "SDBL" or "CDXL". If either one of these is in the
- script then remove those two commands...
-
- Wether those commands are present or not at the end of the line you
- want to add the control command "DOSXL"... This should fix the problem
- on most animations, or atleast downscale it.
-
-
- Another problem that is common, is "HEY IT NEEDS THE GREEN OR BLUE
- BUTTON, AND I DON'T HAVE ONE!". Well there are two ways out of this:
- One is grab the joystick fix. That is easy enough to do, but then you
- are sometimes stuck with using keys for commands, and in action games
- that is impractical.
-
- The best solution is to go out and buy a CD-32 JOYPAD or a GRAVIS
- JOYPAD... That is really the only way to get all of the keys.. You can
- also use a SEGA or other JOYSTICK, but that will only work for the
- first two buttons(even though sega has 3 buttons or more only the
- first two will work!). Yes, it's a pain, nobody likes to cough up
- $25 on a joystick, but it saves you a lot of pain and trouble.
-
- Another problem that may occur with 2 meg systems is that you will
- run out of memory... Remember, you know have WB, disk drives, hard
- drives as well as a CD. The easiest and best way to fix that is invest
- money in a PCMCIA card, or buy some 32 bit memory and a trapdoor
- expansion etc... But if you do not have either one and want games to
- work then: Boot with no-startup sequence, disable all drives except
- CD0: and pray that you'll have enough memory(usually you will)!
-
- The last problem is not so easy to solve(so far there is no way).
- That has to do with the AKIKO chip... Very few games use this Chip
- (the only that come to mind is Microcosm and Wing Commander), but
- for the one's that do, best avoid them and save you some money.
- There may in the future be ways around this(CD1200 I believe is
- going to have an emulator) via emulators etc... But currently the
- best thing to do is avoid those titles...
-
- - The Editor/Charts!
-
- ------------------------------------------------------------------
- Dartexpert, on CD-32 Ports
- ------------------------------------------------------------------
-
- Using Cd32 games on the A1200
- By Dartexpert
-
- Seen CD32 files on BBSs, but don't know what's needed to get them running?
- Well, read this!
- CD32 games use several library files that are not found on a stock AGA
- machine. The 3 most common libraries used, and their latest versions
- to date (May 31, 1994) are:
-
- freeanim.library (Version 40.29 1.4.94) 188 bytes
- lowlevel.library (Version 40.35 30.7.93) 6920 bytes
- nonvolatile.library (Version 40.36 14.9.93) 3588 bytes
-
- Once these are installed in the Sys:Libs directory, you next need to make
- sure CD0: is assigned to where you place the game to play.
-
- Example if you use the directory "Games" on DH1: then use:
-
- Assign CD0: DH1:Games/
-
- This is usually all that's needed for most of these games.
-
- Some interesting notes:
-
- Games from the software company Millennium use some or all of the following
- tool types in the main file's icon:
-
- Default_Controller (GAME-PAD MOUSE) <-Use mouse
- Display (NTSC PAL ECS-PAL) <-Use NTSC normally
- AGA_Sprites (YES NO) <-Use YES
- Horizontal_Adjust <-I don't know what to use here.
- Vertical_Adjust <-I don't know what to use here.
- Audio_Filter (YES NO) <-Your preference
-
- Fury OF The Furries uses the following tool types:
-
- Mode:
- 0: PAL Workbench
- 1: NTSC Workbench
- 2: DblPAL Workbench
-
- The foloowing CD32 games uses saves:
-
- Diggers (Save name: ?)
- Fury Of The Furries (Save name: ?)
- Global Effect (Save name: GlobalEffect.HighScores)
- Nick Faldo's Golf (Save name: ?)
- Pirates! Gold (Save name: ?)
- Fire & Ice (Save name: ?)
- Pinball Fantasies (Save name: ?)
-
- To use the save option from any CD32 game, do the following:
-
- 1. From your Startup script, use the following line:
-
- Echo NV:NonVolatile >Gamename:Prefs/Env-Archive/Sys/NV_Location
-
- (Replace "Gamename" in that line with the name of your game directory.)
-
- 2. Make sure you have the following directories created:
-
- Prefs/Env-Archive/Sys/ <-Place the file "NV_Location" here.
- NonVolatiles/ <-Place in the game's main directory
-
- 3. Create the text file "NV_Location", which reads:
-
- NV:NonVolatile
-
- ------------------------------------------------------------------
- Top AGA/CD-32 Games(By Ratings)
- ------------------------------------------------------------------
-
- If you are confused. What this does is take the average of the
- reviews of various AGA/CD-32 game mags, and it will list the top
- twenty-five highest rated AGA/CD-32 games on the market.
-
- Top Twenty-Five AGA/CD-32 Games
- -------------------------------
- 1. Theme Park - 93 pts
- 2. Brian The Lion - 92 pts
- 3. Robinsons Reqiuem - 91 pts
- 4. Microcosm - 90 pts
- Jurassic Park - 90 pts
- Pinball Fantasies - 90 pts
- Body Blows AGA - 90 pts
- UFO: The Enemy Unknown - 90 pts
- 9. Ultimate Body Blows - 89 pts
- Banshee - 89 pts
- Skeleton Krew - 89 pts
- 12.Chaos Engine - 88 pts
- Liberation CD-32 - 88 pts
- On The Ball - 88 pts
- Wild Cup Soccer - 88 pts
- 16.Gunship 2000 - 86 pts
- Brutal Sports Football - 86 pts
- Labyrinth Of Time - 86 pts
- 19.Oscar - 85 pts
- Wing Commander - 85 pts
- Body Blows Galactic - 85 pts
- Pierre Le Chef, Out To Lunch - 85 pts
- Super Putty - 85 pts
- Pirates! Gold - 85 pts
- Bubble 'n Squeak - 85 pts
-
- ------------------------------------------------------------------
- Top CD-32 Porters
- ------------------------------------------------------------------
-
- I have decided to add this section, as sort of a motivater. This
- is the area to rate the men who port CD-32 games to amiga. I think
- we all appreciate those who fix the games more than those who use
- direct ports. Also the groups who are known for fixing bad games
- also deserve recognition. And anthrox appears to be the only
- group who is interested in training these games, so they also
- deserve some credit.
-
- 1. Concept - They've released 4 quality games that didn't
- need no fixing. And they've touched the large ones that make
- other guys fringe, because of lack of u/d space or whatnot.
- I look forward to more great stuff from Concept
-
- 2. Backlash - The newest to the list of porters. Their first
- Emerald Mines was not something that many wanted... But for the
- cult members who did, it was cool. But by releasing CD Football
- (long on my request list) a couple of days later. They have
- catapulted to #2.
-
- 3. Legend - Though they haven't released any ports. Legend deserves
- recognition for fixing many. They are famous for the joystick
- fixes for these games for us 1 button fans. Here's a couple of
- projects for you guys(or others). How about fixing the mouse
- problem on Defender of The Crown II, and fix that swordfighting
- scene bug as well. And also, someone needs to make Brutal Deluxe
- AGA HD-Installable, or tell everyone else how, cuz it uses DOS
- loaders as well as trackdisk!?!
-
- 4. Global Overdose - Though they have only released two games.
- I expect much more from GOD. Purple Haze has been a great
- trainer/cracker. And I expect that he will be a great porter as
- well.
-
- 5. Anthrox - Though the group has lost all it's famouse trainers
- (Skol, Groo, and Toxic), and most of it's flair. They deserve
- credit because they are the only group who is doing trainers
- for CD-32. I wish I could see more from them. And level skips
- would be nice, but they deserve credit for what they've shown.
-
- 6. Shining 8 - As you notice, a steep fall(from #2)... Why is
- this... Well first they have released some stuff that is the
- same as the AGA version, no changes, no need to re-release.
- And reason #2 is because they have released non-working stuff.
-
- 7. Access -They haven't done much but they have released
- possibly the best game available for the CD-32 yet. That is
- of course, Ultimate Body Blows... A GREAT game, and congrats
- to Access for getting it out.
-
- 8. LSD - Though they have been ragged by many other groups, I
- feel that LSD's CD-32 work is pretty good. Though I still have
- not seen the fix for their Defender Of The Crown II, they have
- released better quality games than PHUN for example. So I rate
- them above PHUN. When they get some more releases under their
- belt they can be further reviewed.
-
- 9. Bytehunter - I really am happy that he has fixed some of these
- longtime non-working files.
-
- 10. Dynamix - We'll have to wait and see what else from DNX...
-
- ------------------------------------------------------------------
- CD-32 Compatible Joypads
- ------------------------------------------------------------------
-
- So you have a CD-32, but bad news... It only comes with one
- joypad... Sure you can plug in a standard joystick, but it only
- has 1 button, or use a 2 button joystick or SEGA joypad... BUt those
- only allow 2 buttons(only B and C work from SEGA's joypad)... Some
- game's require more...
-
- You can order another CD-32 pad from Commodore, but it still is
- the same old thing... Bad control... Or you can buy a third party
- joypad... I will be including a list of all compatible joysticks(that
- means the one's that access all 4 buttons) that I know work... So
- far the list includes:
-
- Gravis Joypad
- Dynamics Control Pad
-
- ------------------------------------------------------------------
- Full Motion Video CD's
- ------------------------------------------------------------------
-
- I have been rigorously searching to give you a complete listing
- of all Full Motion Video CD's available... This is the listing
- as stands.
-
- The Listings
- ------------------------------------------------------------------
- Andrew Lloyd Webber
- Apocalypse Now
- A Tour of the Universe
- The Best of Baby Songs
- Beverly Hills Cop
- Billy Ray Cyrus - Live
- Black Rain
- Bob Marley - The Legend
- Bon Jovi - Keep The Faith
- Bryan Adams - Waking the Neighbors
- Cartoon Carnival
- Cream of Eric Clapton
- The Cure
- Dinosaurs - Myths and Reality
- Fatal Attraction
- The Firm
- Ghost
- History of Aviation
- Hunt For Red October
- Indecent Proposal
- Indiana Jones - Temple of Doom
- INXS - Live Baby Live
- Lamb Chop's Play Along Songs
- Lionel Ritchie - Back to Front
- One Small Step
- The Naked Gun 2 1/2
- The Neighbors
- NFL's 100 Greatest Touchdowns
- Opera Imaginaire
- Patriot Games
- Pavoratti - Nessun Dorma
- Playboy Massage
- Posse
- Raiders of the Lost Ark
- Sliver
- Star Trek I
- Star Trek VI
- Sting - Ten Summoners Tales
- Tina Turner - Live In Rio
- Top Gun
- The Untouchables
- Wayne's World
- Witness
-
- Full Motion Video CD's are being produced at a rapid rate. This
- list should continue to grow into a huge library...
-
- ------------------------------------------------------------------
- The Complete Lists Of AGA/CD Games/Multimedia Out or in Production
- ------------------------------------------------------------------
-
- GAME Publisher Type AGA CD-32
- ------------------------------------------------------------------
- 1869 Microvalue/Flair Arcade *YES YES
- 1884 Millennium ??? ???? YES
- 4D Sports Compendium Mindscape Sports *NON YES
- 50 Karoake Hits Multimedia Machine Multimedia NO *YES
- 7th Guest Virgin Adventure NO YES
- A Bun For Barney Discus Storybook NO *YES
- Adrenaline Factor Mirage Adventure ???? YES
- Advanced Military Systems Online Multimedia ???? *YES
- Adventures in Time Flair ??? ???? YES
- AfterShock Elite Systems Simulation ???? YES
- Agresssion Bloodhouse Action YES YES
- Air Bucks v1.2 Impressions Simulation *YES NO
- Akira ICE Action NO *YES
- The Akrobats Catfich ??? ???? YES
- Aladdin Virgin Adventure YES YES
- Alfred Chicken Mindscape Platform *YES *YES
- Alien Breed 3D Team 17 Action ???? YES
- Alien Breed 2 Team 17 Action *YES *YES
- AB2: Tower Assault Team 17 Action YES NO
- Alien Breed SE & Qwak Team 17 Action *SEP *YES
- Alien Incident ??? ??? ??? YES
- Alien Wars Bloodhouse ??? ??? YES
- Ambermoon Thallion Adventure *YES *YES
- American Football CD Plattsoft Sports NO *YES
- American Encyc Dictionary ??? Multimedia NO *YES
- Animals In Motion Online Multimedia NO *YES
- Another World II Virgin Action ???? YES
- Anstoss Daze/Ascon Sports *YES NO
- Arabian Nights Krisalis Platform *NON *YES
- Arcade Pool & Superfrog Team 17 Sports/Platf *SEP YES
- Assasin SE Team 17 Action YES YES
- ATR Team 17 Racing YES YES
- B-17 Flying Fortress Microprose Simulation ???? YES
- Balance of Power Millennium Strategy ???? YES
- Baldy Creative Edge ??? YES YES
- Banshee Core Design Action *YES *YES
- Barney Bear - Camping Discus Storybook NO *YES
- Barney Bear - School Discus Storybook NO *YES
- Bart Vs. The World Zeppelin Platform *NON *YES
- Battlechess Interplay Strategy *NON *YES
- Battle Island II Blue Byte Strategy YES YES
- Battlestorm Titus ??? ???? *YES
- Battle Toads Mindscape Action NO *YES
- Bazooka Sue ??? Action ???? YES
- Beastlord ??? Action *NON *YES
- Beavers Grandslam Action *YES *YES
- Beneath a Steel Sky Virgin Adventure *NON *YES
- Benneton Racing ??? Sports ???? YES
- Benjamin & The Alien Bloodhouse Adventure YES ????
- Benjamin Bunny Discus Storybook NO *YES
- Biosphere Bullfrog Simulation YES YES
- Black Gold Krisalis Simulation YES YES
- Blues Bros Titus Adventure YES ????
- Body Blows Team 17 Action *YES NO
- Body Blows 2 Team 17 Action YES YES
- Body Blows Galactic Team 17 Action *YES *YES
- Bogart Grandslam Action ???? YES
- Boot ??? ??? ???? YES
- Breach III Impressions Action YES ????
- Brion The Lion Psygnosis Platform *YES *YES
- Brutal Sports Football Millennium Sports *YES *YES
- Brutal Sports Deluxe Millenium Sports *YES NO
- Bubba 'n Stix Core Design Platform *NON *YES
- Bubble and Squeak Audiogenic Action *YES *YES
- Bump & Burn Grandslam Action YES YES
- Burning Rubber Ocean Sports *YES *YES
- Burntime Ascon Action *YES NO
- Caeser Deluxe & Cohort 2 ??? Strategy *SEP *YES
- Campaign II Empire Strategy *YES ????
- Cannon Fodder Sensible/Virgin Action *NON *YES
- Cannon Fodder II Sensible/Virgin Action NON YES
- Captain Dynamo Codemasters Action ???? YES
- Career Planner Riva-4DI Multimedia NO *YES
- Case-o-Cautious Condor Tiger Media Adventure NO YES
- Castles II Interplay Strategy NO *YES
- CD Micro French LCL Multimedia NO *YES
- Chaos Engine Mindscape/Renegade Action *YES *YES
- Chambers of Shaolin Grandslam Action *NON *YES
- Championship Manager Domark Sports *NON YES
- Chuck Rock Core Design Action *NON *YES
- Chuck Rock II Core Design Action *NON *YES
- Christopher Kolumbus Soft 2000 Adventure *YES NO
- Cinderella Discus Storybook NO *YES
- Civilization Microprose Strategy *YES *YES
- CJ's Elephant Antics Codemasters Action ???? YES
- CJ in the USA Codemasters Action ???? YES
- Claws Gremlin ??? ???? YES
- Clockwiser Rasputin Puzzle NO *YES
- Club Football Imagine Sports *NON *YES
- The Clue Black Legend ??? ???? YES
- Composer Quest Virtual Entertainment Multimedia NO *YES
- Connas of Fine Art Lascelles Multimedia NO *YES
- Creation Bullfrog Strategy ???? YES
- Cyberwars S.C.I. Adventure NO YES
- Cycle Ride Millennium Sports ???? YES
- Dangerous Streets Microvalue/Flair Action *YES *YES
- Darkmere Core Design Adventure *NON *YES
- Darkseed Cyberdreams Adventure *NON YES
- Darkstone Core Design Adventure YES YES
- Daughter of Serpents Millennium Adventure ???? YES
- Day of the Tentacle LucasArts Adventure YES YES
- D-Day: Beg. To End Impressions Simulation YES YES
- D-Day: Overlord Virgin Simulation YES YES
- Deadly Racers Flair Action YES YES
- Deep Core ICE Action *NON *YES
- Defender of Crown II Sachs Entert. Simulation ???? *YES
- D/Generation Mindscape Action *YES *YES
- Dennis Ocean Platform *YES *YES
- Dennis & Gnasher Alternative Soft Platform ???? YES
- Der Clou(German) ??? Adventure *YES *YES
- Desert Strike Electronic Arts Action *NON *YES
- Detroit Impressions Simulation *YES ????
- Devil's Doom Black Legend Action YES YES
- Diggers Millennium Strategy *YES *YES
- Diggers II Millennium Strategy YES YES
- Dino Wars Millennium ??? ???? YES
- Dirt Racing Elite Systems Sports ???? YES
- Discworld Teeny Weeny Games ??? YES ????
- Disposable Hero Gremlin Action *NON *YES
- Dizzy Collection Codemasters Platform NO *YES
- Dizzys Enchanted Wood Codemasters Platform ???? YES
- Dogfight Microprose Simulation YES YES
- Donk special edition Supervision Action NO *YES
- Dracula Psygnosis Action *NON *YES
- Dream Web Empire Adventure YES YES
- Dragonstone Core Design Adventure YES YES
- Drive Fractalus Mindscape ??? ???? YES
- Dune 2 Virgin Strategy *NON YES
- Dungeon Master II Interplay Adventure YES YES
- Elf Mania Renegade/Terramarque Action YES YES
- Empire Soccer '94 Empire Sports NON YES
- Emerald Mines 1994 Alamathera Puzzle NO *YES
- England World Cup '94 Grandslam Sports ???? YES
- En Marcha! YTV Multimedia NO *YES
- Epic Ocean Action YES YES
- Esairs XII Arcane ??? YES YES
- Euro Champ. Football Hit Squad Sports YES *YES
- Evasive Action Mindscape Simulation YES YES
- Evil In Chayborne Psygnosis Adventure YES YES
- Exile Audiogenic Adventure NO *YES
- Extractors ??? ??? ???? YES
- F117A Stealth Fighter Microprose Simulation *NON YES
- Fantastic Voyage Centaur Action *NON *YES
- Fantasy Flier ??? Platform *YES ????
- Fantastic Dizzy Codemasters Platform YES YES
- Fatman:Caped Consumer ??? Action *YES NO
- Ferrarri System 3 Sports YES YES
- FIFA: Inter Soccer Electronic Arts Sports YES YES
- Fire And Ice GraftGold Platform *YES *YES
- Fire Fighter Teeny Weeny Games Action YES YES
- Fire Force ICE Action NO *YES
- First Contact Ocean Action ???? YES
- The First Encounters Gametek Adventure ???? YES
- FIST Supervision Adventure ???? YES
- Flashback US Gold Action YES YES
- Flight of Amazon Queen Renegade Adventure YES YES
- Flimbo's Quest System 3 Adventure *NON YES
- Fly Harder Krisalis Action *NON *YES
- Flying Circus Empire Action YES YES
- Football Glory Black Legend Sports ???? YES
- Formula 1 Krisalis Sports YES YES
- Formula 1 GP II Microprose Simulation YES YES
- Frontier - Elite II Gametek/Konami Simulation *NON *YES
- Fury of the Furries Mindscape Action *NON *YES
- Fuzzball ??? ??? ???? YES
- Gardens of Zarg ??? Adventure NO YES
- Garden Fax: Fruits, Vegs, and Herbs Multimedia NO *YES
- Garden Fax: Garden Plants Multimedia NO *YES
- Garden Fax: Indoor Plants Multimedia NO *YES
- Garden Fax: Trees, Shrubs, Roses, Conifs Multimedia NO *YES
- Genesia Mindscape Strategy YES YES
- Genesis Microvalue/Flair Adventure NO *YES
- Global Chaos Hex ??? ???? YES
- Global Domination Impressions Simulation *YES NO
- Global Effect Millennium Strategy *YES *YES
- Gods Bitmap Brothers Action YES YES
- Graham Goochs Cricket Acid Sports YES YES
- Graphics Resource Lib ??? Multimedia NO *YES
- Grt Escape Billy Burglar Thermogenesis ??? NO *YES
- Groliers Encylopedia Xiphias Multimedia NO *YES
- Groliers Encylopeida 2 Xiphias Multimedia NO *YES
- Guardian Acid Software Adventure YES YES
- Guiness Book Records New Media Multimedia NO *YES
- Gulp ICE Action NO *YES
- Gunship 2000 Microprose Simulation *YES *YES
- Guy Spy ??? ??? ???? YES
- Harry the Hairy Hermit Rasputin ??? YES YES
- Hanse - Die Expedition Ascon Adventure *YES *YES
- Heathers 1st Home Run Discus Storybook NO *YES
- Here with the Clues Domark Adventure NO *YES
- Heroice Age SpaceFlight Trokia Multimedia NO *YES
- Heimdall II Core Design Adventure *YES YES
- Hired Guns Psygnosis Adventure *NON *YES
- Hired Guns II Psygnosis Adventure YES YES
- Humans 1 & 2 Gametek Strategy *SEP *YES
- Hunt for Red October Grandslam Strategy ???? YES
- Hutchinson Encyclop. ??? Multimedia NO *YES
- Illustrated Holy Bible Online Multimedia NO *YES
- Illustrated Shakespeare Online Multimedia NO *YES
- Illustrated Sherl Holmes Online Multimedia NO *YES
- Impossible Miss 2025 Microprose Action *YES *YES
- Incoming Millennium Adventure ???? YES
- Insight: Dinosaurs Optonica Multimedia NO *YES
- Insight: Living Body Optonica Multimedia NO *YES
- Insight: Technology Optonica Multimedia NO *YES
- Insight: Until Caught Optonica Multimedia NO *YES
- Indy:Fate Atlantis LucasArts/Microprse Adventure YES YES
- Inferno Ocean/DID Simulation YES YES
- Innocent Until Caught Psygnosis Adventure *NON *YES
- International Golf Ocean Sports *NON *YES
- International Karate+ System 3 Action *NON *YES
- Inter. Karate Deluxe System 3 Action ???? YES
- Interplay Optonica Multimedia NO *YES
- Ishar Daze Adventure *YES NO
- Ishar II Daze Adventure *YES NO
- Ishar III Daze Adventure YES YES
- James Pond: Millennium Platform *NON YES
- James Pond 2: Robocod Millennium Platform *YES *YES
- James Pond 3: Starfish Millennium Platform *YES *YES
- James Pond 4 Millennium Platform YES YES
- Jet Strike Rasputin Soft Action NO *YES
- John Harkes WC Soccer Grandslam Sports ???? YES
- John Barnes' Football Krisalis Sports *YES *YES
- John Doe Ocean ??? YES YES
- Jungle Book Virgin ??? YES YES
- Jungle Strike Electronic Arts Action ???? YES
- Jurassic Park Ocean Action *YES *YES
- K240 - Utopia II Gremlin Strategy *NON *YES
- Kick Off 3 Anco Sports *YES YES
- Kid Chaos Ocean Platform YES *YES
- Kid Vicous ??? Action YES ????
- King Of Karate ??? Action *YES NO
- Kingpin Team 17 ??? YES YES
- Kings Quest 6 Sierra Adventure YES YES
- Klondike Reiko Cards *YES NO
- Klondike II Reiko Cards *YES NO
- Knights Of The Sky Microprose Simulation *YES NO
- Krusty's Fun House Zeppelin Action *NON *YES
- KTM Motocross Renegade Sports YES YES
- Kult Of Speed Electronic Arts Sports ???? YES
- Labyrinth of Time Electronic Arts Adventure NO *YES
- Labyrinth of Time II Electronic Arts Adventure NO YES
- Lamborghini Challenge Titus Sports/Action YES YES
- Last Ninja 3 System 3 Action *NON *YES
- The Legacy Microprose ??? YES YES
- Legend Krisalis Adventure YES YES
- Legend of Sorasil Gremlin Adventure NON *YES
- Lemmings 3 Psygnosis Puzzle YES YES
- Liberation Mindscape Adventure *YES *YES
- Links: The Challenge ??? Sports YES YES
- Lionheart Thallion Action *NON *YES
- Liverpool Football Grandslam Sports ???? *YES
- Long Day At The Ranch Discus Storybook NO *YES
- Lord of the Rings 2 ??? Adventure ???? YES
- Lost Eden Virgin/Cryo Adventure ???? YES
- The Lost Vikings Interplay Adventure *NON *YES
- Lotus Turbo Trilogy Gremlin Sports *NON *YES
- Lovers Guide FMV Supervision Multimedia NO YES
- Magic Carpet Bullfrog Action ???? YES
- Magicland Dizzy Codemasters Platform ???? YES
- Manchester United 2 Krisalis Sports *NON *YES
- Marvins Adventure 21st Century ??? ???? YES
- Mean Arenas ICE Action NO *YES
- Megaball 3.0 PDSOFT Action *YES NO
- Mega Media 1 ??? Multimedia NO *YES
- Megamorph Psygnosis Puzzle YES YES
- MegaRace Mindscape Sports NO YES
- Micro Machines Code Masters Sports YES YES
- Micro Machines II Code Masters Sports YES YES
- Microcosm Psygnosis Action ???? *YES
- Mighty Max Ocean Action YES YES
- Mircor R&D Vol. 1 Mircor Multimedia NO *YES
- Mircor R&D Vol. 2 Mircor Multimedia NO *YES
- Morph Millennium Strategy *YES *YES
- Mortal Kombat Acclaim/Probe Action YES YES
- Motor Mania Millennium Action YES YES
- Moving Gives Tummy Ache Discus Storybook NO *YES
- Mr. Magoo Millennium Platform YES YES
- Mr. Nutz Ocean Platform *YES *YES
- Mud Puddle Discus Storybook NO *YES
- Mutant League: Football Ocean Sports YES YES
- Mutant League: Hockey Ocean Sports YES YES
- My Paint SaddleBack Multimedia NO *YES
- Myth System 3 Action YES YES
- NASA: Heroic Space Flight ??? Multimedia NO *YES
- NASA: The 25th Year ??? Multimedia NO *YES
- Naughty Ones Melon Dezign Action *YES *YES
- Network Q RAC Rally Ocean Sports ???? YES
- Neural World Millennium Action YES YES
- New Basics Cookbook ??? Multimedia NO *YES
- NHL 1995 Hockey Ocean Sports YES YES
- Nick Faldo's Golf Grandslam Sports *NON *YES
- Nigel Mansell Racing Gremlin Sports *YES *YES
- Night Before Christmas Discus Storybook NO *YES
- Ninja III System 3 Action NO *YES
- No Second Prize Thallion Action NO *YES
- North Polar Expedition Virgin Adventure YES *YES
- Now, That's Games 1 Northwest PD PD Games NO *YES
- Novastorm(Microcosm II)Psygnosis Action NO YES
- One Step Beyond Ocean Action *NON *YES
- On The Ball:League Daze/Ascon Sports *YES NO
- On The Ball:World Cup Daze/Ascon Sports *YES NO
- Oscar Microvalue/Flair Platform *YES *YES
- Our Solar System Chestnut Multimedia NO *YES
- Out to Lunch Mindscape Platform *YES *YES
- Overdrive Team 17 Sports YES YES
- Overkill & Lunar-C Mindscape Action *SEP *YES
- Pacific Strike D.I.D. Simulation YES YES
- Pandora's CD Optonica Multimedia NO *YES
- Paranoia AGE Entertainment Action ???? YES
- Paper Bag Princess Discus Storybook NO *YES
- Penthouse Hot Deluxe ??? Puzzle *YES NO
- Perihelion Psygnosis Action *NON *YES
- Pet Care Riva-4DI Multimedia NO YES
- PGA Euro Tour Golf Ocean Sports YES YES
- P.I.D. Terramarque Action YES YES
- Pinball Dreams 21st Century Simulation *NON YES
- Pinball Fantasies 21st Century Simulation *YES *YES
- Pinball Illusions 21st Century Simulation YES YES
- Pinball World 21st Century Simulation YES YES
- Pinkie Millenium Platform YES YES
- Powerslide Elite Systems Action ???? YES
- Pirates! Gold Microprose Strategy NO *YES
- Planet Football Infogrammes Sports YES YES
- Prehistoric Titus Action ???? YES
- Premier Manager Ocean Sports *NON *YES
- Premiere Core Design Action *YES *YES
- Prey Almathera Action NO *YES
- Prince Of Thieves Team 17 ??? YES YES
- Project Gutenburg ??? Multimedia NO *YES
- Project X & F17 Team 17 Action/Sports *SEP *YES
- Project X II Team 17 Action YES YES
- Psycho Killer OnLine Action NO *YES
- Psycho Pinball Codemasters Action ???? YES
- Pugsy Psygnosis Action *NON *YES
- Putty 2 System 3 Strategy ???? YES
- Putty Squad System 3 Strategy YES YES
- Quik - Thunder Rabbit Titus Platform *NON *YES
- Raiden US GOLD Action YES YES
- Reach for the Gold Microvalue/Flair Sports ???? *YES
- Read With Asterix Discus Multimedia NO *YES
- Rebel Assault LucasArts Simulator YES YES
- Return to the Lost World Mirage ??? ???? YES
- Reunion Grandslam Action/Strat YES YES
- Rings Of Medusa Krisalis Adventure YES YES
- Rise of the Robots Mirage Action YES YES
- Risselheim Impressions Strategy *YES ????
- Robinson's Requiem Silmarils Adventure *YES *YES
- Ruff'n'Tumble Renegade Action YES YES
- Ryder Cup Golf Ocean Sports *YES *YES
- Sabre Team Krisalis Strategy *YES *YES
- Safety In The Home Riva-4DI Multimedia NO *YES
- Saurus Virgin Adventure YES YES
- Scary Poems Discus Storybook NO *YES
- Second Samurai Psygnosis Action *YES *YES
- Seek and Destroy Mindscape Action *NON *YES
- Sensible Golf Sensible Soft Sports NON YES
- Sensible Soccer Sensible Soft Sports *NON *YES
- Sens Soccer: Intern. Sensible Soft Sports NO *YES
- Sensible World O Soc. Sensible Soft Sports NON YES
- Serial III TypeColl. ??? Multimedia NO *YES
- Seven Gates of Jambala Grandslam Action *NON *YES
- Seventh Sword Of Mendor Grandslam Adventure YES ????
- Shadows of the Wind Images Adventure ???? YES
- Shaq Fu Oceon Action YES YES
- Shenandoah Black Legend Strategy ???? YES
- Sierra Soccer Sierra Sports ???? *YES
- Silly Putty System 3 Strategy NO *YES
- Sim City Mindscape/Maxis Simulation *NON *YES
- Sim City 2000 Mindscape/Maxis Simulation YES YES
- Sim Farm Mindscape/Maxis Simulation YES YES
- Sim Life Mindscape/Maxis Simulation *YES YES
- Simon the Sorcerer Adventuresoft Adventure *YES *YES
- Simon the Sorcerer II Adventuresoft Adventure YES YES
- Skeleton Krew Core Design Adventure *YES *YES
- Skidmarks Acid Software Sports *YES YES
- Skitching Ocean ??? YES YES
- Sleepwalker Ocean Action *YES *YES
- Snoopy: Missing Blanket Discus Storybook NO *YES
- Soup Trek Krisalis Action YES YES
- Sorceror ???? Adventure YES ????
- Son of Zeus Aeon Design RPG ???? YES
- Space Academy Mindscape Adventure YES YES
- Space & Astronomy Chestnut Multimedia NO *YES
- Super Space CD-Rom Chestnu Multimedia NO *YES
- Space Junk Mirage ??? ???? YES
- Space Simulation Gremlin Simulation ???? YES
- Spectacular Journey ???? Adventure ???? YES
- Speedball 2 Bitmap Brothers Sports *YES *YES
- Spherical Worlds Black Legend Action ???? YES
- Spud Boy Apache Action YES YES
- Stamps of Frace & Monaco Seriat Multimedia NO *YES
- Stardust Bloodhouse/Daze Action *YES ???
- Star Trek 25th Anniv Interplay Simulation *YES *YES
- STrek - Judgement Rites Interplay Action YES YES
- Starlord Microprose Simulation YES YES
- Stone Keep Interplay ??? ???? YES
- Striker Gremlin Action ???? *YES
- Subwar Microprose Simulation YES YES
- Summer Olympix Microvalue/Flair Sports NO *YES
- Super Frog 2 Team 17 Platform YES YES
- Super Loopz Audiogenic Action ???? YES
- Super Methane Brothers Apache Soft. Action ???? *YES
- Super Putty System 3 Action NO *YES
- Super Soccer Kid Krisalis Platform *YES *YES
- Super Stardust Bloodhouse/Daze Action YES YES
- Super Zocker Rasputin Arcade *YES NO
- Supreme Warriors Arcane Action YES YES
- Surf Ninjas Microvalue/Flair Action YES *YES
- Swinging Simon System 3 Strategy ???? YES
- Syndicate Bullfrog Strategy ???? *YES
- Tactical Manager ??? Simulation *YES NO
- Tale Of Peter Rabbit Discus Storybook NO *YES
- Teeny Weeny Western Teeny Weeny Games ??? YES YES
- Texture City CD 1 ??? Multimedia NO *YES
- Texture City CD 2 ??? Multimedia NO *YES
- Texture Heavan CD ??? Multimedia NO *YES
- Time Table of History Series
- : Arts & Entertainment ??? Multimedia NO *YES
- : Bus., Polit., Media ??? Multimedia NO *YES
- : Science & Innovation ??? Multimedia NO *YES
- T. Rex Millennium ??? ???? YES
- Terminator 2 Virgin Action *NON *YES
- TFX Ocean/DID Simulation YES *YES
- The Cure ICE ??? ???? YES
- Theatre of Death Psygnosis Action *NON *YES
- Theme Park Bullfrog Simulation *YES *YES
- Thomas Snowsuit Discus Storybook NO *YES
- Thunderhawk Core Design Simulation YES YES
- Tie Break Krisalis Sports ???? YES
- Tie Fighter Virgin Simulation YES YES
- Tinhead Microprose ??? YES YES
- Tong Dynasty System 3 Action ???? YES
- Toggles System 3 ??? ???? YES
- Top Banana ??? ??? NO *YES
- Top Gear II Gremlin Sports YES YES
- Tornado Digital Integration Simulation *YES NO
- Total Carnage ICE Action *YES *YES
- Town With No Name Online Adventure NO *YES
- Tracksuit Manager Alternative Sports ???? YES
- Traps and Treasures Krisalis Action *NON *YES
- TrashCan Satellite Mirage ??? ???? YES
- Treasure Silver Lake Microvalue Action NO *YES
- Trivial Pursuit Domark Trivial *YES *YES
- Trolls Microvalue/Flair Platform *NON *YES
- Troll Island Millenium Action YES YES
- Tube Warriors ??? Action *YES NO
- Tubular Worlds Dongelware Action *YES *YES
- Turbo Trax Arcane Sports YES YES
- Turrican III Rainbow Arts Action YES YES
- TV Sports Duo Mindscape Sports ???? *YES
- Twilight 2000 Empire ??? YES ????
- UFO: Unknown Enemy Microprose Simulation *YES *YES
- Ultimate Body Blows Team 17 Action YES *YES
- Ultimate Dizzy Codemasters Platform ???? YES
- Ultima Underworld Mindscape Adventure YES YES
- Universe Core Design Simulation YES YES
- Uridium 2 Renegade Action *YES *YES
- Utopus Bloodhouse Strategy YES YES
- Valhalla Vulcan Soft Adventure NON YES
- Video Creator Alamathera Multimedia NO *YES
- Virtual Chess ??? Strategy ???? YES
- Vital Light Millenium Adventure *YES *YES
- Wembley Soccer Audiogenic Sports *YES *YES
- Whale's Voyage Microvalue/Flair Adventure *YES *YES
- When 2 Worlds War Impressions Simulation *YES NO
- Wild Cup Soccer Millenium Sports YES *YES
- Wing Commander Mindscape/Origin Simulation YES *YES
- Wing Commander II Mindscape/Origin Simulation YES YES
- Winter Super Sports Microvalue/Flair Sports *YES *YES
- Women In Motion ???? Multimedia NO *YES
- Woody's World Kompart Platform *NON *YES
- World Circuit Grand Prix Microprose Sports YES YES
- World Class Cricket ???? Sports *NON YES
- World Cup '94 Grandslam Sports *NON YES
- World Cup Golf US Gold Sports NO YES
- World Cup Striker Rage Sports ???? YES
- World Soccer '94 Flair Sports YES YES
- WWF Wrestling Acclaim Sports YES YES
- Z Bitmap Bros Action YES YES
- Zool Gremlin Platform *YES *YES
- Zool II Gremlin Platform *YES *YES
- Zool III Gremlin Platform YES YES
- Zonked ??? ??? ???? YES
-
- KEY:
- * = Already Released
- NON = Available in Non-AGA/ECS Only
- SEP = Available Seperately Only
- ??? = Unknown to Author
-
- ------------------------------------------------------------------
- Complete List(to my knowledge) of Cracked AGA Games
- ------------------------------------------------------------------
- Group Game
- ------------------------------------------------------------------
- Paradox Ishar AGA
- Decade Whales Voyage AGA German
- King Of Karate AGA
- Fairlight 1869 AGA
- Fairlight Whales Voyage AGA English
- Fairlight Sim-Life AGA
- Faith Air Bucks v1.2 AGA German
- Anthrox Air Bucks v1.2 AGA English
- Delirium Overkill AGA
- Robocod: James Pond II AGA
- Diggers CD-32
- Crystal Civilization AGA
- Elevation Global Domination AGA
- Heresey & Zenith Ishar II AGA
- Classic D/Generation AGA
- Prodigy Dynatech AGA
- Classic Dennis AGA
- Paradox When Two Worlds War
- Paradox Diggers AGA
- Fairlight Alien Breed II AGA
- Fairlight Uridium II AGA
- Fairlight Morph AGA
- Prodigy Pinball Fantasies AGA
- Fairlight Body Blows Galactic AGA
- 2000 A.D. Anstoss AGA German
- Prodigy Burntime AGA German
- Arabian Nights CD-32
- DCS Knights Of The Sky AGA Enhanced
- Fairlight Chaos Engine AGA
- Fairlight Dangerous Streets AGA
- Deep Core CD-32
- Defekt & Radiance Lunar CD-32
- Megaball AGA 3.0(PD, but good)
- Paradox Jurassic Park AGA
- Nigel Mansells Racing AGA
- Classic Super Soccer Kid AGA
- Crystal Burning Rubber AGA
- Loons Fatman: The Caped Consumer AGA
- Fairlight Skid Marks AGA
- Hoodlum Mean Arenas CD-32
- Hoodlum Star Trek 25th Anniversary AGA
- Crystal Simon The Sorceror AGA
- Radiance Alfred Chicken CD-32
- Logic Wing Commander/Dangerous Streets CD-32
- Fairlight Ryder Cup AGA
- Progress Pirates Gold CD-32
- Progress Pirates Gold CD-32 Intro(20 disks)
- Paradox Tube Warriors AGA
- Hoodlum Alfred Chicken AGA
- Progress Liberation CD-32
- Classic Penthouse Hot Numbers Deluxe AGA
- Radiance Chambers Of Shaolin CD-32
- Radiance Seven Gates Of Jambala CD-32
- Radiance Fire Force CD-32
- Paradox Naughty Ones AGA
- Paradox Fantasy Flyer AGA
- Legend Fly Harder CD-32
- Seek & Destroy CD-32
- Company John Barnes Football AGA
- Sensible Soccer CD-32
- Hoodlum Second Samarai AGA
- Interpol Summer Olympics CD-32
- King Of Kickboxing CD-32
- International Karate + CD-32
- Dynamix Silly Putty CD-32
- Heavy Cool Crackers Bubba 'n Stix CD-32
- Paradox Trolls AGA
- PHUN Qwak/Alien Breed SE CD-32
- PHUN Project X/F17 Challenge CD-32
- Dual Crew/Shining Speedball II AGA
- Global Overdose Skid Marks v1.06 AGA
- Hoodlum Zool II AGA
- Dynamix Global Effect CD-32
- Paradox Total Carnage AGA
- TRSI + Zenith Der Clou AGA German
- Axis Nick Faldos Golf CD-32
- Outlaws Brutal Sports Football AGA/Pre-CD
- Quartex Campaign II AGA
- PHUN Chaos Engine CD-32
- PHUN Premiere AGA
- Sentinel Lotus Trilogy CD-32
- Prodigy Christopher Kolumbus AGA(German)
- Comax Brion The Lion AGA
- Sentinel Disposable Hero CD-32
- Interpol Frontier CD-32
- LSD Defender Of The Crown II CD-32
- GOD Fury Of The Furries CD-32
- GOD Humans CD-32
- Paradox Brutal Sports Football Deluxe AGA
- Quartex Tornado AGA
- Concept Beavers CD-32
- Concept Donk: Special Edition CD-32
- Concept Lemmings CD-32
- Concept Zool II CD-32
- Shining 8 Gunship 2000 CD-32
- LSD Fire & Ice CD-32
- Shining 8 Striker CD-32
- PHUN Super Putty CD-32
- Apollo Surf Ninjas CD-32
- Paradox Arcade Pool AGA
- Radiance Trolls CD-32
- Prodigy Sabre Team AGA
- Hoodlum Impossible Mission 2015 AGA
- Access Ultimate Body Blows CD-32
- Paradox Heimdall II AGA
- Paradox Wembely International Soccer AGA
- Delirium James Pond III AGA
- Klondike II AGA
- Delirium Kick Off III AGA
- Prodigy Gunship 2000 AGA
- Shining 8 Der Clou CD-32
- Delirium Pierre Le Chef: Out To Lunch AGA
- Classic/Prodigy Tubular Worlds AGA
- Prodigy Anstoss: World Cup Edition AGA
- PHUN James Pond III CD-32
- Bytehunter Super Putty CD-32 100% Version
- Bytehunter Ultimate Body Blows CD-32 2 Meg Fix
- Ooze AGA
- Shining 8 Impossible Mission CD-32
- Delirium Banshee AGA
- Shining 8 Sensible Soccer Special Edition CD-32
- Neutron Last Ninja III CD-32
- Zombie Apocolypse AGA
- TRSI Hanse - Die Expedition - AGA
- Shining 8 Legacy Of Sorasil CD-32
- Neutron Banshee CD-32
- Dynamix Pinky AGA(HD-Only) Beta Version
- Prestige On The Ball AGA(HD-Only)
- Pirates Super Zocker AGA
- Classic Bundeslinga Manager III AGA
- Shining 8 Whales Voyagae CD-32 Update(German)
- Paradox Speedball II AGA/CD-32 Graphics Patched
- Delirium Detroit AGA
- TRSI Risselheim AGA(German)
- Fairlight Body Blows AGA
- Backlash Emerald Mines 1994 CD-32
- Backlash CD Sports Football CD-32
- Radiance Superfrog CD-32
- Paradox Robinson's Reqieum AGA
- Paradox Skeleton Krew AGA
- Paradox Theme Park AGA
- Legend The Case of Billy the Burglar CD-32
- Prestige Jet Strike CD-32
- Prestige UFO: The Enemy Unkown AGA
- LSD Cannon Fodder CD-32
- Neutron Kid Chaos CD-32
- Legend Wild Cup Soccer CD-32
- Dual Crew/Shining Aladdin AGA Beta
- Legend Klondike III AGA
- Prodigy Bubble 'n Squeak AGA
- Tactical Manager Italia AGA
-
- ------------------------------------------------------------------
- CD-32/AGA Game Reviews
- ------------------------------------------------------------------
-
- One of the great things about video games is they are very diverse.
- One of the great things about people is also our diversity. But this
- arouses a problem in that many people have different tastes than
- others. So one person might give a game GREAT reviews, while another
- may not think very highly of the same game. As a result in all
- editions of AGA Monthly I will include reviews from other people
- and other disk-mags(currently Amiga Report, CD-View, CD-32 Bits,
- and CD-32: The Review) if they have already reviewed a game that
- I am going to review.
-
- They use a different grading system than mine. But that will liven
- up the diversity even further. And since Amiga Report uses two
- seperate opinions, you will get a total of four opinions on certain
- games. You can take the average of these reviews and deduce for
- yourself which games you feel are worth purchasing.
-
- ------------------------------------------------------------------
- Game Reviews
- ------------------------------------------------------------------
-
- D/Generation(CD-32/AGA)
- ------------------------------------------------------------------
- * Amiga Report *
-
- D/Generation RRP: 29.99
- Mindscape
-
- Jukka
- -----
- You probably know what this is about. Guy running around
- a building where strange things happen. D/Generation has
- got loose! Overall the game is very much like the floppy
- (AGA or not) version. In fact, it's identical. Only the
- intro is a bit longer, and controls have been remapped
- for CD32's joypad. Joypad isn't the best possible
- thing for this game, as controlling the guy is sometimes
- too inaccurate and you try to walk on walls etc.
- Anyway the game is great adventuring and puzzle solving,
- if you can get over the funny gfx that almost don't
- have colours at all.
-
- Alan
- ----
- When I first slipped this disc in i thought "what the..."
- the graphics really are minimalistic - harking back to
- the old isometric days (though not as monochromed as "head
- over heels" on the speccy). But after spending a few hours
- playing i realized how indepth the game really was. Its
- certainly a puzzler to contend with. Control with the
- standard joypad is a real pain - but its mapped for it
- so no joystick option. BTW, I remember the floppy version
- wasn't a success. A matter of taste, try before you buy.
-
-
- Saving: saves games at CD32's flash ram.
-
- RATINGS
- Jukka Alan
-
- GFX: *** ***(very bare)
-
- Sound: *** ***
-
- Playability: *** ***
- Lastability: **** ***
- Overall: **** *** - an average game.
-
- * CD-View Magazine *
-
- D/GENERATION - A novel puzzle/maze/shoot-em-up. Unfortunately, the
- graphics are on a par with the old 8-bit NES console and not a 32-bit
- CD-ROM based system. The gameplay is good, but the graphics are a real
- letdown. (**)
-
- * AGA Monthly *
-
- Considering the price of CD-32 games. I would not buy this one. Hell,
- considering the price of Vic-20 games I wouldn't buy this one. The
- graphics are ECS, and the gameplay is not very good. If you went out
- and bought this game, I feel for you. And they say the meek shall
- inherit the earth. Well, one day it will be yours... haha
-
- [50/100]
-
- Oscar/Diggers(CD-32/AGA)
- ------------------------------------------------------------------
- * Amiga World *
-
- The Two games in the original European CD32 bundle have been
- released seperately by their publishers(Diggers from Millenium
- and Oscar from Flair) and both bear up OK in the new context-
- especially Lemmings-like mining game Diggers(B-).
- And while Oscars hardly Sonic, this platformer is at least a
- graphical tour-de-force(C+).
-
- * Amiga-Report *
-
- Diggers/Oscar RRP: 29.99
-
- Commodore CD32 disk (Millenium/Flair)
-
-
- Jukka
- -----
- These games come with CD32. Diggers is interesting and
- good looking/sounding game of gem digging and strategy
- while Oscar is basic platformer.
-
- Oscar looks great. It uses lots of copper-colours at
- background, and has very beautiful fore/background
- graphics. But gameplay sucks. There's nothing that
- keeps you playing and coming back time after time.
- Diggers is quite good, while Oscar fails.
-
- Alan
- ----
-
- Diggers was hyped up by the press to be THE puzzle game
- 1993, but for me is simply does not cut the mustard (as
- the expresion goes). The graphics are nice (AGA) and
- the mellow sounds from the CD make for an interesting
- atmosphere but the shallow (and VERY slow) gameplay
- just trash the game.
-
- Oscar is far too colourful for its own good the baddies
- are hard to see but the sound IS good and a generous
- amount of continues are given for a platformer. The first
- of its genre for the CD32. The game had a nice idea, but
- the execution of this idea failed miserably.
- All I can say is thank god this Disc came with the CD32
- I wouldn't like to have bought it - there again, it gives
- bad impressions of CD32 capabilities..
-
- RATINGS (Diggers/Oscar)
- -----------------------
-
- Jukka Alan
-
- GFX: ****/**** ****/***(too many)
- Sound: ****/*** ****/****
- Playability: ***/*** ***/**
- Lastability: ***/* **/*
- Overall: ****/** ***/**
-
- * CD-32 View *
-
- OSCAR - nice platform game, with really good parallel scrolling. Some of
- the screens are too "busy", and it's hard to see what you're doing with all
- the stuff in the background. Well done, though, and just as good as Sonic
- and the Mario games. (****) LATER: 80%
-
- DIGGERS - is a game I just didn't quite get. It's a LEMMINGS clone, minus
- the easy control method, the personality, and that "sit down and play
- without a manual" charm.
-
- The object is to dig into the ground and mine various objects while
- avoiding other miners (seen as competitors) and various underground
- dwellers.
-
- I was never able to quite understand what was going on. The control
- method used to move the diggers around was clumsy and felt very awkward.
- The diggers would sometimes do what I wanted and other times acted as if
- they had minds of their own. Others would accept one command and then act
- as if they were deaf, never listening to another thing I asked them to do.
- After several attempts to get things to work, I decided that I really
- didn't care and didn't want to play the game. To me that's not the sign
- of a game worth playing.
-
- Reading the instructions was little help. The packaging is nice and well
- put together, but didn't provide me with many clues on how to play the
- game to get any fun out of it.
-
- The graphics were OK. The sounds were OK. I just couldn't get much out
- of the game. I know some people really enjoy the game. I asked one of
- them if he could give me a clue so I could at least feel that I knew what
- I was doing. His clue was "Visualize the whole play area as a grid."
- That didn't help me much, but I pass it along to you. Maybe you can get
- some enjoyment out of this game. I just couldn't seem to.
-
- Ratings:
- Graphics: 70% Manufacturer:
- Sound: 50% Millennium Interactive, Ltd.
- Gameplay: 50% Quern House, Mill Court
- Control: 30% Great Shelford, Cambridge CB2 SLD UK
-
- OVERALL RATING: 45% Video Mode: NTSC
-
- * AGA MONTHLY *
-
- OSCAR - I can't believe that Allan and Jukka thought so poorly of this
- game. I think it is a great platform game. It is not quite as fast
- as Zool or Sonic, it is more along the lines of the Super Mario series.
- But I thought the originality was certainly there. You can select
- to journey through several different worlds from westerns, to dinos,
- to war flics.
-
- The graphics on the game are very nice. And Flair took great advantage
- of Dual-Playfield mode in this one. In my opinion this is the best
- platform game available for CD-32 at this time.(though I am really
- waiting for Brion the Lion AGA/CD-32 versions).
-
- [85/100]
-
- DIGGERS - This is a game that I feel it is hard to review. A lot of
- people have grown addicted to this game, and say it is very fun.
- Personally, I could not get very far on the game, as the gameplay
- leaves something to be desired without a CD-32 Joypad. It is a puzzle
- solving game like Lemmings. But of those games on the CD-32 I really
- prefer Fury of the Furries and Super Putty over the others.
-
- The graphics on this game are excellent though(except for the fact
- that the sprites are a little jumpy moving). They make good use of
- 256 colors. So what we are left with is a good looking, probably
- very addicting game, that I never quite got addicted to.
-
- [75/100]
-
- John Barnes European Football(CD-32)
- ------------------------------------------------------------------
- * Amiga World *
-
- John Barnes European Football(Buzz) doesn't even deserve to be
- mentioned in the same breath as Sensible. I flout this restriction
- this time because it was the first sports game for the CD32, and it's
- likely to be the last this time hard-to-control and ugly soccer
- game will be first at anything. (F)
-
- * Amiga-Report *
-
- John Barnes European Football RRP: 14.99
- Krisalis Software/Buzz cheapo label
-
- Jukka
- -----
-
- Puke flows when you play this game. Just terrible. It's
- ages since I've seen football game so full of bullshit
- as this. Looks bad, sounds a bit good and plays awfully.
- No way I would touch this again.
-
- Alan
-
- ----
- Is this a joke? Come on, April the 1st 's not for another few
- weeks bet! - seriously, I had the same vomiting problems as Jukka
- when I played this title. It really is CRAP. The graphics take
- me back to the old soccer days (the days we'd rather forget!!)
-
- The graphics dont even seem to take up 1 colours, let alone 32!
- The sound is the only saving grace here - some nice chants and
- fx, but the control is awful! If you WANT a soccer game - but
- already have Sensi or dont like Sensi, then wait for Krisalis
- to release "Man. Utd. Euro. Leag. Champ." as it will e much
- better - even Easy AMOS experts can beat this!
-
- RATINGS
- Jukka Alan
-
- GFX: ** *
- Sound: *** ***
- Playability: ** **
-
- Lastability: * *
- Overall: ** **
-
- * CD-32 View *
-
- John Barnes European Football Review
-
- Sports games are important to a videogame system. If you look at the Sega
- Genesis or Super Nintendo, you'll see a load of sports games. Some are
- good and some are not so good. There are a lot of them, though.
-
- Right now, sports games are few-and-far-between on the CD32. That's what
- makes this game so glaringly bad. It's got no competition, but yet it does.
- If that makes no sense to you, let me explain: The CD32's first sports
- game is the one that people will initially point fingers at. Since there
- are few sports games on the CD32 right now, the consumer will compare
- it to what is available on other systems. "The CD32 stinks at sports games"
- is the comment one will expect to hear after playing this game.
-
- I don't profess to know anything about soccer. I know the basic rules and
- that's about it. One thing I do know is that soccer games have always
- been a lot of fun to play. I've played soccer on videogame systems since
- I owned an Atari 2600 in the early 1980's. From that, I graduated to
- INTERNATIONAL SOCCER on the Commodore 64 and then moved on to SENSIBLE
- SOCCER for the Amiga. However, I don't watch soccer on television and I'm
- not particularly excited about thesiorld Cup coming to the United States
- this year.
-
- This game is an exercise in frustration from the time you boot up to the
- time you turn it off. (And for me, there was not a lot of time in between.)
- Passing to your teammates is nearly impossible. Scoring is even harder.
- The computer didn't seem to have any trouble doing both.
-
- The graphics and sound are adequate. They're not bad, but I was shocked
- when I saw the Amiga version of the game. There is no difference between
- the two versions. The CD32 verionn should have something extra. The
- game doesn't cost as much as other CD32Â titles, so it's not like they're
- trying to sell this as a top-of-the-line release. That's honest enough.
-
- I hate to trash the game, but it asked for it. I'm not familiar enough
- with the soccer scene to know who John Barnes is, but I don't think he'd
- want to play this game.
-
- Ratings:
- Graphics: 65% Manufacturer:
- Sound: 70% Krisalis Software Ltd.
- Gameplay: 25% Teque House, Masons Yard, Downs Row
- Control: 25% Moorgate, Rotherdam
-
- OVERALL RATING: 46% Video Mode: NTSC
-
-
- * AGA Monthly *
-
- I don't think I even need to review this game. Let's just say that I
- am in * FULL * compliance with everything that everyone else has said
- about this game. I don't even think it's worth a $.49 disk to copy it
- onto.
-
- [35/100]
-
- Pinball Fantasies(CD-32/AGA)
- ------------------------------------------------------------------
- * Amiga-Report *
-
- Pinball Fantasies RRP: 29.99
- 21st Century Entertainment
-
- Jukka
- -----
- THE pinball game, of all times. THE glory of 256-colour
- AGA-graphics with CD-sound? Not quite. GFX look great,
- though their AGA enhancement hasn't been so complete
- as one could wish. Anyway the fields look very good.
- Game sounds are the old ones, no CD quality here.
- As far as gameplay and outlook goes, CD32 version
- is 99% identical to the old one. Though compared to
-
- OCS-version this HAS some new things, the 32-bit
- maths routines are bit more efficient and gameplay
- is remarkable faster - even so much that one guy who
-
- has previously played PF on A500 couldn't get practically
- any points as he was used to the "slowness" tioA500-version.
-
- Cool. BUT, this is anyway cool. CD-soundtrack at beginning
- is nice, but the great thing is that it's all so easy now!
-
- Throw disk in, go and play. No disk swapping, or
-
- password completion. Yes - there is no pw-protection on
- CD! This makes be believe to CD-platform!
-
- It's not worlds greatest achievment on CD-technology, but
- as game it's supercool. A must to own.
-
- Alan
- ----
-
- You like pinball? Good! Well then, you should get a copy of
- this game then - it'll save you a fortune on that addicionn of
- yours! Seriously, though its not as good as actually playing
- fields such as "indiana jones" and "dr who" - not to mention
- "twilight zone" ;) it gives them a run for their money.
- Graphically this version is the AGA floppy version on a disc.
- Loading is extremely quick! and their is no manual protection.
- The music is also better. But for CD, they could have at least
- added proper pinball sounds - AND put the pinball dreams fields
- on the same disc (though they had problems due to P.Dreams
-
- not being OS friendly). This is still one helluva game to own
- at any rate. But I wish the flipper controls were on the top
-
- 2 "action" buttons rather than on the joypad and red button
-
- Saving highscores: are saved to flash ram.
-
-
- RATINGS
- Jukka Alan
-
- GFX: **** ****
-
- Sound: **** ****
- Playability: ***** *****
- Lastability: ***** ****
- Overall: ***** ****
-
- * CD-32 View *
-
- PINBALL FANTASIES - not exactly the most eye-catching game, but it is
- undeniably the most addictive game I've ever played. You know it's
- addictive when you're hitting the start button for that "just one more
- time" for about an hour. Great CD sound on this one. (*****)
-
- * AGA Monthly *
-
- I loved this game on the A500, and I love it even more on CD/AGA.
- The only difference in the CD version and the AGA version appears
- to be the CD Menu when it first loads. But the difference between
- AGA/CD and ECS versions is evident.
-
- The graphics are only slightly modified. A pattern here or there.
- A better looking gremlin. Etc. But the colors are remarkable. A
- much more colorful version than the original ECS game. Actually
- the game is almost stunningly colorful.
-
- If you've ever seen the IBM version of this game, you will be
- surprised to see that the graphics are identical. It appears
- they ported these graphics from the IBM. But the game moves
- much faster on the Amiga, and that makes this a top-notch game
- in my book.
-
- Not to mention the addictiveness that pinball dreams/fantasies
- has always had, and pinball illusions will hopefully continue.
-
- [90/100]
-
- Sensible Soccer(CD-32)
- ------------------------------------------------------------------
- * Amiga World *
-
- Sensible Soccer(Renegade) is the most highly rated soccer game ever
- released on the Amiga. Sensible Software didn't have to do anything
- in bringing it over to the CD32, and it hasn't... For better or for
- worse. (B)
-
- * Amiga - Report *
-
- Sensible Soccer RRP: 14.99
-
- Sensible Software
-
- Jukka
-
- -----
- Woah, the cool soccer game on CD? What's new? Well,
- not much really. CD sound and European datadisk, but
- not much more. But if you don't have this (on Amiga)
- already, then SS is The soccer game to have.*
-
- Alan
- ----
-
- Well, heres Sensi on the CD, so what do we get for the
- cash? Not a lot more than version 1.1 of the floppy
- actually. There are LESS crowd chants and the total
- atmosphere of the game is lost. This version has less
- features than the latest Megadrive version - its only
- saving grace is the low price. Oh yes, I almost forgot,
- control on the Standard C= controller is also diabolical
- - I can't wait 'til Cheater bring out their joypad range!
-
-
-
- RATINGS
-
- Jukka Alan
-
- GFX: *** ***(no AGA)
- Sound: **** ***
- Playability: **** ** (**** with joystick)
-
- Lastability: **** ****
- Overall: **** *** - could have been better, oh yes.
-
-
- * AGA Monthly *
-
- Well. If you have ever seen the ECS version, then that's basically
- what your gonna get in the CD version. The game is extremely fun.
- But I've always thought the funnest part of the game was the well
- developed league.
-
- For the time being this is the #1 CD soccer game, but I hopefully
- it won't be for too much longer...
-
- [75/100]
-
- Labyrinth of Time(CD-32)
- ------------------------------------------------------------------
- * Amiga World *
-
- The tour-de-force graphics adventure "The Labyrinth" has finally
- turned up as "The Labyrinth of Time"(Electronic Arts UK, about $45).
- It works fine on the CD32-and naturally is faster-and all the
- superlatives(and the few reservations) heaped on it in the preview
- last September still apply. (A-)
-
- * CD-32 View *
-
- Electronic Arts has thrown it's hat into the CD³² arena with it's first
- Amiga CD-ROM game. Although the game will work with the CD³², it is not
- a CD³² specific release. It will also work on the Commodore CDTV as well
- as any Amiga with a CD-ROM drive and at least 1 megabyte of chip memory.
-
- As a result of this cross platform compatibility, the game does not use
- the CD³²'s AGA chipset. However, this does not stop it from being the
- best looking CD³² game on the market right now.
-
- How is that possible? LABYRINTH OF TIME uses interlaced HAM mode to
- display fully rendered 3D objects. HAM is capable of displaying pictures
- in 4,096 colors at the same time. HAM is available on ALL Amiga models.
- (It's also known as HAM6 now that the AGA machines such as the Amiga 1200
- and Amiga 4000 have what is known as HAM8, which can display 262,000
- simultaneous colors.)
-
- The object of the game is to manuever your way through the Labyrinth to
- break the evil grip of a wizard over the Earth and the world of the
- mortals...or something like that. Along the way, you will have to
- piece together puzzles and navigate through a dreamlike world full of
- all sorts of interesting things: like an old movie theatre, a mirror maze,
- and an old hotel. Everything looks fantastic.
-
- Your movements are controlled via a panel at the bottom of the screen.
- It features arrows to control your direction, a hand icon to pick things
- up and use them, a look icon to examine objects more closely and an
- inventory list (with an automatic mapper so you can't get lost too
- easily.)
-
- All that aside, the gameplay is slow. Moving from one scene to the next
- is time consuming as each screen needs to be read from the CD and then
- displayed. There is also no way to turn completely around in one move,
- one must turn twice to the right or left to reverse direction. Also,
- the CD³²'s controllar moves the pointer very slowly. Plugging an Amiga
- mouse into the second port provides much speedier control.
-
- Some of the objects are out of perspective from one scene to the next,
- which can possibly cause confusion. It's possible to think something was
- hidden behind another object and is suddenly visible because you moved.
- When in fact, it's the same object drawn out of perspective. This leads
- to unnecessary confusion for the player who is given enough to explore
- without looking wt the same item and wondering if it's new or not.
-
- The music that accompanies the game is wonderfully atmospheric, but
- don't expect it to give you clues or encouragement that you're going
- in the right direction. It's the best sounding music on any Amiga game
- ever. It just doesn't seem appropriate sometimes.
-
- Overall, the game is wonderful to look at and listen to, but not as fun
- to play. I desperately wanted to say that this is THE CD³² game to get
- right now, but it's not. It's too slow and clunky on the user interface
- side of things to be fun. It's interesting to explore, but not something
- that will keep you coming back again and again. It does allow you to save
- games in the CD³²'s memory and the auto-mapping feature is a definite plus.
- But, it just doesn't have the UMPH in the gameplay department.
-
- Graphics: 95% Manufacturer:
- Sound: 90% Electronic Arts
- Gameplay: 60% 1450 Fashion Island Road
- Control: 70% San Mateo, CA 94404
-
- OVERALL RATING: 79% Video Mode: NTSC
-
- * AGA Monthly *
-
- This is bar none the best looking game I have ever played... And while
- I do agree with Sean I wish they had a way to turn completely around,
- it did not effect my game play much... The sound effects are STUNNING,
- and the game has a deep interesting plot line... I would have liked
- to see more character interaction, but I honestly did not really miss
- it.
-
- You add the fact that this will run on ANY amiga with a CD drive(from
- 500 to 4000) and this is a must get for everybody!
-
- [88/100]
-
- Pirates Gold(CD-32)
- ------------------------------------------------------------------
- * CD-32 View *
-
- PIRATES! GOLD is a game about a historical era. It also has a history
- of it's own.
-
- Going as far back as the Commodore 64 computer, gamers have been putting
- themselves in the place of a swashbuckler on the Caribbean. Fighting,
- sailing and dueling in the nat Rof gold and riches. Back then, the
- game was known as PIRATES!
-
- Now, PIRATES! has returned in a new version, PIRATES! GOLD. This new
- version seems to be the same game with some slight graphics enhancements
- and some other superficial tweaking. Essentially, however, it's the same
- game as the one played on the Commodore 64.
-
- That's not necessarily a bad thing, though. A good game is a good game
- no matter what platform its played on...unless something is ruined in the
- translation, thIRAis. Fortunately, IRAATES! GOLD has survived intact.
-
- Unfortunately, this is not a game that tests the CD³²'s limits.
- Now, you're probably going to hear that about a lot of games until one
- comes down the pike that DOES push the envelope. In this case, we're
- not going to count it against PIRATES! GOLD. It's a good solid, fun game.
- It's worth the price of admission, so to speak.
-
- The game casts you as either a young swashbuckler just acquiring his
- first ship or as a famous explorer set on completing one of several
- expeditions.
-
- The main point of the game is to sail around. (Sounds like fun, huh?)
- You can encounter ships on the open ocean and fight or get information
- from them. The information is useful in planning treasure hunts as
- well as attacks on port cities. You can also dock at some port cities
- as long as the flag you're flying agrees with the particular administration
- running the city. While you're there, you can get a stronger crew, buy
- a bigger ship or bank your stash.
-
- The game is involving because you never quite know how things are going
- to turn out. Not that the game's unpredictable, but there is a sense of
- adventure in the game. You aren't quite sure who's going to come
- bounding onto your ship with sword-in-hand asking for a fight, for example.
-
- The graphics aren't great. They're standard Amiga game-type graphics
- which are, of course, just as good as something like the Genesis or
- SNES machines. They don't push the envelope of performance and if
- not for a rather nice 3D animation introduction, you'd never know it was
- a game for a 32-bit game machine. But, like we said, we're not going to
- hold that against it. The sound, however, is marvelous. The music is
- wonderful. Listen for the "remix" version of the PIRATES! GOLD theme!
- It's doubtful this kind of sound could be accomplished on anything less
- than the CD³².
-
- Not every game can be responsible for pushing the CD³² to its limits and
- this game more than makes up for what it lacks in graphics with gameplay.
-
- Graphics: 75% Manufacturer:
- Sound: 90% MicroProse, Ltd.
- Gameplay: 95% The Ridge, Chipping Sodbury
- Control: 90% Avon, BS17 6AY UK
-
- OVERALL RATING: 87.5% Video Mode: NTSC
-
- * Amiga World *
-
- A somewhat odd, but not unpleasant chocice for Microprose UK's first
- CD32 game. Pirates! Gold was originally designed to pull the IBM
- version of Pirates!(Which was released in EGA) up to the spec of the
- amiga conversin(which put it to shame). So it feels a bit like
- keeping up with the Joneses for MPS UK to turn around and port Pirates!
- back to the Amiga. Haven't we seen this already? Shouldn't this be
- something like The Legacy or Starlord instead?
-
- Well, yea and nay, m'lad. A nifty Silicon Graphics-generated intro
- adorns this new version, the interface has been made much more
- adventure-like and participatory, and I didn't recognize a few other
- features from the original. But the game proper is similar to
- Pirates!-essentially it's a VGA rendition of the original-and you're
- still the terror of the Carribean, getting into swordfights and
- cannon duels(the latter are great fun), stealing, trading, and
- following the winds of information.
-
- It also inherits the limitations of its parent: Pirates! Gold is
- wider than it is deep, and consequently gets dull after a while. But
- given the crush of quick Amiga ports and the shortage of big new
- products(which should begin to be rectified by the time you read
- this), this is going to stand out for a while. (B+)
-
- * AGA Monthly *
-
- Pirates is one of the funnest games ever written in my opinion.
- This game is addicting and very fun. I would truly recommend it
- to anyone who has played the original.
-
- But after seeing the IBM VGA version of the game, I cannot help
- but wonder. Is the AGA version of this game going to be like
- the CD-32 version(a more action version of the original) or will
- it be like the VGA version. I honestly hope the latter(which
- had much better graphics than the CD-32 version).
-
- I guess we will have to wait and see...
-
- [78/100]
-
- Mean Arenas(CD-32)
- ------------------------------------------------------------------
- * CD-32 View *
-
- "Yuck!"
-
- That was my first reaction to the graphics of MEAN ARENAS. I thought to
- myself, "When was this released?" Scanning the box for a copyright date, I
- found that, indeed, this was a new game. So, I popped the disc into the
- CD³² and prepared myself to be disappointed.
-
- I wasn't totally disappointed. In fact, I found myself rather entertained.
- That's the sign of a good game. Unfortunately, it's not all good.
-
- The major problem with the game is that it's in PAL video mode. I played
- the game on an NTSC CD³² connected to a Commodore 1084s monitor through its
- composite jacks. The CD³² defaulted to an NTSC screen when it booted up.
- That caused the bottom of the screen to be cut off. I had to get the
- machine to boot in PAL to see the whole screen. That wasn't a problem
- for me because I had a mouse that I could plug into the second game port.
- Using the "hold the two mouse buttons down when the CD³² boots up" trick,
- the machine boots in PAL mode. However, someone who's bought the game and
- doesn't have a monitor that can display PAL or the knowledge on how to get
- the machine into PAL mode in the first place is, basically, screwed.
- Important information concerning gameplay appears in the area that isn't
- visible to NTSC users. That's a BIG minus.
-
- Once that was straightened out, I discovered that the game has a certain
- charm. Combining the "TV show of the future" approach of SMASH-TV and the
- maze chase aspect of PAC MAN, MEAN ARENAS is not going to win any
- originality awards. However, it does introduce a pair of comedic
- announcers who cover the action and make comments that give the game a
- real atmosphere. That's a BIG plus.
-
- So, what's the game like? Well, basically, one moves around mazes picking
- stuff up while avoiding the "bad guys". MEAN ARENAS' "bad guys" come in
- all shapes and sizes. Part of the fun is finding out what things in
- the maze do. There are booby traps, power-ups and teleporters. There are
- even switches that move the walls, revealing even more stuff.
-
- Controlling your on-screen character is relatively easy. It's nice to be
- able to get from Point A to Point B without worrying about an awkward
- control system. With the high number of enemies that are after you in
- MEAN ARENAS, that's a real comfort.
-
- I don't want to ruin the game by giving away too much of it. Just be
- aware that the game is not groundbreaking in concept or appearance. It IS
- fun to play.
-
- I hesitate to recommend MEAN ARENAS to everyone due to the PAL display
- problem. To get the full enjoyment out of the game, one has to see the
- whole screen. A regular TV set cannot display a PAL signal. Doing so
- would render the game completely unplayable as well as unwatchable.
-
- If you can display a PAL signal on your monitor then go ahead and grab
- MEAN ARENAS. If you can't view PAL on your monitor or if you are using a
- TV set as your display device, wait for an NTSC version of the game. If
- you do get the PAL version, make sure you have an Amiga-compatible mouse
- handy to put the machine in PAL mode by holding the two mouse buttons down
- when the CD³² boots up and then selecting "PAL" from the Display Options
- menu.
-
- MEAN ARENAS is a game that you'll come back to again and again...as long
- as you can see what you're doing.
-
- Graphics: 55% Manufacturer:
- Sound: 75% I.C.E.
- Gameplay: 85% Bridgehouse, Merrywalks
- Control: 85% Stoud, Glos GL5 1QA UK
-
- OVERALL RATING: 75% Video Mode: PAL
-
- * AGA Monthly *
-
- I think a 75% rating is generous. The game is fun if you get
- used to it. But then so is Pacman, Defender, and many older games.
- But I wouldn't buy then for CD...
-
- [69/100]
-
- Microcosm(CD-32)
- ------------------------------------------------------------------
- * Amiga User International(Amiga CD!) *
-
- Microcosm is an incredibly difficult game to review. One problem is
- that there just isn't anything to compare it to. I can't say that the
- graphics are similar to Blooney Toones Shoots the Zargoids, or that
- its soundtrack is remarkably close to Da De Da De Dum Dum, because
- neither game exists. NO game exists which is anything remotely like
- the Microcosm experience.
-
- And yet so many games exists which emulate the gameplay element of
- Microcosm. Hundreds of games have revolved around the central theme
- of shooting things with a gun. Space Invaders was the first and
- Microcosm certainly won't be the last. It's not even a particularly
- wonderful game to play. You may be wowed by the graphics, but you
- won't be wowed by the mediocre explosions, gunshots or sound FX.
- Control is very tiring, too: this game shows up the worst of the
- console's control panel. Your left thumb may drop off after an hour
- or so.
-
- Value is another knotty issue here. Why pay nearly fifty quid for
- a shoot-em-up which, on playability levels alone, is little different
- from something like Overkill? Because Psygnosis has spent a fortune
- and two years of time on it? Not my problem and certainly not reason
- enough when it's coming out of my wage pocket. Because there's a
- remarkable, unique atmosphere created by the intro, the mini-movies
- in the middle of each level, the soundtrack, the smoothly rendered
- graphical backdrops? Now your getting warmer.
-
- I've always been sceptical of games which trade solely on looks.
- Gameplay is all-important to me. Nothing short of excellence will
- suffice. But in this case I will make an exception. The future of the
- CD32 and CD consoles will depend on games like this one. Games which
- you can't buy for other standard formats. Games your Nintendo or
- SEGA-owning mates can't buy a few months later(or earlier). Games
- which stretch the machine and stretch the imagination of the masses.
-
- Play Microcosm and you will easily be able to imagine what the games
- of tommorrow will be about. Games which make your jaw drop and your
- stomach flop. Games which are so realistic that epilepsy sufferers
- will be the lucky ones. Games which will be works of art, which will
- stay in your mind forever. But try it before parting with the
- readies or be prepared to cry a lot if you hate it.
-
- THE SIGHTS: 95 ;Now I know what my veins look like.
- THE SOUNDS: 91 ;Undoubtedly classy and atmospheric.
- JUNKINESS : 83 ;It's a shooting game.
- Dosh Worsh: 70 ;Ouch Heavy.
-
- [85/100]
-
-
- * CD-32 View *
-
- Microcosm Review
-
- MICROCOSM is one of the most anticipated games for the CD32 system. Now,
- it's finally available. We've finally managed to get our hands on it.
-
- (Editor's note: We reviewed the PAL version of the game. At press time,
- Psygnosis was indicating that an NTSC version for general release was not
- planned. Commodore has indicated that MICROCOSM will be available with
- the US release of the machine.)
-
- This is a game that has been in development for a long time. It's roots
- go back to the CDTV. Don't let that mislead you. Unlike LABYRINTH OF
- TIME, this game will NOT run on the CDTV. It's a CD32Â game.
-
- Psygnosis have always had wonderful introduction animations in their
- games. As if to flex the muscles that the new CD32 console provides,
- the intro animation on MICROCOSM is the finest computer generated
- animation I've seen short of the dinosaurs in the movie JURASSIC PARK.
- It's stunning. The accompanying sound effects add a lot to the
- atmospherh provided by the visuals.
-
- One doesn't buy a game to watch the introduction. Does the game live up
- to the expectations and claims we've heard people make about it?
-
- Let me say that this game has "slick" written all over it. The
- packaging is nice and of high quality. Although the screen shots on the
- box are from the PC version of the game, they do not mislead you on what
- you will see when the game boots up on your CD32.
-
- The game, if you don't know already, revolves around a plot similar to
- the that of tte movie FANTASTIC VOYAGE. The player is in charge of
- manning various miniature vehicles through the inner workings of the
- human body to cure an ailing man. You have to kill the viruses inside
- the body and remove a computer controller device that is implanted in the
- patient.
-
- After choosing the part of the body you'd like to travel through first,
- the game displays an animation of your vehicle (different vehicles for
- different parts of the body) entering the bloodstream.
-
- The game boils down to a simple shoot-'em-up. You basically try to blast
- everything that comes toward you, while simultaneously avoiding collisions
- with objects and the walls of the veins or arteries you're passing
- through.
-
- The graphics are stunning as you pass down the "pipes" of your patient.
- The walls glisten as if reflecting the spotlights from your craft. The
- action is fast, sometimes too fast, and really exhilarating. After a
- while, the graphics do fade into the background and you begin to
- concentrate on the game.
-
- FANTASTIC VOYAGE was also turned into a game. It looked nice, but was
- hard to control. The same problem haunts MICROCOSM, but not nearly to
- the degree that it did FANTASTIC VOYAGE. The CD32's keypad type
- controller is at fault here. It simply doesn't provide enough control
- over the direction of your vehicle. It does get easier after repeated
- plays, but it is frustrating at first.
-
- For all it's slick packaging though, there seems to be one slight
- oversight. The snazzy looking instruction book is wonderful to look at
- but it is not full of details on how to play the game. More than one
- person has contacted me via E-Mail to tell me that the information needed
- to get from one level to another is not included in the manual. And
- frankly, without their help, I wouldn't have gotten to the second level.
- That's a real shame. (See our new hints column for a tip.)
-
- Nonetheless, I couldn't stop playing MICROCOSM for very long. I'd stop
- for awhile and grumble that the game was too hard, but I kept coming back
- to it. The hooks were in. It's kept my attention longer than any
- shoot-'em-up for the CD32 so far.
-
- Waiting for this game has been hard for the CD32Â owners who really wanted
- to see what their machine can do. Well, the wait is over. MICROCOSM shows
- that the CD32 CAN handle more than platform games and 16-bit type
- shoot-'em-ups. It's just a shame that it didn't come with decent
- instructions.
-
-
- Ratings:
- Graphics: 95% Manufacturer:
- Sound: 95% Psygnosis Ltd.
- Gameplay: 95% 675 Massachusetts Avenue
- Control: 80% Cambridge, MA 02139
-
- OVERALL RATING: 91% PICK HIT! Video Mode: PAL
-
- * AGA Monthly *
-
- This is the best game out for CD-32 in my opinion. The intro is
- awesome. And the graphic effects during the game are incredible.
- When I look at this game a few questions pop into my head.
-
- 1) How is any other game going to outdo this?
-
- 2) Is Psygnosis going to release this for AGA?
-
- 3) I can't wait to see the sequel to this great game!
-
- 4) Is anyone ever going to crack this!?!?!
-
- As for #4, I hope someone does it very soon. There are a lot
- of people who are eager to have this game for their 1200/4000's and
- I am one of those people. So let's get to it guys!
- (Akira can't be that hard to get by!!??!!)
-
- [93/100]
-
- Amiga CD Football(CD32)
- ------------------------------------------------------------------
- * CD32Bits *
-
- Sports Football £30 Commodore
-
- Heh, look, it's a CDTV title, rebadged and re-released as a CD32
- game.... What a cool idea, I don't think!! The game even says CDTV in
- a booming voice when you load it up. Basically, the game is TV Sports
- Football (American Football that is) with interspersed action and
- commentary shots!! A bit of a turkey really, and probably only worth
- about five pounds in real life, but then again, C= don't live in the
- real world do they??
-
- CD32Bits Rating: *
-
- * CD-32 View *
-
- Amiga CD Football Review
-
- I'm a huge football fan. As a result, I love playing football on
- videogame systems. Not being much of an athlete, I can't say that I know
- what actually playing the game is like. I have played a lot of football
- on videogame machines and computers, so I do know what I like about those.
-
- AMIGA CD FOOTBALL is a game I've been waiting to play ever since I knew
- that it was in the works. I saw a report of the original CDTV version in
- a magazine and I waited for it to be released. That was a long time ago.
- Now that it's here, it doesn't look like much was changed since it was
- announced for the CDTV.
-
- Upon starting the game, the player is present with a CDXL animated
- "assistant coach." He points out the three different types of play
- available: Arcade, Coach and Commissioner and provides some humorous
- comments about the game.
-
- The arcade option is similar to most videogame football offerings on
- other consoles. The user calls the plays and then controls the players.
- The coach option allows the user to call the play, but the computer
- controls the players. This gives the game a more strategy oriented feel.
- The commissioner option isn't really a game. It's more like a glorified
- demo mode. Simply pick the teams and then watch the game. The user
- doesn't call plays and cannot control the players.
-
- After selecting the type of game and selecting your team and opponent, a
- pseudo-sportscast begins. Various commentators give their opinion about
- the teams, the weather conditions and possible strategies the players
- might try to use.
-
- Then, finally, the game begins. After the kickoff, the player is
- presented with the appropriate play selections. There are a wide variety
- of plays available to both the offense and the defense. The plays are
- color coded as to what type of play they are. Orange indicates a running
- play/defense and green indicates a passing play/defense. Grey plays are
- special-teams plays like punting and field goal attempts. To make the
- play-calling during a two-player game, playbooks for both the offense and
- defense are included. In the playbooks, each play has a number that can
- be entered via the controller to keep the other player from knowing
- exactly what play is being selected.
-
- So, how does AMIGA CD FOOTBALL stack up to the competition? It's a solid
- football game that does show it's age a bit. Graphically, it's on a par
- with the 16-bit football games. After playing my fair share of football
- on the Super Nintendo and the Genesis, there's nothing that AMIGA CD
- FOOTBALL offers that beats those systems. It cannot hope to compete with
- something like JOHN MADDEN on the 3DO. It's roots are firmly planted in
- the 16-bit CDTV and that's not something that will sit well with those
- CD32 owners looking for a game to brag about. I loved the passing game
- and the large selection of plays. Unlike JOE MONTANA '94 on the Sega
- Genesis, the whole play selection and execution process is something that
- can be mastered in just a few downs. You can concentrate on the game
- rather than fumbling with the controls.
-
- The CDXL animation is used well and looks fairly good. It's rather
- grainy in some instances though and there's some fringing on some of the
- graphics. (The crowd scenes following a touchdown and the "assistant
- coach" are the worst cases of this.) The voices during the game can get
- annoying after a few games, but they can be switched off.
-
- If this game had been released on the CDTV, it might have actually sold
- some CDTV's. Three years ago, I'd have purchased a CDTV to play this game.
- I wouldn't say this is a game I'd buy a CD32 to play, but I'd surely buy
- the game if I owned a CD32.
-
- (Editor's Note: Putting this disc into a CDTV unit revealed some
- interesting things. The game will not run on a CDTV, but it can be
- browsed if you use a program lior.DirWork or Directory Opus. It reveals
- how lottle the game has changed since the demo was developed for the
- CDTV. The icon for the game still reads CDTV SPORTS FOOTBALL.)
-
- Ratings:
- Graphics: 70% Manufacturer:
- Sound: 80% Commodore Electronics, Ltd.
- Gameplay: 80% 1200 Wilson Drive
- Control: 85% West Chester, PA 19380 USA
-
- OVERALL RATING: 79% Video Mode: NTSC
-
-
- * AGA Monthly *
-
- This is a very fun game. But it leaves room for improvement. Mainly
- in the speed factor as I have always been a big fan of TV sports
- football on the A500. And always waited. For it to be redone. Well,
- this is not as good as it could have been, but for die hard TVS
- fans, this game will suffice.
-
- The new options, like the ton's of plays, audibles, CDXL animations,
- speech, fumbles etc, make this a great enhancement over the original.
- I, as the above review, only wish this game was released two years
- ago... And I dearly hope that they release this game for AGA/ECS
- machines, because it is a classic.
-
-
- [80/100]
-
- International Karate +(ECS/AGA/CD-32)
- ------------------------------------------------------------------
- * CD-32 View *
-
- International Karate + Review
-
- This is the type of CD32 game I'm ashamed to admit exists. INTERNATIONAL
- KARATE + (aka IK+) was available on the Commodore 64. It hasn't changed at
- all since then.
-
- Now, I'll stand by a game that remains unchanged from platform to platform.
- That's usually the sign of a classic game. Only a few games actually
- deserve that status. This game is not one of them.
-
- It's bad enough that the game, a simple karate beat-'em-up, has been ported
- from the ECS Amiga unchanged, but the game's attract mode still tells
- you to press keys like F1 and F2 to select players. The last time I looked,
- a keyboard is not standard equipment for the CD32. They could have at
- least cleaned up the code to show the proper buttons to push on the CD32's
- controller. If you need an example of shovelware, this game is it.
-
- All gripes aside, the actual game may have stood it's ground in 1988 (the
- copyright date of the game, still proudly displayed in the attract mode),
- but IK+ just doesn't cut it anymore. This is the age of STREET FIGHTER II
- and MORTAL KOMBAT type beat-'em-ups. IK+ looks very much like the port of
- an 8-bit Commodore 64 game that it is.
-
- It wouldn't be that bad if you could use the CD32's control pad to at least
- salvage some nostalgia from the game. As it stands, the CD32 control pad is
- almost impossible to use for this game. We plugged a normal Amiga/Atari-type
- joystick in and it worked much better. Unfortunately, that's not saying
- much.
-
- Save your money, avoid this game.
-
- Ratings:
- Graphics: 50% : nufacturer:
- Sound: 50% System 3 Arcade Software Ltd.
- Gameplay: 50% 18 Petersborough Road
- Control: 30% Harrow, Middlesex HA1 2BQ UK
-
- OVERALL RATING: 45%
-
- * AGA Monthly *
-
- I remember years ago, being a C=64 owner. And when I first
- got my 1541 disk drive, I came back from a friends house with
- a game called International Karate Champ. What a great game this
- was. I wondered how technology could ever get any better than
- this great game. Later the same company released International
- Karate +... Wow, moving background, 3 guys fighting at once.
- This was the peak.
-
- When I first bought my amiga, IK+ was one of the first games
- I got for it. The game was the same(still good). Successors soon
- took its position. The street fighter/Mortal Kombat games began
- spurting up all over the place. And IK+ just wasn't as fun
- any more.
-
- Well, the reason I included all versions in this review(ECS,
- AGA, and CD-32) is because they are all the exact same.
- The same sound, the same graphics, the same everything. This
- is the kind of game that gets a system a bad rap. C=64 owners
- can look at this, and say, WOW, 64 is just as good as CD-32!
-
- I sincerely hope for System 3 than IK Deluxe is better than
- this. It's hard to imagine it would be worse...
-
- [10/100]
-
- Sleepwalkers(AGA/CD-32)
- ------------------------------------------------------------------
- * CD-32 View *
-
- SLEEPWALKER - I didn't like it on the Amiga, and I still don't like it on
- the CD³². It's not my type of game at all. It's really "different", but
- contrary to what some think...different isn't always good. The graphics
- are not much, and.the gameplay is lousy. Good thing it's free with the
- console, because it's not worth buying. (*)
-
- * AGA Monthly *
-
- I am not going to say that this is a top notch game. But it atleast
- deserves more than one star. The game is fun if nothing else. And
- as he said, it comes free with the CD-32. You can't expect miracles
- for nothing. All in all, the only real difference from the disk version
- is that is now uses Dual Playfield, but it is a better game IMO than
- Sean gives it credit for.
-
- [69/100]
-
- Castles II(CD-32)
- ------------------------------------------------------------------
- * CD-32 View *
-
- CASTLES II - A strategy game for those that like medieval stuff The
- graphics are good and the CD sound in the intro is spectacular.
- It seems like a game one could get wrapped up in, but it's hampered by the
- CD³²'s controller. This was a game meant for a computer with a mouse, not
- a game console with a keypad controller. I didn't try plugging in a mouse
- on the 2nd port. It may help...but still... (** 1/2) LATER: 50%
-
- * AGA Monthly *
-
- Apparently strategy games aren't your type of games. I loved the
- original ECS castles, and I love this version even more. The sound
- and graphics are nice, and the gameplay is fun and easy.
-
- In this man's opinion, this is one of the best games out for CD-32
- for the sheer fun of playing.
-
- For those of you who have never played Castles, I will give a
- brief description. You design your own castle, your men build it.
- And during the meantime enemy lords will attempt to overrun your
- castle. You will likewise be allowed to conquer them also. The
- game is very detailed and very fun.
-
- [85/100]
-
- Liberation(CD-32/AGA)
- ------------------------------------------------------------------
- * CD-32 View *
-
- LIBERATION - A definite cool game! 3D texture mapped graphics and a large
- world to roam about in make this a game worthy of the CD³² and vice versa.
- It has a lot of options and is very open-ended. A lot of fun to explore
- and get lost in. Not a game that one can start playing in two seconds,
- but one that you grow into and don't grow out of. Really good! (*****)
- LATER: 90%
-
- * CD-32 The Review *
-
- I originally saw the disk based versiof of this game on oneof the BBS's I
- frequent and picked it up. It seemed pretty good yet wildly complex. Lots
- of things to do, and little knowledge of putting it all together. I waited
- forever for docs, and then eventually got a scanned set someone did in Pal
- and powerpacked which made hell for printing. I eventually trashed my
- version off the hard-drive. Figured I'd get it for the CD32 eventually.
- Low and behold...
- I got it. And this is really a great game. Although I hunted for a Pal
- version of the game, (As in the Pal version the intro animation is synced
- better with the voices...) It was to no avail. But I did recieve it...
- Packaged in the standard card-board box, with the docs fully removable, I
- sat down to the game. If you own a CD32 and havent at least heard of this
- game yet, well, heres the scoop...
- The intro is lengthy, the story is that police droids are killing people
- and you under the command of your four androids are out to break them out.
- What a great intro, and if the lips were synced, it's enough to make anyone
- want a CD32... Well then the game came on. It first seems like your
- typical dungeon crawl, block by block. But this game was given detail
- everywhere else... No real way to describe it all, it's just that massive.
- But heres the rundown on what it contains...
- 50,000 levels, You can walk into buldings, walk on the roofs of bulidings,
- walk into the underworld, search the city, catch a cab. Take apart your
- droids, add new circuitry, microchips, etc. Get bigger and better weapons,
- have your stuff stolen, get it back, 6 hours of digitized speech, 25 megs
- of wall mapped AGA graphics, textured mapped monsters who all talk.
- Diffrent places in the city, 9 diffrent cities on the planet. And every
- single character interacts with you... This is huge, if you got the
- chancem you want a game of longevity, and you have been a stickler and
- havent picked it up. Get it. Now the only real complaints, it might be
- best to use a mouse with the controller, it seems alot easier, and better
- then just a mouse alone on the A1200. The controller by itself works fine,
- but is encumbered by so many options. The rest are only minor nuisances,
- alot of the same. But these days, when comparing games such as Doom (which
- I think has no more then 12 monsters total which dont interact with you...)
- Liberation puts new meaning to first person RPG.
-
- Rating. 95% An A
-
- * AGA Monthly *
-
- I liked the detail of this game. But I do not think it can compete
- with Hired Guns by Psygnosis(let alone the up and coming Hired Guns II).
- The game is very detailed and is aimed at players who love lots of
- detail. Personally, I think it is a little hard to get used to the
- gameplay. And the graphics aren't really stunning.(In a few areas the
- walls look very good, but for the most parts the graphics are not
- anything special).
-
- I thought this game would be addicting, but I never could force
- myself to get into it. And I finally deleted it from my Hard Drive.
-
- [80/100]
-
- Nigel Mansells Racing(CD-32/AGA)
- ------------------------------------------------------------------
- * Amiga World *
-
- Nigel Mansells Racing(Gremlin Graphics), released for the CD32 in
- tandem with Zool, also crawled out of the same swamp. Ick! (D+)
-
- * CD-32 View *
-
- NIGEL MANSELL'S WORLD CHAMPIONSHIP RACING - A solid race game. Much
- improved over the A1200 version of the game in an intangible way. I
- didn't enjoy the Amiga version of this game at all for some reason. The
- CD³² version is good, solid fun. The game is fast, easy to control and a
- lot of fun. The graphics are quite good, and the sound is fair (what do
- you what from a racing game?) Solid entertainment. (*** 1/2)
- LATER: 85%
-
- * AGA Monthly *
-
- I agree with you on this one. The AGA version of the game was jumpy
- and not something you can really get into. The CD-32 version is much
- better. I still couldn't get into the game very much. But it was
- a very fun game(I would rather spend my time playing Oscar,
- Microcosm or Pirates! Gold).
-
- Speaking of the CD-32 version. Why hasn't anybody cracked the CD
- version of this game yet!?!
-
- [75/100]
-
- Star Trek 25th Anniversary(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This game is really the first AGA game to use bitmapping ala
- Wing Commander(besides wing commander cd-32). The game is very
- well designed. The graphics are excellent, and the gameplay is
- easy and well written.
-
- Unfortunately on a stock A1200 this game is rather slow. The
- speed is adequate with some 32 bit fastram. And is excellent
- with an 040. I have not tried this game with an 030, but I
- would say it would probably run pretty good.
-
- Comparably the a1200 version of this is similar to the A500
- version of wing commander(unaccelerated). It is jumpy on a
- stock system, but the faster your system the better your game.
-
- And on fast machines this is one of the best games available.
-
- [83/100]
-
- Dangerous Streets(AGA/CD-32)
- ------------------------------------------------------------------
- * CD-32 View *
-
- Dangerous Streets Review
- When a game has the loading instructions on the bootup screen, one tends
- to question the amount of thought put into it.
-
- I'm not going to go into a lot of detail on this game other than to say
- that it is, by far, the worst game EVER released for the CD32 and is in
- the running for worst game in videogaming history.
-
- To say this game is a disappointment would be a tremendous understatement.
- The advance screenshots looked wonderful. Granted, the graphics aren't
- bad at all...when they're not moving. What the screenshots couldn't
- convey, however, was the quality of the gameplay, which is horrible...
- absolutely horrible.
-
- This is supposed to be a beat-em-up game like Street Fighter 2 or Mortal
- Kombat. Take out the personality, gameplay and fun and you have Dangerous
- Streets.
-
- What makes this game so bad? The control is horrible. The graphics are
- very poor in showing what is actually happening. (They look quite
- interesting when nothing is happening, but the animation is so bad you
- cannot tell if you're hitting your opponent or not.) This is a beat-em-up
- where you can't get your fighter to move and then can't tell if you've hit
- anything when it does move. Not the stuff a good game is made of.
-
- Please, unless you like unpleasantness, avoid this game. If you NEED a
- beat-em-up for your CD32, you can get International Karate +. I realize
- that we tore that game apart last issue but, compared to Dangerous
- Streets, it's light years ahead of this game in the fun department.
-
-
- Ratings:
- Graphics: 10% Manufacturer:
- Sound: 60% Flair Software
- Gameplay: 0% Meadowfield House
- Control: 0% Ponteland, Newcastle, England NE20 9SD
-
- OVERALL RATING: 17.5% Video Mode: NTSC
-
- * Amiga World *
-
- What can you say about a game whose most prominent feature is the
- nearly bare bottom of the woman on the cover? The characters and back
- drops in this beat-em-up(Flair, about $35) are quite pretty, making
- for some luscious back-of-the-jewel-box stills, but that impression
- lasts exactly as long as it takes to touch the controller, because
- the gameplay has no redeeming qualities whatsoever. It's amazing
- that Commodore UK included this in a bundle. Wait for Ultimate Body
- Blows instead. (D-)
-
- * AGA Monthly *
-
- All three of these versions belong grouped together, as all
- three of these versions really suck. This is one of the worse
- attempts of a street fighter clone I have ever seen(see Tube
- Warriors for another).
-
- The graphics are ALRIGHT. They are not good by any margin.
- And the gameplay isbeeally bad. I have seen better games than
- this on the VIC-20. Luckily for Danerous Streets, it is
- currently shipping with Wing Commander CD-32, so it might get
- some sales. But only to play WC...
-
- [25/100]
-
- Prey - An Alien Encounter(CD-32)
- ------------------------------------------------------------------
- * Amiga World *
-
- Prey-An Alien Encounter(Alamathera) has been fixed to work on CD32,
- on which it runs at decidedly better speed than on the CDTV.
- Unfortunately, that's all that was changed, and despite the rich
- atmosphere, the basic flaws in this 3-D adventure game-which seemed
- forgiveable on a platform with barely an acceptable game-fairly
- overwhelm Prey on this new one. (D+)
-
- * AGA Monthly *
-
- Well, as this was one of the first CD-32 ports, I had a very
- hard time getting a hold of it... And when I did, I was pretty much
- dissapointed... It is a D&D type game, with pretty good graphics,
- but not excellent. It is a decent game, but basically it is an ECS
- game that has been ported over to the CD-32 to make money.
-
- [70/100]
-
- Wing Commander(CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This is a truly great game. One of the all-time classics in
- videotechnology. This game is basically what you seen on the
- a500. But instead of 64 colors like you seen u fore(32 with EHB)
- you now get 256 colors. And it truly makes a difference.
-
- Unfortunately as on the A500, the game is not the fastest in the
- world. That is why I think this game was made to be pirated.
- The game woul run much better with 32 bit fastmem, and/or and 030/040.
-
- With an 030/040 the game would be excellent, and much better than
- it's PC counterpart. On a stock system, it is a little snow, but
- still a game worth playing. Hopefully we can find a way to beat
- this Akira chip problem.
-
- [85/100]
-
- Megaball 3.0(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This is a PD game. But it is a very fun PD game. Itame similar
- to Arkanoid, but better. The AGA version is especially nice to
- look at(compared to the ECS version). This is probably the best
- PD game out for the amiga(other than U-Chess).
-
- [75/100]
-
- Tube Warriors(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This is *THE* worst AGA street fighter clone out. This game is
- even worse than Dangerous streets(and that is hard to do). The
- best part about the game is the 3d scaling in the intro. Other
- than that, this gme is absoleutely horrible!
-
- [20/100]
-
- Jurrassic Park(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This is a game you probably have to check out for yourself. I
- sincerely hope somebody cracks the CD-32 version, because the
- disk version is rather slow(AGA version) loading.
-
- I had heard from somebody that this game really sucked. So I
- took a long time before getting it. But wht I finally did
- DL the game and run it on my a1200, I found that this was not
- a budget game. It was actually pretty fun.
-
- The graphics are good. And the sound effects are likewise.
- It is a totally differnt game than the Sega version(platform).
- This game is similar to Alien Syndrome. It is a semi overhead
- view. You must wonder around Jurassic Park.
-
- I finally got the passwords, and let me tell you. They make a huge
- difference. It has 5 3d raptor areas. And they are HOT. It is
- wha fwe have been looking for and it was right under our noses
- , Yes Wolfenstien 3d/Doom simulation! Here is the codes for those
- who do not already have them.
-
- level code
- --------------------
- 2 b5a48352
- 3 d5f4ab62
- 4 95b48b42
- 5 85a4834a
- 6 85b48b42
- 7 f54c6faa
- 8 c57c77b2
- 9 d56c7fba
- 10 a5149f5a
-
- I give it two thumbs up!!!
-
- [90/100]
-
- Stardust(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- I downloaded this game without the slightest idea of what kind
- of game it was. When it loaded I found that it is basically an
- advanced version of asteriods/blasteroids. The graphics are
- nice on the AGA version, though really no different from the ECS.
-
- If you don't l
-
- [ asteroids, then you won't like this. But if you
- are an asteroids friek, you will LOVE this game.
-
- [73/100]
-
- Total Carnage(AGA/CD-32)
- ------------------------------------------------------------------
- * Amiga Entertainment Monthly *
-
- I don't know what came over me as I opened the case of Total Carnage. I
- was actually looking forward to playing the game. An arcade conversion
- for the CD³²! "This ought to be fun," I thought to myself. I had somehow
- forgotten that I'd played the Amiga version of this game. If I'd have
- remembered, I wouldn't have opened the case and I surely wouldn't have
- been excited.
-
- TOTAL CARNAGE is a sequel of sorts to the arcade game SMASH TV, a
- brilliant shooter game with a lot of bosses and power-ups. However,
- TOTAL CARNAGE lacked the addictive properties as well as the personality
- of SMASH TV. It just seemed to try too hard. Nevertheless, it was fun
- to play in the arcade.
-
- As good as the original SMASH TV was, it didn't translate very well for
- the Amiga when it was released in 1991. It, however, managed to be a lot
- more playable than the abomination known as the CD³² version of TOTAL
- CARNAGE.
-
- TOTAL CARNAGE would really have to kick some tail in the gameplay
- department to make up for its very poor graphics. Unfortunately, it
- doesn't. The player character looks like someone took Hulk Hogan's torso
- and put it on Pee Wee Herman's legs. The animation is jerky and the
- response to controller movement is about nil.
-
- Did someone start a trend that made it fashionable for CD³² games to
- emulate 8-bit game machines in terms of graphics? TOTAL CARNAGE has some
- nice looking opening screens, but the game itself is nothing that the
- Nintendo Entertainment System or Sega Master System couldn't handle.
- (Those were the systems BEFORE the Super Nintendo and Genesis.) Where
- are the 32-bit games?
-
- The game is no different than the Amiga version, which is really a let
- down. I don't know what I expect to make it better on the CD³² other
- than possibly a complete rewrite or, at the least, better controller
- response.
-
- I.C.E. is repsonsible for two other CD³² shooter games, FIRE FORCE and
- DEEP CORE. I recommend buying either one of those before picking up
- TOTAL CARNAGE. Actually, I recommend a lot of other games (even those for
- other systems) before you even think about getting TOTAL CARNAGE.
-
- Graphics: 65% Manufacturer:
- Sound: 75% I.C.E.
- Gameplay: 50% Bridgehouse, Merrywalks
- Control: 20% Stoud, Glos GL5 1QA UK
-
- OVERALL RATING: 53% Video Mode: PAL
-
- * Amiga Action *
-
- Original Score : 68%
- Updated Score : 40%
-
- * AGA Monthly *
-
- This game SUX! Plain and simple. This is one of the worst games
- available for CD-32. It is an Ikari Warriors/Chaos Engine type
- game, but it is very poorly done. The characters move slowly, and
- the graphics flicker at certain points(in both PAL and NTSC).
-
- 3 Words: DONT GET IT!
- [12/100]
-
- Dennis(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Ah Dennis the Menace. In this platform game you get to terrorize
- Mr. Wilson among other things. This game has no ground-breaking
- routines. It is just another platform. But the graphics and sound
- are pretty good. And if you don't have any other platforms this
- can be a fun game(or if you have any little kids who've seen the
- movie).
-
- [65/100]
-
- Air-Bucks v1.2(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Well. The game is the exact same as the Non-AGA version, except
- with enhanced graphics here and there. Nothing special. But if
- you like the game(strategy money management) you may as well get
- the better looking(AGA) version of it.
-
- [60/100]
-
- Civilization(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Well, this is basically the same game with different graphics.
- But unlike Air-Bucks this is a much funner game. You control your
- land from the time of barbarians until the time of space stations.
- And if your not careful you will find yourself taken over!
-
- The graphics are direct ports from the IBM VGA version of the
- game. And basically the game is an exact replica of the VGA
- version.
-
- [75/100]
-
- Zool II(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- The CD-32 version of this game is the exact same as the AGA
- version, so it can be reviewed in the same article. haha. By now
- everyone knows that Zool is the platform game that was designed
- to beat up on that ridiculous little hedgehog on those sega
- commercials(SONIC!).
-
- The game is VERY colorful. And likewise is very fun. But no
- funner than the ECS version of the game. It is basically the
- same game with more colors. But as with others, if you have the
- choice between two versions, you want to run the best looking
- one as possible(AGA).
-
- [75/100]
-
- Global Domination(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This game is somewhat like Nuclear War. Your aim is to conquer
- the world. This is however much more advanced than nuclear war, but
- it doesn't have the humorous cartoons of nuclear war.
-
- The game is in 256 color mode. But don't expect dazzling graphics
- as it is basically a strategy board game with a twist. It is
- evident that the game uses many colors, but not spectacular.
-
- The gameplay is easy, and the game is somewhat addicting. If you
- like action games, this won't appeal to you, but if you like
- strategy games, this might be right up your alley.
-
- [70/100]
-
- Global Effect(CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Sim-City meets Ancient Art of War with a twist is the best way
- to describe this game. It features nice graphics, little sound,
- and pretty good gameplay. This is not the type game that you will
- become addicted to quickly, but if you give it time, you could
- very well get addicted.
-
- [70/100]
-
- Ryder Cup Golf(AGA/CD-32)
- ------------------------------------------------------------------
- * Amiga User International *
-
- Graphics : 82%
- Sound : 70%
- Gameplay : 12%
- Overall : 15%
-
- * Amiga Action *
-
- Original Score : 78%
- Updated Score : 70%
-
- * AGA Monthly *
-
- AFTER FURTHER REVIEW:
-
- My original revi,w of this game was a bit unfair. I only played the
- game for about 5 minutes, and did so while multitasking. I have had
- a chance now to re-review the game. And I like it much better.
-
- The graphics really do take advantage of AGA as I have said before.
- I previously stated that the game was a little slow. That is not
- correct. I had other things in memory when I ran it. The last time
- I ran the program was without multi-tasking and I must say. It is
- about 3 times better than Nick Faldos golf.
-
- The graphicss of course are very good. They are very just
- detailed and colorful as LINKS PRO on the IBM, which was the best
- golf game I had seen before this. I still like LINKS, but I think
- this has a lot to offer as well. It has all the quarks of LINKS PRO:
- replays, camera angles, hole previews, a variety of courses(though
- links has course data disks, where this as yet does not). And then
- it added some additional quarks.
-
- For example, you can turn on or off the grid in favor of shading.
- You can use an optional way of hitting the ball, that is more
- arcadish if you like also.
-
- But all in all, I think it's biggest benefit over Links is it's
- speed. Links IMO has a slight advantage in the graphics department,
- but Ryders Cup has a big advantage in speed. It is pretty amazing
- how fast this program writes graphics on the fly. Instead of having
- to sit and wait for it to draw each tree, shrub, object one at a
- time as with Links, it draws the entire picture quickly and at once.
- AND THAT IS ON A STOCK A1200/CD-32! I can only imagine the speed
- on an accelerated machine.
-
- In my opinion, this and Links are pretty close, but if I had to
- choose which one is greater, I think Amiga's Ryders Cup is a notch
- ahead.
-
- [91/100]
-
- Nick Faldos Golf(AGA/CD-32)
- ------------------------------------------------------------------
- * Amiga Entertainment Monthly *
-
- NICK FALDO'S CHAMPIONSHIP GOLF
- SYSTEM: CD³²
-
- I don't golf in the real world, but I do enjoy a good golf videogame.
- Past favorites of mine include LEADER BOARD on the Commodore 64 and the
- Amiga version of LINKS. (I have an A3000, so the slow drawing times
- experienced with LINKS on the slower machines never bothered me.)
-
- NICK FALDO combines elements of those two games into a playable, but yet
- somewhat disappointing CD³² golf game.
-
- The graphics are hand-drawn, not digitized like LINKS, and are updated
- rather slowly. (Although, you don't see them being updated as you did in
- early versions of LINKS.)
-
- I'm sure you all know the basics of golf, so I won't describe the object
- of the game. There are several options that allow you to get the shot you
- want, type of club to use and such. That's all well done.
-
- The only real gripe I have with the game is the annoying commentary
- provided by the computer. The voice grates on you after awhile. (A
- friend of mine, who DOES play golf in the real world, kept yelling "Shut
- up!" at the game.)
-
- A nice touch allows the game to work on NTSC and PAL systems without
- any fumbling around with boot-up options. You simply can scroll the
- screen to see what you're missing. (This is used before taking a swing at
- the ball.)
-
- I was expecting a little more, so that's probably why I was disappointed
- with this game. There's really nothing wrong with it...as golf games go.
- With improved graphics and speed, it'd be a winner.
-
- @{"Ratings:" link ratings}
- Graphics: 70% Manufacturer:
- Sound: 70% Grandslam Video Limited
- Gameplay: 80% 3 Rathbone Square
- Control: 80% 28 Tanfield Road
- Croydon, Surrey CR0 1AL UK
-
- OVERALL RATING: 75% Video Mode: NTSC/PAL
-
-
-
- * Amiga User International(Amiga CD!) *
-
- It's all too easy to be beguiled by great graphics and above-average
- sound FX. In this way, millions of 16-bit console owners part with
- even more millions of pounds for sub-standard beat-em-ups and
- platformers. My first motto is: playability rules. Don't let great
- legs or a pair of fine buzoms cloud your better judgement(at least,
- that always works in principle).
-
- Luckily, Nick Faldo has given more than just his name to this game
- (in fact, the credit really should go Grandslam's way, but it sounds
- more poetic like that). There's something quite compulsive about
- slogging your way around these digital courses, swearing and cursing
- that damn three-click bar.
-
- As ever with sports games and indeed golf itself, this is better
- appreciated with a couple of friends than alone. Here, you won't be
- able to wave a hand nonchalontly at a stand of fir trees and say
- "I'll never find the ball in there!" before fishing in your bag for
- another one and taking a drop. But at least you won't have to get your
- ankles wet, bitten by mosquitoes and covered with sand. Nor will you
- have to ditch your jeans and spend 200 pounds on an outfit which,
- if you wore in the high street, would guarantee you a place in either
- the funny farm or the nearest hospital.
-
- No, Nick Faldos Golf is a classy bit of work. You can't smell the
- grass, but at least you won't have to get up at three in the morning
- to get started before noon. Nor will you make a fool of yourself in
- front of others(unless you want to, that is). The price is a tad high
- , but in this case, it's justified. An albertross of a golf game if
- ever there was one. And more courses will be sold seperately later on,
- to add to the lasting interest factor. You'll be hooked(groan again).
-
- The Sights: 91 ;Beautiful courses, Faldo-ish sprites.
- The Sounds: 85 ;Annoying caddy voices can be switched off.
- Junkiness : 88 ;You won't want to stop until the 19th tee.
- Dosh Worth: 82 ;Like other golf accessories, a bit costly.
-
-
- The Verdict:
- [90/100] ;The best golf game, the only golf game.
-
- * CD-32 Review *
-
- I dunno why I bought this game. I hate Golf, guess it was for my room
- mate. He likes it. Anyhow, this is a better then average golf game with
- some stylish effects. The menu's are put together well and the graphics
- are really good. (Although I am pretty sure this is only around 64 colors
- at most, maybe even 32... ) This is a fast and good golf game to play
- with friends. Your not gonna be sitting there for ten hours while someone
- aligns their trajectory up with countless conditions. It's just accurate,
- swing your club and hit the ball fun. Only thing I thnt like was the
- nuisance of this guy telling me things, (He speaks in a digi voice), like
- saying I'm having a rough time over and over. Sure I couldnt hit the ball
- so well, but did he half to keep reminding me? But a good game overall.
-
- * AGA Monthly *
-
- Well, the graphics aren't anything different from the ECS version.
- Basically it is the same game. But it is much faster and is a very
- fun game to play. If you like fast golf games, this could be the
- game for you. The options are all easy to access, andd te graphics
- are ECS but you probably wouldn't know it by looking at them.
-
- [80/100]
-
- Alfred Chicken(AGA/CD-32/ECS)
- ------------------------------------------------------------------
- * CD32 View *
-
- Can someone please tell somebody who can do something about it that we
- don't need any more platform games on the CD32? Even if some of them are
- good, we don't need so many. Half of the first wave of games released for
- the machine were platform games. I think we've hawhour fill now...thank you.
-
- That said, ALFRED CHICKEN is not a bad game. It's not particularly
- noteworthy or charming, but it's a pleasant enough game. It's graphics
- would look stunning on a Nintendo Entertainment System, the 8-bit one.
- That should give you a clue as to what's going on here. Another mindless
- SUPER MARIO type game with the cuteness-intensity level turned to 11.
-
- The mechanics are the same as with any other platform game released after
- SUPER MARIO BROS. You jump around collecting things. while avoiding
- enemies and finding "secret" levels and entering bonus rounds. Definitely
- not ground-breaking stuff here.
-
- The CD32's control pad is serviceable with A.C. It provides adequate
- control with the occasional non-responding tendency that is unfortunately
- becoming familiar to CD32 owners. You won't find yourself wanting to
- throw it through the wall with ALFRED CHICKEN though.
-
- If you don't own OSCAR, ARABIAe NIGHTS, TROLLS, ZOOL, SUPER METH
- BROTHERS, FURY OF THE FURRIES or any of the other CD32 platform games,
- then you might want to take a look at this. Otherwise, let it sit on the
- shelf. You wouldn't be getting anything you don't already have.
-
- Ratings:
- Graphics: 50% Manufacturer:
- Sound: 70% Mindscape International, Ltd.
- Gameplay: 70% Priority House, Charles Avenue
- Control: 70% Maltings Park, Burggss Hill
- West Sussex RH15 9PQ UK
-
- OVERALL RATING: 65% Video Mode: PAL
-
- * Amiga World *
-
- Alfred Chicken(Mindscape UK) makes a nice little nest on the
- CD32-as long as you can tackle a PA display. (B).
-
- * AGA Monthly *
-
- Well, well, well. I have finally been able to get my hands
- on Alfred Chicken CD-32. And to my surprise, it looks and plays
- exactly the same as Alfred Chicken ECS. It appears that the only
- difference between the AGA/CD-32 version and the ECS version
- is that the AGA/CD-32 version loads more into memory at one time.
- This is an okay platformer. But the graphics and sound are not
- top of the line(as you can imagine). I truly wouldn't recommend
- it to anyone who already has a good platform game(Oscar will do
- just fine for me).
-
- [58/100]
-
- Body Blows Galactic(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This game in my opinion, is bar none, the best one on one combat
- simulation available for AGA(or ECS). The original body blows(ECS)
- looked great when the preview came out. Unfortunately, all of the
- character that weren't on the preview were poorly done, and the
- background graphics were not top of the line in many areas. Body
- blows Galactic ECS is a 200% improvement. I wish I could say the
- same between the ECS and AGA versions, but I cannot. The graphics
- of the sprites are almost identical. Though the AGA backdrops are
- truly breathtaking. Either way, this game is still a must to
- get. I really am looking forward to the CD-32 version of this game.
- Though they say the only difference will be the sound(graphics
- will be same as AGA disk version). The main reason I look forward
- to it is because the I can put the cracked version on my hard
- drive. Because, alas, I cannot stand slow loading disks. When will
- software publishers learn to make EVERY game the write hard
- drive installable?
-
- [85/100]
-
- Assassin SE(ECS/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Unfortunately, all three versions are identical. This game appears
- to be another one of Team-17's cash in on stupid CD-32 owners plots!
- Along with Alien Breed SE, and the Qwak-F17/Project X-ABSE these
- are identical to the ECS version, only on CD. Team 17 is one of my
- very favorite companies, and if people want to buy these games, well
- that's their problem. I only wish Team 17 would have spent a little
- more time to make new graphics for these games.
-
- [65/100]
-
- Bubba 'n Stix(ECS/CD-32)
- ------------------------------------------------------------------
- * Amiga User International(Amiga CD!) *
-
- A cracking game. Full to bursting with humour and inventive
- twists. Bubab 'n Stix is one of the best games to be converted
- with some decent music created specially. The price isn't outrageous
- and the game is addictive. A great blend of the finest coffe
- beans, sorry a great blend of hitting and timely trigger action
- with unusual puzzles and amusing solutions. And why not?
-
- The Sights: 85 ;Eeh! It's just like being in a cartoon, Chuck!
- The Sounds: 90 ;The tunes are fruity indeed.
- Junkiness : 85 ;Throw the stick. Fetch boy, fetch.
- Dosh Worth: 82 ;Better than spending it on platform shoes.
-
- The Verdict:
- [82/100]
-
- * AGA Monthly *
-
- This was another quick money scheme. The CD-32 version of this
- game runs on an ECS computer. However, it is a very fun game. The
- graphics are good for an ECS system(though not what you would
- expect from a 32 bit game system) and the character are very
- large. All in all, if you have an ECS only system, this is one
- of the best platform games you will find. But if you are a CD-32
- owner who is looking for a good platform game, don't buy this
- one.
-
- [70/100]
-
- Overkill(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This was one of the first AGA shoot'em up action games. It is
- basically a defender clone with AGA graphics. The graphics on
- the game are pretty decent, and the gameplay is okay. It is not
- a flashy great game to show off to all your friends, but it is
- a decent game that you can play in your spare time.
-
- [50/100]
-
- Sim-Life(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This is a top of the line game. I really enjoyed it. You once
- again get a chance to control the aspects of life. This time you
- are in control of evolution. The game is extremely fun, and
- even though it is very complex, it is easy to adapt to. The only
- mark on the game, is that it is slower than the IBM 486 version
- of the game on a standard 2 Meg Chip-Only 1200/CD-32. I have not
- tried this game yet on a 4000, but I would think it would run
- much faster on that system.
-
- [80/100]
-
- Burning Rubber(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- I have had strong opinions most of the time when it comes to
- Ocean games. They are either really good or really bad. This game
- is really bad. The graphics are not very good, and the gameplay
- is even worse. This is definately a game that I wouldn't pay
- $.50 for. I would rather save that money and beg for a quarter
- so i'd have enough money to buy a pepsi. I think that is enough
- said about this horrible excuse for a racing game.
-
- [35/100]
-
- Campaign II(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- I forgot about seeing the ECS version of this game. If I had
- remembered it, I would have never grabbed the AGA version. This is
- one of those very dull strategy games, with too many icons and
- options, and not enough hook. It is all in all, a rather boring
- game.
-
- The graphics? Well, I will give it this much. Yes, the background
- pics have changed to 256 colors. But it seems like they converted
- them with Imagefx or ADPro. They definately did not rescan the
- things, because they are extremely ugly and colorless.
-
- My recommendation. Stay away from this ugly game...
-
- [5/100]
-
- Brutal Sports Football(AGA/CD-32)
- ------------------------------------------------------------------
- * CD-32 View *
-
- Brutal Football Review
- As a football fan, I really wasn't too keen on the idea of a football game
- that wasn't really a football game. That is, I felt that way until I
- played BRUTAL FOOTBALL.
-
- BRUTAL FOOTBALL is a knock down, beat-em-up, rip-their-heads-off
- combination of soccer, rugby and American football. One or two players
- can face each other or play the computer in leagues or a tournament mode.
-
- The basic premise is simple: Put the ball into the goal at one end of
- the field while preventing your opponent from doing so to the goal at the
- opposite end. Unlike most other sports, their are no rules on the field.
- An opponent can tackle you, stab you, stomp on you, or rip your head off
- and, likewise, you can do the same to him. Various powerups can help or
- hinder you as you try to rack up the score (and the head count.)
-
- The graphics are adequate. Sometimes, the field is so cluttered with
- heads, players, powerups and the actual field markings, that it is hard to
- see where the ball actually is. The soundtrack is provided by a CD audio
- track of an Eddie Van Halen-type guitar riff that gets annoying after a
- few games. Unfortunately, the "music off" option that is provided didn't
- seem to work for very long. Sometimes it didn't work at all.
-
- This is a game that cries out to be played by two players. It tends to
- get a little boring playing against the computer. The computer is either
- hot or cold. It will play like it's brain dead one game and then play
- like it's on spese the next. Close games with the computer as an opponent
- are likely to be few and far between. Against a human opponent, however,
- this game is classic videogaming. It's a blast to watch your friend's
- face as your rip one of his team member's heads off.
-
- Highly recommended for those that can stomach it. As the heavy metal band
- Exodus used to sing, "Good violent friendly fun in store for all."
-
- Ratings:
- Graphics: 85% Manufacturer:
- Sound: 80% Millenium Interactive, Ltd.
- Gameplay: 95% Queen Houn , Mill Court
- Control: 90% Great Shelford, Cambridge CB2 5LD, UK
-
- OVERALL RATING: 87.5% Video Mode: NTSC
-
- * CU Amiga *
-
- Overall : 81%
-
- * AGA Monthly *
-
- Now to me, this is what a CD-32 sports game should be like. I feel
- that a great job was done on this game here. They should have redone
- the intro and made it more AGA(rather than 32 colors) but the game
- is very nice.
-
- This is a futuristic game that mixes American and Australian football
- with Basketball and Hockey. Not only do you compete in a great fast
- action paced game, but you also must worry about your opponent
- lopping off your head with a sword, or getting struck by lightning
- as is sometimes that case...
-
- The graphics in this game are pretty nice once you get past the
- intro, and the gameplay leaves nothing to be desired, except maybe
- for 1 button joystick users. Great idea, and a well written game
- to go along with it...
-
- P.S.: Legend has released a great joystick fix for 1 button joystick
- users. Since this game uses three buttons, they allow you to use
- the ALT and Amiga keys for the second and third buttons(for players
- one and two both). Just make sure you unplug the mouse out of port
- 0, or else the game mistakes it for a joystick and keeps trying to
- allow it to change options...
-
- P.S.S.: Paradox's release of Brutal Sports Football AGA Deluxe is
- much nicer than the original Pre-CD release by Outlaws. The graphics
- are a lot better, and the locker room now works. If you have an
- opportunity grab PDX's release.
-
- [85/100] :Pre-CD32 release
- [88/100] :Deluxe AGA release
-
-
- Chaos Engine(CD-32/AGA)
- ------------------------------------------------------------------
- * CD-32View *
-
- The Chaos Engine Review
- Ahhh! A game that can take on the big guys: Sega and Nintendo. Sega and
- SNES owners can already play this game under the name SOLDIERS OF FORTUNE.
- It was even picked by Sega as their third-party game of the year for the
- Genesis machine.
-
- This is a shoot-'em-up, plain and simple. It's a great one too, with
- tons of power-ups, hidden levels and lots of enemies to blast.
-
- The game revolves around the idea of a machine called The Chaos Engine
- that has unleashed a "cloud of Chaos" upon the world. Animals and men
- have been mutated into horrible beasts as a result. Six soldiers of
- fortune (Thug, Mercenary, Preacher, Gentleman, Navvie and Brigand) are
- called in to disable the Chaos Engine and make things as they once were.
-
- The player (or players, as this can be played by two at one time) picks
- the soldier of fortune to control. Each has his own special weapons and
- abilities. Basically, the object is to blast through each of the 16 levels
- collecting power-ups and activating nodes which allow passage to the next
- level.
-
- The game is pretty much a straight port of the Amiga AGA version, but in
- this case that's not too much of a liability. The original was good and
- this is a console type game. The graphics, while sparse, are quite
- effective. Anything else really would have been overkill.
-
- This is a great game to sit down and just blast away with. The manual has
- the following line: "Sure, I'd waste anything I saw and I wouldn't think
- twice about it either." How appropriate!
-
- Ratings:
- Graphics: 80% Manufacturer:
- Sound: 95% Renegade
- Gameplay: 95% C1 Metropolitan Wharf
- Control: 90% Wapping Wall, London, England E1 9SS
-
- OVERALL RATING: 90% PICK HIT! Video Mode: NTSC
-
- * Amiga World *
-
- Maybe I'm just burned out on The Chaos Engine after three versions,
- but I don't see anything all that compelling about the CD32 incarnation
- of this multidirectional arcade adventure-except that it loads more
- easily than the willfully boot-resistant, disk-based AGA version. (B)
-
- * AGA Monthly *
-
- In my humble opinion, I feel that this is the best arcade action
- 2 players shoot 'em up(ikari warrior clone) game out for CD-32.
- This is a GREAT game, and I would recommend it for anyone who
- has a CD-32 and a love for combat/action. Graphics and sound are
- wonderful and gameplay is good.
-
- [88/100]
-
- Lotus Turbo Trilogy(CD-32/ECS)
- ------------------------------------------------------------------
- * Amiga User International(Amiga CD!) *
-
- It's hard to rate this package as a whole, because each of the three
- games is very different and represents a lot of evolution in the
- 16-bit Amiga games market. So i'll approach each one in turn.
-
- Lotus Turbo Challenge is a nice, solid racing game. It's definately
- looking very dated now, which is to be expected of a game this old.
- However, it's still essentially playable and will take a few hours
- to complete.
-
- Lotus Turbo Challenege 2 is much better. It introduces the Elan and
- more realistic weather patterns. The full screen mode is glitch free
- and fast, while offering two player mode and the music is still good,
- even for 8-bit sound.
-
- Lotus 3 The Ultimate Challenge is classy. It's background images are
- superb and really lift it high above the others. Weather conditions
- have a more realistic effect on handling, braking, and acceleration
- and the RECS system provides a novelty factor which, like most
- novelty factors, wears off after a while but is welcome all the same.
- The best Lotus game by far and much more playable than Nigel Mansells
- World Championship.
-
- The package for 30 pounds represents a great value for frustrated
- joyriders and unrich blokes everywhere. No real improvement over the
- 16-bit versions, but there's no better racing games for the CD32 to
- date. The scores below relate to the Ultimate Challenge. Downgrade
- scores by 5% for Turbo 2 and 12% for Turbo Challenge. Doshworth
- relates to the package as a whole.
-
- The Sights: 82 ;Very atmospheric visuals.
- The Sounds: 80 ;Good tunes and revvy screechy things.
- Junkiness : 84 ;Playable and challenging.
- Dosh Worth: 86 ;The real lotuses would cost 130,000 pounds.
-
- The Verdict:
- [84/100] ;A high-quality good value buy.
-
- * CD-32 Review *
-
- Well what can I really say about this one. Except that it's a good buy
- if you like out run type race games. Here we have three good games all
- crammed on one CD. Actually the second one is the best, it has smooth
- scrolling, nice graphix, and quite a number of features. But this is
- really a smooth playing fun game. Ran quite while. Although this aint
- gonna WOW anyone down the block.
-
- Overall rating 80% a good deal
-
- * AGA Monthly *
-
- Well, you should know what you are getting into when you buy/copy
- this game. It is no different from the a500 version of these three
- games, but you get all three in one. This is probably STILL the
- best racing game available for amiga(arcade style racing) and I
- would still recommend it to game-players.
-
- Just be forewarned the graphics and gameplay are no different
- really. It will run a little faster because of the 020(graphics
- are smoother) especially in 2-player mode, and it of course will
- load much faster(the biggest plus) from CD/HD. It is a great
- game for those who love racing games, but don't expect the
- graphics to be better than ECS.
-
- [73/100]
-
- Brian The Lion(CD-32/AGA)
- ------------------------------------------------------------------
- * Amiga User International(Amiga CD!) *
-
- Reflecections, Psygnosis's team of wonderboys responsible for the
- great Shadow of the Beast series, have just finished this, the
- latest of their developments for the Amiga's Liverpudlian
- championships. Brian the Lion is a good indication of the diversity
- of these guys' talents.
-
- It seems unfair to simply describe this game as a platformer,
- which I admit is what it is. Reflections have worked extensively
- to include as many polished effects and ideas as they could.
-
- The game is a blatant attempt to emulate the type of game on the
- Sega Mega-Drive. It's a Sonic beater is what i'm trying to say.
- There is no point in attacking Sonic;it's the type of game that
- sells machines and a good imitation of this on the Amiga won't do
- our beloved machine any harm at all.
-
- Brion runs, slides, ducks, and swipes with the smoothness of a
- baby's bottom. In addition, he has a limited number of special
- roars, which will kill or stun most enemies. If you try this move
- on someone a lot bigger than you though, you might just find the
- role's reversed.
-
- These actions, together with the multi-layered parallax scrolling
- updated at fifty(50) frames a second, means that Brian the Lion is
- technically excellent. Brian also attempts to mimic some of the
- SNES's famous MODE7 effects, such as zoom, curved texture mapping,
- warping, stretching, and rotation.
-
- The end result of all this effort is a bright and racy platform
- game that exudes its polished finish. Brian races across each
- level and moves around the map, sometimes being whisked off to the
- hidden levels by the friendly whirlwinds. As he collects the
- crystals luing around the levels, he gets the opportunity to spend
- them again int he 'Cloud Shop' where he can buy useful power ups
- to wing him on his way. The shop has two possible storekeepers,
- one an honest bunny and the other a rip-off merchant. Of course,
- sometimes you are so desperate that you'll have to pay the exortion-
- ate prices the bad guy asks in order to survive.
-
- If you manage to complete the level within the bonus time, then
- there are three bonus levels for you to attempt. Completing all
- three of these will award you with maximum power-ups.
-
- To avoid the irritation of continues, there is a password feature
- that is revealed every few levels.
-
- Brian the Lion is a platform game of which Psygnosis is rightfully
- proud. The gameplay is slick and fast and the whole package is
- excellently presented.
-
- Graphics : 92%
- Sound : 85%
- Gameplay : 85%
- Overall : 87%
-
- [87/100]
-
- * AGA Monthly *
-
- Oscar has now been replaced by Brian The Lion as THE best
- platformer available for AGA so far. When I first heard
- Psygnosis was doing a platform game, I thought to myself
- "this could turn out to be something big". When I seen the
- ECS version I didn't give it much of a look. I thought that
- Brion was a little too fat, and couldn't stand the coconuts.
-
- Needless to say, I have given the AGA version a thorough look.
- This game is very good. The DUAL-PLAYFIELD graphics are very
- fun to look at, and the music is fun to hear. The water scenes
- have a very nice realism to them that you don't find in many
- games.
-
- One of the most impressive aspect of this game is the
- bonus stages. The crystal level has EXCELLENT bitmapping/morph
- effects.
-
- You will also find yourself crossing the Ocean on the wings
- of a bird, and the game turns into a side scrolling shoot 'em
- up for a second. And a very good shoot 'em up at that. The
- playfield levels on this screen are SUPERB.
-
- But I think the funnest and most well done is the ice stages
- of this game. After you cross the ocean, and journey through
- hell, something peculiar happens, it takes you to this stage
- where it appears that hell has frozen over!
-
- Right off the bat if you don't move you'll notice that Brion
- begins to shiver. To make things harder, you can't just stop
- you will SKID all over the place. The background has many
- layers of falling snow that looks excellent, and is by far the
- best snow I have ever seen in any game on any system. To make
- things even funner, you wind up skidding on your butt down a
- ski jump and go flying into the air and bouncing over would
- be snowballers.
-
- This game is a must get for any CD-32/AGA'ers looking to
- impress their SEGA weilding, SONIC playing neighbors/friends!
-
- Two thumbs up for BRION and PSYGNOSIS/REFLECTIONS.
-
- [97/100]
-
- Christopher Kolumbus(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Unfortunately the only version I found available for this
- game was in German. It is hard to get into a game when you can't
- understand what the text is saying. So I cannot rate this
- game 100% accurately.
-
- What I will rate is the graphics and sound, which I think
- are superb. It appears that this game is in 640 x 256, 256 color
- mode. The graphics are enjoyable to look at(and pretty well
- detailed) and the music is catchy in a 15th century sort of
- way.
-
- From what I seen, I would love to play this game inl nglish, and
- I eagerly await and nede an English fix will come out for this
- excellent product.
-
- [79/100] :This could be updated at a later date.
-
-
- Frontier(ELITE II) (ECS/CD-32)
- ------------------------------------------------------------------
- * Amiga World *
-
- David Braben's exquisite space-exploration game(Gametek UK, about $35)
- enters CD32 orbit cleaner and at slightly better speed than the disk
- based original, which was a bit of a slug on an unaccelerated A1200.
- The code has been optimized for the CD32's '020 proccessor, the game
- seems slightly cleaner and...er, that's about it(Don't mourn for the
- absence of the IBM version's bitmapped polygons;it was sort of a
- graphical version of acne.)
-
- Frontier's still as big as creation, the police are still ultradiligent,
- and you still never know what charming little vacation spot you're
- going to find in the next system over. Then again, this doesn't begin to
- push the system. (B+)
-
- * CD-32 View *
-
- Frontier: Elite II Review
- FRONTIER:ELITE II was one of the most anticipated games on both the Amiga
- and PC platforms. When it finally arrived last year, many marveled at how
- large the game was compared to how small the actuatiprogram was. The
- entire FRONTIER universe was contaied on a single disk.
-
- The game itself is hard to describe. It's a combination
- strategy/action/simulation game. You are given a ship and a small amount
- of cash and it's up to you to choose what you do with it. You can join
- the military, become a smuggler, run a small trade route, become a pirate,
- or whatever other niche you'd like to inhabit.
-
- When it was announced that a CD32 version was in the works, gamers drooled
- at the thought that the game would be enhanced to take advantage of the
- massive storage capacity of the CD-ROM format. The game could receive the
- texture mapping present in the PC version. The sound could be improved.
- The game was already great, any changes made would be the icing on the
- cake.
-
- Forget it.
-
- The CD32 version of FRONTIER: ELITE II is a straight port of the Amiga
- version with the only modifications being to the control system to allow
- the use of the CD32 controller.
-
- The game itself remains great. Unfortunately, this IS a computer game. I
- strongly recommend that, if you choose to purchase this game, you get a
- keyboard and a mouse for the CD32. The CD32's controller pads are not
- made to control a game like this. Moving the ship around requires a large
- dose of finesse control. The odd button combinations required to get
- something done prohibit you from being anything but clumsy. (Example: To
- fire your laser, you must press the top left button and the red button.
- Not too bad, but try doing it while tracking an enemy ship. You have to
- press the top left button, move the directional pad and press the red
- button all at the same time.) At the least, get a mouse and a joystick to
- control the game if you plan to buy it.
-
- This is a game that cannot be recommended to just any CD32 owner. To get
- any enjoyment out of the game, you must be able to save your progress and
- control your movements a lot better than the standard setup will allow.
-
- If you're planning on expanding your CD32 with the coming SX-1 module or
- something similar, you might want to even consider buying the hard drive
- installable Amiga version of the game. You wouldn't be missing anything
- and it's currently cheaper than the CD32 version. The SX-1 would allow
- you to connect a floppy drive to the CD32, allowing you to save more than
- one game at a time. Currently, the CD32 is only capable of saving one
- FRONTIER game at a time in it's memory. No matter how you slice it, the
- CD32 alone isn't the ideal platform to play this game on. Some type of
- accessory or another is required to really enjoy the game.
-
- It's a shame that more enhancements wby n't added. This is a game that
- couldeleve really shined on the CD32. It's a shame that you have to
- expand your CD32 into a computer to get the full enjoyment out it. Once
- you do expand your CD32 into a computer, why not just get the computer
- version anyway? It's cheaper.
-
- Ratings:
- Graphics: 70% Manufacturer:
- Sound: 50% GameTek
- Gameplay: 50% 5 Bath Road
- Control: 30% Slough, Berks SL1 3UA UK
-
- OVERALL RATING: 45% Video Mode: NTSC
-
-
-
- * AGA Monthly *
-
- Well, as you might have guessed bythis being ECS and CD-32 but
- no AGA rrelase, the CD-32 version is a direct port from the old
- ECS version. I really did not expect them to update the graphics
- as this is a space SIMULATOR, which as usual simulators use 320x200
- (as most games do) and it seemed to have enough colors before.
-
- But I did however expect for them to upgrade the sound, which
- was okay on Frontier(very 64ish on ELITE). All in all, this is
- still one of the funnest games available for any computer, in my
- mind. Something about the idea of smuggling goods, assassinating
- mayors, and gaining rank for the Galactic Empire/Military, being
- a wanted man if you do the wrong things, mining asteroids, etc,
- has always appealed to me. But be forewarned if you have this
- on a disk from the old ECS version, use that, as this is no
- different(and the ECS version is loaded into ram just like this
- one, so no load speed differences either).
-
- [80/100]
-
-
- Disposable Hero(ECS/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This, is the exact same as the ECS version that was previously
- released. Personally, I am a fan of Gremlin Soft, but I have
- never been a big fan of this game. The graphics and sound aren't
- premium AGA graphics and sound, though the gameplay is
- somewhat fun. All in all it's not a game I would recommend to
- anyone who is looking to buy a cool CD game.
-
- [68/100]
-
-
- Knights Of The Sky AGA Enhanced
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Well, KOTS was not a great game on the a500, and it is still
- not a GREAT game on AGA. They seemed to have ported the VGA
- graphics over top of the old graphics as they did with Civilization
- (same company) and released it.
-
- I enjoy the game, don't get me wrong, it's not bad, but it
- is not gs d either. Microprose's Gunship 2000 was an excellent
- flight simulator, but they haven't seemed to master the plane
- simulators as of yet. But I have faith in the guys at Microprose
- (Sid Meir is great) and have since the 64. This just isn't their
- best product.
-
- The one thing I do like about this game is you can hook up and
- fight someone else head to head either over modem, or by networking
- two computers together. This is an added element which I like,
- but I only wish the gameplay wa70a little better.
-
- [70/100]
-
-
- Defender Of The Crown II(CD-32)
- ------------------------------------------------------------------
- * CD32 View *
-
- Jim Sachs. The name brings back memories of the Commodore 64. When the
- graphics on that machine seemed like the ultimate...until I saw the
- Amiga's graphic power. The man responsible for my appreciation of the
- graphics on both machines was Jim Sachs. His SAUCER ATTACK game for the
- 64 really had some impressive graphics, with a keen attention to detail.
- His artwork on the Amiga was stunning to someone used seeing the 16 color
- graphics of the Commodore 64 on a daily basis.
-
- In these times of digitized cinematic intro animations and full motion
- video, hand drawn graphics have grown to be less appreciated. That's a
- shame because some of them are really indicative of the time and work
- that's gone into them. The graphics of DEFENDER OF THE CROWN II may not
- be state of the art, but they've got quality written all over them.
-
- Unfortunately, they don't save the game. As a whole, DEFENDER OF THE
- CROWN II is a dressed-up version of some of the EMPIRE-type games that
- have been around almost as long as computer gaming. It's a good version
- of those games, but it breaks no new ground.
-
- The basic scenario requires you to capture as much land as possible in the
- British Isles. You can raid nearby castles or attack the forces of your
- enemies to do so. Other minor subplots are thrown in occasionally to keep
- things from becoming too monotonous. You can also enlist the help ofeRobin Hood if you're a little low in experience or manpower.
-
- After a few plays,neEFENDER OF THE CROWN II becomes quite dull. It's
- never boring to look at, but it just gets too repetitive. There are
- various ways to try and make it more interesting through different option
- screens but, inevitably, it still gets boring to play.
-
- This title is another of those caught in the pipeline when the CDTV was
- discontinued. Although unlike CD FOOTBALL, which was altered so as not to
- run on the CDTV now, this one doss run on that machine. It's exactly the
- same on that machi y, which goes to show you how little of the CD32's
- power it uses.
-
- A nostalgic game, but one with with little longevity. Might be fun for
- younger kids. Die-hard gamers may want to pass this one over.
-
- Ratings:
- Graphics: 85% Manufacturer:
- Sound: 80% Commodore Electronics, Ltd.
- Gameplay: 45% 1200 Wilson Drive
- Control: 75% West Chester, PA 19380 USA
-
- OVERALL RATING: 71% Video Mode: NTSC
-
- * AGA Monthly *L
-
- I remember when this game first came out, I had it on my C=64.
- Graphics could never get better than this I thought. Then when I
- got my amiga, I seen better graphics, but the game seemed funner on
- the 64. The amiga version was never HDInstallable, and the music
- slowed down while it was loading. It became one of the dusty disks
- in my old disk stack.
-
- I remember when I heard Defender of The Crown was out on CD-32,
- I couldn't wait for someone to crack it. Well, it has taken a
- long time, better finally SD has cracked the game. And other than
- a small problem in the raid system, it was a good port.
-
- We already know what the game is about, so the question is I
- guess, what's new, and is it better. Well, the graphics are still
- great, though they appear to be 64 colors instead of 256. This
- is probably due to the game originally being designed for the
- CDTV rather than CD-32. But they still cannot be done on a CDTV
- without a scale fix of somesort as many are in HIRES 64 color
- mode, which is unavailable on a standard ECS machine.
-
- The game has some interesting new options and twists. For example
- if you do not save the imprisoned(wasn't he dead in the orignal)
- King Richard within two years, he will die, and you will be banned
- from England!
-
- The thing I really like about this game is the digitized speech.
- Not only is it of high quality, but the narrator is really good.
- It keeps with the spirit of our beloved but deceised Cinemaware,
- in that it really feels like a movie.
-
- I really enjoy the game, and it runs so much faster and better
- on a CD or hard drive than it did on disks(not to mention the
- new enhancements). If you loved the old one, you'll love this
- one more, and it is a great game to have in your collection.
-
- Now, with Commodore having Defender II and CD Sports Football
- from Cinemaware exclusive, I wonder... Wouldn't it be great
- to have a remake of Wings, or It Came From The Desert. With
- enhanced AGA graphics and new better sounds... Perhaps i'm
- dreaming, but it would be great...
-
- [84/100]
-
- Summer Olympics(CD-32)
- ------------------------------------------------------------------
-
- * CD-View *
-
- Summer Olympix Review
- Billed as a humorous sports simulation, SUMMER OLYMPIX allows gamers to
- compete in eight events: Boxing, Long Jump, Swimming, Javelin, Kayaking,
- Skeet Shooting, Archery, and the 100 Meter Sprint.
-
- Each player (up to four can play) begins the game by entering their name
- and picking a country to represent. The events can be played in a
- constant order (the same every game) or can be shuffled so as to keep the
- players on their toes.
-
- The archery event is one of the best parts of the game. The player must
- press the red button on the CD32's controller to stop the archer's arm
- when the bow is drawn to the desired power setting. The shot must then be
- aimed to compensate for wind direction. By "one of the best parts," I'm
- saying it's one of the events that's actually fun to play. Some are not.
-
- One of those is the swimming event. The 200 meter dash requires
- the player to tap the top left and right buttons as fast as possible while
- trying to keep the onscreen swimmer oxygenated by pressing the red button
- when required. Sound confusing? It's not that hard to do, it's just very
- hard to do it well enough to qualify. The game has very high difficulty
- levels and no way to set them lower for new players to get the hang of
- each event.
-
- The javelin event is another that requires the tapping of the top left and
- right buttons. While doing that, you must also hold the red button until
- the onscreen graph shows the desired angle of your throw. Releasing the
- button is supposed to make you throw the javelin. Sometimes you do,
- sometimes you don't. It's actually possible to qualify in this event,
- just not consistently.
-
- The long jump is quite similar to the javelin event. This time you pick
- the angle of your jump. It's even less consistent and much more
- frustrating.
-
- The kayaking event requires you to manuever your kayak through 10 marker
- buoys while trying to beat the clock. You view this from an overhead
- perspective. There's not a whole lot to do in this event except to steer
- the kayak in the right direction. Pressing up on the directional pad
- makes you speed up, pressing down makes you go slower. This one takes
- some practice and isn't aggrivating.
-
- The 100 meter sprint is another left/right button smacking contest. Just
- hit the buttons as fast as possible and you've got the hang of it. It's
- possible to qualify at this event too.
-
- Boxing is the absolute worst event in the whole bunch. The instructions
- tell you to watch for your opponent's reach or your chances of victory
- could be slim. This, roughly translated, means the computer can beat the
- hell out of you, but you can't hit him. You'll get knocked out in less
- than thirty seconds.
-
- Skeet shooting is the second most frustrating event. The clay targets fly
- toward the horizon while the player must aim the cursor to blast them.
- Since only one shot is allocated for each target and the control is
- hampered by really shoddy programming, this event is likely to be
- hazardous to any gamers with high blood pressure.
-
- If some effort had been put into this game, it could have been a lot of
- fun. Some of the best times I ever had while playing videogames was
- playing the Epyx SUMMER GAMES series on the old Commodore 64. This game
- has some (but not much) of the chemistry from that series of games. The
- archery event is a joy to play. It's fun and funny. (Miss the target
- once, if you get a chance to play it.)
-
- Unfortunately, much of the game is too hard to control. That's partly the
- fault of bad programming and partly because of the CD32's controller not
- being built to be held in a position to be slammed on.
-
- An example of the bad programming is the slowdown that occurs when a
- second clay target appears during the skeet shooting. It's only one
- additional object on the screen! It can't possibly slow the cursor
- movement down like that for any other reason but poor programming. Also,
- at several times during different events, the screen would slowly start to
- break up. It never caused the game to fail, but it was annoying and
- shouldn't happen in the first place.
-
- SUMMER OLYMPIX is a game that had the potential to be a great game, but
- fell on it's face.
-
- Ratings:
- Graphics: 70% Manufacturer:
- Sound: 70% Flair Software
- Gameplay: 45% Meadowfield House
- Control: 30% Ponteland, Newcastle, England NE20 95D
-
- OVERALL RATING: 54% Video Mode: NTSC
-
-
- * AGA Monthly *
-
- Well, the graphics on these game are ECS looking, and the gameplay
- isn't good either. The only event's that are fun is archery, skeet
- shooting, and kayaking. All of the others are very poorly done, and
- impossible to use on a normal 2 button joystick, for those who
- run it off an a1200/4000. Not a game you want to waste money or
- credits on.
-
- [40/100]
-
- Humans(CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- I still have not quite figured this game out and docs would be
- appreciated. But all in all, it is a fun game. It is similar to
- lemmings. You are a tribe of humans, trying to advance your race.
- You must figure out problems(easy at first, harder after a while)
- to get by each stage. The graphics are decent, and the CD sound
- is good(Cracked versions have sound effects only). There are
- supposedly 160 new levels from the disk version, and I have no
- idea how many levels it had. So expect a long fun game in this
- one.
-
- [78/100]
-
- Fury Of The Furries(CD-32)
- ------------------------------------------------------------------
- * Amiga Report *
-
- The manual tells the story of a race of small furball creatures
- called Tinies. Tinies look like tennis balls with eyes, and according to
- the manual, they have a horrid sense of humour. The Tiny King has
- apparently been taken prisoner and been imprisoned in his own castle by a
- Tiny with a particularly wicked sense of humour. Yes, this is where you
- come in. :-)
-
- When the game boots, you're shown a glitchy animated sequence
- portraying all this, accompanied by some decent CD audio. Once you're at
- the tmtle screen, you can start a new game or restart one of four saved
- games.
-
- The object of the game is simple: take control of a Tiny and find
- your way to the exit of each level. Your Tiny can walk, run, and jump
- three different heights. As if that isn't enough, your Tiny is also able
- to transform into any of 4 colours, each one having a special ability:
-
- Red - eats through walls
- Yellow - shoots fireballs to kill nasties
- Green - swings and climbs on rope
- Blue - dives underwater
-
- Green is y favourite. It's great fun swinging the little critter
- back and forth on the rope, then letting go and watching him fly across
- the screen and do a couple of somersaults before landing on the ground!
-
- Not all of the abilities are available all the time. On some
- levels, you may only have one ability, and on others, you might get all 4.
- To make it harder, there are force-field type things which enable or
- disable an ability when you pass through them.
-
- You view the action from the standard platform perspective (side
- on), and the levels scroll in all directions. The game takes place over
- 8 areas, with each area having 10 levels based on the same theme. The
- levels are full of all sorts of obstacles designed to reduce your Tiny to
- an ex-furball before reaching the exit. There's trees, water, spikes and
- loads more, and of course the usual array of NASTIES. You must make use
- of the various abilities of your Tiny to negotiate these obstacles.
-
- As you progress into the game, the puzzle element starts rearing
- its head. As well as avoiding (or shooting) all the nasties, you also
- have to start solving problems in order to reach the exit. These puzzles
- range from simple things, like finding and using keys, to more complex
- ones, like moving blocks and finding secret entrances. The puzzles rely
- on the correct choice of abilities in most cases, and also require some
- pretty nifty joypad skills on some of the later levels.
-
- Every 5 levels, your position is saved in Non-Volatile RAM.
-
-
-
- Great fun. It's playable, cute, and best of all: totally silly!
- There's something distinctly warped about a 10-pixel high ball of fluff
- letting fly with a Streetfighter-style fireball. :-)
-
- The game-saving feature means you can restart where you left off
- instead of playing through all the levels again. This adds a lot to the
- longevity of any game in my opinion; if I can restart where I left off,
- I'll keep coming back until I finish it (or go insane).
-
- The difficulty curve is just about right. There's plenty of easy
- levels before the brain mangling begins.
-
- The CD tracks on the intro and title screens are really good.
- In-game music is only Amiga based, but the tunes are great.
-
- Although he's very small and not very colourful, your Tiny is
- nicely animated and moves well.
-
- The in-game graphics are pretty dull; they'd look perfectly at
- home in a 512K A500 game 5 years ago. It doesn't look like any more than
- about 16 colours, definitely not 32bit CDROM stuff. Static title and
- between-level screens are more colourful though.
-
- The game doesn't use the full PAL screen. If you force it into
- NTSC using the boot-menu, it runs too fast.
-
- If you liked The Lost Vikings, you'll like this.
-
- I've found a couple of graphic glitches here and there, but they
- don't affect gameplay at all.
-
- If you're looking to be blown off your seat with stunning visuals
- and audio, don't buy this game, because there aren't any. But do buy it
- if you want a game to *PLAY*, because it's got more playability and
- lastability than a lot of other stuff around. An enjoyable blend of
- platforms, puzzles and general silliness.
-
- My rating : 80%
-
-
- * AGA Monthly *
-
- Lemmings meets mario brothers. That's the best I can describe
- this one. Excellent 256 color pictures at the beginning of each
- level, and an original idea, makes Furries one of my favorite
- game animals. Catchy sound and music(no CD music though) team up
- with okay graphics(lemmings quality) and fun gameplay to keep
- you hooked on this one.
-
- You have 4 different types of Furries. Each has it's own
- special abilities. You must change between these to make use of
- all their different skills to figure out how to get back each
- world. The puzzle solving, along with fun joystick action play
- teams up for a great mix, and a fun game.
-
- [86/100]
-
- Tornado(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- On an accelerated machine, this is the best flight simulator
- available for the amiga. On a stock a1200 though, even with all
- options set to low, the game is pretty unplayable. This game is
- recommended to anyone who loves flight simulators and has a fast
- computer. On an 030, this game is awesome. On an a1200 with a
- couple megs of fast memory it runs good with visibility set to
- low.
-
- [80/100]
-
- Donk Special Edition(CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Wow, the cracked copy takes up 22 megs. I bet you would have never
- guessed that if you owned the CD! This game is pretty good,
- especially the two player simulataneous mode. In that mode both
- players play off a split screen, and the game scales the picks to
- fit into the dual scren mode.
-
- What type of game is this? A standard platform game with DUAL
- PLAYFIELD mode and pretty colorful graphics. This is not the best
- or funnest platform available on CD, but it is a worthwhile game
- if you have the money to spend, or the HD space to waste...
-
- [77/100]
-
- Beavers(CD-32)
- ------------------------------------------------------------------
- * Amiga Action *
-
- Original Score : 83%
- Updated Score : 84%
-
- * AGA Monthly *
-
- While the graphics are not superb, the sound effects and music
- of this game are very catchy, and the gameplay will keep you
- playing. This is still not the platformer to beat Brion The
- Lion or Oscar, but it is a fun, albeit very hard version of your
- standard platform. It is VERY hard, and if you like a challenge,
- you will probably enjoy this game very much.
-
- [76/100]
-
- Ultimate Body Blows(CD-32)
- ------------------------------------------------------------------
- * Amiga Entertainment Monthly *
-
- ULTIMATE BODY BLOWS
- SYSTEM: CD³²
-
- BODY BLOWS was _the_ beat-em-up on the Amiga. It annihilated the lame
- Amiga version of STREET FIGHTER II and grabbed the fighting game crown.
- It went unchallenged until the Amiga version of MORTAL KOMBAT appeared.
-
- Team 17 tried to recapture the crown with BODY BLOWS GALACTIC, a
- disappointing update/sequel that featured an AGA version but hopelessly
- goofy characters with ridiculous powers and hard to control moves.
-
- Now, Team 17 attempts to capture the CD³² fighting game crown with
- ULTIMATE BODY BLOWS, a combination of the two original games' characters
- and backgrounds. A whopping 22 characters are available for the player to
- choose from. All the characters from the original BODY BLOWS are back,
- along with the entire goofy cast from BODY BLOWS GALACTIC.
-
- Since the only other beat-em-up games available for the CD³² are
- INTERNATIONAL KARATE + and DANGEROUS STREETS, both of which are horrible,
- ULTIMATE BODY BLOWS wins hands down in terms of being the one to get.
-
- The game improves on the first two in two main ways. The first is that it
- is PAL/NTSC switchable through a menu option. The second is that the
- horrible disk swapping that was really a pain on the first two games
- is gone.
-
- I do have some gripes though. The GALACTIC characters are still too hard
- to control and the computer is still too hard to beat even on the easiest
- difficulty setting. No manual comes with the game, so there are no
- diagrams of even the most basic moves. Most of the basic moves are the
- same with each character, but it would be convenient to know what they
- were to start with.
-
- Overall, though, Team 17 has produced a winner. It squashes the other
- beat-em-ups into the ground and gives the CD³² a game that is easily just
- as good as those available on the other console systems. However, if the
- CD³² version of MORTAL KOMBAT appears, ULTIMATE BODY BLOWS may fade from
- memory.
-
- @{"Ratings:" link RATINGS}
- Graphics: 85% Manufacturer:
- Sound: 90% Team 17
- Gameplay: 80% Marwood House, Garden Street
- Control: 80% Wakefield, West Yorks, England
-
- OVERALL RATING: 84% Video Mode: PAL/NTSC switchable
-
-
- * AGA Monthly *
-
- You know what would be nice. If Team 17 made a game that had
- spectacular AGA backgrounds, and let us use all the characters from
- both Body Blows original, and Galactic. Maybe even speed it up
- a little. Did you ever think that?
-
- Well if you did, then you will love this game. It does just what
- I stated above, and the backdrops are the best i've seen yet. Even
- as another twist, you and a friend can play head to head or against
- the computer in a tag team match-up!
-
- Dangerous streets fell on it's face, Mortal Kombat is still in
- production, but Ultimate body blows get's rave reviews from this
- editor!
-
- [94/100]
-
- Lemmings(CD-32/ECS)
- ------------------------------------------------------------------
- * Amiga World *
-
- Lemmings for CD32(Psygnosis) is grimly identical to Lemmings for
- CDTV, right down to the demo of the vanishing Planetside. No AGA
- enhancements, no new levels or extra one's from the two sequels
- or Lemmings II. Nothing special at all, really-except that it's
- Lemmings, and that's not enough anymore. (C).
-
- * AGA Monthly *
-
- Well, Lemmings CD... You where probably expecting something that
- is good graphically and fun to play. Well, you got lemmings with
- new levels. Same ole, same ole... Great game when it came out,
- but now outdated, and I was hoping for an update...
-
- [70/100]
-
-
- Gunship 2000(CD-32/AGA)
- ------------------------------------------------------------------
- * CD32 View *
-
- I don't want to sound like a broken record, but these straight ports from
- the Amiga versions of games to the CD32 really have got to stop. Here,
- with GUNSHIP 2000, we have an excellent Amiga game ported to the CD32 with
- some nice packaging and a fancy 3D rendered intro. This has been pretty
- much the extent of software development for the CD32.
-
- Yes, GUNSHIP 2000 is a good, solid playable game. The CD32 is up to its
- ears in platform games and a flight simulator with a lot of shooting and
- destruction is more than overdue. Is this all that the CD32Â is capable
- of? No. Until TFX arrives, this looks like all we're gonna get though.
-
- For those unfamiliar with the game, GUNSHIP 2000 allows you to strap into
- one of several helicopters to carry out missions against an unnamed enemy.
- You can choose missions in the Persian Gulf or in Europe. As you move up
- in ranks by completing missions, you are able to fly stronger and more
- agile helicopters.
-
- GUNSHIP 2000 was fairly speedy on an unaccelerated Amiga 500. On the
- CD32, it moves a long at a good, comfortable pace. It never seems too
- slow. The graphics, the intro animation not included, are nothing
- fantastic and don't seem to use the AGA chipset at all. They serve their
- purpose and everything's laid out well on the cockpit screen.
-
- I was really expecting more from the CD32 version of the game, but I guess
- that's going to have to stop. The companies making CD32 games just don't
- seem to want to put anything else into the games after they make the intro
- animations. It's a real let down to see these brilliant animations and
- then be offered the same game I played on my Amiga 500 last summer. I
- want more than that.
-
- I can't count anything against the actual game. It's good. The controls
- are slightly confusing, but never awkward. The graphics aren't pretty but
- they're acceptable. GUNSHIP 2000 is a game that fills a niche in the CD32
- line-up, but will be overshadowed if something more glamorous and fun arrives.
-
- Ratings:
- Graphics: 75% Manufacturer:
- Sound: 85% Microprose Ltd.
- Gameplay: 85% The Ridge, Chipping Sodbury
- Control: 85% Avon BS17 6AY UK
-
- OVERALL RATING: 82.5% Video Mode: NTSC
-
-
- * AGA Monthly *
-
- This has been edited in response to Sean Czsatts review of the
- game. Only this Paragraph has been added. I just wanted to make
- sure that everyone knew this is not a direct port from the a500
- version, that it does use 256 color graphics. The may not look
- a whole lot different from the older graphics, but believe me
- they are there, I have tested them. Other than that, I think
- that Sean gave a fair review of the game.
-
- This is gunship 2000 with AGA graphics, and a great animation
- at the beginning. Don't expect all kinds of dazzling gameplay
- updates, there isn't. What there is is better graphics, a better
- intro, faster gameplay, and better digitized speech. What this
- makes for is a great helicopter flight simulator. If you liked
- Gunship 2000 ECS, you can only like this one more. It would have
- been nice if they would have added some more campaigns though.
-
- [88/100]
-
-
- Fire & Ice(CD-32/AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Does anyone remember Fire & Ice back on ECS machines. I had never
- seen the game before I thought. Then when I loaded it, I remembered.
- Oh, yeah this game. But they have enhanced it to AGA with DUAL
- PLAYFIELD mode, and some graphic enhancements. All in all, it is
- the same game but it looks a lot better, and it let's you play with
- Joypad, Mouse, Joystick, or Keyboard.
-
- So what type of game is this. It's another platform game. Again,
- it falls short of Brion The Lion, but that's not saying anything
- bad about it! This game is actually pretty good. I would rate it
- just below Oscar quality. Fun gameplay, though a little hard to get
- far. But isn't that what we want in a platform game!?!
-
- I would recommend it to anyone who has conquered Brion The Lion,
- and Oscar, and is looking for something different.
-
- [80/100]
-
- Striker(CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This is a arcade style soccer game. It lacks the league and depth
- of Sensible Soccer, but it is much nicer to look at, and is somewhat
- fun to play.
-
- The game has a lot of rough edges, but it is an enjoyable soccer
- game to play. Though I might not recommend anyone to buy this game,
- if you love soccer, maybe you might enjoy it.
-
- [73/100]
-
- Arcade Pool(AGA)
- ------------------------------------------------------------------
- * AGAMonnthly *
-
- Team 17 doing a Pool simulation? I bet it's gonna have 3d rotation
- views, texture mapped graphics, and excellent sound...
-
- Well, it's an overhead view. But it is still the funnest pool game
- I have played to date. It's not exactly what I expected, but it
- is still a good game.
-
- [75/100]
-
-
- Super Methane Bros(CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This is a mean Mario Bros(original not platform) rip. But it does
- feature pretty nice graphics, and different monsters... If you were
- a Mario Bros devotee this is a great game to get. If not it is still
- interesting. I have only played the cracked version, and
- unfortunately it has no music(CD music), but I am sure if you had
- the CD it would be very fun. Without music however it is a little
- bland.
-
- [75/100]
-
- Surf Ninjas(CD-32)
- ------------------------------------------------------------------
- * Amiga Entertainment Monthly *
-
- SURF NINJAS
- SYSTEM: CD³²
-
- Games based on movies are notorious for usually being a way to disguise a
- poor game by using a highly desireable character or situation from a
- movie. Ever since E.T. appeared on the screen of Atari 2600 game systems,
- the track record of movie licensed games has been poor. (Notable
- exceptions being Ocean's ROBOCOP 3D and LucasArts' INDIANA JONES AND THE
- FATE OF ATLANTIS, which isn't based on a movie per se, but a movie
- character.)
-
- SURF NINJAS, a movie I didn't see, did not strike me as a game waiting to
- be made. Since I didn't see the movie, I can't tell you how faithful the
- game is to the spirit of the movie. However, I can tell you that if it IS
- faithful to the movie, I advise you to avoid the movie without hesitation.
-
- SURF NINJAS, the game that is, requires you to fight off ninja warriors
- while trying to collect various objects to complete each stage. The
- screen scrolls from right to left as you try to do this. I say "try"
- because this would be a fairly simple task if the game hadn't been
- programmed in what seems to be BASIC. As soon as more than two characters
- appear on the screen at the same time, the game goes into what appears to
- be slow-motion. (A jump and kick move will take approximately 2-3 SECONDS
- to execute completely from start to finish when three or more characters
- are on the screen. This is opposed to less than a second with one or two
- characters are on the screen.)
-
- Collision detection between characters is dreadfully slow and inaccurate.
- You can only kick someone while jumping up, not on your way down.
- Sometimes your character will act as if he has one of the ninjas in a
- headlock...but he doesn't. It hard enough to control a game in slow
- motion, but when you can't even be sure that you're hitting someone when
- you clearly should be is enough to make you feel like screaming.
-
- Enough about the control of the game. The graphics and music are also in
- the same quality vein: Crap. The music would sound appropriate on a
- Commodore 64 game. The graphics reminded me of the 8-bit Nintendo game
- N.A.R.C.
-
- I found it interesting that there was no warranty card in the box nor any
- address on the packaging. Whoever is responsible for this mess doesn't
- seem to want to answer for it. Flair's name appears when the game boots
- up, but their name appears nowhere on the packaging. MicroValue is the
- company named on the packaging. Neither lists an address on the box.
-
- Whoever's responsible can step forward to accept this month's (and the
- first ever) @{"LAME GAME OF THE MONTH" link LGTM} award.
-
- @{"Ratings:" link ratings}
- Graphics: 10% Manufacturer:
- Sound: 10% MicroValue/Flair
- Gameplay: 10% (No address listed on box)
- Control: 10%
-
- OVERALL RATING: 10% Video Mode: NTSC
-
-
- * AGA Monthly *
-
- What do you expect from a company who's subsidiary is MICROVALUE.
- So Oscar, was good, what do you expect out of this?
-
- Well it is a Double Dragon/Golden Axe type game. But i'd rather
- play the ECS versions of those games anyday. The graphics do not
- look very good, and the gameplays, worse... You can compare this
- to a p mu SEGA double dragon type game, as it iz of about that
- quality, but not good by what we should expect out of CD-32
- releases.
-
- Microvalue is a good name for this company...
-
- [63/100]
-
- Trolls(CD-32/AGA)
- ------------------------------------------------------------------
- * Amiga World *
-
- The platformer Trolls(Flair) has most of the qualities of it's
- younger brother, Oscar - except maybe a sympathetic character.
- Play's a bit thing, but gotta love the backdropps,and the jaunty
- let's-go-rollerskatingg msic has been punched up signifigantly.(B-)
-
- * AGA Monthly *
-
- Well, this game was good when it was designed, but it was not
- really needed on CD-32... Oscar is basically an upgrade to Trolls
- with OSCARS instead of TROLLS, and different scene areas...
- The sound effects are the exact same as Oscar, and the graphics
- are not as good. The game also lacks some of the interesting aspects
- of Oscar, such as the water scenes...
-
- It's still an okay platform game, but it is useless to get this
- if you have Oscar, because it is the same game, only really an
- earlier version...
-
- P.S. If you are going to get this game, grab the AGA version, and
- do not download the CD-32 version of the game, as it has no music!
-
- [70/100]
-
- Sabre Team(AGA/CD-32)
- ------------------------------------------------------------------
- * CD32Bits *
-
- Sabre Team £30 Krisalis
-
- Hmmmm, heres a strange one!! Sabre Team, is a game in a similar style
- to Blue Bytes releases, Battle Isle and Historyline. You control a team
- of four soldiers whose task it is to wipe out all of the baddies and
- save mankind. You control each of your four men independantly, and once
- each has made a move, the computer makes the bad guy's moves.
-
- The graphics are nothing special, although they are AGA, but the games
- distinguishing feature is that it has loads of sampled speech. This
- always adds a much more involved feel to any game, so I don't know why
- more programmers do not use it at the moment!
-
- The game action can be very boring at time, the controls are bad with
- the CD32 controller, and the game is quite buggy!! As with most games,
- half the price and a couple might sell, this is far too expensive for
- what it is...
-
- CD32Bits Rating: **
-
- * AGA Monthly *
-
- Sounds kind of like a flight simulator don't it? Well, instead
- it is a strategy covert action game with good(AGA) graphics and
- sound. It takes a bit of time to get used to the gameplay, but
- it is nonetheless a fun game.
-
- My only major gripe with the game, is that even though it is
- hard disk installable, you must save your games to a floppy. This
- kind of erks me. But it is worth saving the game, as each level
- is a difficult challenge, and the next level is always worth
- seeing.
-
- If you like strategic games with graphics, then you will like this
- game. If you like fast action games, this might be a bit too slow
- for your liking...
-
- [77/100]
-
- Impossible Mission 2=25(AGA/CD-32)
- ------------------------------------------------------------------
- * Amiga Entertainment Monthly *
-
- IMPOSSIBLE MISSION 2025
- AGA Version - Amiga 1200 or Amiga 4000 only
- CD³²
- HARD DRIVE INSTALLABLE: Yes
- MEMORY REQUIRED: 1 MB or higher
- CONTROLLER: Joystick or Keyboard
- Workbench 1.3/2.x/3.x compatible
-
- Elvin Atombender is back! The evil S.O.B. that tormented gamer's minds
- and reflexes in the eighties has returned in a new game that combines
- elements of the first two (Impossible Mission I and II) while adding some
- new twists of its own.
-
- You are given the task of getting through 15 levels to stop Elvin's latest
- plot to destroy the world. You can choose one of three different
- characters to attempt this mission: RAM, a robot; Tasha, a gymnast; or
- Felix Fly, a soldier.
-
- Each level is full of obstacles, platforms, power-ups, sub-games and
- killer robots. The object is to find puzzle pieces (in the form of
- circuit boards), assemble them in the correct manner and then move to the
- next level. To make things more difficult, you have to beat a running
- clock.
-
- If you're familiar with the original IMPOSSIBLE MISSION games, then you'll
- have a fairly good idea o` what's expected of you. If you're not, that's
- OK, because Microprose has generously decided to port the original game to
- the Amiga and include it in the package. You're actually getting two
- games for the price of one.
-
- The CD³² version of the game includes some nifty intro animations, but
- basically is not much different than either Amiga version. The AGA
- version looks nicer than the ECS version, but plays the same. (The
- original Impossible Mission looks the same on all three versions, but bogs
- down on.the CD³² when more than a few robots are onscreen.)
-
- The graphics on all three versions of the new game are nice and rather
- atmospheric. The rotoscoped animations that depict your character's
- movements are well done. (They're not quite as good as those in OUT OF
- THIS WORLD (Another World) or FLASHBACK, but they're good nonetheless.)
-
- Actually, of the two games, I prefer the older version of the game. Aside
- from the "poor by today's standard" graphics, the gameplay holds up pretty
- well for a game that's over ten years old. The new version's flashier,
- but I like the older one better. That's not to say the newer game isn't
- any good, it just looks a little bloated next to the lean and mean
- IMPOSSIBLE MISSION.
-
- @{"Ratings:" link RATINGS}
-
- Impossible Mission 2025 Impossible Mission
-
- Graphics: 85% Graphics: 70%
- Gameplay: 80% Gameplay: 95%
- Control: 80% Control: 85%
- Sound: 80% Sound: 80%
-
- RATINGS: 81% 82.5%
-
- OVERALL RATING: 82% Manufacturer:
- Microprose, Ltd.
- The Ridge, Chipping Sodbury
- Avon, BS17 6AY UK
-
- * CD32Bits *
-
- Impossible Mission £30 Microprose
-
- At long last comes the sequel to the C64 classic.. Impossible Mission
- was a 1986 smash, and now Microprose try to repeat the success with a
- revamped 90's edition!!! But, doessit succeed?
-
- In @{"Impossible Mission 2025" system "vt imposs.jpg"} you play a man whose mission it is to escape
- from a planet inhabited by killer robots!! You must travel around the
- huge platform levels, solving puzzles which allow you to leave a level
- and access the next. The backgrounds and sound are great, although the
- sprite is rather badly drawn and animated. The puzzle element is hard
- enough to keep players thinking, but not so hard that you end up
- throwing the disk in the corner after a few hourr of not getting
- anywhere. You can pick from three characters to control, each with
- specific abilities to help you complete levels.
-
- All in all the game is a well polished effort which will keep you hooked
- for a long while. Unfortunately, it is a direct port from the 1200
- version, but with such a game, that doesn't really matter. As an added
- bonus, you also get the original C64 version included, and the only
- problem I could really find was the dissapointing introduction. If
- Microcosm and Impossible Mission 2025 were combined, we would have a
- sure fire hit on our hands!!
-
- CD32Bits Rating: ****
-
- * AGA Monthly *
-
- I have great memories of Impossible Mission the the 64 and Amiga.
- Good graphics, and speech, difficult levels, and overall fun game.
-
- Unfortunately Impossible Mission 2025 had to go and include the
- original Impossible Mission inside their package. When I look at
- it now, I realize the speech and sound effect are horrible by todays
- standards, and the graphics are really, really bad. Boy have video
- games come a long way since then.
-
- Impossible Mission 2025 on the other hand has pretty good graphics
- and sound, coupled with an updated gameplan which only can add to
- the classic(by Epyx). You have several different terminals with
- fun little games in each, not to mention the main game.
-
- My only gripe with this game is the scrolling. Microprose of course
- has never been known for releasing Action games, their are rulers
- of in depth simulations that we have been playing for years. It shows
- in this case. The scrolling is not smooth. Sometimes itPis, and some
- times it is not. I can only fault it to microprose's lack of experience
- in programming Action/Platform gameimdThough that is still no
- excuse.
-
- However, getting by that aspect of the game, the rest is very
- fun and I think it is a very enjoyable game.
-
-
- And here are all levelcodes for Impossible Mission 2025
- typed by LTD./Backlash
-
- -Liststart-
-
- ROCKYI
- ROCKYV
- ROCKYX
-
- CHAIRI
- CHAIRV
- CHAIRX
-
- ROBBYI
- ROBBYV
- ROBBYX
-
- MICROI
- MICROV
- MICROX
-
- FINALI
- FINALV
- FINALX
-
- EMPTYI
-
- IROCKY
- VROCKY
- XROCKY
-
- ICHAIR
- CHAIR
- XCHAIR
-
- IROBBY
- VROBBY
- XROBBY
-
- IMICRO
- VMICRO
- XMICRO
-
- IFINAL
- VFINAL
- XFINAL
-
- IEMPTY
-
- -Listend-
-
- [77/100]
-
- Heimdall II(AGA/CD-32)
- ------------------------------------------------------------------
- * Amiga Entertainment Monthly *
-
- HEIMDALL 2 - (CD³²)
- A cartoon-style adventure game with puzzles that are sure to give even
- the most dedicated adventurers headaches. This is the kind of game the
- CD³² really needed, but I hesitate to say this title is the best of its
- kind. It's not for everyone. The control is sometimes clumsy and the
- puzzles are sometimes TOO hard. Overall, it's engaging but mostly
- frustrating.
-
- OVERALL RATING: 75% Video Mode: PAL
-
- * CD32Bits *
-
- Heimdall 2 Core Design £30
-
- As a simultaneous release with the normal floppy versions, Core Design
- have released Heimdall 2. The original Heimdall, released two years ago
- was an incredible success due to it's combined use of action and
- strategy elements. Does Heimdall 2 live up to the original? Well, the
- short answer is yes. The same elements are then, but far more polished
- than in the original.
-
- For those of you who do not know what Heimdalme s all about, well he is
- a Viking, and it is his mission to rid his land of evil. The game takes
- on a 3D grahical approach, and uses both a joystick and a mouse for
- control. If you donot have a mouse, the CD32 controller can be used,
- but it is far more awkward.
-
- You have the choice of controlling one of two characters. One of the
- problems with the original was that there were far too many characters
- to have to juggle with whilst playing. Thankfully this problem has been
- solved.
-
- The game does have soe ddissapointing aspects. Core had promised anjintro, but there is no evidence of one. It is just a straight port of
- the A1200 version, with some music. It would have been nice if some
- speech had been added because in game SFX are very lacking. There is
- plenty of room on the CD afterall, considering the floppy version comes
- on seven disks... The final point is that it comes in a double CD case,
- which is a pain if you stack your CD's in a rack.... Apart from those
- few points, Heimdall 2 is a good choice for your collection!!
-
- CD32Bits Rating: ****
-
- * CU Amiga *
-
- Graphics : 85%
- Sound : 84%
- Lastability : 91%
- Playability : 90%
-
- Overall : 89%
-
- * AGA Monthly *
-
- This appears to be a greatly designed game, with excellent graphics
- and sound. It is an adventure in the spirites of AD&D. Yet I could
- not really figure it out. I can not give it a review really on the
- plot etc because I didn't get very far. But I will review the game
- play and graphics.
-
- The graphics are from a view similar to Powermonger or Populus.
- But they are larger and nicely detailed. The gameplay uses joystick
- and mouse both. You use the joystick to move around your character
- and the mouse to select from your many options(which are used via
- icons on top of the screen). The sound is likewise pretty good, though
- I thought the graphics and gameplay were the funnest part of the game.
-
- [81/100]
-
- Wembley International Soccer(CD-32/AGA)
- ------------------------------------------------------------------
- * CD32Bits *
-
- Wembley International Soccer £30 Audiogenic
-
- Now here's what we need, another football game. As if we hadn't got
- enough of them already, along comes yet another, that claims to be the
- best one that you have ever seen. But is it??
-
- Well, it's certainly the best one on the CD32 so far, although a bit
- difficult. It features a number of international teams, and all of the
- sprites are large and colourful. The game makes use of the extra buttons
- on the CD32 controller and, all in all,the control method is quite good.
- Now, most people would say that Sensi has to be the best Football Sim
- available, but the CD version has crap sound. In comparison, WIS's
- sound would seem like actually being there.
-
- I am not a fan of football games, but of the one's available for the
- CD32 at the moment, this is by far the best.
-
- CD32Bits Rating: ***
-
- * CU Amiga *
-
- Graphics : 81%
- Sound : 65%
- Lastability : 71%
- Playability : 79%
-
- Overall : 78%
-
- * AGA Monthly *
-
- Oh Wembely soccer. Well, this game is okay looking, and it sounds
- okay. The gameplay is not the greatest i've played on a soccer game.
- But the league play is good and it leaves a lot of nice options.
- The replays are particularly nice if you use tge side view. Yet I
- could not eet the game to run in a side view, and I do not think
- that option is available(which would have made the game funner).
-
- This is a good soccer game, but not a great one. I have still
- yet to see that GREAT soccer game that we all know will come out for
- CD-32/AGA, and this game is no exception.
-
- [74/100]
-
- James Pond III(AGA/CD-32)
- ------------------------------------------------------------------
- * CD32Bits *
-
- James Pond 3 £36 Millenium
-
- If you,liked James Pond two, you'll love this. In a style very similar
- to Mario, James Pond 3 continues where number two left off! It, like
- many others before it is a sometimes puzzle solving platform romp.
- Where it stands out though is the playability. This is not one of the
- platform type games that you get bored of very quickly, James Pond 3 is
- sheer enjoyment. It has all of the elements that have made Mario one of
- the most popular games in history.
-
- It has cutesy graphics, dull backdrops, nice sound and loads of leve o.
- The gameplay is not too hard, but with a difficulty level that will keep
- you coming back for mole. The control method is even good, when using
- the supplied CD32 controller, which comes as a welcome suprise.
-
- Now. There @{b}are@{ub} minus points, and two major ones at that!! Firstly, it
- is ridiculously expensive. Secondly, there are no enhancements over the
- floppy version. The only difference between the two is the CDXL anim at
- the beginning, and even that is identical to thersne seen on the CD
- version... The price is just far too high. Had it been a more
- reasonable ten pounds cheaper, it wouud have scored another mark, but at
- that rediculous price, it has to be penalised.
-
- CD32Bits Rating: ***
-
- * AGA Monthly *
-
- James Pond III... Another AGA/CD-32 Platformer... This is a very
- difficult game... But it is well designed. I would not group it
- in the same category as Brion The Lion or Oscar, because it lacks
- the great Dual-Playfield graphics. But it is still a good platform
- game. I would rather play this than Trolls or Fire & Ice.
-
- The graphics are okay, and the sound effects are pretty decent.
-
- All in all, an average platform game, on the system that's beginning
- to be known for it's platform games!
-
- [78/100]
-
- Kick Off III(AGA/CD-32)
- ------------------------------------------------------------------
- * CU Amiga *
-
- Graphics : 87%
- Sound : 62%
- Lastability : 71%
- Playability : 70%
-
- Overall : 68%
-
- * AGA Monthly *
-
- How does this game fair with the mass lump of soccer games that
- are being released because of the World Cup? League wise, it's
- nothing great. I much prefer the league in sensible soccer. Graphic
- wise, much better than any of the other one's at time of release.
-
- Gameplay? Much nicer... I like the side-scroll option. It is much
- nicer looking than sensible soccer, with better gameplay than
- Wembely International...
-
- If you enjoy soccer games this could be your best buy. I rate it
- above Striker, John Barnes, Wembely International, and Sensible
- Soccer.
-
- [80/100]
-
- Morph(AGA/CD-32)
- ------------------------------------------------------------------
- * Amiga World *
-
- Odd that Morph-a nice arcade-puzzler from Millenium built around
- so many changes in elemental states-should itself go through so
- few changes en route from the original. This has the twelve extra
- levels included from the a1200 version, and I suppose the music's
- a bit better. (B)
-
- * AGA Monthly *
-
- This game haouescaped me until recettly. I must say, it is one of
- the funner games available for the Aut/CD-32 platforms. It is a
- game similar to Fury of the Furries(you have 4 morph characters here)
- in which you can interchange characters to solve your way through
- mazes. The graphics are pretty good, and the sound effects are
- Flair standard(pretty good, but has that Flair sound to it, that
- you know it was done by them(though it was distributed by
- Millenium I. In playing it now, I only wish I wy ld have had this
- very addicting game a litlle bit sooner.
-
- [83/100]
-
- Pierre Le Chef Out To Lunch(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Though this is not the type of game that I expected, Pierre Le
- Chef's Out To Lunch is a very fun game... In the tradition of such
- classics as Bubble Bobble and Parasol Stars(Bubble Bobble III) this
- is a platformer collect the thingy's game... It has very nice
- (and extremely smooth scrolling) Dual Playfield AGA graphics. And
- quick and exciting gameplay...
-
- You are Pierre Le Chef and you must capture all the runaway food
- throughout various countries... You have a pretty picture to look
- at, and catchy and simple music to listen to. You have various
- baddies/goodies throughout the course of your game, and you will
- find each level twice as hard as the last.
-
- This is a game that kept me coming back for more...
-
- [85/100]
-
- Tubular Worlds(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- When I first heard the name Tubular Worlds, I pictured a game
- similar to Microcosm... Or maybe an adventure... The last thing
- I pictured it was being a side scrolling shoot 'em up...
-
- But I will say that I was not dissapointed with this game. It
- appears to be the first shoot 'em up that really takes advantage
- of the AGA chipset... It has dazzling colorful graphics and lot's
- of fun yet difficult levels for one or two player(simultaneously).
-
- It is different in that it is an overhead side-scrolling ga e..
- Usually the side-scrolls upu sid, views, and vertical scrolls have
- overhead views... Not in this one... It uses full screen overhead
- side scroll view, which is Zomething different! haha
-
- All in all, a fun and enjoyable game with nice graphics and sound.
-
- [82/100]
-
- Arabian Nights(CD-32)
- ------------------------------------------------------------------
- * Amiga World *
-
- Arabian Nights for CD-32(Buzz) has barely changed from its original
- Amiga release, and a good thing, too. The original platform/puzzler
- was brilliant in it's simplicity, and why mess with a good thing?
- (B+)
-
- * AGA Monthly *
-
- Well, nothing too stunning about this one... Another platform
- game, yet this one has less than stellar graphics. Though I didllike
- the ofzzle solving nature of it $the graphics needed too much
- improvement for me to really enjoy this one much.
-
- [68/100]
-
- Battle Chess(CD-32/ECS)
- ------------------------------------------------------------------
- * Amiga Entertainment Monthly *
-
- BATTLE CHESS - (CD³²)
- The CDTV version of this game gets a bit of a facelift in terms of
- packaging and some slight changes in the controls. Other than that, it's
- the same game. If you find the CDTV version cheaper and can live without
- the slightly fancier packaging, you'll be OK with that one. Otherwise,
- this is a fairly good chess game with some humorous animation. It's a
- little on the slow side, but it's a solid, if rather old, game.
-
- OVERALL RATING: 80% Video Mode: NTSC
-
- * CD32 Bits *
- BattleChess £26 Interplay
-
- The alltime best chess game for the Amiga finally makes it's way onto
- the the CD32. Unfortunately, it seems to be the original version that
- was released for the CDTV a couple of years ago! For innovation, the
- most that can be said about this game is that it has a very long demo
- which introduces you to all of the pieces in a chess game. The pieces
- possible moves and strategic uses are fully explained with a voice over
- from the piece in question, and without a doubt, if you had never played
- chess before, this demo mode would be enough to teach you the ins and
- outs of the game to a satisfactory standard to actually play.
-
- The major problem with this game is naturally going to be the price.
- Battlechess is a very dated game, and consequently does not really
- warrant the conversion to CD32. The original floppy disk version was no
- more than 400K, so there is a lot of space left, and you may well feel
- slightly put off at the thought of paying so much for so little.
-
- If you have the money to burn and you are also a fan of chess, then
- BattleChess is a worthy title for your money. However, if like most
- people once you have seen all of the pieces animations you get bored,
- this would be a definate title to avoid!!
-
- CD32Bits Rating: ***
-
- * AGA Monthly *
-
- Direct ports don't bid too well in this day and age. There is no
- excuse for that.
-
- [60/100]
-
- Battle Toads(CD-32)
- ------------------------------------------------------------------
- * CD32Bits *
-
- BattleToads Mindscape £30
-
- Imagine the sort of game that you used to see on the original NES, and
- you have BattleToads. It comprises awful, uncontrolable sprites with
- awful backdrops and awful sound. It even has a game plot to match!
- Battletoads is absolutely terrible. It ranks alongside Seven Gates Of
- Jambala for the worst CD32 game. Theres nothing else I can say about it
- appart from DON'T BUY IT!!
-
- CD32Bits Rating: *
-
- * Amiga Action *
-
- The kindest thing to say about Battletoads is simply that we've seen
- it all before. There is nothing new, original, or remotely exciting
- about cynically churning out a game like this. It was good in its
- day, but unfortunately that was ten years ago. What really makes
- this game a crime is that the other versions of it weren't that bad
- at all. I don't know, perhaps it's just me and the rest of the world
- will absoleutely love it, but as far as I'm concerned this is dire.
- Don't buy it unless you are desperate to waste twinty quid on any
- old rubbish.
-
- Graphics : 36%
- Sound : 50%
- Playability : 24%
- Difficulty : Tricky
-
- Overall : 40%
-
- * AGA Monthly *
-
- Junk, avoid this... No other comment neccesary.
-
- [1/100]
-
- The Lost Vikings(CD-32/ECS)
- ------------------------------------------------------------------
- * CD32Bits *
-
- The Lost Vikings £26 Interplay
-
- This is the second offering from Interplay this month. Once again, it
- is a direct port of the floppy version. Same intro, same sound, and
- same non-AGA graphics. You could question why this was not released
- very early on in the CD32's life, because there is no excuse for non-AGA
- games to appear anymore. They have had plenty of time to convert it, so
- why haven't they??
-
- In The Lost Vikings, you control three vikings, all with specific
- abilities whose task it is to make their way through the puzzle ridden
- platform levels to try and return to their home. There are tasks along
- the way which you have to complete to procede any further, and to do
- these, you have to combine the Vikings various skills.
-
- The Lost Vikings is pretty standard in all departments. It really has
- no distinguishing features which would lead me to recomend it above any
- other CD32 platformer. As i've said before. If you are a fan of the
- genre, you'll probably be happy with the game, however, if you're not,
- you will hate it.
-
- CD32Bits Rating: **
-
- * Amiga Entertainment Monthly *
-
- THE LOST VIKINGS - (CD³²)
- A direct ECS port from the Amiga version. Virtually nothing has been done
- to the game to set it apart from its computer incarnation. Although it's
- not a bad game, it's got two things going against it. 1) It's another
- platform game (albeit a more action oriented one) and 2) It's just as good
- as it's Amiga version, not better. It's still a lot better than some
- "CD³²" games, so it's worth a look if you don't have the Amiga version.
-
- OVERALL RATING: 75% Video Mode: NTSC
-
-
- * AGA Monthly *-
-
- Again there is no room for direct ports in this day and age.
- Especially on a game that was never that great to begin with such
- as this platformer.
-
- [60/100]
-
- Banshee(AGA/CD-32)
- ------------------------------------------------------------------
- * Amiga User International *
-
- Had Core made any effort at all to hide the fact that Banshee is
- an update of the old arcade game 1942, it might have been possible
- to criticize them for it. However, the game even contains the same
- type of sprites, at least at the very early levels.
- For those who missed 1942, Banshee is a vertical scrolling shoot
- 'em up. As the screen moves you along, enemy planes dive at you from
- all angles and it's up to you to deal with wave after wave. The
- planes differ in size, strength and attack capability and some
- release the inevitable and much sought after power ups.
- .
- .
- .
- Banshee is a great shoot'em up and the best of it's kind so far on
- the Amiga. At last, I can leave Xenon 2 alone.
-
- Graphics : 84%
- Sound : 73%
- Gameplay : 90%
-
- Overall : 88%
-
- * AGA Monthly *
-
- Banshee, sounds like a bubble ghost clone... But no this is probably
- the last thing you would think of when you hear the name. But believe
- me, I am not complaining... No more than I was complaining about
- Chaos Engine... haha...
-
- This is a 1942 clone... The graphics are spectacular, and there are
- many perks as you fly through level after level of pure gaming fun
- and challenges... Of course there are the standard perks such as
- two player simultaneous mode, with lot's of bigger than normal planes
- after you fight lot's of regular dudes in between... Actually it's
- a lot more than just planes, there's tanks, soldiers, subs, ships,
- buildings, and lot's of other nice things...
-
- I am impressed more by the attention to detail in this game than
- any other aspect... As with Brion the Lion they it contains the little
- perks that makes it a more rounded game... The flames when you are
- ready to crash with a few more hits... The rain, fog or other weather
- conditions you will experience, falling down on your screen while
- you are in heavy combat... These are the things that make this game
- a surefire success...
-
- [89/100]
-
- Last Ninja III(CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Do you remember a long time ago, the last ninja trilogy? Last
- ninja III was the ultimate during that time... Well that time has
- passed... It might have been a good game if they took some time to
- make an AGA version... But the didn't...
-
- This is a direct port from disk... LAME
-
- [40/100]
-
- Zombie Apocalypse II(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Well, this is a PD game... But a pretty good one... Not a game that
- will keep you coming back, but as far as PD games go, this is one of
- the best... It is an Operation Wolf/Thunderbolt type game, and is
- very gorry... The graphics are decent...
-
- [55/100]
-
- On The Ball(AGA/CD-32)
- ------------------------------------------------------------------
- * CU Amiga *
-
- Graphics : 96%
- Sound : 85%
- Lastability : 94%
- Playability : 93%
-
- Overall : 94%
-
- * AGA Monthly *
-
- This is another AGA soccer game... This is the English version
- of Anstoss: World Cup Edition... It is AGA & requires a hard drive
- (there is a seperate ECS version also available). The graphics are
- very nice, and the gameplay in this game is not half bad... Though
- I must let you know that this is only a management game. Don't
- expect to go around playing arcade style.
-
- I honestly did not divert too much time to this game, but that is
- not to say it isn't a good game... I have played so many different
- soccer games in the past month(World Cup and all) that I was burnt
- out by the time this one came around.
-
- [82/100]
-
- Legacy Of Sorasil(CD-32/ECS)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This is a disk-conversion... The graphics are mediocre, but the
- gameplay is too slow... You have to wander around in a very hard
- world, and unfortunately it does not have the "umph" of a Heimdall
- II...
-
- I quickly lost interest in this game, though I believe a die-hard
- AD&D player, might enjoy it, it just isn't my type of game.
-
- [75/100]
-
- Super Zocker(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Though this is only a tune-up game, and not a seller, it still
- deserves some ragging... The graphics are not much of anything,
- and it is in German... The gameplay is the same as the ECS
- version that came out a year and a half ago.
-
- What is it? A slot machine type game, but when money isn't at
- steak, it isn't all that fun...
-
- [50/100]
-
- Deep Core(CD-32/ECS)
- ------------------------------------------------------------------
- * Amiga User International(Amiga CD!) *
-
- When I first loaded this game, it virtually screamed "GODS!" at
- me and that is certainly what this one will most remind you of.
- Many people were hooked on the Bitmap Brothers' platform game,
- and while I was not overly impressed, I could see why.
-
- Deep Core is not quite up to that game's high standards of
- graphics and sound. But it is very and quite addictive. It's not
- going to win any awards for originality, for sure. The main
- character even grunts and yells in a similar way. But GODS is not
- yet available for CD32, so a whole new generation of console
- owners can enjoy a similar game.
-
- The game will take some considerable time to complete, largely
- because the character takes so damn long to get anywhere and
- because he's only granted three lives to lose. Extras can be
- picked up along the way, which will extend your life expectancy
- a little, but the monsters are tough to kill(and sometimes even
- tough to spot on the screen). Contact with them drains your life
- very quickly and, before you know it, GAME OVER looms large again.
-
- This constant get-a-little-further-than-before-but-then-die
- process can get annoying and the first few levels will soon bore
- you. But such is the nature of platform games. Fans of the genre
- will have to make up their own minds, but no converts on the run
- and jumps will be won by this title.
-
- The Sights: 74 ;Very blue.
- The Sounds: 65 ;I was dissapointed, Say no more...
- Junkiness : 74 ;Quite a Challenge.
- Dosh Worth: 70 ;Won't enthrall you forever.
-
- The Verdict:
- [69/100] ;A bit uninspiring.
-
- * Amiga World *
-
- Shame that the big-sprite platormer Deep Core(ICE)-the disk
- version of which was semi-panned a couple of issues back-didn't
- turn up in this format first, as it's much more on target
- playwise. (B)
-
- * CD-32 View *
-
- 80%
-
- * AGA Monthly *
-
- If you have the ECS disk version, you have the Deep Core CD-32
- version... These games are identical... I could not find the better
- playability that was spoken about by Amiga World... All I found to
- be different was the music...
-
- [65/100]
-
- Premiere(CD-32/AGA)
- ------------------------------------------------------------------
- * Amiga User International(Amiga CD!) *
-
- It would have been great to see a couple of games bundles onto one
- CD for, say, twenty quid, but I suppose the risk is not selling to
- people who want on of the games but not the other. As it is,
- Premiere is still a good game and Core's graphics have always been
- so good that this game isn't emberassed by the CD32's other titles.
- At this budget price, it's certainly better than a lot of the full
- price games that are being released on CD.
-
- The Sights: 80 ;The best sixteen bit has to offer.
- The Sounds: 76 ;The tunes will anoy you eventually.
- Junkiness : 75 ;Fun, but less adictive than illegal narcotics.
- Dosh Worth: 85 ;Won't break the bank.
-
- THE VERDICT:
- [82/100]
-
- * AGA Monthly *
-
- This is a decent platformer... But be warned, if you get the cracked
- copy, you must get the fix. The game will not work without it.
-
- Decent graphics, and decent sound... The word is DECENT, not very
- good.
-
- [70/100]
-
- Chuck Rock(CD-32)
- ------------------------------------------------------------------
- * Amiga User International(Amiga CD!) *
-
- I can't say much about it really. Chuck Rock is a reasonable
- platform game at a reasonable price, which is better than a crap
- game at a extortionate price as some companies are doing. Have
- a look at it before you buy it, but I wouldn't be surprised if
- you don't end up handing over the dosh. Of course, the last thing
- that surprised me was Elvis turning up at my door and asking for
- some help with this ditty he'd thought up, especially since I
- thought he emigrated to the moon.
-
- The Sights: 74 ;Dig that groovy dinosaur gut.
- The Sounds: 72 ;Dig that groovy dinosaur rythm.
- Junkiness : 73 ;Dig that groovy dinosaur, man.
- Dosh Worth: 70 ;Dig that groovy dinosuar, maybe.
-
- The Verdict:
- [82/100]
-
- * Amiga Action *
-
- Original Sore : 90%
- Updated Score : 91%
-
- * AGA Monthly *
-
- I thought I had reviewed this before, but apparently I had not...
- This is a 16-bit game, so don't expect anything else out of it...
- It was a good game when it came out, and you will probably have
- fun playing it now... If you are broke and just want to add to your
- collection, this could be a good buy... But don't expect an AGA
- game.
-
- [71/100]
-
- Trivial Pursuit(CD-32)
- ------------------------------------------------------------------
- * Amiga World *
-
- Trivial Pursuit was such a production number on the CDTV that
- Domark barely had to change it for the CD32-speech and animations
- all over the place, a great booming die-rolling sequence, and a
- general feeling of fun that only rarely accompanies board-game
- conversinos. But it's not really for US gamers. Far too many of
- the questions are written with only Europe in Mind. (C+).
-
- * Amiga User International(Amiga CD!) *
-
- Let's get one thing straight from the off. TP is not a game which
- can be enjoyed by one player. Nor will two do it justice. When
- three or more people come together, things start improving fast.
- Sniggers escape, titters abound. If Russell starts getting on your
- nerves he can be shut up. There are a lot of user-friendly
- features which will improve the long-term playability. But the
- main problem is the lack of new questions. What made the board
- game so exciting was the ease with which a new set of questions
- could be turned out. I may be wrong, but I don't see any way of
- doing that here, unless a new version is designed for each new
- edition. Which means that this game has about ten plays in it
- before you get serious repetition. But the CD32 edition of Trivial
- Pursuit is a fun game. It's slickly presented, amusing and a good
- value. And it is selling to adults, which makes a pleasant change.
- Sooner or later, the software industry will realise that more and
- more over 20s will be playing games, and start catering for them.
-
- The Sights: 82 ;Nice animations and static screens.
- The Sounds: 81 ;Some great puns and quips.
- Junkiness : 80 ;Only any good if you're popular.
- Dosh Worth: 84 ;Great value.
-
- The Verdict:
- [80/100] ;We want Monopoly!
-
- * AGA Monthly *
-
- I have never been much for Trivial Pursuit... I haven't played it
- since high school, and then only in art class, because it was worth
- credit...
-
- The CD-32 version of this game, is however, done pretty well... I
- was surprised, as I had not seen a computer version since the one
- on the Apple, which was thoroughly ugly... The CD-32 version makes
- for fun if you like the game.
-
- Even I, who is not one for these type of games, though it was made
- nicely(though I still didn't spend much time with it).
-
- [75/100]
-
- Super Putty(CD-32)
- ------------------------------------------------------------------
- * Amiga Entertainment Monthly *
-
- SUPER PUTTY
- SYSTEM: CD³²
-
- Super Putty is a platform game with a unique central character. You
- control a blue lump of putty (no, really!) as you bounce around
- platforms absorbing or punching enemies. On each level you must absorb
- a certain number of confused robots and bring them to safety. Each level
- has a time limit and the levels are broken up into several graphical
- styles. Punching some enemies turns them into screaming babies which can
- then be absorbed for points. Absorbing enemies also keeps your energy
- level high.
-
- The main character (Putty) has various abilites. He can walk, jump,
- stretch between platforms and absorb various characters. If you flatten
- Putty , he cannot be hurt (keep in mind the clock does not stop when you
- do this). Putty can even morph into certain other characters in the game
- (the manual is not entirely clear on this.)
-
- The backgrounds are colorful and there is a lot happening on each screen.
- Using the composite output on the CD³² the quality was pretty good. S-VHS
- would be better. There are a lot of original characters such as samurai
- spacemen, Mr. Hotdog etc. (check out the psychotic terminator carrots!)
-
- Sound is limited to an introductory tune and some very nice in-game sound
- effects (psychotic carrots screaming "Uzi nine millimeter!", wailing
- babies, "Banzai" spacemen etc.). There is no in-game tune , but I don't
- miss one.
-
- This game is not nearly as fast as Zool, but I like it much better. It
- holds my interest longer than Zool does; There is some strategy involved
- in saving the robots (In early levels the robots are stationary, later
- levels they may walk off a platform and die.)
-
- I own a disk version of the game and use a suction-cup joystick. I like
- the CD³² pad controller better. This may be due to the joystick I have
- though.
-
- DISLIKES :
-
- I could not put my name on the high-score table, perhaps a keyboard is
- needed. there are no level passwords! The game is fairly short, 4 or 5
- worlds with 3 levels each. A password after each world would have been
- nice.
-
- Supposedly the CD³² version has more levels but I have not been able to
- confirm this (I did not get far enough!)
-
- @{"Ratings:" link RATINGS}
- Graphics: 80% Manufacturer:
- Sound: 80% System 3 Arcade Software
- Gameplay: 90% 18 Petersborough Road
- Control: 85% Harrow, Middlesex, HA1 2BQ
-
- OVERALL RATING: 84% Video Mode: PAL
-
-
- * AGA Monthly *
-
- This is a superbly coded Putty game... It follows along the lines
- of Morph, Lemmings, Bill's Tomatoe Game, and Fury of the Furries.
- You are a piece of Silly Putty... You can mold yourself into a fist
- to pounce enemies, you can suck enemies up whole, you can stretch
- and do other things that Putties do.
-
- The graphics are superb, and the sound is also entertaining. (though
- that Cat can get on your nerves, haha)... Lot's of brilliant levels
- places this one above Morph and Lemmings, and nearly equal to Fury...
-
- [85/100]
-
- Video Creator(CD-32)
- ------------------------------------------------------------------
- * Amiga World *
-
- Video Creator, by Almathera, is a CD title for the Amiga-aimed at the
- CD32 crowd, but presumably runnable on any AGA Amiga and CD-ROM
- drive. The concept is simple: Create videos to go with your favorite CD
- titles. Tape them if you like, save them to RAM or disk if you have it,
- or just watch it for fun.
-
- But how does it work, you ask?
-
- Well, first let's talk about HOW it works.
-
- The Interface
- -------------
-
- The interface looks like Scala. A lot.
-
- That said, I'll point out that it's not a direct ripoff, but it IS still
- easy to use. Videos are tracked down to the millisecond, and effects can
- be inserted using the editor at any point desired.
-
- How many effects?
-
- Well, tons are available, from the usual assortment of screen wipes and
- fades, to animations and plasmas, to "psychoflicker." There's no
- shortage, and the animation feature is in particular impressive, allowing
- you to tile it on the screen in various combinations, including upside
- down and opposing. Effects can be overlaid for extra depth. FMV,
- providing you have the module and a disc to pull the FMV from, can be
- used in your video as well.
-
- Of course, since it's geared for a CD32, and not everybody has drives
- hooked up to theirs, it might be a bit useless without some included
- goodies, and Almathera has done exactly that. From stop signs to
- animations of houses to German phrases to pictures of exploding aircraft,
- there's a LOT of eye candy pre-installed. I haven't looked at all the
- pictures yet, but I spent a good half-hour trying.
-
- Loading is supported using AmigaDOS paths, meaning that you can
- pull whatever you like off of any valid device.
-
- You can test the outcome of effects while you're in the editor,
- incidentally.
-
- The setup ensures you'll never run out of possibilities and combinations.
- After all, an editor's work is never done.
-
- Random Raves
- --------------
-
- Just in case concocting your own video from scratch and painstakingly
- making it look right isn't for you, Almathera has included a Random Raves
- feature. This only calls on you to pick the track or tracks you want to
- hear and the intensity level of the videos. Basically, "intensity" means
- "how fast the effects will move and how often they'll change." The
- results are always fun to watch, and sometimes downright impressive, as
- transitions or pictures come up in a way that "fits" the tune. Of course,
- the tune had nothing to do with it, but you can always pretend...
-
- If you're a truly lazy individual, you can just pick "Random Play" for
- the disc, meaning you do NO work and have almost NO say in the outcome
- at all. Your preference.
-
- The Finished Product
- ---------------------
-
- Well, this is easy. All you do is sit back and watch, and your creation
- warps and moves along as your favorite tunes play. Can't beat that.
-
- If it's the Random Play Random Rave, there will be some pauses as the
- CD32 tries to come up with something else to entertain you. Not too
- much, though.
-
- Limitations
- -----------
-
- VC is highly limited by the amount of RAM in your machine. The standard
- CD32 2 megs IS enough for quite a lot of videos, but if you load a bunch
- of 64+ color pictures and do several dozen separate types of effects, you
- run into problems really quickly. Expansion memory should available for
- much of the information...in fact, I would think all of it, since the
- pictures don't HAVE to be in chip until you view them.
-
- The Random Raves feature, to my knowledge and understanding, can
- only pull from its own database of pictures and anims, so if you add any
- to your collection, too bad, you'll have to create your own videos to
- see them.
-
- Those are fairly minor and surmountable. This one isn't.
-
- PAL ONLY!
-
- Ok, ok, North Americans have relied on programs like Nico Francois' PAL
- and Chris Hames' Degrader to shift them to PAL for years now, and usually
- do it without too much complaint. But it's just not very practical to put
- a CD32 into PAL.
-
- Oh, sure, you can view it on a composite monitor in PAL, or if you have an
- expansion with an RGB out, PAL will be just fine, but try telling an NTSC
- TV to go into PAL. It gives the display equivelant of "Screw you!" and
- rolls terribly. And, after all, half of the point of this thing is to
- tape your videos. Unless you've got a very nice VCR, it's just not going
- to like it.
-
- What happens if you try running the program in NTSC, then?
-
- Most menus put their options at the bottom of the screen. On the main
- editor screen, half of them are buried below the viewable area. This
- means a LOT of guessing. Difficult guessing.
-
- The videos look...well, they look ok, but you can't shake the feeling
- that they should be a bit more centered and those things below the bottom
- really WERE meant to be seen...
-
- Ok, even if you can get past this...too bad, you can't see your entire
- video anyway. Why not? Because VC internally tries to time in PAL
- (25ths of a second, in fact, for the effects) and ends when PAL-timing
- tells it to. On an NTSC CD32, though, time doesn't move like that,
- so you wind up seeing 5/6ths of your video before it ends. Yes, you
- can boot in PAL, but you're back to not being able to use it on a TV...
-
- Special Niceties
- ----------------
-
- Almathera plans to come out with VC updates, with more effects and
- pictures. You can mail them anything you'd like and, if they like it too,
- they'll scan it in and include it on the next disc. If you want to get a
- head start, here's the address:
-
- Dan the Scan
- Almathera
- Southerton House
- Boundary Business Court
- 92-94 Church Rd
- Mitcham, Surrey
- CR4 3TD
- ENGLAND
-
- Label EVERYTHING you send them if you want it back. They say they'll
- give you discounts on VC and other Almathera stuff...and if your pictures
- are REALLY, REALLY good, you might get something for free.
-
- Almathera's letter to me said they were considering doing an NTSC
- version of VC. After using the program for 20 minutes, I wrote them
- E-Mail telling them that if they wanted it to sell at ALL, it was
- IMPERATIVE that they do an NTSC version. The PAL version will
- be sold in the US anyway, at this point.
-
- Almathera also apparently will be putting out fairly regular newsletters
- for VC owners...tips, tricks, upgrades, and the like. The first one,
- included with VC, told the history and evolution of the program, from a
- 68000 AMOS program designed to run on the CDTV to what it is now.
-
- What is it? Read below...
-
- The Sum-Up
- ------------
-
- Video Creator is a load of fun. There are notes in the newsletter
- suggesting using the Random Rave feature for parties...instant, effortless
- visual effects that will really fit the mood and might even impress some
- people technically. It's flexible, fairly powerful, and fun.
-
- Oh, sure, you can't do simultaneous HAM8 animations while realtime
- rendering objects, and there IS some slowdown when you run multiple
- effects, but in all it's a terrific presentation program packaged as a
- video factory-or Creator, if you will.
-
- Its price of 35 British pounds, just a bit more than US$50, sounds like
- a lot for a slideshow program. This isn't a slideshow, though. It's an
- exceptional product, IF you're a PAL user.
-
- If at any point in this review you felt interested in the product, it's
- worth a serious checking-out. It makes CDs much more fun to listen to.
-
- If you're an NTSC user and interested, I suggest you call, write, or
- E-Mail Almathera and express your displeasure.
-
- Almathera's information can be found at the top (alphabetically!) of
- Amiga Report's Dealer Directory, elsewhere in the magazine.
-
- Video Creator does what it says. Good job, Almathera.
-
- * AGA Monthly *
-
- This is a very fine product, for those who live in the MTV generation!
- It allows you to create your own mini-video to CD soundtracks... And
- if you aren't feeling very creative, they have a whole list of canned
- effects which you can use...
-
- Ever wanted to make your own Spaceballs demo? This is the package to
- do it with... I have had some problems getting the sound on this
- program to work correctly off an a1200 with SCSI CD-ROM attachment.
- But the sound works great on the CD-32, and I am sure this sound
- problem can be wrinkled out... If I find out a way, I will add that
- to the description in the future.
-
- All in all a great product, for those who want to design their own
- video's, or to show off their machine to their friends... But for
- the gamers of the world, this probably won't hold your interest for
- too long.
-
- [81/100]
-
- Detroit(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Impressions gets two thumbs up on this one(though it hasn't been
- that way with all of their games)... For those who do not know who
- Impressions are, they are the simulations writers who have brought
- us such productions as Air Bucks(the Airline Simulator) and Global
- Domination(The Nuke'Em board type game, where you attempt to take
- over the world)...
-
- Basically Detroit is a automobile version of Air Bucks, but I think
- this one is much funner... The AGA graphics are pretty good, and
- the Simulation is excellent.
-
- You must Research and Develop different car parts and designs...
- Then you design your own vehicles, paint them in shades of colors,
- equip them with luxuries, engine parts, etc which you design and
- market them to the rest of the world...
-
- I think there is a nice niche for this game during this time of
- many platformers... And if you enjoyed Air Bucks(I didn't enjoy
- it all that much) then you are sure to love this.
-
- [81/100]
-
- Interplay(CD-32)
- ------------------------------------------------------------------
- * Amiga User International *
-
- I have used many types of authoring software on various platforms
- and I can genuinely say that Interplay is a somewhat restricted but
- effective tool for the Amiga for creating simple multimedia projects.
- Click on this and it plays a tune, clikc on that it it plays and
- animation, click on this and it does that. If only all computing
- were that easy...
- It's an absolutely perfect instrument for creating information CD
- titles but because it's not a programming tool you may not be able
- to include any kind of intelligence into your production. You can
- only use tools which Optonica have provided for you, unlike
- programming packages(C, assembler etc,) which though more demanding,
- probably offer you increased customising possibilities.
- For 999 pounds you get a tool which lets you create CD titles with
- the greatest of eaes and with the very min-imum technical knowledge.
- But if your budget is substantially less you might con-sider CanDo
- which allows a similar ease of use, though needs rather greater
- technical knoledge and expertise, to create titles which might
- however prove to be more complex than Interplay could achieve. CanDo
- doesn't possess many of the features that Interplay has, such as
- built in MPEG, CDXL and spooling but it might launch external
- programs to them for you.
- Bearing in mind the uncomplicated style of CD titles you'll
- possibly be at least initially, likely to produce you should look
- at all alternatives before investing in this rather expensive
- but undoubtedly very solid authoring product. However for sheer
- speed, ease of use(and particularly if you want to produce an
- information type CD) then Interplay will probably be your only
- and certainly a highly user friendley choice for Amiga CD
- production.
-
- Features : 72%
- Performance : 80%
- Ease Of Use : 90%
- Documentation : 88%
- Value for Money : 65%
-
- Overall Rating : 80%
-
- Insight: Dinosaurs(CD-32)
- ------------------------------------------------------------------
- * Amiga User International *
-
- There is no doubt that if you want to know about dinosaurs the
- British Natural Hisory Museum is the place to go. Short of a
- visit or perhaps in additino to a trip to Kensington this disc
- will not only give you all you would want to know but make you
- want to come back to it again and again to find out more.
- The only slight fault is the scarcity of video material which
- would have made it moe exciting but I suppose that Optonica would
- say, with some justification, there's not a lot of original video
- material of dinosaurs about.
- "Dinosaurs" would make an ideal, lighthearted present for anyone,
- especially of early school age becuase of all the variety there is
- and the ease of its interface. The use too of very large windows
- to show the pictures also makes it impressive.
- As they used to say about presents-hours and hours of fun; the
- best kind of education you can get. If you like dinosaurs that is.
- And who doesn't?
-
- Features : 90%
- Ease of Use : 92%
- Performance : 95%
- Value for Money : 84%
-
- Overall Rating : 88%
-
- Putty Squad(CD-32)
- ------------------------------------------------------------------
- * CU Amiga *
-
- Graphics : 95%
- Sound : 93%
- Lastability : 91%
- Playability : 93%
-
- Overall : 94%
-
-
- Ishar III(AGA/CD-32)
- ------------------------------------------------------------------
- * CU Amiga *
-
- Graphics : 96%
- Sound : 85%
- Lastability : 92%
- Playability : 93%
-
- Overall : 92%
-
- * AGA Monthly *
-
- Ishar III, the third adventure in the famous series... Unfortunately
- I have been unable to get a copy of an English version of the AGA
- release... So I will review the ECS release and can enhance this
- review in the future when an AGA version becomes available...
-
- If you have enjoyed the Ishar series, then the third in the series
- will not be dissapointing to you... It mantains all the depth of
- the first two releases...
-
- If you are not an Ishar fan, however, as I am not, you might not like
- the Roughly Appearing pictures(ala Myst on the PC). You may have
- become sproiled by free scrolling adventures like Legends of Valor
- or Amber Star.
-
- If you can get buy the lack of free-scrolling however, Ishar III
- is a great adventure, and is sure to keep you occupied for hours on
- end(if you are an adventure gamer).
-
- [79/100]
-
- Clockwiser(CD-32)
- ------------------------------------------------------------------
- * CU Amiga *
-
- Overall : 82%
-
- Body Blows(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- I know what your thinking... Why release Body Blows for AGA when
- the Galactic version has already been out for nearly a year.
- And you would be right...
-
- But Body Blows AGA is more than just a new version of the original
- with AGA backdrops... Yes, it does have the MAGNIFICENT AGA back
- drops... But it also has many new features that were previously only
- available on Ultimate Body Blows(for the CD-32)....
-
- The game is now HD-Installable... Team 17 has finally begun to cater
- to the needs of us Hard-Drive users... But most importantly is that
- it still reads of track-disk.. So non-HD users still mantain full
- speed compatibility rather than losing it by a DOS disk loading
- format.
-
- That there would be enough, but Team 17 doesn't stop there...
-
- We now gain the great Tag Team option that was present in Ultimate
- Body Blows on the CD! This is a great enhancement that AGA users
- will welcome gladly... Is that it? No, Team 17 has also given us
- AGA users another great perk... The Turbo option that also was
- present in the CD-32 version(Ultimate Body Blows).
-
- All in all, this is Team 17's best AGA release to date... I
- welcome it whole-heartedly to my collection.
-
- [90/100]
-
- Pinkie(AGA/CD-32)
- ------------------------------------------------------------------
- * Amiga Action *
-
- If you ignore the hype for a moment, there is no getting away
- from the fact that Millenium have managed to make Pinkie into a
- very entertaining game. The main character is a loveable hero
- who is fully entitled to hold his head up in the exalted
- company of already established heroes like James Pond, and there
- will, and there will doubt be follow-ups in the pipeline. I
- admit that some people will see Pinkie as simply a platform game
- with knobs on, but these are the sort of people you should beat
- repeatedly over the head with a large stick.
-
- Graphics : 85%
- Sound : 84%
- Playability : 82%
- Difficulty : Tricky
-
- Overall : 84%
-
- Theme Park(AGA/CD-32)
- ------------------------------------------------------------------
- * Amiga Action *
-
- Theme Park is one of those games where you have to keep glancing
- up at the clock for fear that'll forget to go to bed. It all seems
- tricky to get into when you start playing but the hefty manual will
- get into when you first start playing but the hefty manual will
- see off most of your problems and is nice to see and easy to read.
- The learning curve is just right and as soon as soon as some of the
- more spectacular rides arrive then you're locked in there in Theme
- Park heaven for ever. The Amiga version is no poor cousin to the
- PC versino either and Bullfrog deserve due credit for not holding
- back. This is a classic waiting to happen.
-
- Graphics : 87%
- Sound : 81%
- Playability : 88%
- Difficulty : Tricky
-
- Overall : 91%
-
- * CU Amiga *
-
- Overall : 93%
-
- * AGA Monthly *
-
- This has to be one of the most eagerly awaited amiga games in a while.
- Now it is finally here, the question is, does it live up to it's
- weighty expectations?
-
- Well the graphics are excellent, in 256 colors... The game runs very
- well in fact... My fear was that it might be a little slow as has been
- the case with a couple of amiga conversions of games(Sim Earth is a
- good example of this). But the game runs surprisingly fast even on
- simple a1200's... Though you will miss out on some of the sound
- effects if you do not have extra memory, the game otherwise runs great
- even on a stock system.
-
- We all know the plot, you are in charge of your own theme park. But
- what can you do in this game? It requires a lot of skill and is
- surprisingly difficult at the higher levels of gameplay... This is
- every simulation lovers dream... You can create your own roller
- coasters among other things!
-
- I will not go deeper into the game as other reviews already have
- accomplished that... Just note that the speed, graphics, and sound
- are excellent, this is the best game by bullfrog for the amiga so
- far!
-
- [94/100]
-
- Emerald Mines(CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This is a compilation of thousands of levels of Emerald Mines.
- This is ECS and does not take any advantage of AGA... The game
- is similar to boulder dash for those of you who do not know. It is
- very fun and addicting... And for avid Emerald Mine fans this is a
- must get...
-
- But for those looking for a show of CD-32 power, this is definately
- not the game you want.
-
- [70/100]
-
- Robinsons Requiem(AGA)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- I have been eagerly awaiting this game for some time... But I
- must admit, I really had no idea what the game was like or about.
- I must say, I am impressed with this game... For all the talk on
- the NETS about DOOM and such, here comes a much deeper game that
- employs the same techniques(but in a different way)...
-
- The graphics are very configurable: You can adjust the screen
- size to be small or large, and you can also increase difficulty
- to be LOW or HIGH. It's time's like this when I wish I had an
- 040... But don't get me wrong, the game is very playable on a stock
- or FASTMEM equipped a1200... Just not as smooth and detailed(because
- you'll probably want LOW RES)...
-
- The game uses the much vaunted effect as in Doom of having pictures
- behind the graphics(Doom uses mountains, RR uses skies and clouds
- among other things). The graphics are a mixture of bitmapped(DOOM)
- and Polygon/Bitmapped graphics... You can move around in 4 dimensions
- (you can actually climb mountains and such) and you can swim across
- rivers and lakes...
-
- Yes, you can punch, stab, shoot, and blast other people or monsters
- in this game... But this is no Doom style shoot 'em up... This is
- and in-depth Adventure game, that just also happened to add those
- fun perks...
-
- And those aren't the only perks it added... The intro appears to
- be in HAM8 mode, and is very nice(though a bit on the short side).
- And the game employs nice shading routines... You can see the sun
- rise as the game changes from night to day and back again... There
- are adverse weather effects, that you can ACTUALLY see... Such as
- rain, where you see it falling, and you can even see lightning
- strike...
-
- Another nice perk, is when you get injured, it shows your injuries.
- You then treat yourself with medicine and such, and if you choose to
- use bandages, it shows them on you as well...
-
- This is one of the first truly nice pieces of work on the Amiga
- that takes place from a 3d through your eyes, free scrolling perspec-
- tive... Silmarils did it first I believe in Legend of Valour, it was
- also done in Jurassic Park and Amberstar, and the p/d 2 player game
- trick or treat... This is not the same style of graphics as you see
- in most of those bitmapped games, but they are really nice, and is
- a must get for AGA or ECS...
-
- [91/100]
-
- No Second Prize(CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Is there anything better on this racing game than the disk version.
- Well... No, not really... It does run smoother because of the 020,
- and it also loads faster because of the CD-ROM... But I don't know
- if that's reason enough to buy the CD-ROM version, when your friend
- can have an 030 in his a500 and run the game better than you... But
- if you don't have the floppy version, this is a very good polygon
- fill racing game, and you might want to grab it...
-
- [75/100]
-
- Skeleton Krew(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- So, this is the game that Core Design has been pushing so heavily.
- This is the game that was has come out only 3 months overdue...
- So what is this game, and does it meet expectations(when they pushed
- this game more than Banshee, and Banshee was such a great game, that
- should mean this is better, so is it?)...
-
- Well, let's just say it's different... The graphics are good, but
- are less colorful(due to the environment). The gameplay is one or
- two players, and is somewhat of a twist on Chaos Engine... Instead
- of playing in a flat world like Chaos Engine, you know play in a 3d
- world like Syndicate...
-
- There are many perks to the game... This is not just a shoot 'em up
- (though it does have lot's of action). You have different weapons
- (that's original, haha), and you can have strafing fire, which is one
- of the options I like the most... You not only kill people, but you
- must solve little problems...
-
- The graphics are pretty good, the music is okay, and the game
- atmosphere is pretty good. Though this is not quite what I expected,
- it is a good game.
-
- [89/100]
-
- Wild Cup Soccer(CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This is the third in the Brutal Sports Series(Football and Speedball
- 2: The Brutal Deluxe were the others). And it is a wonderfully fun
- game. The view has changed from Football, probably to give us variation
- since Brutal Football was very much like soccer anyways... It now
- takes an isometric view similar to Syndicate, Populus, or Skeleton
- Krew. The new view take's some getting used to at first, but it adds
- a new dimension to the game.
-
- The graphics are excellent, and now you can actually mix races on
- the teams, as well as many other nice simple perks... if you are
- "brutal" enough you might get a HEADER or a HEAD TRICK, and in this
- game when it says header, it does mean header(the victims head flies
- off). The variation of weapons and such is very interesting, and
- as in Football it is most fun with two players.
-
- This is another quality product from Teque of Millenium, and I look
- forward to the continuation in this series.
-
- [88/100]
-
- UFO: The Enemy Unknown(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- This game is a great strategy game by Microprose. They have done
- it again... The graphics nice and colorful, and the gameplay is
- top notch... The plot: Aliens are invading earth, you and the X-COM
- team must stop them...
-
- The game has a mix of many aspects... You not only have to decide
- which stuff to build, and where to build new bases, and how many
- hirelings to hire(scientists, engineers, soldiers, etc). But then
- when UFO's appear, you have the choice's of using an attack craft
- to attempt to destroy them, or a transport craft to follow them and
- attempt to steal artefacts/weapons/technology...
-
- The fight scenes are very similar to Sabre Team. And the graphics
- in those are stellar as well... But beware, the aliens are sneaky
- and can really screw you up... If you are lucky you'll return with
- alien bodies, and weapons, and not a loss of too many soldiers...
- If you are unlucky you could have to abandon soldiers at the site.
-
- This is an excellent strategy game, Microprose is really beginning
- to tap into AGA's capabilities...
-
- [90/100]
-
-
- Bubble 'n Squeak(AGA/CD-32)
- ------------------------------------------------------------------
- * AGA Monthly *
-
- Well, the final version of this is MUCH better than the previews
- that I had seen before... The game is a platformer that scrolls very
- highly on the y as well as the x(most platformers are more x oriented).
- It's AGA so, of course(duh!?!) it uses Dual Playfield mode... The
- background graphics are simple but effective, and the foreground
- graphics are wonderfully colored...
-
- The game seems to steal some of Pinkie's scheme(and beats Millenium
- to the punch), which it itself sort of stole from Bubba 'n Stix...
- But you have a sidekick, Squeak... You have to find him, kick him
- around a bit, and get him to the exit... He will follow you after the
- exits is opened and a few swift kicks to the side, but he isn't very
- fast or athletic, so you'll probably have to wait a bit...
-
- The monsters are pretty well thought out... I like the little guys
- with the baseball bats, if you shoot at them from the front they'll
- hit a home run right up your alley... haha... The game is not as
- fast paced as Brian The Lion, but goes at more of an Oscar type pace.
- But there is much more to do and a wider field of view than on Oscar.
-
- The other thing I like is the bonus levels... They have shoot 'em
- up flying levels and such ala Brian the Lion and Turrican... The game
- has a nice polish, and though I was not impressed with the previews,
- this is a nice final game to have in your collection.
-
- [85/100]
-
- ------------------------------------------------------------------
- Cracked Version Notes
- ------------------------------------------------------------------
-
- This is the section where I will explain any problems or fixes
- you may need t get for CD-32 ports and/or(but less often) AGA
- games. This may prove to be very useful to people who do not
- wish to DL a game that does not work for them.
-
- Chaos Engine CD-32
- ------------------------------------------------------------------
- Make sure you grab the 2 meg or the 2 meg + fastmem fixes for this
- game, depending on the config of your system to get this to work.
-
- Summer Olympics CD-32
- ------------------------------------------------- ----------------
- This game will work on ECS machines. Also be warned that there
- is a joystick problem in the game, and certain events will not
- be able to control without a 3 b---on joystick.
-
- ACCESS CRACK: Well ACCESS released this game about 3 months late,
- but they fixed the joystick problems, so I guess that's alrigrab
- I would have rather just seen a fix for it though...
-
- Christopher Kolumbus AGA
- ------------------------------------------------------------------
- This appears to be a good game,bbut it is in 100% german. So
- know what you are eetting into if you DL it.
-
-
- Super Putty CD-32
- ------------------------------------------------------------------
- Th1 only working version is the one from Byte Hunter.
-
- Brutal Football Pre CD-32
- ------------------------------------------------------------------
- Gab my fix for this game, or if yspocan't find it then do the
- follwngg.. Edit the file 'Brutal_Football'--- include a line
- that says the following.
-
- aasign cd0: ""
-
- This will get it to work properly. Also there is a joystic bfix relea-dd by Leg nd that ---ows 3ou to run this game with
- a n button joyrtick. If you do not get the fix, yo
- e yll need
- to have one with 3 buttons.
-
-
- Lotus Turbo Trilogy
- ------------------------------------------------------------------
- This game is 100% ECS. Also be warned that Lotus Esprit III
- needs 3 meg /ff memory to run.
-
-
- Fly Harder CD-32
- ------------------------------------------------------------------
- This gmme is also 100% ECS.
-
-
- Pirates Gold CD-32
- ------------------------------------------------------------------
- Make sure mou get the 100% version, o else you will not behable to exit the map/save game. Also be warned this game uses
- 3 buttons, so with a 1 button joystick you will miss out on
- certain options(raising sails etc). (NOTE: There is now a joystick
- fix that allows you to use a 1 button joystick, you use the . or
- , keys as the third button, and tab acts as the second).
-
- Further note. For this to run properlymonoNTSC computers edit
- the CDGSXL file in the load sequence(the data fo2 it) to read
- NTSC rather than PAL. This will prevent the lock-up problems.
-
-
- Wing Commander CD-32
- ------------------------------------------------------------------
- To my knowledge, toth versions of this game atheunworking.
-
-
- Premiere AGA
- ------------------------------------------------------------------
- Make sure you get the fix for this game if yo- want to run it.
- The fix is done by Anthr x. And you also uust boot----h no startup
- sequence, and run it from CLI if you have only megs of memory.
-
-
- Brutal Sports Football Deluxe AGA
- ------------------------------------------------------------------
- Well, this is a better version than gh Pre-CD release, but be
- warned. I is not hD-installable. Though it is a DOS disk, it has
- trackdos routines in the program which will make you f-inge!
-
-
- Ultimate Body Blows CD-32
- ------------------------------------------------------------------
- You may obtain the bytehunter fix to allow you to run this game
- with only 2 megs of ram.
-
- Kick Off III AGA
- ------------------------------------------------------------------
- Be warned thls game is not H-Innstallable! Americans/Caadiians
- be sure to d I the NTSC fix available from Backlash...
-
- James Pond III AGA
- ------------------------------------------------------------------
- BEWARE!!!! This is not HD-Installable...
-
- Gunship 2000(Both)
- ------------------------------------------------------------------
- If I were you, I would rather use the smaller and more efficient
- AGA version than the CD-32 version. The Joystick works in conjunct-
- ion with the keyboard, and no fixes required...
-
- Brion The Lion(AGA)
- ------------------------------------------------------------------
- Be warned, Brion the Lion does not run properly off a hard drive
- if you have an FPU/accelerator. It will work fine from disk, but
- will not run from hard drive.
-
- Out To Lunch(AGA)
- ------------------------------------------------------------------
- Beware, this game is not HD-Installable! NTSC users make sure to
- use LMB at startup to skip by Delirium's intro.
-
- Arabian Nights(CD-32)
- ------------------------------------------------------------------
- Make sure to get the fix by Mystic(joy fix) to play the game.
- Even with that it kind of sux, you must use the TAB key to jump
- and other keys for inventory and stuff...
-
- Anstoss(AGA/CD-32)
- ------------------------------------------------------------------
- Be warned, this game is in german...
-
- Impossible Mission(CD-32)
- ------------------------------------------------------------------
- This is the EXACT same... So why did Shining 8 release it?
-
- Legacy Of Sorasil CD-32
- ------------------------------------------------------------------
- Hmm, another Shining 8 release.... Yet I could not get this to
- even run...
-
- Bundeslinga Manager 3 AGA
- ------------------------------------------------------------------
- This program is in German!
-
- Speedball II AGA/CD-32 Graphics Patched
- ------------------------------------------------------------------
- It appears here what Paradox did was take the graphics from the
- CD-32 version and patch them onto the ECS version... Thus you keep
- all of the sound, and 1 button play... Pretty crafty if you ask
- me, but be warned it is not HD-Installable.
-
- Robinsons Requiem AGA
- ------------------------------------------------------------------
- Make sure to either grab the fix by Prestige(the first one out)
- or by Paradox to get this game to work properly... If not you'll
- get to a certain point, and surprise: Password Check...
-
- Skeleton Krew AGA
- ------------------------------------------------------------------
- Beware this game is not HD-Installable.
-
- Wild Cup Soccer CD-32
- ------------------------------------------------------------------
- This game only works properly if no other screens are open. That
- means load it off disk... Don't load from CLI or ICON.
-
- ------------------------------------------------------------------
- Original CD Games Running Instructions
- ------------------------------------------------------------------
-
- This is for those of you who went out and bought a CD, and for
- some strange reason, it won't work right... If you tried the above
- things I told you earlier(assign C: LIBS: DEVS: FONTS: L: and S:
- to the CD0: drive, and edit CDGSXL to end with DOSXL, remove CDXL
- or SDBL commands) and it still don't work, I may already have notes
- here for you...
-
- IBM and MAC Disks
- ------------------------------------------------------------------
- Well, you should by now know that you cannot run their software,
- but you can view there files... If you have the right PIC or MOD
- players(Viewtek is great) you can view all the files on the CD...
- There are also animation players for different anim types... You
- can also run their programs on the CD if you have a good emulator.
-
- Have fun...
-
- Castles II(CD-32)
- ------------------------------------------------------------------
- Whatever you are running it off, make a hd-directory or format
- a load disk for this game... Make it do the standard stuff(assign
- functions over) in the load file... There is one problem here
- though it still won't load correctly.. It gives a task error...
-
- So what do we do... Make a directory called devs in your load
- directory(on HD or floppy) and copy all the devs from the CD into
- that directory... Then delete the file from that directory(on your
- disk or hd-partition) called spooly.device...
-
- Now, be warned, you will not be able to view the excellent intro
- now... I am sorry... I believe this has to do with the game wanting
- to use WB3.1 command or something... I am not sure, if anyone does
- know please releaes a file or contact me with the information. You
- may be able to get this to work if you ZKICK the 3.1 kickstart or
- something...
-
- Now in the script file assign DEVS: to your devs directory on your
- load directory...
-
- You may also want to redirect the save game... It has it saving to
- DF0:... You can make it save on your HD by editing the following line
- into the startup-sequence
-
- ASSIGN DF0: DISMOUNT
- ASSIGN DF0: "" ;or hd area where to save
-
- For ECS users you will have to do one more thing... Edit the tooltype
- on the icon to say GRAPHICS=ECS instead of GRAPHICS=BEST...
-
- Have fun enjoy this great game!
-
-
- Labyrinth Of Time
- ------------------------------------------------------------------
-
- Easy as can be... Pop it into your drive... Click the icon from
- WB and it works... Too bad they couldn't all be this simple.
-
- CD Sports Football
- ------------------------------------------------------------------
-
- Simply assign all the stuff over to the CD and execute the
- startup-sequence... Be warned, with ASIM filesystem, you will not
- be able to view the great CDXL animations... Other file systems
- work fine though.
-
- Groliers Encyclopedia(CD-32)
- ------------------------------------------------------------------
-
- Just pop and drop. It works just fine, even on ECS amigas.
-
- ------------------------------------------------------------------
- Closing Comments
- ------------------------------------------------------------------
-
- Well, that's it for this months edition. I hope you enjoyed this
- diskmag. And I hope that some of the pirates take heed to what has
- been said in here(about CD-32 cracks). Let's get the rest of these
- games cracked.
-
- If you are wondering why a lot of the text from the previous editions
- are also included in this months issue, well the answer is simple. For
- one, many users may have missed out on the first issues. And for two
- a lot of the things in the previous issue have been updated or
- modified and thus should be included. And number three reason is
- because we are aiming to give people out there a complete list
- and reference for upcoming/released CD-32/AGA games. I hope you
- enjoy the magazine, and keep the comments coming.
-
- - The Editor
-
- @BEGIN_FILE_ID.DIZ
- AGA MONTHLY ISSUE #22
- Great AGA/CD-32 magazine. With reviews of
- all the cracks and soon to be releases on
- AGA/CD-32. Also with articles pertaining
- to the scene, tips/codes for games, CD
- Drives for a1200, FMV, and much more!
-
- - The Editor/Charts!
- @END_FILE_ID.DIZ
-