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-
- After hearing the discussion over here about Amiga Inc., I wandered over to
- a local BBS and pulled this off. The poster said it came from USENET, so I
- guess things *DO* come full circle...
-
- Apologies to Gary Oberbrunner (is he still around??), who posted it
- orignally, and to the Boston Computer Society. This came from HCC BBS, and
- I've forgotten the number...
-
- -------------------------------------------------------------------------
- Na Choon Piaw P.O Box, 4067, Berkeley, CA 94704-0067
- cna@cory.berkeley.edu Disclaimer: I'm speaking only for myself!
- piaw@ocf.berkeley.edu "Still on honeymoon with his Amiga...."
- -------------------------------------------------------------------------
-
- ***************************************************************************
-
- I pulled this off of USENET and thought it might be of interest.
- It was written by Gary Oberbrunner.
-
- Lyle Levine
- ***************************************************************************
-
- On Monday March 2, RJ Mical (=RJ=) spoke at the Boston Computer Society
- meeting in Cambridge.
-
- Fortunately I was momentarily possessed with an organizational passion,
- and I took copious notes. I present them here filtered only through my
- memory and my Ann Arbor. My comments are in [square brackets]. What
- follows is a neutron-star-condensed version of about three and one half
- hours of completely uninterrupted discussion.
-
-
-
- PART 1 - The Rise and Fall of Amiga Computer Inc.
- ==== === === ==== === ==== == ===== ======== ====
-
-
- The Early Days
- --- ----- ----
- Amiga Computer Inc. had its beginnings, strangely enough, RJ began, with
- the idea of three Florida doctors who had a spare $7 million to invest.
- They thought of opening a department store franchise, but (as RJ said) they
- wanted to try something a bit more exciting. So they decided to start a
- computer company. "Yeah, that's it! A computer company! That's the
- ticket! :-)"
-
- They found Jay Miner, who was then at Atari (boo hiss) and Dave Morse,
- the VP of sales (you can see their orientation right off..) they lifted
- >from Tonka Toys. The idea right from the start was to make the most killer
- game box they could. That was it, and nothing more. However Jay and the
- techies had other ideas. Fortunately they concealed them well, so the
- upper management types still thought they were just getting a great game
- machine. Of course the market for machines like that was hot hot hot in
- 1982...
-
- They got the name out of the thesaurus; they wanted to convey the
- thought of friendliness, and Amiga was the first synonym in the list. The
- fact that it came lexically before Apple didn't hurt any either, said RJ.
-
- However before they could get a machine out the door, they wanted to
- establish a "market presence" which would give them an established name and
- some distribution channels - keep thinking "game machine" - which they did
- by selling peripherals and software that they bought the rights to from
- other vendors. Principal among these was the Joyboard, a sort of joystick
- that you stand on, and you sway and wiggle your hips to control the
- switches under the base. They had a ski game of course, and some track &
- field type games that they sold with this Joyboard. But one game the folks
- at Amiga Inc. thought up themselves was the Zen Meditation game, where you
- sat on the Joyboard and tried to remain perfectly motionless. This was
- perfect relaxation from product development, as well as from the ski game.
- And in fact, this is where the term Guru Meditation comes from; the only
- way to keep sane when your machine crashes all the time is the ol'
- Joyboard. The execs tried to get them to take out the Guru, but the early
- developers, bless 'em, raised such a hue and cry they had to put it back in
- right away.
-
- When RJ interviewed with Amiga Computer (he had been at Williams) in
- July 1983, the retail price target for the Amiga was $400. Perfect for a
- killer game machine. By the time he accepted three weeks later, the target
- was up to $600 and rising fast. Partly this was due to the bottom dropping
- completely out of the game market; the doctors and the execs knew they had
- to have something more than just another game box to survive. That's when
- the techies' foresight in designing in everything from disk controllers to
- keyboard (yes, the original original Amiga had NO KEYBOARD), ports, and
- disk drives began to pay off.
-
- The exciting part of the Amiga's development, in a way its adolescence,
- that magical time of loss of innocence and exposure to the beauties and
- cruelties of the real world, began as plans were made to introduce it,
- secretly of course, at the winter CES on January 4th, 1984(?).
-
-
- Adolescence
- -----------
- The software was done ten days before the CES, and running fine on the
- simulators. Unfortunately when the hardware was finally powered up several
- days later, (surprise) it didn't match its simulations. This hardware, of
- course, was still not in silicon. The custom chips were in fact large
- breadboards, placed vertically around a central core and wired together
- round the edges like a Cray. Each of the three custom `chips' had one of
- these towers, each one a mass of wires. According to RJ, the path leading
- up to the first Amiga breadboard, with its roll-out antistatic flooring,
- the antistatic walls just wide enough apart for one person to fit through
- and all the signs saying Ground Thyself, made one think of nothing so much
- as an altar to some technology god.
-
- After working feverishly right up to the opening minutes of the CES,
- including most everybody working on Christmas, they had a working Amiga,
- still in breadboard, at the show in the booth in a special enclosed gray
- room, so they could give private demos. Unfortunately if you rode up the
- exhibit-hall escalator and craned your neck, you could see into the room
- >from the top.
-
- The Amiga was, RJ reminisced, the hardest he or most anyone there had
- ever worked. "We worked with a great passion...my most cherished memory is
- how much we cared about what we were doing. We had something to prove...a
- real love for it. We created our own sense of family out there."
-
- After the first successful night of the CES, all the marketing guys got
- dollar signs in their eyes because the Amiga made SUCH a splash even though
- they were trying to keep it "secret."
-
- And so they took out all the technical staff for Italian food, everyone
- got drunk and then they wandered back to the exhibit hall to work some more
- on demos, quick bug fixes, features that didn't work, and so on. At CES
- everyone worked about 20 hours a day, when they weren't eating or sleeping.
-
- RJ and Dale Luck were known as the "dancing fools" around the office
- because they'd play really loud music and dance around during compiles to
- stay awake.
-
- Late that night, in their drunken stupor, Dale and RJ put the finishing
- touches on what would become the canonical Amiga demo, Boing.
-
- At last the true story is told.
-
-
- Money Problems
- ----- --------
- After the CES, Amiga Inc. was very nearly broke and heavily in debt. It
- had cost quite a bit more than the original $7 million to bring the Amiga
- even that far, and lots more time and money were needed to bring it to the
- market. Unfortunately the doctors wanted out, and wouldn't invest any
- more. So outside funding was needed, and quick.
-
- The VP of Finance balanced things for a little while, and even though
- they were $11 million in the hole they managed to pay off the longest-
- standing debts and keep one step ahead of Chapter 11. After much
- scrounging, they got enough money to take them to the June CES; for that
- they had REAL WORKING SILICON. People kept peeking under the skirts of the
- booth tables asking "Where's the REAL computer generating these displays?"
-
- Now money started flowing and interest was really being generated in the
- media. And like most small companies, as soon as the money came in the
- door it was spent. More people were added - hardware folks to optimize and
- cost-reduce the design; software people to finish the OS. Even the sudden
- influx of cash was only enough to keep them out of bankruptcy, though; they
- were still broke and getting broker all the time. How much WOULD have been
- enough? RJ said that if he were starting over, he'd need about $49
- million to take the machine from design idea to market. Of course Amiga
- Inc. had nowhere near that much, and they were feeling the crunch. Every-
- body tightened their belts and persevered somehow. They actually were at
- one point so broke they couldn't meet their payroll; Dave Morse, the VP of
- Sales, took out a second mortgage on his house to help cover it, but it
- still wasn't enough.
-
- They knew they were going under, and unless they could find someone
- quick to buy them out they were going to be looking for jobs very shortly.
- They talked to Sony, to Apple, to Phillips and HP, Silicon Graphics (who
- just wanted the chips) and even Sears. Finally...they called Atari. (Boo!
- Hiss! [literally - the audience hissed at Jack Tramiel's name!]) Trying to
- be discreet, RJ's only personal comment on Jack Tramiel was (and it took
- him a while to formulate this sentence) "an interesting product of the
- capitalist system." Ahem. Apparently Tramiel has been quoted as saying
- "Business is War." Tramiel had recently left Commodore in a huff and
- bought Atari "undercover" so that by the time he left C= he was already CEO
- of Atari.
-
- Realizing that Commodore was coming out with their own hot game machine,
- Tramiel figured he'd revenge himself on them for dumping him by buying
- Amiga Inc. and driving C= down the tubes with "his" superior product. So
- Atari gave them half a million just for negotiating for a month; that money
- was gone in a day.
-
- Of course Tramiel saw that Amiga Inc. wasn't in a very good bargaining
- position; basically unless they were bought they were on the street. So he
- offered them 98 cents a share; Dave Morse held out for $2.00. But instead
- of bargaining in good faith, every time Morse and Amiga tried to meet them
- halfway their bid went down!
-
- "Okay, $1.50 a share.
- No, we think we'll give you 80 cents.
- How about $1.25?
- 70 cents."
-
- And so on...
-
- Even Dave Morse, the staunchest believer in the concept that was the
- Amiga, the guiding light who made everyone's hair stand on end when he
- walked into the room, was getting depressed. Gloom set in. Things looked
- grim.
-
- Then, just three days before the month deadline was up, Commodore
- called. Two days later they bought Amiga Inc. for $4.25 a share. They
- offered them $4.00, but Dave Morse TURNED THEM DOWN saying it wasn't
- acceptable to his employees; he was on the verge of walking out when they
- offered $4.25. He signed right then and there.
-
-
- The Commodore Years
- --- --------- -----
- Commodore gave them $27 million for development; they'd never seen that
- much money in one place before. They went right out and bought a Sun
- workstation for every software person, with Ethernet and disk servers and
- everything. The excitement was back.
-
- Commodore did many good things for the Amiga; not only did they cost-
- reduce it without losing much functionality, they had this concept of it as
- a business machine; this was a very different attitude from what Amiga Inc.
- had been working with. Because of that philosophy, they improved the
- keyboard [ha! - garyo] and made lots of other little improvements that RJ
- didn't elaborate on.
-
- What could Commodore have given them that they didn't? The one thing RJ
- wanted most from them was an extra 18 months of development time. Unfortu-
- nately Commodore wasn't exactly rich right then either, so they had to
- bring out the product ASAP [and when is it ever any different?] Also, he
- said, they could have MARKETED it. (applause!). If he'd had that extra 18
- months, he could have made Intuition a device rather than a separate kind
- of thing; he could have released it much more bug-free.
-
- As far as marketing goes, the old ad agency has been fired; we should
- see some new Amiga ads real soon now.
-
-
- The Future
- --- ------
- RJ's advice for A1000 owners: "Keep what you've got. It's not worth it
- to trade up. The A1000 is really a better machine."
-
- This may be sour grapes on RJ's part, since the Amiga 2000 was designed
- in Braunschweig, West Germany, and the version of the A2000 being worked on
- in Los Gatos was rejected in favor of the Braunschweig-Commodore version.
- However the A1000 compares to the A2000, though, the Los Gatos 2000 would
- have certainly been better than either machine. C= management vetoed it
- because Braunschweig promised a faster design turnaround (and, to their
- credit, were much faster in execution than the Los Gatos group would have
- been) and more cost-reduction, which was their specialty. Los Gatos, on
- the other hand, wanted a dream machine with vastly expanded capabilities in
- every facet of the machine. The cruel financial facts forced C= to go with
- the Business Computer Group, who did the Sidecar in Braunschweig as well,
- and quickly and cheaply.
-
- So they fired more than half the staff at the original Los Gatos
- facility, one by one. That trauma was to some extent played out on the
- net; no doubt many of you remember it as a very difficult and emotional
- time. There are now only six people left in Los Gatos, and their lease
- expires in March, so thus expires the original Amiga group.
-
- And that's how RJ ended his talk; the rise and fall of Amiga Computer
- Inc. The future of the Amiga is now in the hands of Westchester and
- Braunschweig, and who knows what direction it will take?
-
-
-
- PART 2 - Technical Questions From the Audience
- ==== === ========= ========= ==== === ========
-
-
- I'll just make this part a list of technical questions and answers,
- since that was the format at the talk anyway. This part is part technical
- inquiries and part total rumor mill; caveat emptor.
-
- Q's are from the audience, A's are =RJ=.
-
- ............................................................................
-
- Q: When is 1.3 coming and what's in it?
-
- A: 1.3 (or maybe it'll be called 1.2A) will be mostly just 1.2 with hard
- disk boot; it'll look for Workbench on dh0: as well as df0:.
-
- No one is working on it right now, although there are people in West
- Chester planning it.
-
-
- Q: Can you do double buffering with Intuition?
- A: Pop answer: No. Thought-out: well, yes, but it's not easy. Use
- MenuVerify and don't change the display while menus are up. It's pretty
- hairy.
-
-
- Q: How big is intuition (source code)?
- A: The listings (commented) are about a foot thick, 60 lpp, 1 inch margins.
-
-
- Q: Where did MetaComCo come into the Amiga story?
- A: MCC's AmigaDOS was a backup plan; the original Los Gatos-written
- AmigaDOS was done with some co-developers who dropped out due to
- contract and money hassles when C= bought Amiga. Then MCC had to crank
- EXTREMELY hard to get their BCPL DOS into the system at the last
- possible minute.
-
-
- Q: Why isn't the Sidecar out?
- A: Who knows? It passed FCC in December...
-
-
- Q: Why no MMU?
- A: Several reasons. Obviously, cost was a factor. MMUs available at the
- time the Amiga was designed also consumed system time [this is what he
- said- I'm just the scribe]; although newer MMUs solve this problem they
- were too late for the Amiga.
-
- Second, the original goal of the Amiga was to be a killer game machine
- with easy low-level access, and an MMU didn't seem necessary for a game
- machine.
-
- Third [get this!] with an MMU, message-passing becomes MUCH MUCH hairier
- and slower, since in the Amiga messages are passed by just passing a
- pointer to someone else's memory. With protection, either public memory
- would need to be done and system calls issued to allocate it, etc., or
- the entire message would have to be passed. Yecch. So the lack of MMU
- actually speeds up the basic operation of the Amiga several fold.
-
-
- Q: Why no resource tracking?
- A: The original AmigaDOS/Exec had resource tracking; it's a shame it died.
-
-
- Q: How is your game coming? [??]
- A: It's just now becoming a front-burner project. It's number crunch
- intensive; hopefully it will even take over the PC part of the 2000 for
- extra crunch. It's half action, half strategy; the 'creation' part is
- done, only the playing part needs to be written. Next question. :-)
-
-
- Q: Will there ever be an advanced version of the chip set?
- A: Well, Jay Miner isn't working on anything right now... [RUMOR ALERT]
- The chip folks left in Los Gatos who are losing their lease in March
- were at one time thinking about 1k square 2meg chip space 128-color
- graphics, although still with 4 bit color DACs though... and even stuff
- like a blitter per plane (!!) They were supposed to be done now, in the
- original plans; the chip designers will be gone in March, but the design
- may (?) continue in West Chester. Maybe they'll be here two years from
- now.
-
-
- Q: What will happen to the unused Los Gatos A2000 design?
- A: ??????
-
-
- Q: Should I upgrade from my 1000 to a 2000?
- A: Probably not. The 2000 isn't enough better to justify the cost. Unless
- you need the PC compatibility, RJ advocated staying with the 1000.
- After all the 2000 doesn't have the nifty garage for the keyboard...:-)
- The A1000 keyboard is better built; you can have kickstart on disk; it's
- smaller and a LOT quieter, [maybe not than the old internal drives!!!]
- and uses less power; the 2000 has no composite video out, plus the RGB
- quality is a tad worse. Composite video (PAL or NTSC) is an extra-cost
- option with the 2000.
-
-
- Q: Have you ever seen a working Amiga-Live!?
- A: Yes, I've seen it taking 32-color images at 16fps, and HAM pictures at
- something like half that. [!!] It's all done and working. I don't know
- why it's not out. It sure beats Digiview at 8 seconds per image!
-
-
- Q: What do you use for Amiga development tools?
- A: DPaint and Infominder, Aztec C, Andy Finkel's Microemacs.
-
- Q: What's the future of the A1000?
- A: They aren't making any right now; they're just shipping from stock. But
- they do claim that they intend to continue making them.
-
-
- Q: Is MetaComCo's stuff all really slow, or what? :-)
- A: Yes, it is slow. But don't knock it, it works.
-
-
- Q: Who is the competition for Amiga right now?
- A: The new Macs are so expensive, they're not a threat to the 2000, much
- less the 1000. Atari's new stuff "doesn't impress me." [that's all he
- said.]
-
-
- Q: What can I do about lack of Amiga ads, and the quality of the ones that
- do exist?
- A: Write (don't call) Clive Smith in Marketing at Westchester and tell him
- they need better ads.
-
-
- Q: Why are the pixels 10% higher than wide?
- A: The hardware came out that way, and it would have been a pain to do it
- any other way due to sync-rate-multiple timing constraints.
-
-
- [that's all folks!]
-
- ===========================================================================
-
- The preceding tome was produced entirely by placing my terminal cable just
- next to the microwave on high and wiggling it around like !*(&t%*h5i@!s, so
- don't take any of it too seriously. :-)
-
- Gary Oberbrunner
-
- --
- Remember, -Truth is not beauty;
- Information is not knowledge; / Beauty is not love; Gary Oberbrunner
- Knowledge is not wisdom; / Love is not music; ...!masscomp!garyo
- Wisdom is not truth; ----/ Music is the best. - FZ
-
- --
- --------------------------- Signature Version 1.2 ---------------------------
- | bear@bu-pub.bu.edu enge05c@buacca.bu.edu |
- | |
- | "Love is like oxygen. You get too much, you get too high. |
- | Not enough and you're gonna die. Love gets you high." |
- -----------------------------------------------------------------------------
-
-
-