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- IFF ILBM image display program licensed from Bithead Technologies
- for use with the not-for-profit electronic publication Amiga Report
- International Online Magazine. This program is copyright (c) Bithead
- Technologies; all rights reserved. No moneys may be gained from the
- distribution or use of this program.
-
- Legal mumbo jumbo aside, Bithead Technologies proudly announces it's
- near completion of the GameSmith (TM) Development System. First
- commercial release slated for January - March '94 time frame following
- completion of an extensive Beta test program. The IFF ILBM loader
- provided here is just a small piece of a professional development system
- for experts and novices alike who want to create truly arcade quality
- games, demos, etc. on the Amiga. This system has been 4 years in
- development, and provides unrivaled power and ease of use. The
- GameSmith (TM) Development System works with the 'C' or assembler
- development environment of the user's choice.
-
- Official press release is forthcoming, but here are just a few details:
-
- * The fastest, most complete, programmable animation system for the
- desktop, encompassing more than 70 independent user functions.
- * Interrupt driven sound system capable of playing IFF (including
- stereo) or raw sound samples from Fast RAM in any octave.
- * A utility for putting together character animations for use in
- your programs. Allows creation of complex data objects with
- "intelligence". Features binary anim file creation, source code output,
- compressed and encrypted data, collision detection, special effects,
- and more; all controllable from an easy to use graphical user interface.
- * FULLY AGA COMPATIBLE!
- * Many other features such as an easy display system, joystick
- polling, vector routines, AmigaDOS librarian, timer, and many more
- functions and utilities.
- * Royalty free sale and distribution of products developed with the system.
- * Most routines written in 100% assembler for the utmost in speed.
-
- This system provides the low-level muscle to handle even the most demanding
- game situation, and frees the user from months or sometimes years of
- development time required to accomplish these professional effects.
-
- All coding has been completed, and all known bugs removed. The manuals
- are being written and a Beta test phase will be initiated shortly.
-
-
-
- -John Enright
- (A.K.A. Max Bithead)
- President, Bithead Technologies
- Sept. 1st, 199%A.