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- .-÷e÷\_____|--\/-----\/---\______/--\/--\/-.
- SABRE TEAM ENGLISH DOC`S A1200 by SHARD/N&B
- @END_FILE_ID.DIZ
- ·
- : ¦ . _________ ________ _____________
- ._____¦ | · __ / : ___________/ _ \ \ __ _ /
- | \ |____: : \_/ -A : \______ \ | \_ _: \_/ \_/
- | \ ¦ | ¦ \_ ··D_ / / _/ | / |___/ \_
- | : : | |_______/ `N· _/ \ \_________/ | \________/
- ¦ |_____¦ ¦ | : \__________/ \ ¦ \_
- : : \__________| \___________/
- . · CRaZY GaNG
- . +--------------------------------+
-
-
-
-
-
-
- SABRE TEAM ENGLISH INSTRUCTIONS
- ===============================
-
- FOR THE IBM PC & AMIGA A1200
- ---------------------------- TYPED BY SHARD - N&B
-
- IMPORTANT
- ---------
-
- 1) NO MORE GAMES
-
- Much work has gone into making this product but software piracy is slowly
- destroying the games industry with many companies going out of business and
- projects of the depth and detail of Sabre Team becoming less viable. If
- you enjoy entertainment software of this quality then please have a sense
- of responsibility
-
- Any fool can copy software....
- It takes a little more intelligence not to
-
- 2) VIRUS
-
- All Sabre Team disks are guaranteed to be in working order and virus free.
- Any disks found to be faulty at the time of purchase will be replaced.
- Send your details and return the disk(s) only to Krisalis Software Ltd.
- Krisalis always ensure to analyse any returned disks. Note that it is the
- purchasers responsibility to prevent subsequent virus infection.
- Additionally it is the purchasers responsibility to avoid damage to the
- disks by irresponsible use of virus killers. Any disks which have become
- damaged in these ways will be replaced at a cost of £3.00. Return the
- disk(s) only enclosing a SAE.
-
-
- Copyright c 1994, Krisalis Software Ltd
-
- Krisalis Software Ltd
- Teque House Masons Yard, Downs Row, Moorgate
- Rotherham, S60 2HD
-
-
- CONTENTS
- --------
-
- STARTING THE GAME 1 - 4
-
- THE GAMEPLAY AREA 4 - 9
-
- MISSION DESCRIPTIONS 9 - 10
-
-
- STARTING THE GAME
- -----------------
-
- Now that Sabre Team has loaded and you have gone past the Overview text and
- a few intro screens, the GAME SETUP MENU will now appear as shown by
- Figure 1 below.
-
- GAME SETUP MENU
- --------------------
- | |
- | 4 |
- | |
- | 3 1 2 |
- | |
- --------------------
-
- If this is the first time you have played SABRE TEAM there are two possible
- choices for starting the game from the GAME SETUP MENU:
-
- QUICKSTART - Choose the DISK icon as shown by Figure 1 (4) Please refer to
- your SABRE TEAM REFERENCE GUIDE for further instructions
-
- NORMAL START - Please refer to the instructions outlined below
-
- The following SECTION explains how to SELECT, ARM and DEPLOY your own
- individual SABRE TEAM prior to beginning a mission
-
-
- SELECT TEAM MEMBERS
-
- Figure 1 (1)
-
- Allows selection of up to four Sabre team members from a choice of eight.
-
- Position the mouse pointer on this icon and press left mouse button this
- will display a screen showing the faces of eight Sabre Team members
-
- Below each face is a box containing a CROSS
-
- Clicking on a box will toggle the selection between a CROSS or TICK.
-
- CROSS - Team member has not been SELECTEO
- TICK - Team member has been SELECTED
-
- A minimum of one or a maximum of four team members can be selected for a
- mission but if a face is covered by a cross bearing RIP that team member
- has been killed in action and cannot be selected.
-
- Clicking on a face will display another screen showing that team members
- particular statistics.
-
- Click on each face prior to selection to view each individual team members
- statistics this will help in selecting the best overall team.
-
- TEAM MEMBERS STATISTICS
-
- After clicking on a players face a screen will appear showing a graphic
- representation of a soldier on the left hand side and a text report on the
- right. Height is shown to the left of the soldier strength on the arm,
- perception by the head marksmanship by the gun, health under the heart and
- action points between the feet. The text report on the right gives a brief
- description and general history of the current team member being viewed.
-
- SELECT TEAM EQUIPMENT
-
- Figure 1 (2)
-
- Allows selection of up to eight items of equipment for each team member.
-
- Move the mouse pointer over the EQUIPMENT icon and press the left mouse
- button to select. The EQUIPMENT screen will appear as shown in Figure 2
-
- EQUIPMENT SCREEN
-
- CHOOSE EQUIPMENT
-
- Figure 2 (1)
-
- The EQUIPMENT window, contains a list of all available equipment for your
- team members to use. To scroll through the equipment list, use the drag
- bars to the right of and below the window, position the mouse pointer over
- the arrows at the edge of each bar and press the left mouse button to
- scroll the list up or down on the vertical bar and left or right on the
- horizontal bar. Alternatively you can position the mouse pointer onto the
- bar itself, then press and hold down the left mouse button and move the bar
- quickly in the appropriate direction.
-
- To display the description of any equipment, position the mouse pointer
- over that particular item and press the left mouse button. Details of that
- item of equipment selected will appear in the SELECTION window (as shown by
- Figure 2 (2))
-
- EQUIPMENT SELECTION
-
- Figure 2 (2)
-
- The SELECTION window displays a picture and gives a more detailed
- description of the item chosen from the EQUIPMENT window. To add this to
- the team members INVENTORY window (Figure 2 (3)), position the mouse
- pointer over the equipment picture in the SELECTION window and press the
- left mouse button. That item of equipment will now appear in the INVENTORY
- window, in an available slot numbered 1 to 8. Once you have selected the
- equipment required select the next team member to be equipped by placing
- the mouse pointer over the TEAM MEMBER icon at the bottom right of the
- EQUIPMENT screen (Figure 2 (4)), then press the left mouse button. Repeat
- equipment selection for each subsequent team member when the last team
- member has been equipped and the TEAM MEMBER icon is clicked on the GAME
- SETUP MENU will reappear.
-
- INVENTORY
-
- Figure 2 (3)
-
- The INVENTORY window, displays the name, statistics, weapons and other
- equipment currently selected by that particuiar team member. Every item of
- equipment in the inventory will weigh that team member down by decreasing
- the number of action points (AP) in relation to the strength percentage.
- The marksmanship percentage helps when choosing weapons, low marksmanship
- skills will require an accurate weapon, whereas high marksmanship skills
- only require a less accurate weapon. This window is also scrollable using
- the drag bar to the right.
-
- NOTE: GUNS must be used with the correct type of AMMUNITION When
- ammunition is chosen that may fit more than one particular type of gun
- currently held in your inventory, the mouse pointer will change into a
- question mark (?). Select which gun the ammunition will be used with by
- positioning the mouse pointer over the appropriate gun picture in the
- SELECTION window and then press the left mouse button.
-
- TEAM MEMBER
-
- Figure 2 (4)
-
- Picture of a Sabre Team member, click on this to choose the next selected
- team member. Once all team members have been advanced through you will be
- returned to the GAME SETUP MENU again.
-
- If at this point you would like to reselect or remove any of your current
- equipment simply reselect the EQUIPMENT icon, when the EQUIPMENT screen
- appears examine the INVENTORY window to find out which items of equipment
- need removing. To remove an item from the INVENTORY, position the mouse
- pointer over it and press the right mouse button, that item will then be
- removed from the INVENTORY window and will be returned to the EQUIPMENT
- window. To reselect another item of equipment to replace the one removed
- please refer back to the CHOOSE EQUIPMENT section. Advance through all the
- team members until you are satisfied with your equipment selection Once
- back to the GAME SETUP MENU you may now DEPLOY your Sabre Team
-
- DEPLOY TEAM MEMBERS
-
- Figure 1 (3)
-
- Allows selected team members who have been armed to be positioned on a
- grid, within the game zone, prior to starting the game.
-
- Move the mouse pointer over the DEPLOY icon and press the left mouse button
- to select. After a few seconds a white square grid will appear within the
- game zone window. Position the mouse pointer over the square you wish to
- place a team member onto and press the left mouse button.
-
- A team member will appear in that square, now simply repeat this for each
- team member until all are deployed on the grid.
-
- Note that not all of the grid will appear on screen at once. To scroll the
- grid place the mouse pointer at the edge of the screen and press the right
- mouse button.
-
- Once all team members are deployed the GAME TURN MENU wil appear.
-
- LOAD A GAME
-
- Figure 1 (4)
-
- Allows selection of a QUICKSTART game or previously SAVED game Please refer
- to the REFERENCE GUIDE for further explanation
-
- GAME TURN MENU
-
- This screen will appear at the beginning of a mission and after every game
- turn taken
-
- STATUS REPORT
-
- Figure 3 (1)
-
- Shows current mission, list of all team members (on mission, not selected
- or dead) and their individual scores and total game score to date, and
- number of hostages rescued or targets destroyed, depending on the mission.
-
- SAVE CURRENT GAME
-
- Figure 3 (2)
-
- Saves the game in progress Please refer to the REFERENCE GUIDE for further
- explanation
-
- LOAD GAME
-
- Figure 3 (3)
-
- Loads a previously SAVED game Please refer to the REFERENCE GUIDE for
- further explanation
-
- TEAM MEMBERS
-
- Figure 3 (4)
-
- Team members selected for the current mission. Selecting a face will bring
- up that team members STATISTICS screen.
-
- START/CONTINUE GAME
-
- Figure 3 (5)
-
- Selecting this icon will either start the current mission or continue the
- next game turn during a mission.
-
- ENEMY TURN SCREENS
-
- These screens (variable depending on the mission) will be shown after
- ending your game turn, whilst the enemy decides and executes its movement
- and attack actions. If the enemy is visible, then all actions will be
- shown, as viewed by the team member who can see them.
-
- THE GAME PLAY AREA
-
- The top window represents the main GAMEPLAY area
- The bottom window contains the MAIN GAME icons
- The COMPASS to the right of the MAIN GAME icons is the DIRECTIONAL
- CONTROL icon.
-
- MAIN GAME ICONS
-
- The means by which all in game functions are selected and used.
-
- These are positioned within the control bar below the GAMEPLAY window and
- may be SELECTED by positioning the mouse pointer over the one desired and
- then press the left mouse button.
-
- The ICONS starting top row (left to right) are as described below:
-
- (1) NEXT PLAYER:
-
- Advances through the members of your Sabre Team this also includes any
- hostages currently being led to safety.
-
- (2) PLAYER STATISTICS:
-
- Shows the current team members STATISTICS as described earlier under the
- heading TEAM MEMBER STATISTICS
-
- (3) BLUEPRINT SCREEN:
-
- Displays A BLUEPRINT MAP view of the game area and its contents
-
- The middle window represents the MAP view of the gameplay area, the MAP
- co-ordinates are shown directly above this window.
-
- To the left of the MAP window are the directional control arrows, use these
- to scroll the MAP up, down, left or right. Each single step of movement
- will use one action point. The number of currently available action points
- are shown directly below the MAP window.
-
- To the right of the MAP window are the faces of all current team members,
- selecting one of the faces with the mouse pointer will move the MAP to
- centre on the appropriate player. The name of the currently selected
- player is displayed below the MAP window, directly to the left of the
- action point figure
-
- All SABRE TEAM members HOSTAGES and ENEMIES visible on the blueprint MAP
- are represented by a letter within a small circle.
-
- SABRE TEAM member (S), HOSTAGE (H), and ENEMY (E)
-
- On some missions however the target may be a MACHINE, these are shown as a
- normal outline drawing.
-
- To EXIT from the BLUEPRINT screen, place the mouse pointer over the switch
- containing two arrows facing left situated at the top of the screen
- directly left of the MAP co-ordinates and press left mouse button.
-
- (4) PICKUP SCREEN:
-
- Displays a screen similar to the EQUIPMENT screen seen earlier.
-
- Allows an item of Equipment under the current team members feet, to be
- picked up and used. Pick up Able items are represented by rucksacks Dead
- bodies can also be searched for items of equipment whether it be an enemy
- or team member. To pick up an item, place the mouse pointer over the item
- in the EQUIPMENT window (as shown by Figure 2 (1)) and press left mouse
- button. Then select the picture of the item in the SELECTION window (as
- shown by Figure 2 (2)) with the mouse pointer, and press the left mouse
- button again. The item picked up will appear in the INVENTORY window (as
- shown by Figure 2 (3)).
-
- To EXIT the PICKUP screen place the mouse pointer over the ARROW picture in
- the bottom right hand corner and press left mouse button.
-
- (5) DROP SCREEN:
-
- Displays the same screen AS PICKUP
-
- Allows an item or items of equipment being held in the current team members
- inventory to be dropped at his feet. To drop an item, select the item in
- the INVENTORY window by placing the mouse pointer over it and press the
- right mouse button. The item selected for dropping will appear in the
- EQUIPMENT window. EXIT the DROP screen the same way as PICKUP
-
- NOTE: When picking up equipment only the items which were originally
- available for pick up can be deselected.
-
- (6) WALK TO:
-
- Allows AUTOMATIC movement of a team member to a selected location
-
- When selected the mouse pointer will change into a large ICON
-
- Place the mouse pointer (ICON) anywhere in the GAMEPLAY AREA window and
- press the left mouse button. The current team member will then
- automatically move to that location, providing however, that there are
- enough action points available and the destination is a valid (not a wall
- or any other solid object) location. After the move is completed the mouse
- pointer will change back to normal (hand).
-
- (7) OPEN/CLOSE DOOR:
-
- Allows the opening and closing of a door.
-
- When selected the door must be one movement space away from the current
- team member and in the direction he is facing.
-
- The ICONS on the bottom row (left to right) are as described below:
-
- (8) CHANGE WEAPON:
-
- Allows a team member to select an alternative weapon to the one he is
- currently using, providing he has one available. This also includes any
- grenades.
-
- The weapon currently in use has a large arrow to the left of it to change
- to another weapon (from those available), place the mouse pointer over the
- picture of the desired weapon and press the left mouse button.
-
- The large Arrow will now appear next to the newly selected weapon
-
- If more than two weapons are available for selection, use the drag bar at
- the right of the screen to scroll through them.
-
- To EXIT this screen, press left mouse button anywhere, but not while the
- mouse pointer is on a picture or the drag bar.
-
- (9) PRIME GRENADE:
-
- Allows current team member to prime a grenade, ready for throwing.
-
- A grenade must be thrown before changing control to another team member or
- ending the game turn otherwise it will detonate in the hands of that
- particular team member.
-
- (10) LOAD WEAPON:
-
- Loads currenty held weapon providing there is available ammunition.
-
- The MAIN GAME icon bar will be replaced with the image of a sniper, the
- weapon will be automatically loaded and the MAIN GAME icon bar will then
- reappear. A gun must be loaded before it can be fired.
-
- (11) THROW GRENADE:
-
- Allows a team member to throw a primed grenade.
-
- Grenades may be thrown through windows or bounced off walls. However, the
- grenade may not reach its target as the distance it can be thrown is
- limited by the strength of that team member.
-
- The effects of a grenade last for one gane turn.
-
- Once selected the mouse pointer will change into a gun sight, position this
- over the target spot and press the left mouse button to initiate the throw.
-
- NOTE: A grenade must be primed before it can be thrown, and must be thrown
- before changing control to another team member or ending the game turn,
- otherwise it will explode.
-
- (12) AIM SHOT:
-
- Allows a team member to take an accurate shot at an enemy or target The
- outcome of this type of shot, is influenced by that team members particular
- marksmanship percentage of accuracy and the current weapons effective
- range.
-
- (13) SNAPSHOT:
-
- Allows a team member to take aim and fire quickly, thus using a minimal
- amount of action points, however this results in a relatively poor hit
- ratio, depending on the marksmanship of the team member and the distance of
- the shot.
-
- (14) END GAME TURN:
-
- Ends the current game turn for all Sabre Team members and goes straight to
- the enemy turn. This icon also ends an opportuinty move.
-
- FIRING GUNS
-
- Once SNAPSHOT or AIM SHOT has been selected the mouse pointer will change
- to a single or triple sight accordingly and an image of a sniper appears at
- the bottom of the screen replacing the control bar. Aim your shot by
- moving the sight with the mouse, until the sight is positioned over the
- centre of the target. Press the left mouse button to confirm selected
- target. Please note that the target selected must be in the line of fire
- (in the direction the gun is currently pointing). If the target is off
- screen it is possible to scroll round the game zone, by moving the sight to
- the edge of the screen and press the right mouse button. The screen will
- now centre around the point the sight was placed.
-
- Once a target has been selected, you must choose the number of rounds to
- fire. This is done by pressing the left mouse button over the arrows (left
- arrow "<" decrease number of rounds or right arrow ">" increase number of
- rounds), surrounding the number box below the snipers gun and then pressing
- left mouse button while the mouse pointer is positioned over the box.
- Firing will now automatically commence.
-
- The number of rounds selectable is limited by the number of action points
- available for firing or by the number of rounds remaining in the gun.
-
- Single shot weapons can only fire one shot before reloading is required.
-
- Selecting zero rounds cancels the shot.
-
- Note that before a gun can be fired it must be loaded with ammunition.
-
- WEAPON INFORMATION
-
- The noise level when a gun is fired radiates over a certain distance
- depending on the weapon type. The radiated noise distance figure,
- represents the number of movement spaces that the shot can be heard, from
- the position where the team member fired his weapon. The damage a bullet
- can do decreases with the distance it has to travel.
-
- A 100% damage distance figure, represents the number of move spaces that a
- bullet could possibly do 100% damage, given an accurate shot at the target.
-
- WEAPON USED RADIATED NOISE 100% DAMAGE
- DISTANCE DISTANCE
-
- MP5A3 12 3
- MP5SD 8 3
- MP5K 12 3
- ACCURACY INTERNATIONAL PM 6 5
- SELF LOADING RIFLE (SLR) 6 4
- M16A2 12 7
- L2A3 STERLING 10 3
- SA-80 6 4
- L7A2 14 7
- G3 6 4
- STUN GRENADE 12 0
- CS GAS 2 0
-
-
- DIRECTIONAL CONTROL
-
- Controls the direction a player faces or moves to and indicates possible
- enemy sightings or suspicious noises heard. To move a team member place
- the mouse pointer over the arrow in the direction you want to go and move
- by clicking on it once or hold down the left mouse button for continuous
- movement.
-
- AUDIO/VISUAL STATUS
-
- During a game turn the compass (DIRECTIONAL CONTROL) arrows may light up
- either RED or BLUE. This is a WARNING that there is someone within a close
- proximity to that current team member. A red highlighted arrow, but
- indicates they are in visual range, in the direction indicated by the arrow
- but may not yet be visible on the qame screen area shown.
-
- A blue highlighted arrow indicates a noise has been heard in the general
- direction of that arrow.
-
- OPPORTUNITY MOVE
-
- If enough action points are saved before ending a turn, then during the
- enemies turn an opportunity move may be awarded to a team member An
- opportunity move occurs if a team member has more than five action points
- and is in visual range of and can be seen by the enemy.
-
- The number of action points available, determines the chance of being
- awarded an opportunity move. For example saving twenty or more action
- points gives a 100% chance decreasing to a 0% chance as less action points
- are available During an opportunity move, control is taken away from the
- enemy and the team member concerned is given the chance to use all of the
- action points remaining, either for weapons or moving.
-
- Ending the opportunity move turn gives full control back to the enemy for
- the remainder of the enemy turn.
-
- Note that only one opportunity move may be awarded per game turn.
-
- HEALING WOUNDED PLAYERS
-
- Medical Kit - Any team member carrying this piece of equipment during a
- mission will regain 5% of total health per game turn
-
- Resting - If a wounded team member sits out a mission, he will be fully
- healed when selected for the next mission.
-
- PASSING ITEMS
-
- To pass items of equipment from one team member to another drop the
- required item(s) on the ground using the DROP icon, select the required
- team member and then WALK over the dropped item(s), then select the PICK UP
- icon and choose the items you wish to collect.
-
- Note that any dead bodies be they a team member or an enemy can be searched
- by using the PICK UP icon and any equipment found can be used.
-
- ACTION POINTS
-
- Two sets of numbers are shown on the GAMEPLAY screen these represent the
- number of action points remaining, followed by the number of action points
- required to perform the currently selected option as determined by the
- mouse pointer position.
-
- ACTION POINT TABLE
-
- Action Performed Action Points Used
-
- Movement (Left,Right,Up,Down) 4
- Movement (Diagonally) 5
- Rotation 1 (per step)
- View Player Statistics 0
- View Blueprint Map 0
- Scroll Blueprint Map 1 (per step)
- Open/Close Door 3
- Walk To Variable
- Change Weapon 5
- Load Weapon 4
- Aim Shot 6
- Snap Shot 3
- Prime Grenade 3
- Throw Grenade 3
- Pick Up/Drop 2
-
-
- MISSION DESCRIPTIONS
-
- MISSION 1: EMBASSY SIEGE
-
- Terrorists's have taken control of the American Embassy in London and are
- holding four hostages. Find the rooms where they are being held and guide
- them to safety. To rescue a hostage, move a Sabre team member to a space
- directly next to and facing that particular hostage, you will now gain
- control of the hostage as if he were a member of your team.
-
- To successfully complete this mission either guide all the hostages out to
- safety or kill all of the terrorists, leaving the Metropolitan police to
- collect them.
-
- MISSION 2: JUNGLE POW CAMP
-
- Imprisoned within the prisoner of war camp are four hostages. Find the
- cells where they are being held and guide them to safety.
-
- Hostages are then air lifted to safety once outside the POW camp.
-
- To successfully complete this mission, guide all four hostages to safety
- outside the POW camp. Once all hostages have been rescued, you must guide
- the remaining members of your team out of the camp to safety.
-
- MISSION 3: WAR GAMES
-
- Four machines containing missile launch codes, are located within an
- underground military base. These machines must be completely destroyed by
- shooting them at least three times.
-
- To successfully complete this mission, all four machines must be totally
- destroyed. Surviving Sabre team members must then make their way out of
- the base, to be air lifted to safety.
-
- MISSION 4: LINER HIJACK
-
- Terrorists have hijacked an ocean liner and have altered its destination,
- they are holding innocent passengers and crew members hostage.
-
- To successfully complete this mission, all of the terrorists onboard must
- be killed, thus allowing the liner to resume its original course.
-
- The mission is automatically completed on killing the last terrorist.
-
- MISSION 5: MISSILE GUIDANCE
-
- Four machines used for programming missile guidance systems are held within
- a missile manufacturing plant.
-
- To successfully complete this mission all four machines must be totally
- destroyed (as in mission 3). Surviving Sabre team members must then make
- their way out of the base, to be air lifted to safety.
-
- MISSION NOTE
-
- If all Sabre team membes are killed within a mission, then that mission is
- deemed failed unless however all mission objectives have already been
- successfully achieved and one team member is available to participate in
- the next mission. Hostages cannot be collected or controlled, during an
- opportunity move.
-
-
- -----------------------------------END------------------------------------
-
- @BEGIN_FILE_ID.DIZ
- __ . : _ _______ _:__:__ :___._ ______
- \| |_. _ ___/A \____ \___|_ |__ ___/
- \ | | | \_N _| / / _ \_; \ \_
- __\___| ; |__ / D \ ____/ | /_ /_ /
- .-÷e÷\_____|--\/-----\/---\______/--\/--\/-.
- Sabre Team Ref.Guide A1200 bY Shard/N&B
- @END_FILE_ID.DIZ
- ·
- : ¦ . _________ ________ _____________
- ._____¦ | · __ / : ___________/ _ \ \ __ _ /
- | \ |____: : \_/ -A : \______ \ | \_ _: \_/ \_/
- | \ ¦ | ¦ \_ ··D_ / / _/ | / |___/ \_
- | : : | |_______/ `N· _/ \ \_________/ | \________/
- ¦ |_____¦ ¦ | : \__________/ \ ¦ \_
- : : \__________| \___________/
- . · CRaZY GaNG
- . +--------------------------------+
-
-
-
- SABRE TEAM - REFERENCE GUIDE
- ============================
-
- AMIGA A1200
- TYPED BY SHARD/N&B
-
-
- GETTING STARTED:
-
- Before loading the game, please check that the following items are also
- contained within this package:
-
- . The SABRE TEAM manual
-
- . The COPY PROTECTION card
-
- . Five SABRE TEAM double density (88Ok) disks
-
- The manual included in your package was written as a universal guide for
- Sabre Team on all computer formats.
-
- All other information for the Amiga A1200 version, is described within this
- reference guide
-
- SYSTEM REQUIREMENTS:
-
- To play SABRE TEAM you will need an Amiga A1200 computer and a mouse
-
- A Hard Drive with at least 5 Megabytes free space (OPTIONAL)
-
- Up to 3 external floppys are also supported (OPTIONAL)
-
- INSTALLING SABRE TEAM:
-
- To INSTALL Sabre Team onto A HARD DRIVE load WORKBENCH and insert the Sabre
- Team Disk 1 into drive DF0 then click with the mouse pointer on the disk
- icon called "SABRE TEAM DISK 1", a window will open containing 2 icons.
-
- Select the "INSTALLHD" Icon to start Hard Drive installation and follow the
- on screen instructions.
-
- Select the README icon for instructions on running the game from Hard
- Drive, after the installation is complete.
-
- RUNNING SABRE TEAM:
-
- To load and play SABRE TEAM please follow the steps outlined below.
-
- 1. Boot your conmputer as you normally would.
-
- 2. Insert SABRE TEAM Disk 1.
-
- 3. The game will now automatically start loading, you will be prompted on
- screen to insert additional disks when required.
-
- 4. The Krisalis logo will eventually appear, followed by the title screen
- and then the credits, to skip these press your left mouse button.
-
- 5. A screen will now appear giving you the choice of EASY, NORMAL or HARD
- difficulty settings. To choose one of these press the approprate
- function key (F1, F2 or F3).
-
- 6. At this point a screen will appear, giving you the choice of five
- languages. Press the appropriate function key (F1 to F5) to select.
-
- 7. The next screen will be the COPY PROTECTION screen. This displays a
- picture of a GUN together with various STATISTICS. Have your brown COPY
- PROTECTION card to hand, this is used to identify the correct statistics
- for the type of GUN currently shown. Enter each statistic for that gun
- by placing the mouse pointer over the appropriate box icon next to it
- then press the left mouse button to select (the box will then be
- highlighted) To deselect click on another box icon until the correct one
- is highlighted. When all statistics have been selected place the mouse
- pointer over the gun picture and press the left mouse button to proceed.
-
- NOTE: A gun will be randomly selected each time the game is loaded, this
- wil be highlighted by a small box icon next to its description. At the top
- of the screen. If the incorrect statistics are entered for the gun shown
- then the protection will fail and the DOS prompt will appear. Please try
- again.
-
- 8. The game is about to start, the first Mission overview, will appear
- please read your mission objectives before proceeding.
-
- 9. Following the Mission overview are a few intro screens.
-
- 10. When the GAME SETUP MENU appears you have two choices:
-
-
-
- 1. QUICKSTART GAME - Use A PRESET Sabre Team.
-
- Please refer to the QUICKSTART section contained in this guide.
-
- 2. NORMAL START - Choose your own Sabre Team
-
- Please refer to the SABRE TEAM game manual for instructions
-
- LOADING/SAVING/QUICKSTART
-
- LOADING SAVED GAMES:
-
- You can LOAD a saved game from the GAME SETUP MENU or the GAME TURN MENU.
- (Please refer to your game manual for a description of these two MENU`S).
-
- To LOAD a saved game insert the disk you SAVED the game onto into drive DF0
- and place the mouse pointer over the LOAD GAME icon and press the left
- mouse button. The saved game will now load from the disk
-
- QUICKSTART:
-
- Once the game has loaded select the DEPLOY icon on the GAME SETUP MENU
- using the mouse pointer and then press the left mouse button You will now
- enter the first mission (EMBASSY SIEGE) with 2 PRESET Sabre Team members
- equipped with the best Weapons and ready to be deployed.
-
- Please refer to the SABRE TEAM game manual for instructions on playing the
- game. Remember that these 2 team members are far from optimal they are
- merely provided to allow you an easy introduction to the game.
-
- SAVING GAMES:
-
- You can SAVE the game either after you have initially chosen and deployed
- your SABRE TEAM at the very beginning of a mission or after each enemy turn
- from the GAME TURN MENU
-
- To do this insert the disk to SAVE to (this must be a FORMATTED disk) into
- drive DF0, position the mouse pointer over the SAVE DISK icon and press the
- left mouse button to start saving. When the SAVE is complete you will be
- prompted to insert a game disk.
-
- NOTE: A game must be saved to a formatted floppy disk even when playing
- the game from a hard drive
-
- QUITTING THE GAME:
-
- When playing a mission you can QUIT the current game at any time by
- pressing the ESC key once This will take you back to the Mission overview
- screen (After the game has completed any current task) prior to selecting
- your team. If you wish to restart from the title screen (before DIFFICULTY
- and WINDOW selection) then press ESC once on the GAME SETUP MENU.
-
- TURNING MUSIC ON/OFF:
-
- Pressing the function key "F10" during a game will toggle the background
- music ON or OFF. Please note that the Sound Effects will remain on at all
- times.
-
- CREDITS:
-
- A1200 PROGRAM/DESIGN - Richard Teather
- A1200 GRAPHICS/DESIGN - Phil Hackney
- A1200 INTRO GRAPHICS - Mark Potente
- Dave Colledge
- Tracy Hudson
- MUSIC & SOUND - Matt Furniss
- SPEECH - Nick Codey
- QUALITY ASSURANCE - Steve Sumner
- INSTALL PROGRAM - Richard Teather
- SABRE TEAM MANUAL - Steve Sumner
- REFERENCE GUIDE - Steve Sumner
- PROOUCTION - Amanda Pugh
-
-
- ----------------------------------END------------------------------------
-