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- rEBELLiON dOCS bY sHARD/nUT&bOLT
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- . · CRaZY GaNG
- . +--------------------------------+
-
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- REBELLION
- =========
- TYPED BY SHARD - N&B
-
- LOADING INSTRUCTIONS
- --------------------
-
- ATARI ST/ AMIGA
-
- Ensure that your computer has been switched off for at least sixty seconds
- immediately prior to loading the game. If you have a mouse connected to
- your computer remove it before loading the game. Switch on your machine
- and insert the game disc in your first disc drive. The game should load
- automatically. In case of difficulty please remove any additional hardware
- and try again. If the game fails to load on the first attempt leave the
- disc in the drive and reset your machine.
-
- THE GAME
- --------
-
- The object of the game is to rescue as many humans as possible from their
- captors (the Robots). This is achieved by touching them and leading them
- back to the dropship. Humans flash green periodically when collected and
- will enter the dropship when they step onto the door/ramp. Remember they
- are frightened and confused, so may need a little encouragement.
-
- When collected. Humans cannot be killed by your weapons, but great care
- must be taken to avoid shooting them before. Also they are still
- vulnerable to enemy fire etc when collected, unless you currently have
- shielding powered up, in which case this will extend to any Humans you may
- have in tow.
-
- The number of Humans which must be saved varies with different locations
- and is shown at the bottom of the screen in white. Any Humans over this
- are shown in grey. Dead Humans are display as red skulls and orange if
- below the necessary quota.
-
- Each location has a set time limit shown at the bottom right of the screen.
- You must have rescued the quota of Humans, entered the Dropship and pressed
- the fire button before the counter runs down to zero. In two player mode,
- when one player enters the Dropship and presses the fire botton, a warning
- klaxon sounds and the other player has 30 seconds to enter the Dropship or
- it must go without him, (he will lose a life).
-
- ROBOTS
- ------
-
- These have all now received orders to destroy any intruders and while
- trying to kill you they may also kill any Humans that get in their way, so
- be careful not to lead robots towards areas where people are.
-
- ROBOT TYPES
- -----------
-
- Service Droid 1:
- Small and blue in colour, slow moving. Has no weapons or armour, but is
- dangerous at close quarters.
-
- Service Droid 2:
- A fast moving, white droid, no armour or weapons. Runs on 3 wheels and can
- kill on contact.
-
- Minelayer:
- Heavily armoured, slow moving and silver in colour. Generally safe to
- touch but mines must be avoided (these self destruct after a short time,
- but can be shot to remove)
-
- Repair Droid:
- Cannot be destroyed. Will appear when a fence post has been destroyed and
- will repair it and then leave.
-
- Pod Carrier:
- Lightly armoured, hovering droid. Red/orange in colour and circular.
- Generally safe to touch, but will constantly try to get in your way. If
- killed will release small pods.
-
- Pods:
- Fast moving orange discs. Generally safe to players, but will rapidiy kill
- any Humans in its path. No armour, but very difficult to hit.
-
- Gun Emplacement:
- Large, white and very dangerous. Will track player and fire large energy
- bolts when targeted. Heavy armour and immobile.
-
- Tank:
- Large, green and just as dangerous. Slow moving and heavily armoured.
- These shoot missiles and are able to partly penetrate fences to kill
- humans.
-
- Spotter Droid:
- All enemies will attempt to transmit information of your presence back to
- the central CPU. Unless an enemy is destroyed at least every 30 seconds
- the spotter droid will be dispatched to investigate further. In effect you
- will have less time to complete your mission before you are discovered thus
- the time remaining counter will speed up. When shot the counter resumes
- normal speed.
-
- Security Droid:
- White with black legs, this robot is heavily armoured and extremely
- accurate with its plasma cannon.
-
- OTHER OBJECTS
- -------------
-
- FencePost:
- Each is both a transmitter and a receiver for the energy fence. The fence
- is safe to touch, but will not allow objects to pass through. The fence is
- transmitted in a clockwise directon. Posts are heavily armoured and when
- destroyed will signal to the nearest Repair Droid.
-
- Doors:
- A key is needed for each door. Keys can be recovered from destroyed
- robots, however, they only stay on screen for a few seconds before
- disappearing.
-
- Trap Doors:
- These will open and close periodically, killing anything standing on them
- when they open. Shooting the flashing light in the top right hand corner
- locks them in a closed position.
-
- PICK UPS
- --------
-
- Shield:
- Shield symbol on icon. Stops all projectiles and robots from harming the
- player for the duration of powerup.
-
- Extra life:
- Human symbol on icon
-
- Invincibility:
- Red dot in brackets on icon. Similar effect to shield.
-
- Plasma:
- White star on blue icon. Higher potency fire-power, with greater velocity.
-
- Rockets:
- Blue rocket symbol on icon. Press and hold down the fire button to launch
- rocket. 10 are contained in each icon.
-
- Scrambler:
- Antenna symbol on icon. Scrambles Robots sensory circuits at short range.
-
- Key:
- Key on blue icon. Collect and walk against a door to open it.
-
- CREDITS
- -------
-
- Programming Andy Severn
- Graphics Peter Austin
- Sound Effects Tau Zero
-
-
- ----------------------------------END------------------------------------
-