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- +---------[ CRaZY GaNG ARE BACK! ]---------+
- sENSiBLe GoLF Manual bY sHARd/N&B!
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- ¦ |_____¦ ¦ | : \__________/ \ ¦ \_
- : : \__________| \___________/
- . ·
- . »»»» PRESENTS ««««
-
- SENSIBLE GOLF
- =============
-
- TYPED BY SHARD - N&B
-
- Epilepsy Notice
- ---------------
-
- A very small percentage of individuals may experience epileptic seizures
- when exposed to certain light patterns or flashing lights. Exposure to
- certain light patterns on backgrounds on a television screen or while
- playing computer games may induce an epileptic seizure in these
- individuals. Certain conditions may induce undetected epileptic
- symptoms in persons who have no history of prior seizures of epilepsy.
- If you, or anyone in your family, has an epileptic condition, consult
- your doctor prior to playing. If you experience any of the following
- symptoms while playing a computer game: dizziness, altered vision, eye
- or muscle twitches, loss of awareness, disorientation, any involuntary
- movement, or convulsions, immediately discontinue use and consult your
- doctor before resuming play.
-
- This product is exempt from classification under UK Law. In accordance
- with The Video Standards Council Code of Practice it is considered
- suitable for viewing by the age range(s) indicated.
-
-
- ........................................................................
- Useless Golf Fact
-
- An American (well it would be wouldn't it) managed to balance seven golf
- balls vertically on his head without the use of adhesive.
- ........................................................................
-
-
- Loading Sensible Golf
- ---------------------
-
- Amiga
- -----
-
- Firstly, set up your Amiga according to the manufacturers instructions.
- You should be pretty adept at this by now. I mean, they haven't sold
- any Amigas for about a year now, so the odds are that you're a
- long-standing owner. Not that I'm getting at you or anything. You have
- a perfect and inalienable right to be an Amiga owner. Where was I? Oh
- yes.
-
- Insert Disk 1 into your Amiga's internal disk drive - and disk two into
- your external drive, if you have one that is. Let's face it, you'd be
- hard pushed to insert a disk into a drive you haven't got.
-
- Now for the tough bit. Switch on your Amiga.
-
- Wait a short while.
-
- Groove on down to the funky music.
-
-
- ........................................................................
-
- Useless Golf Fact
-
- The youngest player to ever get a hole in-one is Coby Orr who managed
- the feat at the age of five.
-
- ........................................................................
-
-
- Golf - A Quick Explanation For Aliens
- -------------------------------------
-
- The game of golf is played over a series of 18 "holes". Each hole
- consists of a tee area (from which the first shot is taken), a fairway
- (a long stretch of grass) and a putting green (a very smooth area of
- grass where the hole is).
-
- The idea of the game is to get around the 18 holes in as few shots as
- possible. Shots are taken by hitting a dimpled ball towards a hole with
- a flag in it.
-
- The game is played with a selection of large hitting sticks called
- "clubs". There are three sorts of club: the iron, the wood and the
- putter. A wood is a powerful club traditionally used for the tee shot.
- An iron is a mid range club used out on the fairway. A putter is a flat
- headed hitting stick which is used on the putting green.
-
- Each hole is graded according to the number of shots you can reasonably
- expect to sink the ball in - this is called Par. Thus on a Par 4 hole,
- you should expect to sink the ball in four shots or less.
-
-
- Sensible Golf - A Quick Explanation for the Welsh
- -------------------------------------------------
-
- Sensible Golf is Sensible Software's homage to the game of golf.
-
- Some 25 golf courses are at your disposal, none of which are based on
- real courses, although one of them looks a bit like Basingstoke Pitch
- and Putt.
-
- The are no secret moves, hidden levels or power-ups in this game.
- Similarly, you cannot 'be' Chun Li.
-
- Playing this game will not make you a better golfer in real life. It
- might, however convince you to take up a more stimulating hobby.
-
- As you play Sensible Golf, you will not feel the-urge to say things like
- Never before has golf been so accurately simulated'. Those have got to
- be the most impressve SVGA graphics I've ever seen. Finally a computer
- golf game that takes you beyond the boundaries of your desktop or Golf
- action so real that you can almost smell the grass'.
-
- Life's like a box of chocolates - some sod always eats the soft centres
- and leaves you the nougat, walnut and praline.
-
-
- ........................................................................
-
- Useless Golf Fact
-
- The fastest round of professionlf ever recorded was at the 1977 Heritage
- Classic at Hilton Head. Two players completed their fourth round in 1hr
- 27 minutes.
-
- ........................................................................
-
-
- Quickstart - For Impatient Punters
- ----------------------------------
-
- If you're itching to have a go of Sensible Golf right away, you should
- choose the Play Round option from the main menu. Click the joystick
- button to bypass the Player Select screen and pick a course (Romes a
- good place to start).
-
- Once you're out on the course use up and down to choose a club, left and
- right to choose a direction and the fire button to call up the
- Welly-o-meter. Now press the fire button again to start your back
- swing. When the indicator is at the appropriate strength setting, hit
- the fire button again to start the down-swing. Finally press the fire
- button a third time in the middle of the red area to hit a shot straight
- down the fairway.
-
-
- Some Buttons That Do Things
- ---------------------------
-
- Hitting the ball: Press the fire button once to start the back swing.
- When the appropriate strength is reached press the fire button again to
- start the down swing. Finally, press the fire button a third time in
- the red zone at the bottom of the Welly-o-meter.
-
- Changing your Club: To change club, move the joystick up or down.
-
- Changing shot direction: To change the direction of your shot, simply
- move the joystick left and right. Note: if you heart after you've
- called up the Welly-o-meter, simply move the joystick down to
- reposition.
-
- Looking at the map: To view the map, hold down the fire button for one
- second. Pretty isn't it
-
- To quit a round: Hit the escape button and select Yes by moving the
- joystick right. Kind of obvious that one.
-
-
- Some Options
- ------------
-
- Menu Music: Toggle this on and off if you want plinky new age music
- playing whilst you navigate the menus.
-
- In-Game Speech: Toggles the sampled speech on and off.
-
- Background Ambience: If the birds are getting to you, switch them off.
-
- Auto-Concede: If there's no way you can win a game, this function will
- automatically concede the match for you.
-
- Computer Difficulty: Toggle between Easy, Medium, Hard and Wicked.
-
-
- Some More Options
- -----------------
-
- Save: If you're right in the middle of an amazing round and you suddenly
- realise that the pubs shut in half an hour save your game and come back
- to it later.
-
- Load: Fresh from the pub, load up your game again.
-
- Format Save Disk: Click on this option, insert a blank disk and click on
- continue to format a save game disk.
-
- Delete File: Use this to trash old games from your save game disk -
- avoid accessing this option when you're just back from the pub.
-
-
- Slightly Slower Start - For the Sort of Punter Who Reads The Manual
- ------------------------------------------------------------------------
- Before Playing
- --------------
-
- Welcome to Sensible Golf, a Sensible Software game which simulates the
- joys, trials, tribulations, and ups and downs of golf. Where other golf
- games go to extraordinary lengths to try and bring you the experience of
- 'being there' we realise that if you wanted to 'be there' then you'd 'go
- there'.
-
- So instead of offering you pixel perfect golf simulations of real golf
- courses, we bring you the real joy of golf. This game isn't about
- chucking bits of grass into the air to check for wind speed. It isn't
- about resting your putter down on the grass to check out that green. It
- is'nt about minute alterations in foot stance. This is about real golf.
-
- Real golf involves hacking a ball about a tricky course that's riddled
- with hazards. It's about aiming the ball way off to the left and then
- violently slicing it around a tree clump. It's about fun - not lawns.
-
-
- ........................................................................
-
- Useless Golf Fact
-
- The highest golf course in the world is the Tuctu Golf Club in Morocoha
- in Peru - its 14,335ft above sea level.
-
- ........................................................................
-
-
- The Game Screen
- ---------------
-
- As you can see, the Sensible Golf in-game screen is a perfect example of
- uncluttered game design. Notice the clever use of shades of green, the
- dappled effect on the trees and those little clumps of flowers.
-
- This is the scoreboard. You'll always find it in the upper left hand
- portion of the screen (assuming that you've got your TV the right way
- up). It tells you (from the top down):
-
- Where you're playing
- Which hole you're on
- What the par for the present hole is
- Whose turn it is
- What their score is (so far for the round)
- How many shots they've taken so far on this hole
-
-
- ........................................................................
-
- Useless Golf Fact
-
- Robert Mitera holds the record for the longest ever recorded hole
- in-one. Thanks to a 50mph gust which carried his shot over a 290 yard
- drop-off, he managed to hole out in one shot over 447 yards.
-
- ........................................................................
-
-
- It's always worth keeping an eye on this ball indicator. The position
- of the ball indicates what sort of 'lie' you've got. If the ball is
- sitting proud of the grass then you'll be able to make clean contact
- with the ball and hit a solid straight shot. If, however, the ball is
- recessed in the grass then you won't be able to hit it as far.
-
- Beneath the ball lie indicator you can see the distance left to play to
- the hole (in yards) the club or iron that's currently selected and the
- maximum distance that the club can send the ball (again, in yards).
-
- And here's the most important meter of them all, the Welly o-meter.
- This enables you to hit the ball with the appropriate amount of
- strength. By hitting the ball in the power zone (at the top of the semi
- circle) you hit the ball at that club's maximum power. So for instance,
- if you're using a one wood then hitting the ball in the red zone will
- send it 240 yards.
-
- The area at the bottonm of the arc enables you to select draw (also
- known as hook) and fade (also known as slice). Hitting the ball right
- in the middle of the red zone at the very bottom will send the ball on a
- straight line down the fairway. Hitting it to the left of the red zone
- will send it to the left and (surprisingly) hitting it to the right of
- the red zone will send it to the right.
-
-
- ........................................................................
-
- Useless Golf Fact
-
- No matter how crap you are at golf you'll be hard pushed to match the
- record set by a lady player in the 1912, Shawnee Invitational. Her tee
- shot wound up in the Binniekill River and the ball floated. Being a
- practical sort of chap, her husband they put to sea and carry on. They
- eventually caught up with the ball one and a half miles downstream. She
- eventually putted down in a very reasonable 166 - not bad on a 130 yard
- hole.
-
- ........................................................................
-
-
- Hitting The Ball In The Right Direction
- ---------------------------------------
-
- Basically, this is'nt as easy as it sounds. Making the ball go where
- you want it to takes timing, skill, concentration, precision and a
- teensy bit of luck. However, as you've probably figured out for
- yourself, it's imperative that you learn how to position the ball in the
- right place.
-
- Dont trust the CPU : The computer will automatically point your player
- in the direction of the hole. However, there might be a large expanse
- of water in between you and the hole and if you simply take your shot
- you'll end up in the drink. Therefore, check the lie of the land before
- you play and if necessary aim the ball in a different direction.
-
- Master the red zone: The most important skill in this game is learning
- how to stop the down swing on the Welly-o-meter in the red zone. The
- important thing to know here is that the harder you hit the ball, the
- less time you'll have in the red zone.
-
- Learn to swerve: Learn to swerve the ball around nasty obstacles by
- pointing the cursor in one direction and drawing or fading in the other.
-
- To putt it another way: The arrows that adorn the putting green arent
- there for decoration. Learn to point the ball into slopes and remember
- that balls roll faster downhill than up. Note: The previous sentence
- was taken from an a GCSE physics text book.
-
-
- ........................................................................
-
- Useless Golf Fact
-
- Whilst Sensible Golf is going for the record for the largest sand trap
- in the world, they'd be hard pushed to match the one in Pine Valley Golf
- Course in New Jersey. They have the largest bunker in the world, called
- Hell's Half Acre.
-
- ........................................................................
-
-
- The Map - Use It Or Lose It.
- ---------------------------
-
- It doesnt take much time and effort to call up the map (hold down the
- joystick button) but you can save yourself untold grief if you do. All
- the nasty hazards, obstacles and out of bounds areas are depicted in
- full colour for your viewing pleasure. Remember you can also aim the
- ball from the map screen.
-
-
- Play Ball - Some Things You Should Know
- ---------------------------------------
-
- In order to get a good score at Sensible Golf you should learn the
- dynamics of the clubs you use and the surfaces from which you play.
- Whilst the CPU will automatically select a club for you, this may not be
- appropriate for the lie of your ball or the obstructions in front of it.
-
- Club Choice: For instance, let's say that you've played a lousy tee shot
- that's fired off to the right and the ball has come to rest in front of
- some trees. You've still got 28O yards to play and so the CPU picks out
- a 1 Wood for you - not a good choice. The wood is a heavy hitting club
- which sends the ball far and low. What you need (to get out of trouble)
- is a club which will pitch the ball up over the trees - such as a 7
- iron.
-
- Strength Choices: If you're anything like me then you'll a1ways be
- tempted to wang the ball as hard as you can. This is not always a good
- idea. For starters, the Sensible tean have designed these golf courses
- especially for heavy hitters. This means that if you simply welly the
- ball down the course you'll undoubtedly end up in either a) water b) a
- bunker or c) some trees. In golf, size really isnt important.
-
- Draw and Fade: When you first start playing Sensible Golf you will
- undoubtedly hit a fair munber of balls in completely the wrong direction
- because you misjudged when to hit the fire button. Now whilst this can
- be very annoying under normal circumstances, drawing or fading the ball
- is a very useful skill.
-
- When you draw or fade a ball you effectively swerve it. This means that
- you can (with a bit of practice) project the ball around nasty looking
- obstacles. To see what I mean, try aiming the ball way off to the left
- and then hitting it with loads of fade (to the right of the bottom red
- zone). Excellent, isn't it.
-
- Hit and hope: Regular golfers may be familiar with this phrase. It
- refers to those shots which you take without paying any attention to
- club choice, shot strength, ball lie or direction. This usually happens
- after you've fluffed a shot five times in a four player match and your
- mates are taking the mickey out of you. The hit and hope shot either
- ends in complete disaster (in the water) or flukey victory (an obscenely
- lucky hole down). Either way if you find that most of your shots are of
- the hit and hope variety, you should probably have a bit of lie down and
- start a new round.
-
- Reading the Greens: Once you make it onto the putting green your
- troubles are just beginning. You see, putting the ball is a completely
- different skill to whacking it about with a club. This is mainly
- because the ball is always in contact with the grass and therefore any
- dips, rises or dimples will affect where the ball goes and how fast it
- gets there. So spend a bit of time looking at those funny little arrows
- - they tell you which way the green slopes. Learn to curve the ball
- around the lips of slopes and you'll soon be putting like a pro. Pro
- golfer that is, not a lady of il repute.
-
-
- ........................................................................
-
- Useless Golf Fact
-
- The longest single hole on a golf course is the sixth at the Koolan
- Island course in Australia which is a 948 yard Par 7.
-
- ........................................................................
-
-
- Competition - Round, Tournament or Matchplay
- --------------------------------------------
-
- Once you've learnt the ropes you might like to try and beat a friend or
- the computer. Here are your options.
-
- Round
-
- This is a good choice if you want to play a round yourself or against up
- to three friends. The advantage of this option is that you can choose
- which golf course you'd like to play on.
-
- From the main options screen choose Play Round screen and you'll be
- presented with the player choice screen. This is initially set to just
- one player to add others, click on the Type box and cycle through the
- control methods (joystick 1, joystick 2, joystich 1/2) or the CPU player
- mode (Easy, Medium, Hard, Wicked).
-
- Once you've chosen the appropriate number of players, you can change
- their names by hitting RETURN (surprisingly enough) on the Name box.
- Enter a new name from the keyboard and hit return to store it.
-
- Finally, you can modify each player's appearance by clicking on the
- little man icon at the right of the screen. Click on Hair, Skin, Shirt
- and Trousers to cycle through all the possible options.
-
- Once you've entered all the players you can choose whether to play
- Strokeplay, Matchplay, (two players only) or Skins (two, three or four
- players) tournaments.
-
- Now decide which course you'd like to play on and you can start your
- game.
-
- At any time you can hit the Esc key to return to the main menu and save
- or quit your game.
-
-
- Tournament
-
- The tournament option is perfect if you'd like to play a game against
- friends in a tense knock-out style game.
-
- First of all, decide how many players you'd like to be involved in the
- tournament - remember you don't determine which of them are CPU
- controlled.
-
- Now move the cursor up to the I hold down the fire button and move the
- joystick left or right to select the number of players.
-
- Modify each player's characteristics as described in the Play Round
- section.
-
- You'll now see the main tournament options screen.
-
- Decide how many rounds (series of 18 holes) you'd like to play - either
- 1,2 or 4.
-
- Toggle Cut on or off. If the cuts turned off then all players will
- qualify for every round.
-
- Choose the number of competitors - hold down the fire button and move
- the joystick left or right to select the number of players.
-
- Decide on the order of play - Seeded, Human Parties or Arcade.
-
- Determine the maximum number of players you'd like included in each
- party - between one and four.
-
- Finally decide whether on not you'd like to watch the CPU controlled
- competitors - it might get a bit boring if you're playing on your own
- against 71 CPU controlled players, so choose wisely Luke.
-
- Now you can pick a course to play the tournament at and tee off.
-
-
- Season
- ------
-
- If you fancy playing at each of the courses in Sensible Golf and
- clocking up some prize money then have a crack at the tournament season.
-
- From the main menu choose season and then decide how many players you'd
- like to be involved. At this point you should decide how many of them
- you'd like to be human controlled and how many you'd like to be CPU
- controlled.
-
- You should now select the season options as detailed in the Tournament
- section above
-
- The computer will then take you to the first tournament of the season,
- the Madeira Championship which has a total prize purse of $375.000
-
-
- Some Golfing Words
- ------------------
-
- Birdie: When you sink the ball in one shot fewer than par you're said to
- have got a birdie. Not to be confused with Bizet who was a French
- composer.
-
- Bogey: When you sink the ball in one shot over par.
-
- Bunker: Sand pit for grown ups.
-
- Draw: To swerve the ball to the left.
-
- Eagle: When you sink the ball in two shots fewer than par.
-
- Fade: To swerve the ball to the right.
-
- Fairway: The long smooth stretch of grass that connects the tee to the
- green. Also, what comes out of a lisper's mouth when they attempt to
- say the word fairy.
-
- Fore: What you're meant to shout when it looks like your ball is going
- to land on someones head.
-
- Green: The very smooth area of grass immediately surrounding the hole.
-
- Gulf: Essex slang for the game of golf.
-
- Hole: The crevice where the ball is supposed to end up. Also the name
- of Courtney Loves tedious band.
-
- Lie: The ball's position in terms of terrain. For instance, a good lie
- is on the Fairway - a bad lie is up a tree.
-
- Matchplay: Competition in which players try to win individual holes,
- irrelevant of the number of shots it takes them to do it in. If player
- one has won three holes and player two has won none then player one is
- said to be three up.
-
- Obstacle: Once upon a time this referred to trees, bunkers and water
- hazards that might get in the way of a shot. These days its more likely
- to refer to the 'travellers' who are camped out on the 14th.
-
- Par: The number of shots you can realistically expect to get the ball
- down in. Also, what Americans called their fathers.
-
- Skins: Competition in which each individual hole on the course has a
- prize attached to it. The player who wins the hole, takes the prize.
- If there is a draw then the prize money is carried over to the next
- hole.
-
- Stroke: A shot.
-
- Strokeplay: Competition in which the deciding factor is the number of
- shots over or under par that you've played the course in. For instance,
- a good strokeplay score would be -2 (two under par for the round) a bad
- score would be +4 (4 over par for the course). Most competitions are
- based around strokeplay.
-
- Tee: The area from which the first shot of a hole is played. Also, the
- surname of a famous American rapper whose first name is Ice.
-
- Yard: Pre-decimal unit of distance. One yard (pronounced yar'd) is
- equivalent to 0.9144 metres.
-
-
- ---------------------------------END------------------------------------
-