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- NO FUCKUPS % NO DUPES % NO HOSTAGES!
-
- WE ARE BACK TO KICK SOME ASS WITH: Complete Walkthru for DREAMWEB
-
- Original by : The Mighty Mongols...
-
-
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- Remember: The Door number of Ryan's flat - 5106.
-
-
-
- You begin in Eden's flat.
-
- Look around, and find your wallet on the desk. Pick this up.
-
- Go to the right and examine the microwave. Open it and move the
- key to your inventory.
-
- Go into living room and examine Network Cartridge labled Sartain Industries.
- Put it into your inventory for later.
-
- Walk to the lift, use the controls next to the doors
-
- Walk into the lift.
-
- Use the control box.
-
- Walk through Eden's garage and examine the car - do not leave
- the room - you won't be able to get back in yet.
-
- Take the screwdriver and the wrench from the garage.
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- Leave the room and walk off to the left.
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- On the travel screen select "Ryan's Flat"
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- Walk to your front door.
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- Examine the keypad that is to the left of the door.
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- Use keypad.
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- Enter your number 5106.
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- Go into the bedroom.
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- Pick up the knife from the bed.
-
- Pick up the red Network cartridge close to the machine - if you
- examine it you will find that it is marked "Important!"
-
- Examine the network interface by the window.
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- Open it and place the cartridge inside.
-
- Examine the Network monitor.
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- Use it.
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- When it has initialised type "LIST" and press ENTER.
-
- Type "LOGON RYAN"
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- When it ask for a password, just hit enter, this will work for Ryan, Beckett,
- and Louis....Thanks to Randall Flagg of RAZOR 1911....
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- Type "LIST CARTRIDGE"
-
- Type "READ PRIVATE"
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- You will be given the door numbers for Eden's and Louis's.
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- Note down the numbers.
-
- Leave your flat and go to the lift.
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- Use the lift control.
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- Go to Louis' flat.
-
- Here you will be mugged as you enter the building. You can no
- longer leave until you find some suitable footwear.
-
- Walk to Louis' door.
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- Examine and then Use the keypad.
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- Enter the number - 5238
-
- Walk into the room. Go and talk to Louis.
-
- Open the cupboard by the monitor (the drink machine is on top of
- it).
-
- Move the red pool hall card into your inventory. Examine it
- (click right button).
-
- You now have access to the pool hall.
-
- Look in the toilet and pickup both trainers on the floor.
-
- Use each trainer to place them on your feet - you can now leave
- Louis's.
-
- Open your inventory.
-
- Press the right button when over the wallet.
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- Open it and remove the card. Put this in your inventory.
-
- Leave Louis.
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- Go to the street and leave.
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- Select "Sparky's bar"
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- Enter the bar.
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- Walk to the seat in front of Sparky.
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- Examine and Use the seat.
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- Talk to Sparky.
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- Examine the card reader on the bar.
-
- Use the card reader with the credit card.
-
- Examine the credit card (right button on the card in your opened
- inventory)
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- Use the card and you will see your balance.
-
- Talk to the man sat next to you. He'll tell you about the Hotel.
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- Leave the bar.
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- Go to the pool hall.
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- Walk into the lift and use the controls there.
-
- Talk to the man behind the bat. He will help you.
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- In the pool hall head left until you can go no further.
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- Use the keypad and enter the number - 5222.
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- In the office use the card reader with your credit card.
-
- Take the gun from the desk.
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- Leave the location by going to the lift and using the controls.
-
- Walk through the alley and back out into the street.
-
- Go to the Hotel on the travel screen.
-
- Talk to the receptionist.
-
- Use the card reader with your credit card.
-
- Take the key from the desk (this is very hard to spot but it
- must be taken - it appears in front of the receptionist).
-
- Go to the lift. Use the pad on the wall.
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- Enter the lift, use the control with your room key.
-
- Walk out of the lift and go left.
-
- Go down and examine the firepoint.
-
- Open it and remove the axe.
-
- You may go into your room if you wish, but you don't need to.
- (it is to the right).
-
- Go back into the lift and use the controls with the knife from
- your flat.
-
- Examine the wire and use it with the knife.
-
- Examine the handle and Use it.
-
- Once on top of the lift examine the doors and Use them with the
- axe.
-
- In combat, open your inventory and use axe when the game allows
- you to.
-
- After the guard misfires (CLICK comes up) use gun.
-
- Walk past the pool into the room to the left.
-
- Walk down and examine the gun in your inventory.
-
- Select "Use gun" when the game lets you.
-
- In the Dreamweb talk to the monk.
-
- Find the door that will let you out (first on in right hand
- corridor at bottom of map).
-
- Use the door.
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- In the Dreamweb room use the plinth with the key.
-
- Ryan will find himself in a skip in an alley.
-
- Walk to the right.
-
- Walk down.
-
- Go home and enter your bedroom.
-
- Use the Network monitor.
-
- LIST NEWSNET
-
- READ TVSPECIAL
-
- EXIT
-
- You will now know about the general.
-
- Leave your flat.
-
- Go to the TV studio.
-
- Walk right as far as you can and then walk down until you come
- to the sign painted on the floor.
-
- Go left and when you come to the barrier use the gun in your
- inventory.
-
- Examine the controls behind the window by the barrier.
-
- Use the controls.
-
- Walk left and then up into the TV studio.
-
- Pick up Magazine off of the Reception Desk and drop it.
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- Pick up Key for Storeroom.
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- In the TV studio go left and then down into the storeroom and use key.
-
- Examine the fusebox.
-
- Use the fusebox with the screwdriver.
-
- Take the fuse (this is very small and is on the fusebox).
-
- Leave the room and go left twice and then up.
-
- Use the ladder.
-
- Walk to the winch control. Examine it and open it.
-
- Remove the blown fuse and put in the new fuse.
-
- Use the winch control.
-
- You will then enter the Dreamweb - remember to speak to the
- keeper.
-
- In the Dreamweb you must locate a crystal before you can leave,
- it is at the bottom of the map in the centre.
-
- You find yourself outside Sparky's.
-
- Go back to Eden's. Open her door using the keypad to its right.
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- Enter the number - 2865
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- Go to the lift and use the controls.
-
- You will now find that Eden is in the bath.
-
- Walk to Eden's bedroom.
-
- Examine the diary on the bed and use it.
-
- You will be given information on Sartain Industries' address.
-
- Leave Eden's flat.
-
- Go to your flat and view Sartain Network Cartridge you picked up
- at Eden's.
-
- Put cartridge into the interface.
-
- Logon as Ryan on Network and List Cartridge.
-
- Read Meeting and then read Code for the Sartain Industries Keypad--7833
-
- Go to Sartain Industries on the travel screen.
-
- Walk into the building and open your inventory - use the gun.
-
- Go left and enter the lift.
-
- Use the controls.
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- Once in combat open your inventory.
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- Examine and then use the crystal.
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- Walk down and then in the small door to the right.
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- Examine the briefcase.
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- Open it and take the papers from inside.
-
- Examine the papers - you now know where to find Underwood and
- Chapel.
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- Go up the stairs and onto the roof.
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- Go left onto the helipad.
-
- Use the gun to explode the helicopter.
-
- Dream number 3 takes place here
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- You find yourself in the car park.
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- Find the van with the tarpaulin in it. Take the wire cutters.
-
- Go to the Chapel's house.
-
- Use the wall to climb over it and look around - you find
- a blue Network Cartridge with info on the Church.
-
- Go back to your flat, put in the new Cartridge and logon as Beckett. Just
- hit enter for Password, then List Cartridge...Read BREIF.
-
- Go to the church.
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- Use the wrench on the chain on the gate.
-
- The chain breaks and Ryan pushes open the gate.
-
- You find the big doors at the front of the church locked, so
- leave here for now.
-
- Go to the Underwood's boathouse.
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- Examine the pipe in the water and use it with a cup or bottle.
-
- Pick up the railing that is on the sand.
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- Walk right and you will find yourself by the boathouse.
-
- If you use the balcony the security system will be activated and
- will kill you.
-
- Examine the metal plate in the top left of this location.
-
- Use metal plate - Ryan brushes the sand off to reveal an
- electrical junction box.
-
- Use metal plate with railing - Ryan opens the junction box.
-
- Use the junction box with the cup (or bottle) and the security
- system will be destroyed.
-
- You can now use the hole in the balcony to climb up.
-
- Use the hole in the window to enter the boathouse.
-
- Shoot Underwood after you have talked to her.
-
- Dream number 4 takes place here.
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- You wake up further along the beach.
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- Go to the church and you will find the doors are now open.
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- Pick up Hand
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- Walk down until you come to the altar
-
- Pick up and drop the cloth and 2 candlesticks from the Alter.
-
- Examine the hole in the alter, use hand with hole.
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- Examine the altar and Use it.
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- Examine the hole in the floor and use it.
-
- Use the tomb - Ryan pulls back the lid to reveal two crystals, a
- dagger and a rock.
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- Take all of these items.
-
- In the jar by the tomb lid is another crystal.
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- Place the crystals in the stone design on the floor.
-
- The exit will open up.
-
- In the first section of corridor your way is blocked by a stone
- door.
-
- At the top of the corridor is a statue - use this.
-
- Just hit the crystal, this was cracked by----RAZOR 1911-----
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- The door will now be open
-
- The door to the bottom left has a triangular hole in it - a key
- hole.
-
- Go up and find the trolley.
-
- There are rocks scattered around collect them all (there are 8
- of them)
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- Put rocks in trolley.
-
- Use the trolley - Ryan gives it a big push and it flies off the
- screen.
-
- The screen shakes - there is a crash, and a wheel bounces back
- along the corridor.
-
- The door is now open, walk down and you will find the priest.
-
- The priest has already changed from human form into something
- else, you find his remains.
-
- Where the priest was is a hole into the outside.
-
- This leads to the subway.
-
- Get down onto the track by using the ramp at the top of the
- screen.
-
- Walk upwards until you see a hole in the left hand tunnel wall.
-
- Walk to this and you will find the Madman's lair. As you explore
- he will appear and attempt to kill you.
-
- Fight and kill the Madman by luring him underneath a passing
- subway train.
-
- Ryan is then whisked off into the Dreamweb where the keeper
- speaks to him.
-
- Ryan wakes up in the real world to the sound of sirens.
-
- He is then shot by the waiting police.
-
- The credits scroll up....
-
- MR. iNCOGNiTO/iPL 94!
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