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-
- <<< P.R.I.S.M >>>
- by GoDS
- presented at the Party 1996
-
- Xbarr - Odin - Liszt
-
- First, PRISM was supposed to be a full demo but, by
- lack of time, we decided to release an intro.
- Finally, this intro was made in 4 hours, the 24/12/96
- with a 1 hour music !
- Sorry for this poor quality.
- If you want to get touch with us :
-
- Xbarr / GoDS
- JULIEN Emmanuel
- 107 Boulevard Clemenceau
- Le Clemenceau B3
- 83000 Toulon
- FRANCE
-
- Odin / GoDS
- KRAVTCHENKO Igor
- 45 Avenue Jean-Moulin
- 75014 Paris
- FRANCE
-
- Liszt / GoDS
- KRAVTCHENKO Cyril
- 73 Rue du Chevaleret
- 75013 Paris
- FRANCE
-
- Technical information:
- ----------------------
-
- _The Texture Mapping Routine use 1 Instruction/Pixel.
- 9 muls / polygon, no divs
-
- _The True Map is corriged every 8 pixels.
- 2 divs are used to corrige U, V texture coords.
-
- _Bump Routine use 2 add, 1 sub every pixel.
-
- _Tore Object is constitued of 400 faces.
-
- _All sources was merged into one, no loader are used.
-
- Greets:
- -------
- Kinan, Ghyas, Zappy, Patapom, Codac, Tenshu, Guille, Jamie,
- Raveman, Grabule Zikos, Hornet, Linus, Slaine, Mick, Ninja,
- Voice, Geist, Asimov, Nasty Boy, Gerion, Oriens, Jobo, Little,
- Vodka, Ether, Baby, Memorys, Soundy, Viper, Skynet, Daspark,
- Gryzor, Createur, Sgt Slayer, Soni, Rahow, Ronan, Snes Games,
-
-
-