home *** CD-ROM | disk | FTP | other *** search
-
- ------------------------------------------------------------ Commercials end -
-
- ________ ________ ______________ ________
- __\___ \_ __\ \_ __\_________ \_ __\ \_
- / /_____/\/\ \_______\\/ / / /\/\ \_______\\
- / __/\ \/ \__\___ / / / / / \__\___ \\
- /_ /\ \ \__/ / __/ /_____/ / / / / /_____/
- \ \__/ \_\/ \ / \ \ /_____/_____/ \ / __/__\
- \_\ \ / \/_____/ /\___\ \ \ /\/_ / /
- \_\/ \/_____/ \_____\_____\/ \________/sYz
-
-
- p · r · e · v · i · e · w
-
- p · i · c · t · u · r · e · s
-
-
- ------------------------------------------------------------------------------
-
- Following files are origin files of the package 'FAMEPrev.lha'
-
- FAMEPreview.txt 14426 bytes.
- FIM_FAMEChat.iff 8946 bytes.
- FIM_FAMEFulled.iff 22108 bytes.
- MP_AwaitScreen.iff 12598 bytes.
- MP_Intern_UserEd.iff 33002 bytes.
- MP_Options.iff 14770 bytes.
- MP_PublicScreen.iff 25326 bytes.
- MP_XPR_Download.iff 37432 bytes.
- MUI_UserEditor.iff 103498 bytes.
- SE_Conferences.iff 82058 bytes.
- SE_Doors.iff 79282 bytes.
- SE_SystemEditor_Nodes.iff 65990 bytes.
- SE_SystemEditor_Serial.iff 75812 bytes.
- SE_XPR_Settings.iff 83648 bytes.
- SV_Server.iff 87162 bytes.
-
- All of them are included in the directory 'FAMEPreview'.
- You can delete all other files, they are only BBS-adds.
-
- ------------------------------------------------------------------------------
-
-
-
-
- Welcome!
-
- ~~~~~~~~~~
-
-
-
- The package 'FAMEPrev.lha' is for all those people who have already heard or
- read about FAME and for all interested in new software developments.
-
- Many of those people who have already heard about FAME BBS might have some
- questions about FAME, because you may have read many good things about it
- in documents from tools/doors coded by members of tRSi/X/F/T-iNNOVATiON,
- like CD-Server, MUI-MegaView, NewFiles, dRE!REQUESt and many other.
-
- This package consists of this text file which you are reading now and some
- preview pictures of FAME.
-
- The pictures are in Multiscan Productivity with 3 or 4 bitplanes means
- 8 and 16 colors in a size of 640x480.
-
- Sorry about some little graphical errors in some pictures. They are surely
- not normal, this is a result of converting the pictures from some overscan
- sizes down to standard Multiscan Productivity 640x480 size.
-
- Every picture name in this package begins with an index which indicates
- one of the following categories:
-
- SE : FAME SystemEditor
- SV : FAME Server
- MP : FAME MainPart (Node)
- FIM : Fame Interface Module (Door)
- MUI : FAME tools using MUI
- MUI - MagicUserInterface (c) Copyright 1992-95 by Stefan Stuntz
-
-
- Now let me tell you something about every single picture:
-
- SE_Conferences.iff:
-
- - Shows the 'SystemEditor' and the 'Conferences-Editor-Window'.
-
- SE_Doors.iff:
-
- - Shows the 'Door-Editor-Window' of the 'SystemEditor'.
-
- SE_SystemEditor_Nodes.iff:
-
- - Shows the 'Nodes+MoreNodes-Editor-Window' of the 'SystemEditor'.
- Note that there is no node limit as it seems to be in this picture,
- because this picture is older and no longer up-to-date. There are no
- real limits given in FAME aparat from the ULONG/LONG size limit.
- There are no longer limitations in the current existing SystemEditor.
-
- SE_SystemEditor_Serial.iff:
-
- - Shows the SystemEditor and the 'Serial-Modem-Screen-Editor-Window'.
-
- SE_XPR_Settings.iff:
-
- - Shows the 'Transfer-Editor-Window' and the Server in the back.
-
- SV_Server.iff:
-
- - Shows the Server alone.
-
- MP_AwaitScreen.iff:
-
- - Shows the nodes 'Await-Screen'.
-
- MP_Intern_UserEd.iff:
-
- - Shows the two screens of the nodes internal user-editor.
-
- MP_Options.iff:
-
- - Shows the nodes first options screen.
-
- MP_PublicScreen.iff:
-
- - Shows the nodes abilities as a public-screen.
- This is wonderful for door-coder. They can have editors, shells and
- everything else on the node-screen. There also exists a tool from
- Bloodrock/TRSI to switch between each open public-window and the
- node-screen-window to make it easy via hot-keys to activate the
- next window just like in an editor.
-
- MP_XPR_Download.iff:
-
- - Shows the nodes xpr(z)modem.library based 'Transfer-Window'.
- - Hydra is also been showed in MP_PublicScreen.iff, but more in the
- background.
-
- MUI_UserEditor.iff:
-
- - Shows the excellent external MUI based 'User-Editor' for FAME.
-
- This one is programmed by Siegel/TRSI and will be a part of the
- registered FAME-package and this in the full-version.
-
- Watch out for other great tools from Siegel/TRSI, FAME only or
- /X based. Until now Siegel/TRSI has written as FAME-only-tools the
- following doors and tools:
-
- - Lastcallers (Bulletin-tool like SamiLog, but faster)
- - Page-Master (SysOp pager door with many options and highscore)
- - MUI User-Editor
- - MultiTop (A very fast multi-bulletin creater with 12 different bulletins)
- This tool needs between 3-4 seconds to create all 12 bulletins!
- This results of speed optimized code and the easy handable logfiles
- of FAME.
-
- There are also many other doors written by Siegel/TRSI for /X which are
- all running perfectly under FAME. Some of them, like CD-Server are
- taking usage of the advantaged XIM-Port under FAME if they are
- running on FAME.
-
- FIM_FAMEChat.iff:
-
- - Shows the FAMEChat for FAME which will also be a part of the
- registered FAME-package of FAME.
-
- This is a chat as no one has seen it before. You have two different
- chat modes, a 'FullChat' and a 'Line Chat' display.
- FAMEChat automaticly reacts on every changing.
- For example, if a user is using the FullChat and there are more and
- more users entering the chat session until there are suddenly no more
- lines available for displaying all of the users, the chat will jump
- automaticly into the LineChat mode, but that's not all! There is a big
- difference between console and terminal side. The user on the terminal
- side can be in LineChat mode while on console (node) the SysOp can see
- the same chat-node in the FullChat mode. FAMEChat will also have many
- nice features like multiple chat sessions, private sessions and many
- more.
-
- FAMEChat is programmed by Bloodrock/TRSI, a really great asm-coder
- and a high optimizer. He also is the programmer of the amazing
- FAME.library which is a fundamental part of FAME.
- This library also contains many nice functions not only for
- door-coder.
-
- Bloodrock is also the programmer of the FileId.library.
-
- FIM_FAMEFulled.iff:
-
- - Shows the mighty 'Full Screen Editor' of FAME which will be a part
- of the registered FAME-package too.
-
- This editor is more as a "normal" fullscreen edior.
- It's origins are based on internet's emacs, but not every command
- is the same, they are a little bit changed for "normal" mailbox users.
- This editor is faster than light and gives you many nice tools to
- work with like yank-buffer and an integrated script language which
- is full compatible to the script language of FAME.
- This script language is similar to the installer language of the
- 'Amiga Installer'.
-
- Beatnik/tRSi is the programmer of the amazing FAMEFulled.
- He also writes the script language for FAME and several other tools.
-
- ------------------------------------------------------------------------------
-
-
- Now some simple words about FAME.
-
-
- FAME is coded totaly system friendly and is very fast.
-
- FAME is hardware depending what means that if you have more and better
- hardware you can do more with FAME.
- The only limit FAME has is your computer-equipment!
-
- FAME uses everywhere dynamical lists, in some parts bi-directional and
- more-dimensional. Because of this FAME uses no megabytes of memory and
- is also very fast. This was one aspect i ever want to realize in FAME...
- ...speed! And yes, it's fast and this with no exaggerate memory usage.
-
- For example the executable size of the MainPart (node) is now about
- 357024 bytes. The first node uses overall about 498 kb memory
- (incl. codesize etc.), from the second node on each next node uses 458 kb.
- The next nodes are using less memory, because they share datas over the
- Server. The Server loads for example config datas once and reaches them
- over message ports to the nodes. The conference datas for example will
- be read into a list and a pointer will be given to each node.
- But you can save more memory for each node, because you can start the
- MainPart (node) resident. If you start the nodes resident each node uses
- about 110 kb of memory, because the big code size now only exists once in
- memory. Not that this values are relative. You should always have about
- one megabyte of memory free if all your nodes are started, because not
- only the nodes, doors too, are using sometimes temporary some larger
- sizes of memory, for example: filelistings. This is a reason of speed.
- The nodes are trying to load a filelist completely into memory if a user
- views it, but if there is no more memory left for this the nodes will
- view it directly from your harddisk.
-
- The MainPart can be loaded resident into memory in spite of it the node
- takes usage of the xpr<z>modem.libraries.
- I have to thank Bloodrock for this, because we have solved together
- in coorperation the A4 near data pointer problem. If everything went
- well until the release of FAME, the pool functions of the FAME.library
- are ready and will be consequently used in FAME. This reduces memory
- fragmentations drastic, because the FAME internal lists will use them
- and this also under AmigaOS 2.x .
-
- If you are interested in the file sizes of the Server and SystemEditor,
- here they are: Server: 61144 bytes and SystemEditor: 200180 bytes.
- The MUI User Editor has a file size of 40592 bytes. The sizes may grow in
- future. You now may ask yourselves why the hell the SystemEditor is about
- 200180 bytes long. This is because the SystemEditor does everything for you.
- If you start the SystemEditor the first time it will generate everything
- for you to run a single node BBS. You only have to do personal settings.
- The SystemEditor is a mighty part of FAME and if you see the SystemEditor
- someday by yourselve you will know why the file size is so high...
- there are lots of windows and gadgets, because you can configure nearly all.
-
- To show you the extend of FAME here are some more statistics:
-
- FAME uses more than 15 own and some OS lists.
- FAME exists of more than 40 different structures.
- FAME knows about 1000 FIM door commands.
- FAME User.Data currently has about 116 different options.
-
-
- As you already know FAME will be configured via the full gadtools driven
- SystemEditor, there is no boring ToolType inserting in more boring icons
- and also no stupid configuration through ascii questions on a special screen.
- You control everything of your BBS via the heart of FAME the Server,
- where Server is a totaly wrong word for, it's more a Master.
- SystemEditor and Server are commodities for easy usage.
-
- Under FAME you can use 90% of the current existing /X Doors and Paragon
- based Doors also.
-
- The FAME own door system, called FIM, owns now about 1000 commands from
- which a door coder can use more than a third, the rest is undocumented
- and restricted, because those commands are to dangerous to use if you
- not really know what they do. Theoreticly a door can take over a FAME node
- on start and can take usage of every single procedure and structure of the
- node. Some restricted commands are available for FAME developers.
-
- There are curently existing 7 FAME Supporters in the FAME Supporter Team.
- FAME has lots of informations and guidelines for door and tool coders.
- The FAME Supporter Team has more informations about restrict commands
- and structures of FAME than normal door and tool coders will have, but
- a FAME Supporter Team coder also must strictly code with the guidelines.
-
- There is many more to say about FAME. There are so many features to tell
- that this will be here a never ending story. In FAME exists until now more
- than 3 years of hard work, because of this fact this system must offer
- many interesting stuff. I insure you it does! But i've decided not to
- write down all those features, because FAME is still under development
- and the competitors are everywhere.
-
- I hope this text will give you an introduction about FAME, but you can see
- it in the near future with your own eyes when i release the first demo
- version. You will find it in the AmiNET then.
-
- If everything went well, this demo version will be released at the end of
- this year.
-
- There is no really decision made about how and when FAME will be full
- released.
-
- The price is also not clear yet, but it won't be too expensive.
- You will get quality and a thought-out mailbox engine for your money.
-
- I decided to give you this preview package about FAME, because there
- are lots of people which have heard about FAME, but the more important
- reason is that i want to do my part for the Amiga. I've seen in the last
- year too many people gone to the PC, also sysops which were no longer
- statisfied with Amiga mailbox software.
-
- Might ESCOM with Amiga Technologies will push through their competitors
- and will bring the Amiga back to the top!
-
- But if you can't wait until the release of FAME, give the following BBS
- a call to see FAME now:
-
-
- pUNISHMENT iNC. (tRSi/X/F-iNNOVATiON) GERMAN HQ (SYSOP SieGeL)
-
- Node 1. +49-30-694 8470 Node 2. +49-30-694 8570
-
- << FAME support and develop BBS >>
-
-
-
- You can reach me in this board under Strider.
-
-
-
- I am:
-
- David "Strider" Wettig
-
- If you want to contact me via e-mail:
-
- strider@deadline.snafu.de
-
-
-
- You can also reach the following FAME developers
- via e-mail or in the pUNISHMENT iNC. BBS:
-
-
-
- Oliver "BloodRock" Lange Bloodrock@funboard.in-berlin.de
- Ulrich Arne "Beatnik" Jansen beatnik@cs.tu-berlin.de
- Sascha "SieGeL" Pfalz siegel@deadline.snafu.de
-
- -------------------------------------------------------- Commercials restart -
-