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-
- NEW DOOM CLONE, ALMOST AS THE ORIGINAL!!!
- RELEAsED 9/9-1994
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-
- Instructions
- --------------
-
- Place backstab.library in your LIBS: directory.
- THE CODE WILL NOT WORK OTHERWISE! I don't want to hear from people
- who claim it doesn't work when they simply haven't read the instructions.
-
- Joystick/Cursor keys+Del + Help to move around.
- LMB to quit.
- Simple eh ;-)
-
- This is yet another Wolfenstein demo (NOT DOOM!). This version was
- done about 6 weeks ago, but due to an enforced exam break I haven't been
- able to do much since then. However, now I am well on the way to providing
- loads of enhancements. Basically, the entire code has been rewritten since
- this version which is why I am releasing it as PD. The new code doesn't
- actually work yet(!) but provides -
-
- Doors - hopefully some really interesting ones :-)
- Objects
- Walls of almost any angle and size
- Hopefully some more speed since it is designed to run on a standard A1200
- etc
-
- Some info on this code....
-
- Apologies for the decrunched file length (500k I think) but this was not
- written for other people. I can't explain the reasons but in reality
- the code needed is much much smaller (much of that is gfx anyway), and the
- current version needs very little memory apart from gfx and sound.
-
- There are some bugs in this code, but they have almost all been fixed
- on later working versions (not available publically, sorry).
-
- The Future
- ------------
-
- We have big plans for the actual gameplay, but all people need to know is
- that there is more to it than in Wolfenstein/Doom. I would really like
- to include a serial link option as well for 2 players since Doom is amazing
- in Deathmatch mode. I also hope to have a map editor available for people
- to customize everything.
-
- If anyone has ANY ideas then please tell me, but NO, floors will not be
- added except for a basic graduating. If anyone can think of a decent quick
- way to have some sort of patterned floor then please tell me. The problems
- come when you are rotating and with lighting effects.
-
- I would really like anyone interested in something to do with games
- programming in the UK to contact me since I have some degree of financial
- backing in the future in order to start a software company.
- Currently I am working with a local artist, and a couple of other people
- on the net have provided help and ideas. Due to work commitments and
- location problems it may not be possible to do much work with them later
- on though. So if you know anyone who can program in C or assembly on an
- AMIGA or a PeeCee(ugh!) then please get them to contact me. The
- same goes to any musicians or artists, particularly people who can design
- levels. Practice on DOOM editors!
- I am off the net for the summer (between July and September, but may still
- be able to check my email via modem) so to contact me use........
-
- AJAmsel@exeter.ac.uk
-
- or
-
- snail mail to home....
-
- Alex Amsel ( Silltunna Software )
- The Grange Stables
- Radway
- Warks
- CV35 0UE
- UK
-
- Tel: 0295 670 555 (July onwards, but messages can be left for me)
-
- I am based in the Midlands over the summer and in the SW during my
- final year at university (cognitive science student). If you want to
- get SERIOUSLY INVOLVED then I would really prefer you to be midland
- based. BEWARE - It will involve stupid amounts of work, so PLEASE no
- timewasters.
-
- Play-testers are going to be needed, but I will sort them out at a later
- date. I am more interested in ideas for weapons and gameplay. I also
- need level designers quite badly. Or will do in September probably.
-
- Please spread this archive (these files must not be spread separately)
- to EVERYONE, and tell any PC programmers that I need a map editor if they
- are interested. Besides, they can do a PC version.
-
- Disclaimer
- ------------
-
- The graphics in this archive are ripped from ID software's brilliant
- DOOM. Please go out and BUY this game if you have a PC. And play it on
- multiplayer for the ultimate in fun. If anyone from ID software decides
- that even though this is just a demo, they don't want me to show DOOM
- gfx then just tell me so. I have my own gfx as well, but since
- everything is compared to Doom I just wanted to see how it looked. Still,
- I personally think ID software are above this sort of thing.
-
- You use this file at your own risk. Any damage caused in any way related
- to the running of this code is your fault not mine. So there. Ya Bo Sucks
- To You.
-
- Greets (in to particular order) go to....
-
- Pygmy Projects - The library - What happens if I stick with it up to
- a commercial release?
- Tomas Hubner - Ideas, AGAstripper
- Ultraman - Ideas, Gfx
- Richard Whittall - Ideas, Main Gfx
- Dino Dini
- Ash Hogg
- 'Hans Froedberg' something or other ( sorry, can't remember your full name! )
- Eddie Edwards
- Matts Knip - how is the game coming along?
- Kev 'the Goth' Crate - Try his WBGames on AMINET
- Mike 'didn't quite make the jump' Davis
- Everyone at Exeter Uni except for PhysEds and Sloanes...mmm...that's most
- of Exeter Uni then!
- All Wolves fans everywhere but particularly those on the mail list. Hi Nick
- you Amiga drop out ;-) Just so you could play Doom eh?
- Industrial music bands - anyone else heard of Cubanate?
- The guys at 3DO and SCALA for designing the Amiga. Pity C= f*cked it up.
- Lets just hope Samsung...........
- Everyone else who has given me ideas.
- And thanks to that wonderful woman Becci for waking me up at stupid times.
- I enjoyed it really!
-
- I have probably forgotten lots more but who cares. BUT WILL SOMEONE PLEASE
- HELP ME CODE THIS THING!!!!
-
- Oh yeah.....this demo has been tested on :
-
- A1200 + HD - what it was coded on. I can't afford fast memory.
- A1200 + HD + 4 megs fast mem
- A4000
-
- Alex
-
-
-