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- [ Note - This demo needs a 68020 or better cpu. There are different versions
- for the co-processors as well. ]
-
- This is a beta of yet another doom clone, 'bsp'. It uses a 6 bitplane extra-
- halfbrite screen.
-
- This clone is different from all the others I've seen in that it actually
- uses a doom.wad file. (In other words, to run this program you MUST have
- either the shareware doom.wad file, or the registered one in the current
- directory. I would recommend the shareware one, because its -much- faster
- loading.)
-
- What do we need another doom clone for? Well, I noticed that none of the
- demo's I'd seen actually had some of the features that doom does: different
- height walls, stairs, transparent walls. So I decided to make my own.
-
- There are four versions of this demo in the archive:
- bsp.320x200 : 68020+ without FPU at 320x200
- bsp.320x200fp : 68020+ with FPU at 320x200
- bsp.160x100 : 68020+ without FPU at 160x100
- bsp.160x100fp : 68020+ with FPU at 160x100
-
- You can either just type 'bsp', or you can get the options with 'bsp -?'.
-
- PLEASE don't expect it to be too fast, especially if you're on an 030 or
- less. (or more for that matter :) At the moment, the only thing done
- in assembler is the c2p routine. (Which converts chunky 6 bit to 6 bitplanes
- at about 18fps on an a3000-25.) I do plan to do more of it in assembler once
- a few algorithm optimizations are done. (Especially the texture mapping part.)
-
- Comments (and especially complements if you're so inclined) are welcome at the
- email address below. Of specific interest is the speed on various machines.
- (There's an option to test the speed.) Also, any bug reports (other then the
- sector dividing lines) are also welcome.
-
- The demo will (hopefully) be on aminet as gfx/misc/bsp0.9.lha.
-
- -------------------------------------------------------------------------
- John Fehr fehr@snowhite.aes.mb.doe.ca
- Work phone: (204) 984-6141 '93 ZX-6E1 pilot
-