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-
- SPACE EMPIRES II Copyright 1995 Malfador Machinations
-
-
- INTRODUCTION
-
- Space Empires II is a strategic space conquest game for Windows. You
- design and build your own starships based on the technological level
- of your civilization. 1-4 human players and a slew of computer players
- will oppose you in your reign. Can you bring your enlightened rule to
- the entire galaxy? This is the challenge....
-
-
- LEGAL JUNK
-
- Space Empires II is the copyrighted work of Aaron Hall for Malfador
- Machinations. The shareware version may be freely distributed so
- long as no files are changed or omitted. Malfador Machinations
- retains the right to deny retransmission rights to anybody for any
- reason.
-
- >>>>>> DO NOT DISTRIBUTE THE REGISTERED VERSION. <<<<<<
-
- See below for details on how you may obtain the registered version.
-
-
- INSTALLATION OF SHAREWARE VERSION FROM ZIP FILE
-
- The shareware version of Space Empires II is distributed as a single
- ZIP file. To install this version, you must:
-
- 1.) Create a new directory (recommended name: se2)
- 2.) Copy the ZIP file to this directory
- 3.) Unzip the file, using PKUNZIP 2.04g or later
- (usually done by typing: pkunzip se2v14.zip)
- 4.) Create a windows program item for SPACEMP2.EXE
-
- To create a windows program item, run Windows and select "New..." from
- the FILE menu of the Program Manager. Next select Program Item and
- hit OK. Then use the BROWSE button to get to your new SE2 directory
- and select the file SPACEMP2.EXE. Hit OK to select SPACEMP2.EXE, then
- hit OK again to create the program item. You're all done! (This can
- also be done through File Manager by selecting the file SPACEMP2.EXE
- and dragging it to the program group in Program Manager where you want
- to place it.)
-
-
- GAME REGISTRATION
-
- Space Empires II is a game where Technology dictates your ship size and
- the strength of your weapons. The shareware version of Space Empires II
- provides Tech Levels 1-5. If you'd like Tech Levels 6-20, you need to
- order the registered version of Space Empires II. With your registration
- you'll receive the latest version of the registered version of Space
- Empires II. You can also order the Strategy & Hints Guide which provides
- detailed clues on how to win against incredible odds!
-
- If you'd like to receive a Registered copy of Space Empires II, please
- fill out the Order Form (file ORDER.DOC) and send it in to Malfador
- Machinations. If you don't have the Order Form, use the following:
-
- $25 - Registered Version of Space Empires II
- $5 - Strategy & Hints Guide
-
- Make check payable to Malfador Machinations and send it to:
- Malfador Machinations
- Space Empires II Registration
- P.O. Box 471885
- San Francisco, CA 94147-1885
-
- (Please allow 2-3 weeks for delivery.)
- (Sorry, only 3.5" disks available)
-
- If you'd like to send in comments to Malfador Machinations you can
- either mail to the above address, or email us at:
- malfador@crl.com
-
-
- WHY REGISTER???
-
- Here's what's waiting for you in the registered version of Space Empires
- II:
-
- - Tech Levels 6-20
- - Battle Cruisers, Battleships, and Dreadnoughts
- - Starbases
- - Carriers and Fighters
- - Open and Close Warp Points
- - Destroy Suns
- - Cloaking Devices!
- - Mauler Beam
- - Wave Motion Gun
- - and much, much more.....
-
- You haven't lived until you've faced a fleet of de-cloaking Dreadnoughts
- preparing to fire their Wave Motion Guns!
-
-
- THANKS
-
- I hope you enjoy Space Empires II and please support shareware!
-
- - Aaron Hall
-
-
-
- COMMON QUESTIONS
-
- 1. I just built ships but they don't move. What's going on?
-
- When ships are first purchased, they are merely empty hulks sitting
- in space. You must now use your space yards to build (repair) them.
- When a ship is first purchased it will have all of its components
- destroyed (there will be 3 stars next to each of the component names).
- Each turn after that, the space yards in the same sector as the ship
- will repair it. Once the ship has some engines repaired, it will get
- movement points. Remember to not move the ship away too early or it
- may still have components that are not built yet.
-
- 2. What is Armor used for?
-
- Armor is a hold-over from Tech Level 0. When you get Tech Level 1
- (every empire starts at this level) you attain shield technology.
- Shields render Armor obsolete. You can buy it, but economics say
- its not wise. Shields are cheaper.
-
- 3. What are Hulls used for?
-
- Hulls are free hits inside your ship. They act like shields in that
- they absorb damage. Other than extra damage points for your ship,
- Hulls serve no useful purpose.
-
- 4. My ship won't colonize a planet. Why?
-
- There are several criteria that must be met before a planet can be
- colonized. First, you must have a ship in the same sector as the planet
- with movement points remaining. This ship must be carrying an outpost.
- colony, or settlement module. Next you select colonize, and then select
- the ship from the Select Ship list. You're all done!
-
- 5. How are Space Yard 2's better than Space Yard 1's?
-
- Space Yards will repair 3 components for each level they have. Therefore
- a SY1 will repair 3 components while a SY2 will repair 6.
-
- 6. Does my ship do better in combat with 2 Combat Sensors on it?
-
- No. Combat Sensor and ECM are not cumulative. The highest level
- component will dictate the bonus your ship gets, and the extra
- components do nothing. There is one advantage however to having 2
- on your ship. If the first one is destroyed, then the second one
- will still give you a bonus.
-
- 7. Turns take a long time. How can I speed up the game?
-
- You can speed up the game by starting a game that does not have
- neutral players. This can be done when you start a game by going
- into the Game Setup Window and un-checking the Neutral Players
- Allowed option.
-
- 8. How can I be player 2 in a 1 player game?
-
- Sorry, you can't. When you play with only one human player, that
- player has to be player 1.
-
- 9. How many ships can I have in Space Empires II?
-
- Space Empires II has a limit of 2000 ships total in the game. This
- is limited by how much memory you have, but most machines can go
- all the way to 2000.
-
- 10. I want to have my own class names to pick from when designing classes.
- How do I do this?
-
- The names that are shown in the drop-down list when picking a class name
- in the Design Classes window is loaded from a text file. The text file
- that the game uses for each player is selected from the Game Setup
- Window. When you start a new game, select Game Setup. In the Game Setup
- Window at the bottom, you will see 4 text boxes that contain the names
- of 4 text files. Just change the text file name to the file you created
- and those names will show up in the Design Classes window.
-
- 11. I press the Move ships command button yet the Select Ships window
- does not show any ships to pick from. Why?
-
- The Select Ships window filters the ships in the currently selected
- sector for the command you are attempting to perform. For example,
- if you press the Move command, the Select Ships list will only
- show ships in the currently selected sector that have at least one
- movement point left. When you press the Colonize command, the
- Select Ships window will only show ships that have colony modules
- and have at least one movement point left.
-
- 12. Why does the Load Game window have 10 slots, but the Save Game window
- only has 5?
-
- The last 5 slots in the Load Game window are reserved for Auto-Save games.
- When you auto-save a game, it appears in slots 6 through 10.
-
- 13. How is Maintenance calculated?
-
- Maintenance is calculated at the end of your turn as 3% of the cost of
- each ship in your empire.
-
- 14. Where does the list of Destinations in the Purchases window come from?
-
- The Destinations list is a list of all sectors that contain space
- yards you own. Since settlements have a built in SY1, your list
- will show every settlement you own, in addition to the location of
- any ships you have that have space yards.
-
- 15. How do I make old classes not show up in the Purchases Window?
-
- If you do not want a particular ship class to show up in the Purchases
- Window, you must mark it as obsolete. Go into the View Classes window
- and select the ship size and class your interested in. Now just check
- the obsolete button and that ship will no longer appear on the
- Items Available list in the Purchases window.
-
- 16. Can I delete a ship class?
-
- No. There is no way to completely delete a ship class in the game.
- You can mark it as obsolete which is effectively the same thing. You
- will not though, be able to use that class name ever again.
-
- 17. How do I find out what Tech Level I'm currently at?
-
- From the Main Window select Empire and then Status. The Empire Status
- Window will show you all of the summary information for your empire
- which includes what Tech Level your at.
-
- 18. I gave orders to a ship but it didn't do anything. Why?
-
- If you give orders to a ship, and then want it to execute those
- immediately, you need to press the Execute Orders button. If the
- ship has movement points left, it will attempt to carry out your
- orders. Orders are automatically executed at the beginning of your
- turn.
-
- 19. How is Money calculated?
-
- Money is generated by all of the colonies you have in the game.
- The real money you get from a planet is calculated as the population
- of the planet times the value of the planet divided by 500. You
- can see the amount at any given time by going into the Info Menu
- and selecting Colonies.
-
- 20. How do I find out what ships were repaired in the last turn?
-
- Select the Logs menu and then the Repair item. The Repair Log window
- will show you a list of all ships that were repaired last turn.
-
- 21. How do I find out what ships were purchased in the last turn?
-
- Select the Logs menu and then the Purchases item. The Purchase Log window
- will show you a list of all ships that were purchased last turn.
-
- 22. I was in combat and the game said that I retreated, but I didn't!
-
- Though the Attacker can manually retreat any time he wishes, the game
- will automatically force the Attacker to retreat at the conclusion of
- combat turn 20.
-
- 23. What is Fast Combat?
-
- Fast Combat should be used when you have large numbers of ships in combat.
- This option will deactivate the display of firing information (the text
- that's displayed in the top left corner when a ship fires). This speeds up
- the firing phase of combat immensely.
-
- 24. Are there any quick keys for moving ships around?
-
- When selecting commands for ships remember the Shift key. When you hold the
- Shift key and press a command, you are telling the game to select all the
- ships available for that command. This means that you will not get the Select
- Ships window and instead the command will just be executed for all the
- available ships. This helps a lot when warping ships through a warp point.
- There's also a quick way to move ships with the Shift key. Select a sector
- that has ships that can move. While holding the Shift key click on another
- sector in that system. All of the ships that can move in the selected sector
- will move towards where you just clicked!
-
- 25. I run Space Empires II but the System Display just shows blank white. The
- Galaxy display is fine but where it would show the solar system, I get
- nothing but a blank white space. What's going on?
-
- Space Empires II will only run in 16 or 256 colors. The problem your
- having is caused by running on a Windows system that is using
- more than 256 colors. Just set your display to 16 or 256 colors and
- everything should be fine.
-
-
-
-