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- THE OFFICIAL OUTPOST HELP FILE:
-
-
- SIMULATION OR REALITY?
-
- As a simulation, OUTPOST is a model of a theoretical system to be
- implemented in the real world. Although we have not yet colonized other
- planets, there have been a lot of studies on the subject, initiated by
- NASA, private corporations, public space organizations, and other
- governmental space agencies. Based on the best scientific data
- available, this simulation allows you full control over a space
- colonization effort. You will plan your colonies, choose what you need
- to take with you, choose the star system you wish to colonize, and deal
- with the problems of building a civilization in a hostile environment.
-
- One of the keys to a successful colony is the morale of your population.
- Your colonists will show their approval or disapproval of your
- management through changes in factory production, the rate of scientific
- research, and other forms of protest. As the leader of the colony, you
- can choose to make your people happy or ignore them entirely until
- society starts breaking down.
-
- Although you have total freedom of action, part of the challenge of a
- simulation is to learn what resources you have and how you can wield
- them within the framework of the game. Natural laws, the needs of your
- people, and practical realities can all have a limiting effect on the
- interconnected systems of the colony model and the decisions you can
- make.
-
-
- THERE GOES THE NEIGHBORHOOD:
-
- OUTPOST is a fact-based strategy / simulation game which allows you to
- explore new worlds, research new technologies, strive to rebuild human
- civilization on distant planets...and survive. Your colonists are the
- chosen few who have been given the chance to flee from the impending
- destruction of the Earth. Using a ship built by an international
- conglomerate, you must lead your colonists to safety on a new planet in
- another star system. There will be no turning back.
-
-
- OUTWARD BOUND:
-
- When you arrive at your chosen planet, you'll have to conquer a hostile
- environment to build your new home. In the full game, while you're
- still in orbit, you will be able to launch any of the satellites
- (navigational, solar power, meteor defense, etc.) you may have brought
- with you on the mothership. Surface probes and your SEED factory will
- also be launched from orbit. Your Artificially Intelligent advisor will
- tell you when the robotic SEED factory has created a habitat for the
- first human colonists, allowing you to deploy your humans and begin the
- full colonization effort. This special preview of the game picks up
- after all these events have occurred, putting you directly into the
- colony simulation.
-
-
-
- THE ARCHITECT OF THE FUTURE:
-
- In the full game, you will have a wide variety of structures to choose
- from in the construction of your colonies. Mining will provide the raw
- resources you require to build structures, feed your people, and
- maintain the operation of your colonies as you spread out over the
- surface of the new world. Your main enemy will be the hostile planet
- itself, since Earth-type worlds will be very rare. Every day you
- survive will be a victory for you and your civilization.
-
- In this preview demo, you have a limited set of structures to build and
- operate so that you can get the general feel of how the simulation
- works. Structures that do not require heavy shielding from the hostile
- environment or radiation will be built on the surface of the planet.
- Other buildings, such as Residential Modules, Research Laboratories, and
- Light Industry, must be built underground for the protection of your
- colonists.
-
- Structures require a certain amount of resources to be built and to
- maintain their functions each turn. In this demo, the SEED Factory
- brings a certain amount of resources down from the orbiting mothership
- to get you started, but all other resources for the continued expansion
- of your colony must be mined by Robot Miners.
-
- The STRUCTURES available to you are as follows:
-
- SEED FACTORY -- This automated lander sends out four stored robots (a
- miner, a digger, a bulldozer, and an explorer) upon arrival. In this
- demo version, the explorer will automatically start looking for any
- mines in the area of your landing site. These mines will show up as red
- circles on the large area map at the top right of your screen. The SEED
- Factory itself shows up as a blue dot on that same map.
-
- The SEED also produces power for the first few structures, giving you
- time to build a Solar Receiver Array to supply your future energy needs.
- (In the full game, there will be multiple sources of power.)
-
- Robots are manufactured by the SEED factory at the rate of 1 every 5
- turns. By clicking on the SEED factory after the first few turns, you
- have the capability of choosing the type of robot you'd like to build.
-
- COMMAND AND CONTROL -- After the SEED factory generates the Command and
- Control structure, this becomes the focal point of your colony. Clicking
- on this Command structure allows you to see the master report, known as
- the Executive Summary, which gives you the overall status of your
- colony.
-
- SOLAR POWERSAT RECEIVER ARRAY -- In this demo, one Solar Power Satellite
- (PowerSat) has been deployed in orbit around your new planet. To make
- use of the microwave power that the PowerSat is beaming down to the
- planet's surface, you must erect at least one Solar Powersat Receiver
- Array (two are required to make optimum use of the energy). The power
- generated by a receiver array varies depending on the planet's distance
- from the local star. Under optimum conditions, when the star is close
- enough to the planet, 2000 units of power per turn are generated by a
- single receiver array.
-
- AGRICULTURAL DOME -- Produces the food you need to maintain your
- population. In the full game, the Agricultural Domes will be the
- primary food source, but others can also be created through Research.
-
- ROBOT EXPLORER -- Automatically deployed in the demo to seek out
- potential mining locations. There is only one, but it will eventually
- search the entire area surrounding your SEED factory, locating all the
- mines and any other unusual features.
-
- ROBOT DOZER -- Can be placed to prepare a smooth surface for future
- construction.
-
- ROBOT DIGGER -- Can be placed to dig underground tunnels for habitation.
- Certain structures, such as Residential units, can only be built
- underground so as to take advantage of the soil for protection from
- cosmic radiation, meteorites, the hostile planetary environment, and
- other really nasty things that can ruin a human's day. When the Digger
- finishes work on the surface, it leaves an airlock behind.
-
- ROBOT MINER -- Can be placed on a potential mining location, marked with
- a red beacon on the main map, to dig for resources. Depending on the
- difficulty of the terrain, it could take anywhere from 3 to 6 turns to
- dig down one level. When the Robot Miner has dug through the surface
- layer, that spot is marked with an Active Mine tile that will remain
- there while the Miner continues to dig as deeply as possible (up to four
- levels underground, depending on the planet and terrain).
-
- ACTIVE MINE -- After a Robot Miner starts digging mine shafts, the
- Active Mine tile will appear to mark the position of the mine. As soon
- as ORE is being produced by the mine, it will be stored temporarily.
- Every few turns, the stored Ore will automatically be transported to the
- Smelter for processing. (In the full game, this will not be an
- automatic function.)
-
- SMELTER / ORE PROCESSING FACILITY -- Processes Ore from the mines and
- turns it into useful resources that will show up on reports. As soon as
- the resources are processed, they are added to the general pool of
- resources available for building new structures and maintaining the
- operations of existing structures.
-
- CHAP -- The CHAP facility creates the self-contained, breathable
- atmosphere that is piped through your colony structures. Humans love
- this sort of thing because they can keep breathing air to maintain their
- metabolic functions.
-
- SPEW -- The Sewage Processing and Environmental Waste (SPEW) Facility is
- one big recycling unit. Buildings and wastes are recycled to form a
- Multi- Purpose Goo (MPG) that can be used in place of any normal
- resource. MPG is quite valuable, so it is produced at a very slow rate
- and requires a great deal of recycled material.
-
- RESIDENTIAL -- Residential units are placed underground for their own
- protection. You can reach the underground portion of the demo by using
- the pull-down "Control" menu and selecting the underground level (there
- is only one underground level in the demo). The underground area must
- be prepared by a digger before you can build a structure in that
- position. These are required to maintain your population. Each one can
- handle up to 25 people, but their Morale won't be very good if you crowd
- them together so much. The optimum for a Residential unit is 20 people,
- but they'll be even happier if they have more space (extra Residential
- units).
-
- UNDERGROUND LABORATORY -- Underground laboratories are clean facilities
- that are placed underground for the protection of their human
- inhabitants. You can reach the underground portion of the demo by
- following the instructions above in the "Residential" description.
-
- LIGHT INDUSTRY / LUXURY MANUFACTURING -- These are factories that
- produce consumer items and other things that have little impact on the
- environment. In the full game, there will be numerous options for items
- to produce, but this demo is limited to just a few to give you an idea
- of how the factories are going to work. The produced items will show up
- on reports so that you can maintain control over the supply. Luxury
- items directly affect the Morale of your population, which means they'll
- produce more goods in your factories, perform better scientific
- research, control the level of crime, and all kinds of good things if
- they have enough Luxury items to go around. If they don't have
- enough...well, you'll find out.
-
-
- REPORTS:
-
- The status of various structures is reflected in the reports that the
- artificial personality generates for you. You can study one of these
- reports by clicking on the appropriate structure: the Lab gives you a
- report on current research, the Factory report shows current production,
- the Mine shows a report on mining and resources, and the Command
- building gives you the Executive Summary report.
-
-
- ROBOTS ARE YOUR FRIENDS:
-
- In the full game, there are a wide variety of robots you can build and
- operate, including Explorer robots, Miner robots, and Bulldozer robots.
- After you develop the technology through research, you can also build
- human worker replacement robots, which will be very handy when your
- humans are complaining about the lack of any air to breathe. Due to the
- limitations of this demo, you won't get the dictatorial thrill of
- dealing with these mechanical slaves until you buy the actual game.
-
-
- SPECIAL EFFECTS WIZARDRY:
-
- Although the images you see in this preview demo are nifty 3-D rendered
- graphics, the final game is loaded with animations that will knock your
- eyes out (it's painful, but it's worth it). With its hard-science
- orientation, 3-D graphics, speech, sound effects, and music, the level
- of realism in OUTPOST is unmatched by any other product.
-
-
-
-
- TECHNO-WIZARDRY:
-
- In this preview demo, many functions are automatically handled by the
- game. For example, the ore generated by a mine is automatically shipped
- to the Smelter for processing every 5 turns, assuming that a Smelter has
- been built. In the full game, you will be required to use trucks or a
- monorail to ship the ore to the Smelter.
-
-
- TERRAFORMING:
-
- Terraforming is not available in this demo, which only runs for a
- limited number of turns. However, you can exert almost total control
- over your planet in the final game, meaning that you can create an
- atmosphere if you're on the right kind of planet with the right kind of
- resources and research capability. It takes a long time, but it will
- make your population really happy when they won't have to wear
- spacesuits to take a stroll on the surface of the planet.
-
-
- TRADE:
-
- There are no trading agreements with other colonies in this preview
- demo, but there will be in the final game. Really. Trust me.
-
-
- HEY, THERE'S A BUNCH OF STUFF MISSING!
-
- Well, this is a demo, after all. Just think of it as a teaser, an
- appetizer, an aperitif, and a way of luring you into buying the rest of
- the meal so that you can get to the dessert.
-
-
- OKAY, EXACTLY HOW DO I GET STARTED IN THIS DEMO?
-
- 1. Pick a landing site by clicking with your mouse on the overhead area
- map at the top right of the screen. The section you click on will be
- displayed on the diamond-shaped close-up terrain map.
-
- 2. Click on the SEED factory in the small Tile Type window, then move
- the cursor over the terrain map and select the landing site for your
- SEED factory. (There are several different terrain types, including one
- that is IMPASSABLE, which you can't build on.)
-
- 3. Click twice on the planet icon in the lower right hand corner to
- indicate you have finished your movement for two turns. (The Turn
- number will be displayed in the title bar at the top of your screen.)
- This gives your SEED factory time to build its companion Command center.
-
- 4. As they become available, more tiles will appear in the Tile Type
- window. The stored robots on the SEED factory can now be deployed. The
- Digger should be placed on a tile somewhere near the SEED factory. The
- Miner should be placed at a location with an "M" on the local map (also
- represented by a red circle on the big area map at the top right of your
- screen). The Dozer should be placed on a nearby spot where you'd like
- to build a structure, since the surface must be prepared before work
- starts on a building.
-
- 5. Keep preparing surfaces to build on, selecting structures to build
- in those locations, and placing Miners to develop your resources. You
- must keep moving the Digger robots on the underground levels to prepare
- tunnels to accept structures. Diggers aren't very bright, so you have
- to keep placing them where you want them to tunnel.
-
- 6. Refer to your reports to manage your resources. In this demo, the
- humans will come down as soon as the Command and Control facility is
- built by the SEED factory, but they'll get grumpy if you don't give them
- Residential space to live in as soon as you can.
-
- 7. You're on your own.
-
-