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- BLITZ-DRAUGHTS FOR WINDOWS
- ----------------------------
- BLITZ DRAUGHTS, and this document file, are COPYRIGHT PC SOLUTIONS,
- All rights are reserved.
-
- Welcome to BLITZ DRAUGHTS, the worlds strongest shareware draughts
- program! Please note that shareware is * NOT * free software - if
- you use it, you are obliged to pay for it. You can become a legitimate
- registered user by purchasing any our program-packs - details will be
- given when you run BLITZ.
- You will need to be a very good player to beat BLITZ, even on a very
- low level of play. Remember that the F5 key enables two-player/set-up
- mode, so you can enter the moves of a game to set up a position, or
- use the computer as a display for two human players. Note that you can
- also change the X-Y size of the board - have fun with checkers on
- a 5x7 board! BLITZ is the ONLY program able to do this.
- Note that black pieces come out yellow - if they were black,
- they would be invisible! I choose what I think is the most pleasing
- combination.
- BLITZ has all the features that you would expect from a commercial
- chess program, ie. fast ALPHA-BETA tree search, opening book (for the
- 8 by 8 game), and much more. The response time is used as a GAME-
- AVERAGE - sometimes the computer takes longer, but in the long run
- it is accurate. The total time taken is given as #Sec, and total moves
- as #Mov, at the top right of the screen. The SHAPE FUNCTION inverts all
- black squares for grey and visa versa - this is most effective on
- odd-sized board shapes. When BLITZ returns a score of +/-30000, a
- win/loss is in sight, and the compter is playing perfectly!
- If you like SHAREWARE-BLITZ, please buy the full version, on GAMES-
- -PACK-1, which has extra Strength Levels, position Edit, Game Replay/
- Load/Save/Backtrack and more. It also plays a MUCH stronger, faster game
- - indeed tests show that it outplays ALL other commercial draughts
- programs at this time.
- PLEASE support quality shareware like this!!
-
- PLAYING THE GAME
- ------------------
-
- DRAUGHTS is traditionally played on the BLACK squares of an 8 by 8
- chess board - BLITZ can re-size the board, but for clarity let us
- discuss the 8 by 8 game. The squares are numbered from 1 (bott right)
- to 32 (top left), with black men on squares 1-12 and white on squares
- 21-32. Men move diagonally forward onto empty squares, or jump over
- and capture an opponent if there's a clear space behind it. One VERY
- important rule - IF YOU CAN JUMP, YOU MUST! If, after jumping, the
- same piece can jump again, IT MUST! One exception to this rule - when
- a man reaches the KING-ROW (the 8th), and is made into a KING, it
- may NOT make any futher jumps - until the next move! When a man
- becomes a KING, it can move in all 4 diagonal directions. When one
- side has no legal moves left, that side loses the game!
-
- Commands DURING PLAY:-
-
- ESC - Abort back to main menu - for new game or exit.
- -,+ - Alter average response time in seconds - ZERO for beginners.
- F1 - Show moves, ie. all of your movable pieces.
- F2 - Make me take your go.
- F4 - Display board numbering.
- F5 - Toggle two-player/setup mode on/off.
- F6 - Invert board upside-down.
- F12 - Help screens..
- v - View (Load and replay) a game from disk.
- CTRL-B Best line display toggle.
-
- Installing BLITZ DRAUGHTS on WINDOWS.
- -------------------------------------
- To install BLITZ DRAUGHTS to run under windows, follow these steps:-
- 1) Run windows, and select the GAMES group.
- 2) Hold the ALT key down, and double-click the mouse at an empty
- position where you want BLITZ DRAUGHTS to appear.
- 3) The cursor will be in the DESCRIPTION box - type the name of the
- program - ie. BLITZ DRAUGHTS.
- 4) Now click the cursor on the COMMAND LINE box, and enter the path
- for BLITZ DRAUGHTS - ie. C:\BLITZ\BLITZ52W.EXE - if in doubt, use
- the BROWSE option.
- 5) Now click on the CHANGE ICON box - you will be asked to select an icon
- from the Program Manager. Click OK on that, then enter the path
- for BLITZ DRAUGHTS - ie. C:\BLITZ\BLITZ.ICO or use browse again.
- 6) Click on OK, and you are ready to go!
-
-
- BACKGROUND INFO
- -----------------
-
- +------------------------+
- |::: 32::: 31::: 30::: 29| White side, moving down.
- | 28::: 27::: 26::: 25:::|
- |::: 24::: 23::: 22::: 21|
- | 20::: 19::: 18::: 17:::|
- |::: 16::: 15::: 14::: 13| Board numbering for English draughts.
- | 12::: 11::: 10::: 9 :::|
- |::: 8 ::: 7 ::: 6 ::: 5 |
- | 4 ::: 3 ::: 2 ::: 1 :::| Black side, moving up.
- +------------------------+
-
- You will find the end-game problems given below on the disk with BLITZ
- - you can select the VIEW option, then play through them, a step at a time.
- Remember that the Registered version gives you the option to save,
- annotate and replay your own game positions and problems as well!
-
- Draughts is a much under rated and neglected game, often derided as a
- 'kids' game, and looked down upon by exponents of games like chess. This view
- is unjustified, as the game offers characteristics and suppleties simply not
- found in any other board game. And despite of over 200 years of research and
- analysis of the game, there is still plenty of new play to be found by the
- adventurous player. In a way, the virtue of the game is actually in its
- limited piece movement and mobility, since this forces you think in terms of
- warding off threats at a much deeper level than you would do in a game like
- chess, that has a larger mobility.
- The most important rule is that if you can jump YOU MUST! This leads to
- fascinating combinations, often sparked by cunning material sacrifice.
- Consider this problem:-
- Black Man on 4, Black king on 6, White men on 7 and 12. Black to play and
- win. (or B 4,K6 : W 7,12 in standard notation.) View PROB01.B on disk.
- The winning move is 4-8! White MUST jump 12-3, its man at 3 becoming a
- king. Now black moves his king 6-2! White now only has 1 move, 3-8, since its
- man at 7 cannot move, and black simply jumps the 2 pieces 2-11,11-4 and wins!
-
- Here is another problem:-
- B 1,2,6 : W 11,18,27 with black to play & win. (View PROB02.B on disk)
- The key move for black is 2-7 !! White replies 11-2, and the new king
- HAS to stop at 2 to be crowned, it cannot go on and make further jumps. Black
- now plays 1-5, White must jump 2-9 and black wins with 5-14,14-23,23-32.
- Now a harder problem:- (Composed by D.Oldbury)
- W 6,10,14,15,18,19,22,23,27 : B 1,3,7,12,K13,20,K25,26
- White to play and win. (View PROB03.B on disk)
- Sage/Blitz can see the 17 move solution in about 1 second on a 486!!
- 27-24! 20-27, 14-9, 7-14, 15-11, 1-10, 11-7, 13-6, 18-9-2,
- 25-18, 23-14, 10-17, 19-16, 3-10, 2-6, 12-19, 6-15-24-31-22-13
- White wins.
- OK, having done something to convince you of the beauty of the game,
- let us backtrack, and consider how you should approach actual play.
- In the broadest terms, getting a man up, without your opponent having
- any compensating advantage, will usually win you the game. In the
- opening, beginners often lose pieces by pushing them forward too far
- and too fast. Another common mistake is to break up your back rank
- WITHOUT FORCING YOUR OPPONENT TO DO THE SAME. Your back rank is
- protection against your opponent getting a king, and also provides
- some protection against piercing shots and combinations.
- So, for black, it is a good idea to keep the pieces at 1,2,3,6,7
- intact for as long as possible. Note that I have excluded squares
- 4 & 8 - these are the SINGLE CORNER squares, and it is usually safe
- to evacuate these squares at an early stage - it is hard to get through
- for a king here, and even when you do, the king can often be held
- by a defender at square 3. By contrast, you should take particular
- care to defend your DOUBLE CORNER squares at 1 & 5 - this is a good
- place to break through for a king. For this reason, black will often
- keep men at 1 & 3 right through until the late stages of a game -
- this is called the BRIDGE defence. White usually has to place a
- man on square 10 before he can march through for a king. The BRIDGE
- can also tie up white men at square 12 (3 holds it) and 5 (1 holds it)
- - these are called the DOG-HOLES, and white should avoid going into
- these squares if at all possible. A good way to for White to attack
- blacks double corner is by occupying or controlling squares 14, 18
- and 23 - this line-up is called the DYKE formation.
- Of course all the above applies equally WHITES back defence squares
- as well - for instance the White BRIDGE is at squares 30 & 32.
-
- To get to grips with the game, let us examine the classic openings
- - first let us look at blacks opening moves, strongest first.
- 11-15 - Considered to be Blacks strongest - dominating the center.
- 11-16 - The BRISTOL also good for black, often followed by 24-20, 16-19
- with black attacking 19.
- 9-14 - The DOUBLE-CORNER - much under rated, often followed by
- 22-18, 5-9, 25-22 with many traps laying in wait for white.
- 10-15 - The KELSO - While superficially looking strong, it does tend
- to jam up blacks single corner a little.
- 10-14 - The DENNY, an even opening, often followed with 22-18, 11-16.
- 12-16 - The DUNDEE - weak for black, since 24-20 cramps his Single Corner.
- 9-13 - The EDINBURGH - while traditionally considered weak for black since
- White's 22-18 grabs the center, modern analysis reveals later
- counterplay for Black if played correctly.
- The 11-15 move deserves special consideration - it is draughts equivalant
- to E2-E4 in chess! White has 7 replies, all of them good! In decending
- order of strength they are 23-19, 22-18, 22-17, 23-18, 24-19, 24-20, 21-17.
- Here are some classic openings that follow 11-15:-
- 11-15,22-18,15-22,25-18 The SINGLE CORNER opening.
- 11-15,23-19,8-11,22-17,4-8 The OLD FOURTEENTH opening.
- 11-15,23-19,8-11,22-17,3-8 The ALMA opening.
- 11-15,23-19,8-11,22-17,11-16 Forms the GLASGOW opening.
- 11-15,23-19,8-11,22-17,9-13 Forms the LAIRD AND LADY opening.
- 11-15,23-19,9-14,22-17,5-9 Forms the FIFE opening.
- 11-15,23-19,9-14,27-23 Forms the DEFIANCE opening.
- 11-15,23-19,9-14,22-17,6-9 Forms the SOUTER opening.
- 11-15,23-19,7-11 Forms the WHITLER opening.
- 11-15,23-19,9-13 Forms the WILL OF THE WISP opening.
- 11-15,22-17,8-11,17-13,15-18 Forms the MAIN OF THE MILL opening.
- 11-15,22-17,15-19 Forms the BLACK DYKE opening.
- 11-15,23-18 Forms the CROSS opening.
- 11-15,24-19,15-24,24-19 Forms the SECOND DOUBLE CORNER opening
- 11-15,24-20,8-11,28-24 Forms the Ayrshire Lassie opening.
- 11-15,21-17,9-13 Forms the SWITCHER opening.
- Each one of these openings can yeild up hundreds of classic games,
- some dating back 200 years or more! Since the range is so great, maybe
- it will be better to examine one model game, blow by blow..
-
- Consider this classic game - Jordan v Tescheleit. (View GAME01.B on disk)
- 9-14, (Forms the Double Corner opening) 22-17 (22-18 is also good)
- 11-15, (Attack center), 25-22, 15-19 (Now forms the Double Corner Dyke,
- with Black occupying the key square 19 & attacking Whites Double corner)
- 23-16, 12-19, 24-15, 10-19, 17-10, 6-15 (7-14 would weaken and lose the
- man on 19), 21-17 (Trying to attack 14), 5-9 (prevents it), 29-25,
- (Its OK to develop single corner men), 8-12 (Backs up 19), 25-21,
- 7-10, (Note the DYKE 10,15,19), 17-13 (Alternative way to pressurise
- the Double corner), 1-6 (Looks bad, as it breaks up the back, but
- prevents the dangerous 13-9), 27-24 (Grips 19), 4-8, 32-27 (Breaks
- the back rank, but brings more pressure on 19), 9-14, 27-23, 3-7
- (The best - 12-16 loses to 22-18 shot), 23-16, 12-19, 22-17 (Now that
- black has no piece at 1, the pieces at 6,10 & 14 are weak) 7-11 (Try
- playing 14-18 yourself - a complex line!), 26-23, (Releasing the tension
- and playing for a draw), 19-26, 30-23, 8-12 (Not 11-16? 24-19!), 24-20,
- 15-18, 23-19 (Forced), 11-15, 20-16 (31-26 also draws), 15-24, 28-19,
- 2-7 (prevents 16-11 which is easy for white), 31-26, 18-23, 26-22,
- 23-27 (Now Black seems to have got White sewn up, but..), 16-11!
- 7-16-23, 22-18 Drawn! Black must give back the 2 pieces.
-
- Well, obviously there is far to much to the game to cover here. I could
- describe the myriad of openings, traps, special positions, etc. but such
- analysis is beyond an intro like this, that is simply designed to give you
- a taste of the game. I'll leave you with a short game demonstrating a famous
- trap in the "Bristol" opening, a sort of "Fools Mate", dating back to 1650!
- 11-16, 23-18, 16-20, 24-19, 8-11? (losing move), 19-15, 10-19, 18-14, 9-18,
- 22-15-8, 4-11, 27-24, 20-27, 31-24-15-8, White wins.
- Here is another early trap in the Kelso opening:-
- 10-15, 23-19, 6-10, 22-17, 11-16? (losing move), 17-13, 16-23, 13-6, 2-9
- 27-18-11-2 and White wins.
-
- AND FINALLY..
- -------------
-
- This version of BLITZ is released as shareware. You may distribute
- it as long as you don't charge more than a small disk-copying fee for it,
- or alter it in any way.
- PC SOLUTIONS holds all rights to this program, and we reserve the right
- to withdraw permission to use or distribute this program from any individual
- or organisation, if we feel they are abusing this privilege.
- Please remember that shareware is NOT free, but 'try before you buy',
- so please become a registered user by purchasing one of our program packs -
- see the advert within the program.
- People often ask how we generate such small, fast programs - well special
- thanks must go to Borland and their excellent Turbo-C compiler - this can
- generate much, much faster/smaller code than, say, Quickbasic. Forget the
- rest, Turbo-C is the best! Contact Borland UK on Freephone 0800 212727
- (or 0734 321150) for futher info. You will find some of our own special
- C-Tools for Turbo-C on our Util-Pack..
-
-
-
-
- GAME-PACK-1
- CHESSMATE-2600 - New version of our top-rate chess program. Now has very
- nice shaded effect color pieces, plus full game store/replay
- features, and more..
- SAGE-DRAUGHTS-2700 - Probably the worlds strongest draughts program, new
- graphics, mouse & many features. Forget those other weak
- shareware programs, and learn how to REALLY play!
- ADDIX-II - Great educational strategy game - an addictive two player game
- (Computer plays one player) also helps with Maths skills.
- BLITZ - Innovative Checkers game on Vari-size board- many added functions!
- Both DOS and WINDOWS versions supplied here - for even more
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- DROP-IT - Variant on CONNECT-4 theme, with re-sizeable board & more..
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- GAME-PACK-2
- FLIPIT - Very strong REVERSI/OTHELLO game, many features, such as
- re-sizeable board, full game store/replay options, and an
- extensive tutorial on playing the game. Also includes OCTOTHELLO
- - othello on an octagonal board! Forget all those other
- weak programs, this one can REALLY play!
- JAX - Addictive little brain teaser.
- RENJU - Fiendish japanese board game - easy to learn, hard to beat.
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-
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- DYNAMO DRAUGHTS - Play the EUROPEAN 10x10 game, with sweeping KINGS & MEN
- jumping backwards! Very Strong player, Full Game edit/replay + more..
- Also plays SHASHKI (RUSSIAN), SPANISH and AMERICAN POOL draughts!
- Includes tutorial texts on these fascinating games - as played by
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-
- PCS PROFESSIONAL EDITIONS
- In addition to the standard versions you have just seen listed,
- PC SOLUTIONS now also market special PROFESSIONAL versions of SAGE DRAUGHTS,
- DYNAMO DRAUGHTS and DAMA ITALIANA. While the Standard versions you have seen
- are superb programs, with infinite play-levels, superb graphics, full game
- store/edit/replay, board position/problem edit and solve, and an enhanced
- playing power that equals or surpasses any other program - up to grandmaster
- level, the PROFESSIONAL editions of DYNAMO, SAGE and DAMA ITALIANA have even
- more features. To start, you have even larger opening and endgame databases,
- for more accurate and stronger play - with the option to extend the database
- yourself. The play is so strong that even the World Draughts Champion uses
- our program to help with analysis! There are advanced game annotation
- features, with the ability to output the resultant game or board position to
- a word processor. SAGE PROFESSIONAL also comes with the PRO version of BLITZ.
- Also included with each of the PROFESSIONAL editions of our programs is
- BASIC CHECKERS - a simple 8x8 english draughts program WITH ITS BASIC SOURCE
- CODE - so you can have a go at writing your own program! This program will
- run under the QBASIC interpreter supplied with MSDOS 5/6, so no other purchase
- is necessary to use it. The code is heavily annotated - you do not need a
- high level of programming skill to start learning! Each PRO program comes
- with both DOS and complimentary WINDOWS versions - ie. SAGE PRO comes with
- BLITZ for WINDOWS.
- The PROFESSIONAL versions of SAGE DRAUGHTS, DYNAMO DRAUGHTS or DAMA
- ITALIANA cost 29 pounds sterling, or $49 (USA) or 72,000 lire (Italy) or 255
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- PC SOLUTIONS, Dept BT , P.O. Box 954, Bournemouth BH7 6YJ, ENGLAND.
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-