home *** CD-ROM | disk | FTP | other *** search
- Thank you for trying Slam! I started writing this game back when Windows
- 3.0 was still in beta test, and worked on it for a few days, shelved it
- for many months, worked on it another few days, etc. Despite my busy work
- schedule (and my unexpected attainment of a social life and subsequent
- marriage), I have finally FINISHED the program!
-
- My goal was to make the interaction between the puck and the paddles quite
- realistic. Therefore the program is constantly doing alot of 32-bit and
- some 64-bit computations. For this reason, I don't recommend running this
- game on anything less than a 33MHz 386DX system. Despite my best efforts,
- there is still some inaccurate behavior, such as the puck sometimes bouncing
- off the paddle faster than would seem reasonable. Attempts to fix this have
- made the movements worse instead of better, so I have decided that enough is
- enough for now -- the game is still quite playable and fun! I have pretty
- much forgotten my high school physics, and have had to build my transfer-of-
- momentum equations from trial and error. Hopefully in future versions I
- will be able to "tweak" the math to where the behavior is totally accurate.
-
- Another area that needs work is when you or the computer tries to "smash"
- the puck against the wall with the paddle. This is very difficult to deal
- with at the mathematical level, so for the time being I have taken the cheap
- approach and allowed the puck to travel through the wall, which is immedi-
- ately detected and the puck put back on the table on the other side of the
- paddle. Only very occasionally you will see the puck make a brief appearance
- outside the table boundaries.
-
- The program runs fine under Windows NT, with the exception that the cursor
- will not be hidden when you "grab" your paddle. This seems to be a restric-
- tion that Windows NT imposes on Windows 3.1 programs, presumably to prevent
- a crashing program from taking the cursor with it. Depending on your mouse
- settings, this may restrict your paddle's movement and make the game unplay-
- able. I will be porting the game to NT pretty soon, and hopefully that
- version will be able to hide the cursor! (It will also be the first version
- to support network play.)
-
- I have not tested the program under OS/2 2.1; it may also prevent the pro-
- gram from hiding the cursor.
-