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- on mouseUp
- global gDemoState
- puppetSound(0)
- if gDemoState = "Demo" then
- setUpPuppets(2, 7, 0)
- go("fadeOut")
- else
- setUpPuppets(2, 7, 0)
- spriteVisibility(2, 7, 0)
- puppetTransition(10, 1, 5, 1)
- go("Wait")
- end if
- end
-