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- Advent Calendar, ver 1.0
-
- An Advent Calendar has been used in our house every year as a way to
- count down the days until Christmas, from December 1 to December 25.
- This year I decided to draw one up for windows and share it with you
- all. I hope you enjoy it. Basically you just click on the numbered
- squares to reveal a hidden picture. I have three screens, and to get
- to the next screen either click on the box marked "more" or choose
- the menu option "Next Screen". I added the menu options "Open
- everything" and "Close Everything" so that those of you without a
- mouse can at least see the pictures. Perhaps next year I'll have a
- full keyboard interface. The vast majority of the time spent was
- taken to draw the pictures by hand. The interface was very little
- work, and I wrote it in one night. The program is written in Actor,
- an object oriented environment for Windows, and I used their Object
- Graphics library to help with the bitmaps. The files in the distribution
- are:
-
- advent.exe The executable file
- advent.ima An overlay file needed by advent.exe
- advent.dll A resource only DLL holding the bitmap pictures.
-
- System requirements:
- The pictures are 16 color bitmaps generated by Paintbrush. They are
- a little less than 640x480 in size, although I tried to leave the
- bottom area a little sparse so you folks with EGA displays can see
- most of it. As near as I can figure, you will need a little over 600K
- of FREE memory to run this, about 360K taken up by the program, and
- the rest for the bitmaps as they are swapped in and out. You'll need
- a pointing device to click on the pictures. Because of the memory
- constraints, you'll need Standard mode (or better).
- Development was done in Standard mode, on the retail version of Windows,
- under the Academic version of Actor 3.0.
-
- I would like to thank The Whitewater Group for selling academic versions
- of Actor at a price that students can afford. The academic release
- prevents using it for commercial development, so I am not asking for
- any money, and I hope this program is distributed freely.
-
- If you are an actor programmer, and would like a copy of my source,
- or would like to register to have next year's version mailed to you,
- send $10 (to cover postage & disk) to me at:
-
- Paul Gyugyi
- 275 Ventura Ave #26
- Palo Alto, CA 94306
-