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- Multimedia Personal Computing: The Microsoft View
- May 1991
-
- Multimedia Computing: The Context
- =================================
-
- Computing changed dramatically in the 1980s. The emergence of the
- personal computer desktop and the coalescence of an industry around a
- binary standard has spawned the existence of an incredible 60 million
- personal computers worldwide. In the 1980s computer technology became
- widely available and accessible for everyday tasks.
-
- The overwhelming impact of personal computers has been in
- business, centered around a core set of common business functions. The
- computers on the vast majority of today's desktops are used to run
- general productivity tools such as word processors, databases and
- spreadsheets, or more specialized tools for applications such as CAD
- or desktop publishing. For the most part, personal computing in the
- 1980s emerged as applications-driven; that is, a user organized a
- computer around what it (the computer and software tool) was doing
- (e.g., crunching numbers or sorting through a database), instead of
- around the user's ultimate goal, such as creating an annual report or
- sales presentation. The focus of the 1980s on smaller, faster
- computers and more advanced applications with more features had many
- positive benefits for users. To enhance users' productivity, the
- challenge of the 1990s will be to make computers more personal and
- more integrated with the way people work: the indispensable tools that
- people reach for when they want to be educated, informed or
- entertained.
-
- This view was outlined by Microsoft Chairman and CEO Bill Gates
- in a recent address to the personal computer industry. The vision
- embodied by "Information at your fingertips"(TM) implies a shift in
- thinking about technology toward how individuals work, learn and
- think. Multimedia makes an important contribution in both the short-
- and long-term realization of this vision.
-
- This paper outlines the role multimedia will play in Microsoft's
- broader vision of a more interactive, more personal type of personal
- computing experience and Microsoft's specific commitments to moving
- multimedia into the mainstream.
-
-
- What is Multimedia?
- ===================
-
- To the industry infrastructure, multimedia is a much-touted but
- little understood word. It has been described as an industry or as a
- market. It is associated with certain types of applications, some at
- the very high end of computing. To Microsoft, the term "multimedia"
- implies simply a set of capabilities, including digital sound,
- animation and pictures, that can be integrated with text and graphics
- to create a more impactful and engaging computing experience.
- Multimedia is not a market, but multimedia computing will enrich and
- impact virtually every market segment. Multimedia makes possible a new
- kind of personal computing, but it does not make today's personal
- computers obsolete. Microsoft believes that the building blocks for
- multimedia computing are already in place. These technology building
- blocks are available, stable and proven. And although multimedia plays
- a part in a future vision of personal computing, multimedia is not
- futuristic or unreachable.
-
- Microsoft's vision for multimedia computing involves the
- integration of multimedia technologies into mainstream personal
- computing, even into millions of personal computers already in the
- installed base. A multimedia-equipped personal computer is still a
- personal computer. It can do the same things today's traditional
- personal computers can do. But because it adds the possibilities of
- sound, animation and high-quality graphics, it provides richer
- building blocks for new, more compelling, more engaging ways to use
- computers. Let's take a look.
-
-
- Evolution and Revolution
- ========================
-
- We've established a framework for how people use personal
- computers today. They use them essentially to run tools that take the
- data provided by the user, whether numbers, lists or documents, and
- process it in certain ways. One way that multimedia computing will
- impact computing is evolutionary. To start with, it will make the
- applications we use today more capable of manipulating information in
- an exceptionally broad range of media. An even more profound
- implication of multimedia is the emergence of interactive,
- information-based multimedia "titles." These titles will allow people
- to use computers in ways never before possible.
-
-
- Evolution: Enriching Traditional Productivity Tools
- ---------------------------------------------------
-
- We live in a multimedia world, a world of sound and visual
- images, in addition to one-dimensional text. But today's PCs can
- accept data only in text or graphic form. One of the immediate
- benefits of multimedia technology is that some of the data forms that
- communicate most powerfully, such as voice and images, can be captured
- and made usable by the computer in their native form. Even in its most
- straightforward evolution, the integration of multimedia with present-
- day text and graphics applications can make them more useful and
- engaging.
-
- Let's look at examples of how today's typical applications could
- be made more interesting and useful with multimedia. Today electronic
- mail, or e-mail, is a key form of internal communications for many
- businesses. But e-mail can be made much more versatile if it can be
- integrated with voice-mail from a telephone. Many companies create
- their slide presentations on computers. But today's desktop
- presentation packages could be more attention-getting and entertaining
- if a button on the corner of the slide could launch an animation or
- video, complete with sound effects.
-
- Finally, many businesses use computers to develop their own
- training or orientation programs for employees. Imagine if an employee
- orientation could include not only text and graphics, but a button
- that would launch a portion of a speech from the company president. A
- section on the history of the company could incorporate old
- photographs, accompanied by music of the time, old radio ads and so
- forth. Simply by clicking on a visual icon, the employee could ask for
- more levels of detail about a certain division of the company, or a
- key executive or product.
-
- In Microsoft's applications division, one area of multimedia
- applications development is in the Entry Business Unit. A major
- charter of this group is to provide software that empowers first-time
- computer users. Multimedia adds tremendously to computer-based
- training: the use of human voices, music and animation makes computers
- more engaging for the technology shy. The Entry Business Unit is
- enhancing several of its applications with multimedia components to
- make them easier and more satisfying to learn and use. The experience
- and expertise gained by this group in multimedia productivity
- enhancements will help guide the efforts of other development groups
- in the applications division.
-
- Longer term, Microsoft views the evolution of applications as
- more complete, involving a profound restructuring of the way people
- access and make use of the information available to them. PC systems
- will evolve to the point that the user is not necessarily aware that
- different "applications" are being invoked to produce a document. A
- compound document will incorporate objects that may well be
- "displayed" via sound or video. Multimedia is a key enabling
- technology that will evolve personal computing to the vision embodied
- by "Information at your fingertips."
-
-
- Revolution: New Types of Information-Based Titles
- -------------------------------------------------
-
- As we have seen, multimedia has an important, evolutionary role
- to play in enhancing today's productivity applications and in helping
- them evolve in an important new way. While this change is profound, it
- is an evolutionary change.
-
- But multimedia will also make possible new types of information-
- rich applications that imply a completely new way of using personal
- computers. These products will differ dramatically from the PC
- applications we use in the office today. Today's software applications
- are tools that help the user manipulate the content that he or she has
- supplied. The new class of multimedia software products will be
- "content" applications, containing vast quantities of information.
- They will be delivered on CD-ROM discs that can hold as much as 600
- megabytes of applications--nearly 100 Bibles worth! And these
- applications will not simply be references or text databases. They
- will use sound, motion and rich photographic-quality images to enrich
- the content. They will be interactive, with links to connect relevant
- information. These links will allow the user to "navigate" through the
- content--by pushing control buttons such as those on a VCR to go
- forward, backward, to stop, and so on--exploring and probing as
- interest or need dictates. The goal of these applications will be to
- educate, inform and entertain, letting the natural curiosity of the
- user be the guide. Because they are often produced from existing
- content and are "published" on CD-ROM disc, these applications are
- often referred to as "titles," to differentiate them from the
- productivity software applications that are generally associated with
- traditional personal computers.
-
- While there are tremendous possibilities for multimedia-based
- titles in business and industry, these titles may have their most far-
- reaching impact in the home and schools. They expand the concept of a
- personal computer from a business productivity tool into a home and
- educational appliance as well. Microsoft believes that information-
- based multimedia titles could be a bigger business in 10 years than
- tools, a category which has been the core business of the PC industry
- in the last 10 years.
-
- The vast potential of information-intensive titles has attracted
- the interest of content owners and publishers, as well as traditional
- software vendors. The formation of a broad, well-supported community
- of multimedia developers is necessary to help ensure the development
- of enough world class titles to entice customers to buy multimedia
- systems. The Microsoft Multimedia Systems Group actively supports
- third-party multimedia title development through developer programs
- discussed later in this document.
-
- The Microsoft Multimedia Publishing Group will be one of the many
- multimedia titles developers in this community. The group recently
- announced the first of its titles for the office, school and home--
- Multimedia Beethoven: The Ninth Symphony and Microsoft(R) Bookshelf(R)
- for Windows(TM). The first is an educational entertainment software
- title on Ludwig van Beethoven and his Ninth Symphony. The second is an
- engaging core reference set that uses sound and animation to enhance
- the enjoyment and value of everyday reference materials.
-
- The publishing group also has two licensing agreements. An
- agreement with The Voyager Company allows Microsoft to offer versions
- of Voyager's titles for Microsoft(R) Windows(TM) graphical environment
- with Multimedia Extensions 1.0 (also known as Windows with
- Multimedia). An agreement with Dorling Kindersley, Ltd., a London-
- based book publisher and international packager, provides Microsoft
- the right to license content from Dorling Kindersley books for use in
- future Microsoft multimedia software titles. Microsoft has purchased a
- 26 percent strategic share in Dorling Kindersley.
-
- Information-intensive multimedia titles will impact the user as
- no printed book can. They blur the lines between education and
- entertainment, expanding the possibilities of both. Multimedia can
- make educational software more entertaining and entertainment software
- more interesting and expansive. But to make multimedia viable in the
- market, there should be coalescence around common specifications.
- Building support for multimedia systems software and hardware
- specifications is the mission of the Multimedia Systems Group at
- Microsoft.
-
-
- The Building Blocks
- ===================
-
- Hardware
- --------
-
- The Multimedia PC hardware specification was developed by
- Microsoft in consultation with a group of personal computer
- manufacturers. Multimedia PCs start with today's basic personal
- computer technology and add the special components needed to offer the
- multimedia experience.
-
- The minimum Multimedia PC hardware configuration includes a
- personal computer with a fast (10 MHz or greater) 80286 or 80386
- processor; 2 MB of RAM; standard or enhanced VGA graphics; a digital
- audio subsystem; a 30MB hard disk; and a CD-ROM drive. Each system
- will include Windows with Multimedia systems software or equivalent
- application programming interfaces preinstalled. Several personal
- computer vendors have committed to delivering integrated systems
- meeting or exceeding this configuration, and are expected to begin
- announcing Multimedia PCs in the second quarter of 1991, with the
- first shipments beginning in the third quarter of 1991. In addition, a
- number of companies will deliver "upgrade kits" that allow owners to
- convert their personal computers to Multimedia PCs. The upgrade kits
- will include at least an audio subsystem, a CD-ROM drive, and Windows
- with Multimedia or equivalent systems software. They will be designed
- to allow customers to upgrade personal computers that meet the minimum
- processor, graphics and RAM requirements in the Multimedia PC
- specification outlined above. Microsoft estimates that more than 15
- million personal computers in the market today are multimedia-upgrade
- ready.
-
- Because the Multimedia PC's roots are in traditional personal
- computers, consumers have the benefit of being able to do with them
- everything they can already do with a PC--plus take advantage of the
- new possibilities that only multimedia can deliver. Multimedia PCs
- will run any MS-DOS(R) operating system or Microsoft Windows-based
- productivity application on the market, as well as titles and
- applications specially developed for Multimedia PCs. Microsoft
- believes that allowing today's computer users to leverage their
- investment in applications and knowledge will ease the transition of
- Multimedia PCs into the marketplace.
-
- Microsoft expects that the Multimedia PC will define a range of
- personal computers. The low end of the range represents the minimum
- configuration that can deliver acceptable functionality and
- performance, while still priced reasonably for home and educational
- use. The high end of the range represents an extended configuration
- that will deliver excellent functionality and performance at a higher
- price. This high end configuration would likely include an 80386
- processor; 4 MB of RAM; VGA+ graphics; and an 80MB hard disk, in
- addition to the CD-ROM and audio subsystem components.
-
- As technology and standards evolve, and additional capabilities
- such as full-motion video become viable and affordable, the hardware
- specification will evolve and more advanced systems will appear. The
- goal is to maintain compatibility with previous generations of
- software. The current specification for the base Multimedia PC is
- designed to be extensible to accommodate both internal and external
- peripheral devices. Extensions to the system software will support
- such peripherals as: audio digitizers, digital full-motion video
- boards (such as DVI), audio tape players or recorders, CD audio
- players, digital audio tape players, graphics devices (such as a
- digitizing tablets), optical scanners, MIDI sequencers, still video
- players, videotape recorders or players, videodisc players, video
- overlay boards, CD-ROM XA, and more.
-
-
- Systems Software
- ----------------
-
- The software for multimedia computing includes Microsoft Windows
- graphical environment with Multimedia Extensions 1.0. The Extensions
- include device drivers and libraries that serve as the interface
- between applications and multimedia hardware. Included in the
- Extensions is the Media Control Interface, designed to provide
- applications with the capabilities to control multimedia audio and
- visual peripherals. Software developers can use the simple Media
- Control Interface commands to control both internal and external
- multimedia peripheral devices such as those listed above. With the
- Media Control Interface, a base multimedia hardware configuration may
- be extended to include many higher end peripherals and, therefore,
- applications.
-
- Announced in the fall of 1990, the Multimedia Development Kit is
- in beta form, and scores of developers are well into title and
- application development.
-
- Microsoft Windows version 3.0 has sold nearly 4 million copies
- since its launch in May of 1990--more copies "out of the gate" than
- any software program in the history of personal computing. It provides
- a colorful, visual way for users to interact with their computers,
- making it the ideal framework for multimedia applications. And because
- it is rapidly becoming the preferred graphic environment for
- traditional, MS-DOS personal computers, the demand for Windows-based
- applications has soared. End-user and industry acceptance of the
- Windows graphical environment makes it a natural platform for PC-based
- multimedia computing.
-
- Microsoft will deliver the final systems software to hardware
- original equipment manufacturers (OEMs) in the form of an adaptation
- kit in early summer 1991.
-
- Standards for hardware and systems software are the primary
- enablers for PC-based multimedia computing. But key to market
- acceptance is a wide variety of compatible applications and titles for
- consumers to choose from. Industry efforts for developer support are
- well underway.
-
-
- Multimedia PC Trademark
- =======================
-
- In order to encourage widespread acceptance of multimedia
- personal computing, a special "MPC" trademark has been created in
- consultation with a range of hardware and software companies. The
- trademark will appear on hardware and software products that are
- compatible with the Multimedia PC specification which covers all
- minimum hardware and systems software requirements for multimedia
- personal computing.
-
- The Multimedia PC Trademark will help customers instantly
- recognize compatible multimedia software and hardware products. The
- trademark is designed to be a symbol of plug-and-play functionality in
- the same way that the VHS trademark signals compatibility among video
- cassette players, recorders and tapes.
-
-
- Developer Programs
- ==================
-
- Developer Tools and Information
- -------------------------------
-
- Software developers are already at work developing applications
- that incorporate the multimedia elements. To do this, they need tools
- to work with different formats and peripheral devices. Microsoft has
- issued a Multimedia Development Kit, a set of systems software and
- development tools for creating titles and applications for Windows
- with Multimedia. Now in beta form, the kit will be generally available
- to end users in the summer of 1991. The kit contains content and data
- preparation tools, a guide that details the multimedia applications
- programming interfaces (APIs), as well as software development tools
- and extensive documentation.
-
- The Multimedia Development Kit can be used by traditional C
- programmers to incorporate multimedia into already developed
- applications. But it can also be used with other types of authoring
- tools by publishers who wish to develop their content as a multimedia
- title. This development process entails taking content and "producing"
- a title, conceptually similar to producing a documentary out of a vast
- amount of information about a particular subject.
-
- Higher-level authoring tools allow title publishers to select the
- text and images they wish, compose animation and sound sequences to
- enhance it, and establish links that allow the user to "navigate"
- through them by pushing control buttons such as those on a VCR to go
- forward, backward, stop, and so on. Microsoft is working with vendors
- of high-level authoring tools to ensure that a broad array of tools is
- available for the differing needs of applications and title
- developers.
-
-
- Conferences
- -----------
-
- Another way the Multimedia Systems Group is supporting
- development is with annual multimedia developers conferences. The
- first conference, held in November 1990, was attended by more than 700
- developers. Microsoft also periodically holds specialized seminars and
- conferences; for instance, it recently held a briefing for executives
- of major publishing and media companies. The conference outlined the
- process of converting content (such as a series of how-to books,
- reference manuals, and cookbooks) into CD-ROM based multimedia titles
- for the Multimedia PC.
-
- In addition, Microsoft founded the annual International
- Conference and Exposition on Multimedia and CD-ROM six years ago and
- remains the conference's sponsor. These conferences allow leading
- companies in the CD-ROM and multimedia industries to show their
- products and technologies and discuss standards, product design and
- global markets.
-
-
- A Computer on Every Desk ... and in Every Home
- ==============================================
-
- This has been the mission statement of Microsoft since its
- founding in 1975. Today the bulk of the 60 million personal computers
- in use sit on desktops. Most of the developments in the 15 years since
- personal computers were invented have taken place in service of the
- business user. And yet there is still an incredible opportunity to
- expand the scope and value of personal computers in business.
- Multimedia is one technology--along with such technologies as true
- object-oriented file systems, handwriting recognition and distributed
- networks--that will help the industry meet the challenge of truly
- personal computing.
-
- In the home and in schools, multimedia's impact will be even more
- profound. The ability of multimedia to bring information to life will
- spawn incredible numbers of rich information-based titles. Microsoft
- believes the immediate value of these titles will cause a rapid ramp-
- up in the market for home computers.
-
- While multimedia plays an important part of the vision of the
- future Microsoft calls "Information at your fingertips," multimedia on
- the PC is here. Multimedia PCs, and the first information-based
- titles, will ship this year. And because the Multimedia PC
- incorporates existing technology, multimedia can be integrated into
- many of today's existing personal computers.
-
- Information technology is rapidly accumulating in offices and
- homes. Personal computing has the potential to give millions of users
- unique abilities to make information work for them. Enriched by
- multimedia and with the proliferation of information-based titles,
- these computers will become the indispensable tools of the information
- age.
-
- (C) 1991 Microsoft Corporation. All rights reserved.
- Microsoft, the Microsoft logo, MS-DOS and Bookshelf are registered
- trademarks and "Information at your fingertips" and Windows are
- trademarks of Microsoft Corporation.
-