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- January 14, 1991
-
- Copyright (c) 1990 CE Software, Inc. All Rights Reserved.
-
- Welcome to CalendarMaker PC.
-
- Since the user manual was written, some changes have been made
- in the way CalendarMaker PC(tm) handles bitmap graphics. (These graphics
- can be used to add pictures to your calendars.)
-
- You can use COLOR bitmap (.BMP) picture files in your
- calendars.
-
- You can make and use INVERTED (negative image) monochrome bitmaps.
-
- You can change the colors and other styles of monochrome calendar
- pictures without losing the position or size of the framing rectangle
- or picture.
-
- You can vary the size of the framing rectangle and the area selected
- will stretch or shrink to fit the calendar picture area with minimal
- distortion.
-
- You can save an entire calendar as a color .BMP picture file in your
- choice of color formats.
-
-
- Using color bitmaps:
- --------------------
-
-
- CalendarMaker will accept standard color or monochrome picture files
- ("bitmaps") having a filename followed by a ".BMP" extension. This is the
- bitmap format created by the PaintBrush program supplied with Windows 3.0
- and supported by most Windows application programs. PaintBrush will convert
- other bitmap formats to ".BMP" format, including old Microsoft Paint
- files (having the ".MSP" extension). To convert other picture files to
- ".BMP" format, follow the instructions provided with PaintBrush. You can
- then use the converted file in CalendarMaker - giving you a wide choice of
- artwork for your calendars. CalendarMaker will also accept OS/2 ".BMP"
- format picture files without conversion.
-
- CalendarMaker supports all the color options available in PaintBrush,
- including monochrome, 16 color, 256 color, and 24 bit color picture files.
- You do not need to know the color option for a given file - CalendarMaker
- will automatically adjust the bitmap to your screen and printer as it
- reads the file.
-
-
- Reversing monochrome bitmaps:
- -----------------------------
-
-
- You can select whether the foreground or background dots are colored
- in a monochrome bitmap. The default is set to color foreground dots, which
- results in a normal picture. If you "reverse" the image by coloring the
- background dots, the picture will resemble a photographic negative. By
- using this option, the intensity option described below, and selecting
- different picture colors (as explained in the manual), many interesting
- effects can be created on printers or screens capable of printing or
- showing only one color.
-
- To reverse a monochrome bitmap or to return it to normal after
- reversal, click on the "Design" option of the main menu bar, and select
- "Colors..." from the drop-down menu. The screen that will appear is
- somewhat different than that shown in the manual. Those items that are
- related specifically to monochrome bitmaps are boxed together in the
- lower middle part of the "Colors..." dialog box. At the lower right, you
- will find "Image style:" with two selections, one marked "Normal" and the
- other "Reversed".
-
- The default selection (chosen by CalendarMaker when you
- first start the program) is "Normal", indicated by a black dot within a
- larger circle. To select "Reversed", click on the empty circle next to it
- and the black dot will move to indicate your new selection. To change back,
- click next to "Normal".
-
- When you have completed your selection, click on
- the "OK" button. The "Colors..." dialog box will erase. If you have
- chosen the picture calendar style, and have loaded a monochrome
- picture, that picture will be redrawn in the style ("Normal" or "Reversed")
- you selected. If you have selected the picture calendar style but not
- yet loaded a monochrome picture, any future monochrome pictures you
- load into CalendarMaker will be painted in the style you last selected.
- Full color pictures, including any loaded at the time you changed
- monochrome styles, will be unaffected.
-
-
- Sizing and moving the framing rectangle:
- ----------------------------------------
-
-
- CalendarMaker offers enhanced flexibility in selecting and sizing the
- area of a bitmap you want to use as your calendar picture. You can
- select a small detail from a bitmap and have it blown up to fill the
- calendar picture, or shrink a larger bitmap into the calendar picture area.
- CalendarMaker takes care of all the details - all you have to do is select
- a bitmap and tell CalendarMaker what part of that bitmap you want as your
- calendar.
-
- To do that, CalendarMaker first loads in the bitmap you
- selected (as explained in the manual) and reduces it so that you can see
- as much of it as possible in the picture window. CalendarMaker provides
- the "framing rectangle". The framing rectangle encloses an area that
- represents a one-to-one relationship between the area framed and the size
- of the calendar picture area. If you were to select the area within the
- default framing rectangle as your calendar picture, that area would
- exactly fill the calendar picture area without any stretching or
- compressing.
-
- To select a different area of the bitmap for your calendar picture,
- CalendarMaker has two movement options: moving the framing rectangle
- between the borders of the picture window, or moving the bitmap itself
- underneath the framing rectangle. To move the framing rectangle once a
- bitmap has been loaded, click and hold the right mouse button within the
- borders of the existing rectangle. Upon any mouse movement, the cursor
- will become a grabber hand. Move the framing rectangle to a new location
- (you will be confined to the picture window area) and release the right
- mouse button. The cursor will go back to its normal shape. Select "Preview"
- from the File menu. The preview window will show the new area as your
- calendar picture.
-
- To move the bitmap underneath the framing rectangle, click and hold
- the left mouse button anywhere in the picture window below its caption.
- Upon any mouse movement, the cursor will become a four-pointed arrow. Move
- the mouse in any direction the distance you want the bitmap to move (it
- will not move yet!). Release the left mouse button, and the cursor will
- return to normal. The bitmap will be redrawn in its new location. With
- practice, and using the arrow points as guides, it becomes easy to make
- precise adjustments to the bitmap placement.
-
- By combining the two movement methods, any part of the bitmap can be
- selected as your calendar picture. However, you are not limited to the
- default framing rectangle size. The framing rectangle can be made as small
- as 4 pixels (dots that make up the picture image) tall by 7 pixels wide or
- as large as the picture window will allow. The relationship between the
- height and the width (4 to 7) of the rectangle is maintained by
- CalendarMaker to prevent distortions in the final calendar picture, and so
- sizing the framing rectangle is quite simple. Double-click the right mouse
- button (or double-click the middle button if you have a three-button mouse).
- The cursor will become a crosshair. Move the crosshair to any of the four
- corners you want to be the new framing rectangle. Click and hold the left
- mouse button and the cursor will become a small double-pointed arrow. While
- holding the left button down, move the mouse in the direction you want the
- framing rectangle. You will see the framing rectangle enlarge and shrink as
- you move the mouse. This effect (called "rubberbanding") will continue as
- long as the right mouse button is held down and the mouse is moving. When
- the framing rectangle is the size you want, release the left mouse button.
- The standard arrow cursor will return. Remember that position of the framing
- rectangle is not important since you can easily move it where you want it
- after the size has been set. There is no limit to the number of resizes or
- moves that you can do.
-
- If the size of the framing rectangle is smaller than the 4 pixel by
- 7 pixel limit when you release the right mouse button, a dialog box will
- appear. You will be given the choice of restoring the default rectangle
- or the last properly sized rectangle that was shown. Simply click on the
- selection you want from the choices given by the dialog box, and then
- click on the "OK" button.
-
- Hint: You can use this feature to deliberately force a return to
- the default rectangle at any time. Simply double-click the right mouse
- button, then click and release the left mouse button without moving the
- mouse. This will bring up the dialog box and allow you to choose the default
- rectangle.
-
- By using the sizing and movement options, CalendarMaker makes it
- possible to select virtually any size of any portion of a loaded bitmap as
- your calendar picture. To see the how the selected areas will look in your
- finished calendar, use the "Preview" options as discussed previously and
- in the printed manual.
-
-
- Saving the calendar as a color bitmap
- -------------------------------------
-
-
- To save your calendar as a .BMP picture file, select Print from
- the File menu as described in the manual. To save a calendar in full color,
- set the "Send Colors" checkbox on (with an "X" in the center).
- Set the "PaintBrush Bitmap" radio button on (with a dark center). Click
- the "OK" button. A dialog box will appear allowing you to select the color
- format for the saved picture file. Generally speaking, we recommend 16
- colors for saving, other color formats take more memory and disk space.
- CalendarMaker will examine the calendar you wish to save and your display
- capabilities for you, and will set the radio button for the appropriate
- color format as a default. Note: Depending on your available memory,
- Windows setup options, other programs in memory, the size of the calendar,
- and system limitations, you may get memory error messages in some color
- formats. If necessary, select a lower color format. On some systems,
- particularly when running in real mode, saving calendars as monochrome
- bitmaps may be the only option available. Saving a bitmap in a higher
- color format does not increase the resolution or number of colors in the
- bitmap - those are defined by the pictures or color options you selected
- for the calendar and your system's display capabilities.
-
-
- SPECIAL NOTE: If you create a calendar on the screen having colored text,
- borders, pictures, or titles AND you use the "Print" menu selection to print
- to the printer, metafiles, or PaintBrush bitmap format WITH THE "SEND COLORS"
- BOX NOT CHECKED, some colors will drop out as Windows decides which colors
- to make black in the output and which colors to make white. Some colored
- items may appear to disappear entirely. Try printing with the colors box
- checked (Windows will then make all colors black and leave white untouched).
- If the output is still not acceptable, you will have to adjust your calendar
- colors to produce the output you want.
-
-
- CalendarMaker PC is a trademark of CE Software, Inc. All other trademarks
- are the property of their respective holders.
-
- CE Software, Inc.
- P.O. Box 65580
- West Des Moines
- Iowa 50265 U.S.A.
- (515) 224-1995