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- ; This file remaps characters in the Inner Mission font
- ; Inner Mission will read in this file if the command line
- ; option -Y1 is entered in the IM command line
- ;
- ; The characters can be remapped by specifying the new dot
- ; pattern with .'s and x's, as shown below.
- ; To remap a character, start with a line beginning with a
- ; > character. Then the next character after must be a
- ; character ! thru _ in the ASCII set. This is the character
- ; that will be remapped. After this line, there must be a
- ; line with the digits 012345678901. This line cannot be
- ; omitted. Then come the lines with x's and .'s which specify
- ; the new character's appearance. There cannot be any extra
- ; lines or spaces at the beginning of a line.
- ; To use the newly defined character use IM with the -Y1
- ; option. Example:
- ; IM -V0 -Y1 -U0
- ; This tells IM to not put up the control panel, to read
- ; in the file IM.DWG (must be in the same dir as IM.EXE), and
- ; to enter a user message.
- ; In your user message which you type in, when you use the
- ; char you redefined, it will come out as you have drawn below.
- ; for instance if you enter a message with an underscore '_'
- ; then a mouse will show up on the screen when you hit the
- ; 'm' key to see the user message.
- ; If you would like to have different drawings which you
- ; would like to bring up at different times, just make a batch
- ; file which copies a new file onto IM.DWG, and pipes in the
- ; desired user message. Example:
- ; (Contents of im-mouse.bat)
- ;
- ; chdir \IM
- ; copy mouse.dwg im.dwg
- ; im -v0 -y1 -u0 < mouse.txt
- ; chdir \
- ;
- ; To use this you would need a drawing file named mouse.dwg
- ; which is a modified copy of this file. You would also have
- ; a file called mouse.txt which is the message file.
- ;
- ;
- >_ ; To remap a character, put the '>' sign followed by the char
- 012345678901 ; this line shows the column count 0-11 (12 cols) DO NO OMIT!
- .XX......XX. ; There are twelve lines of twelve characters
- XXX.XXXX.XXX ; The x's are dots, and the periods are spaces
- XXXX....XXXX ;
- ..X......X.. ; This is a mouse face being mapped over the underscore char
- .X.XX..XX.X.
- .X.XX..XX.X.
- .X........X.
- ..X......X..
- ...X.XX.X...
- ....XXXX....
- .....XX.....
- ............
- 012345678901
- >( ; To remap a character, put the '>' sign followed by the char
- 012345678901 ; this line shows the column count 0-11 (12 cols)
- ...xxxxxxx.. ; There are twelve lines of twelve characters
- ...xxx...xxx ; The x's are dots, and the periods are spaces
- ...x.xxx..x. ;
- ...x...xxx..
- ...x.....xxx
- ...x.......x
- ....x.......
- .....xx.....
- .......xxx..
- ..........xx
- ............
- ............
- 012345678901
- >) ; To remap a character, put the '>' sign followed by the char
- 012345678901 ; this line shows the column count 0-11 (12 cols)
- ............ ; There are twelve lines of twelve characters
- xx.......... ; The x's are dots, and the periods are spaces
- ..xxx....... ;
- ...x.xx.....
- ..x....x....
- xx...x..xx..
- .xxxxx....x.
- .....xxx...x
- ........xxxx
- .........xx.
- xxx....xx...
- ...xxxx.....
- 012345678901
-