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- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
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- WOWII Version 1.00
- Module Player for the PC
-
- "Introduction to the World Of Music"
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- Contents:
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- I. What the hell IS WOWII?
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- II. What do I need to use WOWII properly?
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- III. I want to know how it sounds like!!!
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- IV. More information for the uninterested... (Or: How It Works)
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- 1.) Commandline Options
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- 2.) WOWII.INI - Optionsfile
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- 3.) Keyboardcommands
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- V. Basic Information
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- 1.) "Communication between WOWII and SoundBlaster" - The Audio DMA
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- 2.) "WOWII looks cool!!" - The 'Tweaked' Video Mode
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- 3.) "WOWII does not like managers" - Why you should not use EMM
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- 4.) "Lovelife of Modules" - Portrait of a well-known format
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- VI. 'Hostile' Environments or "What WOWII can cope with"
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- 1.) Windows 3.0, 3.1
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- 2.) Desqview 2.31
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- 3.) OS/2 2.0
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- VII. Copyright, Copyright and ... Copyright!
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- 1.) The Shareware Idea
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- 2.) CrippleWare? What is that?
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- 3.) What am I allowed to do exactly?
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- 4.) What could I do more?
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- 5.) "Do I WANT to do more?" - Philosophical Excursions
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- 6.) Copyrights and Restrictions in short!
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- Translation: T. Meyer Page 1 May 22, 1992
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- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
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- VIII. How To Register Easily
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- IX. Other things
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- 1.) The All Important Address
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- 2.) Acknowledgments
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- 3.) Some history, sources and other blah
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- X. Afterword
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- All mentioned Trademarks and Copyrights are
- registered by their respective owners.
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- This manual was formatted with PROFF written by
- Ozan S. Yigit & Steven Tress
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- Translation: T. Meyer Page 2 May 22, 1992
-
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- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- I. What the hell IS WOWII?
- ──────────────────────────
-
- WOWII is a program that plays four-voice musicfiles on an
- IBM PC (or compatible).
-
- With WOWII it is possible to play any Soundtracker or
- ProTracker "Module" on the PC. These so-called "Modfiles"
- originate on the Commodore Amiga homecomputer and serve
- mostly as background or title tunes for games or demos. The
- modules owe their popularity to their excellent sound that
- is achieved by four independant digital channels. WOWII can
- only play modules through the Soundblaster or Soundblaster
- Pro soundcard.
-
-
-
- II. What do I need to use WOWII properly?
- ─────────────────────────────────────────
-
- A Soundblaster (Pro) card is absolutely necessary in order
- for WOWII to work. On the Soundblasters 1.0, 1.5 and 2.0 the
- music is being played in mono, but WOWII uses the
- Soundblaster Pro's stereo mode for even better sound
- quality.
-
- Because the output of four digitized voices requires lots
- of processing power, the minimal configuration is a 80286
- AT. You will be able to customize WOWII to the computing
- capacities of your specific computer. Additionally, a
- Standard-VGA graphics card is necessary.
-
- And last, but not least, you will need some modules.
- Soundtracker and ProTracker modules are available on many
- BBSes and at Public Domain dealers. "Modfiles" are very
- popular, so it should be no problem for you to put your
- hands on a few.
- If you still have problems getting them, you can also
- contact me. For a few bucks I will search my collection of
- around 600 modules and copy a few of them for you.
-
-
-
- III. I want to know how it sounds like!!!
- ─────────────────────────────────────────
-
- If all requirements mentioned under II. are fulfilled, you
- are absolutely ready to enjoy the pleasure of digitally
- reproduced music.
-
- The following recommendations should be followed:
- - The files WOWII.EXE and WOWII.PIC must be in the same
- directory.
- - The parameter /I:x must be the interrupt number of your
- Soundblaster (Pro) card.
-
-
-
- Translation: T. Meyer Page 3 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
-
- *WARNING*
-
- If you do not specify the IRQ number and your
- Soundblaster is configured to any other IRQ than IRQ
- 5, WOWII will refuse to work. If this happens, you
- will possibly have to reset your computer (switch it
- off, if necessary). Do this, if WOWII still refuses
- to play the module, even when you specified the
- correct IRQ this time.
-
- Example: You want to play the module "AXEL-F.MOD" and the
- Soundblaster is configured to use interrupt number 7
- (factory setting). You should start WOWII on the DOS
- commandline as follows:
-
- WOWII /I:7 axel-f
-
- The ".MOD" extension will be automatically appended; the
- order of the parameters "/I:7" and "axel-f" is not
- important.
-
- When you press the [Return]-key the screen blanks and
- after a brief moment you will see a display with 4
- oscilloscopes and 4 peakmeters. If you do not see this, your
- system has no VGA compatible graphics card installed or the
- parameters were incorrect.
-
- To quit the program, you will have to press the [Esc]-key.
- A few informational texts appear and you will be returned to
- the DOS commandprompt.
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- Translation: T. Meyer Page 4 May 22, 1992
-
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- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- IV. More information for the uninterested... (Or: How It Works)
- ───────────────────────────────────────────────────────────────
-
- 1.) Commandline Options
- ───────────────────────
-
- WOWII has lots of commandline options and will interpret
- them correctly (most of the time). The order of them is not
- important, WOWII tries very hard to figure out what you
- mean.
-
- A quick reference of all options WOWII understands is
- printed when you call WOWII *without* any option.
-
- Example:
-
- C:\MODFILES>WOWII [RETURN]
- WOWII Version 1.00 SOUNDBLASTER(PRO) MODPlayer Copyright (c) ...
- Usage: WOWII MODFile[.MOD] [/H:xxxx] [/I:x] [/B:xxxxx] [/PRO] ..
- /H:xxxxx defines the output frequency.
- /I:x specifies the IRQ of the SOUNDBLASTER (default 5).
- /B:xxxxx defines the size of the DMA-Buffer (1000-31000).
- /PRO enforces the SOUNDBLASTER Pro.
- /SB enforces the normal SOUNDBLASTER.
- /FLT enables the output filter of the SOUNDBLASTER PRO.
- /S start program with unRealtime Spectrum Analyzer.
-
- C:\MODFILES>
-
- This reference can be displayed anytime this way, to ease
- the usage of WOWII.
-
-
- a.) Short reference of commandline options
- ──────────────────────────────────────────
-
- /H:xxxxx specifies the output frequency. Allowed values
- are between 6000 to 22000 Hz.
-
- /I:x specifies the interrupt number (IRQ) of the
- Soundblaster. The factory setting of the card is IRQ 7, but
- if you experience problems with other hardware components,
- values 2, 3, 5 and 10 can be used also. (Consult your
- Soundblaster manual if you are not sure about the right
- IRQ.)
-
- /B:xxxxx specifies the size of the DMA-buffer. Allowed
- values are between 1000 and 31000 bytes.
-
- /PRO forces stereo output on the Soundblaster, *even* on
- the Soundblasters 1.0, 1.5 and 2.0.
-
- /SB forces mono output on all versions of the
- Soundblaster.
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-
-
- Translation: T. Meyer Page 5 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- /FLT enables the highpass-filter of the Soundblaster Pro.
-
- /S displays a "(un)RealTime Spectrum Analyzer" in the
- lower part of the display instead of the 4 oscilloscopes.
-
-
- b.) In-depth description
- ────────────────────────
-
- The option /H:xxxxx specifies the output frequency in
- Hertz. The higher the frequency, the more data must be
- output and of course calculated per second.
- A frequency of 22KHz requires a lot more processing power
- than a frequency of 16KHz. The default frequency is 16 KHz
- and should fit normal quality demands. When using the
- highest frequency of 22 KHz, even fast computers like an IBM
- 386DX with 25MHz are at the peak of their capacities.
- Specifying an output frequency that is too high for your
- computer results in short interruptions or pauses during
- play.
- If you experience any of these problems, you will have to
- decrease the output frequency or use the "(un)Realtime
- Spectrum Analyzer" instead of the 4 oscilloscopes.
-
- The option /I:x specifies the Soundblaster IRQ. You should
- choose this parameter with utmost care because a wrong value
- will "crash" the Soundblaster card, and a reboot of your
- system will be necessary.
-
- The option /B:xxxxx specifies the size of the DMA-buffer.
- WOWII uses a variable sized memoryarea for the transfer of
- the audio data. Parts of the digital music are stored here
- and are being played by the Soundblaster itself.
- The bigger the buffer, the longer the delay after pressing
- special keys, e.g. Fast Forward, Rewind, or muting the
- channels.
- The smaller the buffer, the more often the Soundblaster
- must be told to play the memoryarea, which results in an
- undesired effect (see V.1.).
- The advantage of specifying a small buffer is that the
- delay after keypresses shortens.
-
- The option /S forces WOWII to display the "(un)Realtime
- Spectrum Analyter" right from the start of the program. This
- display uses less processing time than the 4 oscilloscopes,
- so you can squeeze some more Hertz out of a slower
- computer.
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- Translation: T. Meyer Page 6 May 22, 1992
-
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- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- 2.) WOWII.INI
- ─────────────
-
- The WOWII.INI file can be used to store default options.
- All options mentioned under IV.1. may be used, but only
- *one* option on a line. WOWII.INI must reside in the same
- directory as WOWII.EXE and WOWII.PIC!
-
- Example for WOWII.INI:
-
- ────────────────────────────────────────────────── cut here
- ; WOWII.INI Copyright (c) 1992 Jan Ole Suhr
- ; Commands:
- ; modfile[.mod] Name of module.
- ; /I:x Specifies Soundblaster IRQ (default of WOWII is 5).
- ; /H:xxxxx Output frequency in Hertz (14000-23000).
- ; /B:xxxxx Specifies the size of the DMA-buffer (1000-31000default)
- ; /PRO Forces Soundblaster Pro stereo mode, even on the
- ; normal Soundblasters.
- ; /SB Forces the Soundblaster into mono mode.
- ; /FLT Enables the filter of the Soundblaster Pro.
- ; /S Starts WOWII with the "Spectrum Analyzer".
- /I:7
- /H:18000
- ────────────────────────────────────────────────── cut here again
-
- Please note that lines starting with a semicolon (";") are
- interpreted as remarks. The example sets the Soundblaster's
- Interrupt as IRQ 7 and the output frequency to 18KHz.
-
-
- 3.) Keyboardcommands
- ────────────────────
-
- WOWII allows the user to manipulate the reproduction of
- the music in many ways. You can activate many options that
- influence the music directly or indirectly.
- The keyboard routine was implemented in a way that even
- simultaneous keypresses are recognized correctly and are
- even handled simultaneously most of the time.
- Due to the output method via DMA (see also V.1.),
- keypresses that have a direct effect on the music output can
- be delayed to up to 2 seconds. This delay is directly
- affected by the size of the DMA-buffer.
-
- I have the following recommendation for keys that are
- marked with a (X) below:
- Be patient. If the desired effect is not experienced
- immediately, one is normally tempted to press that key
- again. This results in the deactivation of the according
- option, so do not fall from your chair because of surprise.
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- Translation: T. Meyer Page 7 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- a.) Basic keys for program interaction
- ──────────────────────────────────────
-
- [Esc] (X) : Press the Escape-Key to quit WOWII.
-
- Cursor down/Cursor up : Switches from the instrument
- display to the oscilloscope/analyzer display and vice versa.
- Pressing the key while the screen is still scrolling will
- immediately scroll back.
-
- [Return] : Pressing the Return-key will switch the display
- from the oscilloscopes to the "(un)RealTime Spectrum
- Analyer" and vice versa. [Return] is ignored during fade-in
- and -out.
-
- T : Switches the timer from playing time to remaining time
- and vice versa.
-
-
- b.) Basic keys controlling the music output
- ───────────────────────────────────────────
-
- Cursor left (X) : Rewind. "Rewinds" the music very fast.
- Some Soundtracker/ProTracker modules behave somehow strange
- during rewind, but these complications do not last very
- long. If WOWII reaches the beginning of the module it halts
- there.
-
- Cursor right (X) : Fast Forward. "Fast Forwards" the music
- very fast. If WOWII reaches the end of the module, it will
- exit automatically.
-
- The output volume is reduced to half of the original when
- rewinding or fast forwarding!
-
- [Pos1] (X) : Jumps to the beginning of the module.
-
- Shift+[F1]..[F10] : Stores the actual position on that
- function key (i.e. the Track, see V.6.).
-
- [F1]..[F10] (X) : Jumps to the previously stored Track in
- the module. If no position has been stored on the function
- key, nothing will happen.
-
- 1..4 (X) : Mutes the according channel.
-
- P : Stops the output immediately. Be careful when using
- this on multitasking-systems. The computer may crash.
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- Translation: T. Meyer Page 8 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- V. Basic Information
- ────────────────────
-
- "1.) "Communication between WOWII and SB" - DMA and other stuff
- ───────────────────────────────────────────────────────────────
-
- In difference to other Module-Players like MP (ModPlay by
- Mark J. Cox), WOW (oohh, from meeee) or SPP (Super Pro Play
- by Joshua C. Jensen), WOWII uses the DMA-Transfer of the
- Soundblaster (Pro) for digital output.
- The main reason for using DMA is that it is the ONLY way
- to play stereo digital sound on the Soundblaster Pro!
- Compared to WOW, WOWII is a completely new program.
-
- Additionally, DMA (Direct Memory Access) has some other
- important advantages:
-
- By using DMA, the processor is free to do other things,
- while the Soundblaster outputs the data by itself.
- Data-transfer from memory to the Soundblaster card is almost
- transparent. This way, the processor can calculate the
- digital data, while the Soundblaster reads the
- pre-calculated data from memory and writes it to the analog
- output.
-
- Due to this method, some difficulties during the
- development of WOWII were encountered:
- The processor calculates the data, before it is actually
- played. This is done by a process called "double-buffering".
- The data that was calculated is written to a buffer, while
- another buffer which has been filled before, is being
- played. Once the "Play"-buffer was fully read by the
- Soundblaster, the buffers are exchanged and so on.
- This is very easy, but if some graphical output
- corresponding to the audio output is desired, things get
- complicated. The visual representation of the music must be
- synchronized to the previously calculated audio data. For
- this purpose WOWII uses an interrupt that is produced in
- cyclic intervals by the Soundblaster's hardware.
-
- Another almost unsolvable problem occurs when one tries to
- synchronize the music to keyboard commands.
-
- If a key gets hit that effects the music directly, this
- happens:
- At the time of the key being hit, the Soundblaster plays
- one of the precalculated buffers. So the wanted effect, for
- example Fast Forward, will not be heard until the other
- buffer is being played, which can be up to 2 seconds later.
-
- The long delay can be shortened by specifying a smaller
- DMA-buffer, so that buffers are switched more often. This
- again yields a very special disadvantage that gets further
- explained in V.3.
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-
-
- Translation: T. Meyer Page 9 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
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- 2.) "WOWII looks cool!!" - The 'Tweaked' Video Mode
- ───────────────────────────────────────────────────
-
- WOWII uses an undocumented videomode of the standard VGA
- graphics card for it's display. This mode supports a
- resolution of 320x240 pixels in 256 colors with a
- pixelresolution of 1:1 and is an improvement over the
- standard 256 color mode with 320x200 pixels. Another
- advantage is the possibility of more than one screen pages.
- Although this videomode is undocumented, all standard VGA
- graphics cards should support it.
-
- Multitaskingsystems like Windows, DesqView (/X) or OS/2 do
- not store the attributes of the videomode correctly when
- switching to another application. This is not WOWII's fault
- of using an "undocumented" videomode, but the programmers'
- of these systems who seem to be uncapable of storing the
- visual environment of the tasks correctly.
-
-
- 3.) "WOWII does not like managers" - Why you should not use EMM
- ───────────────────────────────────────────────────────────────
-
- First let me say that WOWII works very well with memory
- managers. It is even capable of using High Memory Areas (HMA
- - regions of memory beyond the 640K boundary) as instrument
- buffers. To enable this feature, the installed memory
- manager must confirm to the XMS-Interface-Standard.
- If WOWII would not work with installed memory managers, it
- would not be possible to run WOWII under multitasking
- environments like Windows, DesqView or OS/2.
-
- But there is still a problem, which I am tempted to
- conceal, but it is not my fault, so here we go...
-
- Memory managers are switching 80386/486 processors into
- the Protected Mode and mimic a normal 8086 to the OS MS-DOS.
- This mode of operation is called Virtual V86-Mode and
- improves the processing speed of certain operations.
- Due to the principal of this mode, interrupts and commands
- that access the hardware of the PC must be emulated by the
- memory manager. These emulations are slower than without the
- manager and delays or general loss of speed is unavoidable.
-
- The problem with WOWII is now as follows: The Soundblaster
- generates an interrupt when the processing of the DMA-buffer
- is finished (IRQ 2, 3, 5, 7 or 10). The interrupt handler
- now has the chance to start the playing of the other
- buffer.
- The delay between the occurance of the interrupt and the
- playing of the following buffer seems to be enhanced by a
- memory manager. The result is a short silence between
- DMA-buffers, which can be heard in quite modules as a
- "bubbling" or "klicking" noise.
-
-
-
- Translation: T. Meyer Page 10 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- This problem is well-known and is experienced in *any*
- software using DMA-transfer with installed memory managers.
- Some module players do struggle especially hard with the
- problem of choosing a small DMA-buffer and thereby
- increasing the occurance of this "bubbling".
-
- WOWII can be customized to your needs in specifying an
- appropriate buffersize.
- The largest buffersize of 31000 bytes takes exactly
- 31/15.5 = 2 seconds when being played in mono with a
- frequency of 15.5KHz. The "bubbling" (if any) will occur
- only every 2s.
-
- This annoying effect only creeps up in very quiet modules.
- A short pause is easily heard.
-
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- 4.) "Lovelife of Modules" - Portrait of a well-known format
- ───────────────────────────────────────────────────────────
-
- Sadly this has not been a very investigated topic yet...
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- Translation: T. Meyer Page 11 May 22, 1992
-
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- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- VI. 'Hostile' Environments or "What WOWII can cope with"
- ────────────────────────────────────────────────────────
-
- 1.) Windows 3.0, 3.1
- ────────────────────
-
- Using WOWII with Windows only yielded a few problems. You
- should not switch tasks when WOWII is playing because
- Windows obviously is not able to restore WOWII's videomode
- correctly. Retests have shown, that Windows 3.0 IS capable
- of restoring the videomode, but NOT Windows 3.1. See? Don't
- blame me!
- Special care must be taken when using the 'P'(ause)-Key.
- WOWII calls a Soundblaster command to stop the DMA-transfer
- immediately and it caused all 3 tested multitasking
- environments to crash.
- Other applications may well continue working in the
- background while WOWII is playing.
- Remember to start WOWII in a full DOS screen - it will
- definitely not work in a window. This applies to all other
- multitasking systems, too.
-
-
- 2.) DesqView 2.31
- ─────────────────
-
- Most problems mentioned under 1.) apply to DesqView, too.
- Restoring the videomode when switching back to WOWII is more
- an attempt of killing the monitor than having the wanted
- effect.
- You should definitely avoid switching tasks, which also
- applies to using the Pause-key, which most likely crashes
- DesqView.
-
- WOWII has now been tested under DesqView/X also, with the
- same result. DesqView/X cannot even restore the videomode
- of WOWII, but crashes immediately. DO NOT switch tasks when
- WOWII is playing.
-
-
- 3.) OS/2 2.0
- ────────────
-
- As far as testing has gone, OS/2 2.0 seems to be the best
- multitasking system for DOS, Windows and OS/2 applications.
- OS/2 is able to run WOWII as a foreground task, too. On an
- IBM AT 386 compatible computer with 33 MHz WOWII could play
- a module with 22KHz effortlessly while the OS/2 mailbox
- system Maximus BBS did it's work in the background.
- But due to it's advanced videomode WOWII even pushes OS/2
- 2.0 to it's limits.
- As yet it is unexplained why WOWII ignores some keypresses
- when running under OS/2.
-
-
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-
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- Translation: T. Meyer Page 12 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- [ And Now For Something Completely Different ]
-
- VII. Copyright, Copyright and ... Copyright!
- ────────────────────────────────────────────
-
- 1.) The Shareware Idea
- ──────────────────────
-
- Shareware are programs that were put together by hobby
- programmers and that are not distributed via commercial
- channels (e.g. a Software Publisher). Due to this, most
- authors release versions of their programs that are more or
- less usable and may be freely distributed. These versions
- are spreading very fast most of the time and make the
- program known to a lot of users.
- By 'registering' the program, the user will get a fully
- functioning version of the program. To do this, the user has
- to send the author some money.
-
- If a programmer receives lots of registrations he will be
- convinced to put a lot more effort into the program, in
- order to satisfy the users who registered.
- Should the programmer receive very few registrations he
- will most likely get deep depressions which can result in a
- very strange behaviour. Some authors have even gone
- commercially.
-
-
- 2.) CrippleWare? What is that??
- ───────────────────────────────
-
- Shareware programs lacking so many features that they
- become useless to the user are called CrippleWare.
- The crippling of his software is the programmer's only way
- of guaranteering it's protection from being copied like hell
- with him not getting any rewards. The distance from bearable
- to unbearable restrictions is very narrow. But think of the
- programmer who is getting word of his program being used far
- more often than he has received registrations...
-
- The 'Era Of Trust' in the software business has vanished
- long ago - if it ever existed.
-
- Gone are the times when one was programming to receive
- acknowledgment and praise. But there is still a lot of
- idealism in Shareware, which to lose would mean the end of a
- great idea.
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- Translation: T. Meyer Page 13 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- 3.) What am I allowed to do exactly?
- ────────────────────────────────────
-
- WOWII is a Shareware program. This yields the following
- rules:
-
- You are allowed to test WOWII for a period of 4 (four)
- weeks after receipt, to see if it fits your needs. After
- this period you are not allowed to use the program any
- further.
-
- Whoever gets himself another testversion of WOWII to get
- himself another four weeks of testing incurs penalty ( ever
- seen a PC disintegrating to stardust? ).
-
- Beware! At the moment I am rendering my alternative
- service and have the right to legal remedy. Yeeeeaaaahhh!
-
- WOWII may be freely distributed, even after expiration of
- the testing period.
-
- Even Shareware-Distributors or dealers, who are
- distributing Shareware by mail, may put WOWII in their
- collection. The same is valid for other distribution
- channels, e.g. 'Bildschirmtext' or 'Channel Videodat' and
- other electronic online services. But I would like to send
- me a note if you do this, so I do not get annoyed by calls
- like "I got your program from BTX, why didn't you include
- any modules?" - "Huh???".
-
- WOWII may not be used commercially in the testing period.
- This includes single sale and bundling with other soft- or
- hardware. Exceptions may be granted after contacting me. If
- I agree, I will send you a written permission.
-
- WOWII may be used for display purposes, as long as the
- source of the program can be recognized unmistakably.
-
- WOWII may not be modified and this is valid for the
- distribution archive, too. This includes adding advertising
- textfiles for BBS or something like that to the archive.
-
- Disassembling WOWII does *not* incur penalty. But when
- using my routines, please state the original author.
-
-
- 4.) What could I do more?
- ─────────────────────────
-
- If you register WOWII, you will receive a fully functional
- and unrestricted version. I offer an "updateservice" free of
- charge, which guarantees free new versions to the original
- registrator. It is for the user to get himself the new
- version, either by mail or modem.
-
-
-
-
- Translation: T. Meyer Page 14 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- I am planning to implement many new features into WOWII.
- The most important is an interactive interface, which allows
- easy selection of modules instead of one at a time by
- commandline.
- The development of these features depends on the number of
- registrations I will receive. Also, I'm very interested in
- ideas you may have.
-
-
- 5.) "Do I WANT to do more?" - Philosophical Excursions"
- ───────────────────────────────────────────────────────
-
- "I would like to express my deepest admiration to anyone,
- who can live without WOWII after testing it for four weeks.
- This leads me to the conclusion that there are still some
- persons out there who can pull themselves together and keep
- their most inner feelings and natural desires for play, fun
- and suspense (version 2.0 in the handy chocolate egg -
- doesn't melt in the hand, but on the modem's power supply)
- under total control."
- - Jan Ole Suhr, 1992
-
- Not everyone is into registering Shareware, but
- nonetheless I would like to explain what my reception of the
- Shareware idea is.
-
- There are loads and loads of Shareware authors, who are
- scattered all over the world. They deliver high-quality
- software to a wide range of users and many of their products
- reach the quality standard of commercial products and some
- are even better. Most of these programming ideas could not
- be realized by the 'big' software companies, but a
- corresponding market for the Shareware is non-existant. The
- Biggies are busy enough handling their own brand products
- and are scared of investing into other projects. On the
- other hand, the small software companies do not have the
- appropriate distribution channels and so they specialise on
- individual solutions, that are paid for very good.
- When a Shareware author takes the role of a 'lifeguard' of
- innovation and does not get support from the *users*, it is
- very frustrating.
- And it is getting very annoying when one has to argue
- about absolutely rediculously low fees, whose value often
- only cover the author's expenses.
-
-
- 6.) Copyrights and Restrictions in short!
- ─────────────────────────────────────────
-
- The program WOWII Version 1.0 is copyrighted and was
- evidently developed by Jan Ole Suhr. Who ever spoils his
- soup by taking my code without credit will get his stomach
- emptied by me, ok?
-
- Restrictions? Good heavens, these were mentioned already
-
-
-
- Translation: T. Meyer Page 15 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- in VII.3.
-
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- Translation: T. Meyer Page 16 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- VIII. How To Register Easily
- ────────────────────────────
-
- Those who want to get WOWII without a timelimit and
- nerving texts, should contact the nice and needy author:
-
- Please send a self-addressed envelope (not stamped), a
- disk of current format and 20 US Dollars (or the equal
- amount in your currency) in notes or a collection-only
- check, plus a short note stating "Order of WOWII" to the
- author:
-
- Jan Ole Suhr
- Bockhorster Weg 28
- 2806 Oyten
- Germany
-
- I urge you to note your name and address on an extra piece
- of paper, so I can easily verify the authencity of a
- registrator when I receive update requests.
-
-
-
-
-
- Short addendum:
- ───────────────
- Of course I am very pleased when I receive disks with new
- modfiles. But please, if you do, just send *one* disk. If
- the resonance is as huge as it was with WOW, I will have all
- my hands full handling the registrations and cannot fill all
- those disks with modules again.
- Also, I am very interested in any new innovations in music
- reproduction. Those who program stuff like this themselves
- are encouraged to send it to me, too.
-
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-
-
- Translation: T. Meyer Page 17 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- IX. Other things
- ────────────────
-
- 1.) The All Important Address
- ─────────────────────────────
-
- The author's address:
-
- Jan Ole Suhr
- Bockhorster Weg 28
- 2806 Oyten
- Germany
-
- Tel.: 04207/2571 Guaranteed to be a voiceline!
- 04207/801033 Call this number beginning 25-May-1992
-
- Fido: Jan Ole Suhr, 2:241/2002.8
-
-
-
-
- A very nice local (german) BBS I visit very often:
-
- FANTASIA BBS, Achim
-
- Line 1, 04202/84777 (U.S. Robotics Dual Standard)
- Line 2, 04202/84649 (U.S. Robotics Dual Standard)
-
- If you want to contact MnemoTroN, he can be reached thru InterNet as
- i03a@alf.zfn.uni-bremen.de
-
-
- 2.) Acknowledgments
- ───────────────────
-
- At first, let me thank my betatesters Michael Baekow,
- MnemoTroN (Thomas Meyer), Mogwai (Roger Böhmermann), Harald
- Zappe, Michael Hesse, Daniel Meer and Markus Schwarz.
- I am especially indebted to Michael Baekow for testing
- WOWII in a very hard and intensive way (OS/2 2.0,
- Soundblaster Pro).
- WOWII's almost perfect emulation of most of the effects
- from the original Amiga ProTracker is due to the information
- provided by MnemoTroN (Thomas Meyer). As he is the author of
- the Soundtrackers V2.3-V2.6 on the Amiga, he knows the
- material very well. He also gave me the opportunity of
- listening to WOWII on the Soundblaster Pro, thus awakening
- tremendous euphoria.
-
- "The World Is Waiting" (tm) - MnemoTroN, 1992.
-
- Two other persons I would like to thank very deeply are
- Harald Zappe, who spared no expenses in order to provide me
- with information regarding the programming of the
- Soundblaster Pro and Jim Chun Wah, Software Engineer at
-
-
-
- Translation: T. Meyer Page 18 May 22, 1992
-
-
- WOWII V1.00 Copyright (c) 1992 Jan Ole Suhr
-
-
- Creative Labs, Singapore, who helped me with a few very
- difficult problems.
-
- I must not forget my friend Sven Rohde, who often bursted
- my illusions with almost unsolvable suggestions and
- improvement ideas. His criticism is appalling, but that's
- how it goes with "non-computing" friends.
-
-
- 3.) Some history, sources and other blah
- ────────────────────────────────────────
-
- to be continued ...
-
-
-
- X. Afterword
- ────────────
-
- I would like to wish you much fun while testing WOWII and
- may no bugs be with you!
-
- "I'm a man on a mission! - WOW(II)" - Jan Ole Suhr, 1992.
-
- Bye, bye and don't forget to register ;-)
-
- Jan Ole Suhr
-
-
-
-
-
-
-
- P.S. : Thanks to mom & dad for proof-reading this document!
- P.P.S.: Many thanks to MnemoTroN for translating the whole
- document into English. [No problem, it was fun...
- NOT! :-) MTN]
-
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-
-
- Translation: T. Meyer Page 19 May 22, 1992
-
-