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- ***** New in Version 4.10
-
- o Bug fixed meaning if playing to speaker, with a printer attached to LPT2
- would reset the printer and stop it working. It happened because In the
- Initialising routine, I trigger the A/D converter - I forgot to make sure
- that the output method was not the speaker as well. 14/4/91
-
- o Changed a couple of screen commands to try and stop the wierd backgrounds
- some people get
-
- ***** New in Version 4.05
-
- o Now autodetects 3 types of MAC headers and ignores header (I'm not yet
- sure of how to extract the speed yet) 1/4/91
-
- o New save routine. Lets you save Amiga .IFF files. More intelligent than
- before 31/3/91
-
- o Autodetects Amiga .IFF files on loading (command line and interactive)
- and ignores header, sets default speed (if saved with one) and converts
- to the format which PLAY and other similar programs use. 30/3/91
-
- ***** New in Version 4.04
-
- o Stopped using serial numbers as -v option sufficient for identity. 26/3/91
-
- o Now asking DOS for memory rather than stealing it - should work better on
- most systems now 27/3/91
-
- o Taken 80286 specific instructions out - should work on early PS/2 models and
- 8086's again. 27/3/91
-
- ***** New in Version 4.03
-
- o Added volume command allowing sample to be altered/distorted 26/3/91
-
- o Taken away redundant help information, reduced stack overhead (by making
- it overwrite initial messages) 23/3/91
-
- o Added pointers that work on all machines, and if you click on the sample,
- the nearest pointer will come to you. 23/3/91
-
- o Added -v to display compiler options/ compiled date and time. 12/3/91
-
- o Distributed to lancs.pdsoft, wsmr-simtel20.army.mil, funic.funet.fi.
-
- ***** New in Version 4.00
-
- o New VGA graph drawing functions. All VGA/HERC should be working soon. 20/1/91
-
- o Drive function now displays all local/network/subst drives correctly! 15/1/91
-
- o Got rid of Version information and altered help displays. Got rid of
- redundant FFT and Compress code 11/1/91
-
- o Fixed bug that caused the frequency to do wierd things if you moved the
- mouse around 7/1/91
-
- o After a sucessful load, the buttons are quicky redrawn - just in case
- you've loaded a sample thats run into display memory - so you can still
- see where the buttons are! 1/1/91
-
- o Added extra keys for F11,F12 and 11,16,22 buttons for quick jumps
- between standard frequencies 1/1/91
-
- o /t for test option removed. - people were typing PLAY TEST.SMP and it
- would go into test mode and hang up. 1/1/91
-
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-