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- The Tools (V 1.3)
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- Examples of Vroom-Diggy-Diggy
- BLASTER.H and DIRECT.H Power
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-
- (c)1991 Vroom-Diggy-Diggy
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-
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- The following descriptions of the included .exe are samples of the power
- of the BLASTER.H and DIRECT.H interface. You need know nothing about
- programming to use the following programs. Note Vroom-Diggy-Diggy is not
- responsible for any damage or data loss caused by the below software.
- In short, use at your own risk.
-
-
- BLAST.EXE - a very powerful voice file player.
- Running blast with no parameters will give you a quick summary
- of the possible options. If you wish to use it in a no frills
- fashion, just give it the name of the voice file (include the
- path if it's not in the current directory including the extention),
- and away you go!
-
- Example:
- BLAST NELLAF.VOC
-
- Options Summary:
-
- /c="command" - Command Shell
- This can used to make interesting batch files and such.
-
- Example:
- BLAST VROOM.VOC /C="DEL *.*"
-
- This will play the sound VROOM.VOC, then delete everything
- in your current directory.
-
-
- /i="sound.voc" - Immediate Load Sound
- This is used for such things as loading the next sound while
- playing the current one. This will save time and get rid of
- that silence between sounds.
-
- Example:
- BLAST /I="BEAM_DAF.VOC" /I="NELLAF.VOC" /C="CLS"
-
- This will load BEAM_DAF.VOC and begin playing it, then load
- NELLAF.VOC, wait until BEAM_DAF.VOC stops playing, play
- NELLAF.VOC, and clear the screen while playing NELLAF.VOC.
-
-
- /p="sound.voc" - Preload Sound
- This is used when you wish to play something immediately
- after doing something but don't want to wait for it to load.
-
- Example:
- BLAST /p="NELLAF.VOC" /C="PICEM E:\HGTTG.GIF /e"
-
- This will load NELLAF.VOC, display the gif, then play
- the sound.
-
-
- /b - Break
- This will force a break in the processing of the parameters
- and unload all the previously loaded sounds once they finish
- playing. This feature enables one to play a large sound
- file that would normally need to be played alone, then do
- something else.
-
-
-
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- SHELL.EXE - a voice file player in a neat interface. Keyboard version.
- This program takes a maximum of 202 files in any directory.
- Do not exceed this number--we're not kidding. The program will
- enable you to change directorys and disks. This program will
- only works well with 80x25 in color. (Monochrome users can not
- see the highlighter.)
-
-
-
- SHELL2.EXE - a voice file player for people with a mouse.
- This program is similar to shell.exe, but all input is with
- the mouse. Beware, this program never looks at the keyboard!
- This program will only works well with 80x25 in color. Again,
- monochrome users can not see the mouse pointer.
-
- Known bug: if previously in 50 line mode, the mouse cursor will
- not be updated. You can avoid this by entering 25 line mode.
-
-
-
- MIX.EXE - This program mixes two samples together. The sound files
- may be voice files or raw 8-bit files. If one of them is a
- voice file, then its header will be used. If both are voice
- files, then the header of the larger file will be used. Be
- careful that both file have the same sample rate.
-
- Example:
- MIX NELLAF.VOC VROOM.VOC OUTFILE.VOC
- (source 1) (source 2) (target)
-
-
-
- REVERSE.EXE - This program will reverse voice files. Exceptionly large
- files don't seem to work well, but we're working on it.
-
- Example:
- REVERSE NELLAF.VOC FALLEN.VOC
- (source) (target)
-
-
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- FREQ.EXE - This program will output a pure tone of a given frequency.
- What you can use it for we haven't figured out, but it's there.
- It will prompt you for the appropiate information. Be forewarned,
- this does not output voice files, but 8-bit raw data. The header
- utility that comes with the Sound Blaster can be used to add a
- header. We are currently working on a header maker.
-
-
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- STARTUP.EXE - This program will read a config file, determine which sounds
- to play, select one at random, and play it. The config file can
- contain conditionals to play certain sounds at a certain times.
- Valid conditionals are:
-
- [Sunday],[Monday],...,[Saturday] - day of the week.
- [00-23] - time of the day.
-
- Days of the week must be spelled out and have the first letter
- capital and the rest lower case. Times must be in 24 hour format
- and only hours with 2 digits are accepted (eg: 02, 12, etc.).
- The config file is processed from top to bottom. You can have a
- section match above, then have another section match below, such
- as have something play at a certain time on a certain day. An
- example is included, SAMPLE.CFG.
-
-
-
- OSC320.EXE - This program is sort of oscillioscope and level meter. The
- data coming in through the Sound Blaster is directly displayed to
- the screen. The video mode used is 320x200x256. A peak level is
- also implemented. This program is neat to watch, and usefull for
- determining the overall sound level.
-
-
-
- OSC360.EXE - This program is sort of oscillioscope and level meter. The
- data coming in through the Sound Blaster is directly displayed to
- the screen. The video mode used is 360x480x256. A peak level is
- also implemented. This program is neat to watch, and usefull for
- determining the overall sound level.
-
-
-
- Enjoy the programs and remember that at Vroom-Diggy-Diggy, we don't just
- make execs, we make weird execs. (Anybody want a reverse frequency
- generator?)
-
- ** Sound Blaster is a copyright of Creative Labs, Inc. **
-