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GW-BASIC  |  1991-05-04  |  5.2 KB  |  143 lines

  1. 10  KEY OFF:CLS:SCREEN 1:COLOR 1,7
  2. 12  IF XX = 3 THEN 110
  3. 13  GOSUB 8500
  4. 14  A = 0:FOR T = 0 TO 9:CLS:DRAW "S14"
  5. 15  RANDOMIZE TIMER:L=INT(RND*7)+1:IF L=SV THEN 15
  6. 16  TR=0
  7. 18  GOSUB 150
  8. 20  ON L GOSUB 170,190,230,260,290,320,370
  9. 22  K3$=INKEY$:IF K3$="" THEN 20
  10. 24  IF ASC(K3$)=27 THEN CHAIN "TEST3",,ALL
  11. 26  G=ASC(K3$)-48:IF G>7 OR G<0 THEN 20
  12. 30  IF L=G THEN A= A +1:LOCATE 6,25:PRINT"CORRECT!":ON XX GOSUB 6050:FOR X= 0 TO 2000:NEXT:GOTO 50
  13. 35  TR=TR+1:IF TR=1 THEN LOCATE 5,10: PRINT"TRY AGAIN.":GOSUB 9000:GOTO 20
  14. 40  LOCATE 5,25:PRINT"NO, IT'S "; L :ON XX GOSUB 6080
  15. 45  FR$(T)=LS$(L):FOR X =1 TO 2000:NEXT:GOTO 50
  16. 50  SV=L:NEXT
  17. 60  CLS:PRINT TAB(10)"YOUR SCORE = ";A " OUT OF 10.":IF A <>10 THEN PRINT:PRINT TAB(10)"MISSED WERE:"
  18. 61  PRINT
  19. 65  FOR I=0 TO 9:PRINT TAB(10) FR$(I):NEXT
  20. 66  PRINT
  21. 70  LOCATE 16,10:INPUT "PLAY AGAIN (Y/N)";AN$
  22. 80  IF AN$="Y" THEN 14
  23. 90  IF AN$="N" THEN CHAIN "TEST3",,ALL
  24. 100  GOTO 70
  25. 110  CLS:GOSUB 150 'display menu
  26. 112  K3$=INKEY$:IF K3$="" THEN 112
  27. 114  IF ASC(K3$)=27 THEN CHAIN "TEST3",,ALL
  28. 116  G=ASC(K3$)-48:IF G>7 OR G<0 THEN 112
  29. 120  L=G:DRAW "S14"
  30. 130  ON L GOSUB 170,190,230,260,290,320,370
  31. 140  GOTO 110
  32. 150  LOCATE 1,3:PRINT"1=IMPROVISE:2=SCENE:3=ROLE:4=SCRIPT
  33. 155  LOCATE 3,5:PRINT"5=COSTUME:6=MAKE UP:7=REHEARSE
  34. 160  LOCATE 22,20:PRINT"PRESS THE NUMBER        <ESC> FOR MENU":RETURN
  35. 170   I1$="U3H3U10E1R1F1D4E1R2D4G1L1H1U2D2F1R1E1U4E1R2D5G1L1H1F1R1E1
  36. 171  I2$="U4E1R1F1D3G1L1H1F1R1E1U1F2L7F2R1L1H2R7D4G3D2"
  37. 172   A$=I1$+I2$
  38. 173   B$="U6H5L10G1D1F1R5G1D1F1D1F1D1F1R3D2
  39. 176   GOSUB 3000:GOSUB 2000:GOSUB 2010:DRAW "C0M120,220C3XBD$;S10"
  40. 177   DRAW "C0M200,160C3XB$;"
  41. 178   FOR TM=1 TO 2:DRAW "C0M150,150C3XA$;":GOSUB 9000
  42. 179   DRAW "C0M150,150XA$;"
  43. 180   DRAW "C0M170,150C3XA$;":GOSUB 9000
  44. 181   DRAW "C0M170,150XA$;":NEXT
  45. 182   DRAW "C0M170,150XA$;M200,160XB$;"
  46. 183  RETURN
  47. 190   A$="R7    E4R4F1R1G1U1D1G1L3R4F1D1G1L3R4F1D1G1L3R3F1D1G1L1G2L7
  48. 191    B$="TA-200R2E4R3H2L1D2U8H1L1D7U7H1L1D6U6H1L1D5U5H1L1G1D5G5D3TA0
  49. 194   GOSUB 3000:GOSUB 2000:GOSUB 2010:DRAW "C0M120,220C3XBD$;S10"
  50. 195   DRAW "C0M200,120C3XB$;":GOSUB 9000
  51. 196   DRAW "C0M150,120C3XA$;":GOSUB 9000
  52. 197   DRAW "C0M150,120XA$;"
  53. 198   DRAW "C0M150,140C3XA$;":GOSUB 9000
  54. 199   DRAW "C0M150,140XA$;"
  55. 200   DRAW "C0M200,120XB$;"
  56. 201  RETURN
  57. 230   B$="S10U3E2U12H1L1  D6U9H1L1  D7U8H1L1  D7U6H1L1G1D10 U3H1L1G1D4                         D7F1D4
  58. 231    A$="TA-45U2l1H3U5r2f2g1l1h1f1r1e1h2u2r2f2g1l1h1f1r1e1h5u1e1r1f1u2e1r1f1d4h2f6l3g1d1f1r2l2h1u1e1r4f1d4g2d3TA0
  59. 234   GOSUB 3000:GOSUB 2000:GOSUB 2010:DRAW "C0M120,220C3XBD$;S10"
  60. 235   DRAW "C0M210,145C3XB$;":GOSUB 9000
  61. 236   GOSUB 4000
  62. 237   DRAW "C0M160,140C3XA$;":GOSUB 9000
  63. 238   DRAW "C0M210,145XB$;M160,140XA$;"
  64. 239  RETURN
  65. 260  A$="U2H2U12E1R1  D6U9E1R1  D7U8E1R1  D7U6E1R1F1D17F1
  66. 261   B$="R7    E4R4F1R1G1U1D1G1L3R4F1D1G1L3R4F1D1G1L3R3F1D1G1L1G2L7
  67. 263  GOSUB 3000:DRAW BD$:GOSUB 2000:GOSUB 2010:
  68. 264  DRAW "S10C0M190,160C3XA$;":GOSUB 9000:
  69. 265  DRAW "C0M155,140S10C3XB$;":GOSUB 9000
  70. 266  DRAW "C0M155,140XB$;":
  71. 267  DRAW "C0M155,160S10C3XB$;":GOSUB 9000
  72. 268  DRAW "C0M155,160XB$;":
  73. 269   DRAW "C0M190,160  XA$;"
  74. 270    A$="U2H5U3E5R1F1D1G4E4R1F1D1G3E3R1F1D1G2E2R1F1D1 G2 F2 D2U2 H2    E2F2   G2E2H2U1E1R1F2H2U1E1R1F3H3U1E1R1F4H4U1E1R1  F5D3G5D2
  75. 271    B$=" U7 H3   L6  D1F2  R2G5D1F1   E3G4 D1F1   E3G3 D1F1   E2G2 D1F1   E6R1"
  76. 272    C$=" U7 E3   R6  D1G2  L2F5D1G1   H3F4 D1G1   H3F3 D1G1   H2F2 D1G1   H6L1"
  77. 273  GOSUB 3000:DRAW BD$:GOSUB 2000:GOSUB 2010:
  78. 274  GOSUB 2000:GOSUB 2010
  79. 275  DRAW "C0S08M160,150C3XA$;":GOSUB 9000
  80. 276  DRAW "C0S08M160,150  XA$;"
  81. 277  DRAW "C0S08M180,130C3XB$;C0M180,130C3XC$;":GOSUB 9000
  82. 278  DRAW "C0S08M180,130  XB$;C0M180,130 XC$;"
  83. 280  RETURN
  84. 290    B$="U7E4U3H1L1G1D2L2H1U5E1R4E1U1H1L5G5D9F2
  85. 291    C$="U7H4U3E1R1F1D2R2E1U5H1L4H1U1E1R5F5D9G2
  86. 292  GOSUB 2000:GOSUB 2010:GOSUB 3000:DRAW BD$
  87. 293  DRAW "S10C0M160,150C3XB$;C0M200,150C3XC$;":GOSUB 9000
  88. 294  DRAW "C0M160,150XB$;C0M200,150XC$;"
  89. 295  DRAW "C0M160,170C3XB$;C0M200,170C3XC$;":GOSUB 9000
  90. 296  DRAW "C0M160,170XB$;C0M200,170XC$;"
  91. 297  RETURN
  92. 320   A$="TA+45S08E3U4E5R14F7D1G1L1H6F5D1G1L1H7F6  G1L2H7F5  G1L2G2E2H6F3  G1L2H3G1TA0
  93. 321   C$="TA-45S08H3U4H5L14G7D1F1R1E6G5D1F1R1E7G6  F1R2E7G5  F1R2F2H2E6G3  F1R2E3F1TA0
  94. 322  GOSUB 3000:DRAW BD$:GOSUB 2000:GOSUB 2010:FOR TM=1 TO 2
  95. 323  DRAW "C0M130,120C3XA$;C0M230,140C3XC$;":GOSUB 9000
  96. 324  DRAW "C0M130,120  XA$;C0M230,140  XC$;"
  97. 325  DRAW "C0M130,140C3XA$;C0M230,120C3XC$;":GOSUB 9000
  98. 326  DRAW "C0M130,140  XA$;C0M230,120  XC$;"
  99. 327   NEXT:RETURN
  100. 370    A$="TA+15U2l1H3U5r2f2g1l1h1f1r1e1h2u2r2f2g1l1h1f1r1e1h5u1e1r1f1u2e1r1f1d4h2f6l3g1d1f1r2l2h1u1e1r4f1d4g2d3TA0
  101. 372    C$="TA-15U2l1H3U5r2f2g1l1h1f1r1e1h2u2r2f2g1l1h1f1r1e1h5u1e1r1f1u2e1r1f1d4h2f6l3g1d1f1r2l2h1u1e1r4f1d4g2d3TA0
  102. 373   B$="U6H5L10G1D1F1R5G1D1F1D1F1D1F1R3D2
  103. 374   GOSUB 3000:GOSUB 2000:GOSUB 2010:DRAW "C0M120,220C3XBD$;S10"
  104. 375   DRAW "C0M200,160C3XB$;"
  105. 376   FOR TM=1 TO 2:DRAW "C0M150,150C3XA$;":GOSUB 9000
  106. 377   DRAW "C0M150,150XA$;"
  107. 378   DRAW "C0M170,150C3XC$;":GOSUB 9000
  108. 379   DRAW "C0M170,150XC$;":NEXT
  109. 380   DRAW "C0M170,150XA$;M200,160XB$;"
  110. 381  RETURN
  111. 510   A$="U6H5L10G1D1F1R5G1D1F1D1F1D1F1R3D2
  112. 511   B$="r2f2d16r14r7F4D4G1          H1U3D4G1L1H1U3D4G1L1H1U3D3G1L1H1U1H2u3D2L19H2U14
  113. 513  DRAW "C0M130, 50C3XB$;"
  114. 514  DRAW "C0M200,130C3XA$;":GOSUB 9000
  115. 515  DRAW "C0M200,130  XA$;":
  116. 516  DRAW "C0M180,130C3XA$;":GOSUB 9000
  117. 517  DRAW "C0M180,130  XA$;":
  118. 518  DRAW "C0M130, 50C3XB$;"
  119. 523  RETURN
  120. 2000  H$="L3H4U5E3R5F3D5G4L3C0BE1BU1C3R2L1BU1U3H1L2R2F1E1R2":RETURN
  121. 2010  DRAW "C0M185,100C3S16":DRAW H$:RETURN
  122. 2020   PT$="U9H2F2R12E2G2D9"
  123. 2021  DRAW "C0M140,130C3S16XPT$;S14":RETURN
  124. 3000  BD$= "C0M140,150C3S18U8E2R3E1U2F2R2E2D2F1R3F2D8":RETURN
  125. 4000  R=10:FOR I= R TO -R STEP -5
  126. 4010  TU = SQR((R*R)-(I*I))
  127. 4020  X=150+I:Y=140+TU:DRAW "C0M=X;,=Y;":DRAW "C3":DRAW A$:DRAW "C0M=X;,=Y;":DRAW A$
  128. 4030  NEXT
  129. 4040  FOR I=-R TO  R STEP  5
  130. 4050  TU = SQR((R*R)-(I*I))
  131. 4060  X=150+I:Y=140-TU:DRAW "C0M=X;,=Y;":DRAW "C3":DRAW A$:DRAW "C0M=X;,=Y;":DRAW A$
  132. 4070  NEXT:DRAW "M150,140  XA$;":RETURN
  133. 6050  PLAY "L64O3CDEFGAB>C"
  134. 6070  RETURN
  135. 6080  FOR X=130 TO 115 STEP -5
  136. 6090  SOUND X,2:NEXT:RETURN
  137. 7000  WR$(T)=CHR$(L(T)+47)
  138. 7010  FR$(T)=LS$(L(T)):RETURN
  139. 8000  DATA IMPROVISE,SCENE,ROLE,SCRIPT,COSTUME,MAKE UP,REHEARSE
  140. 8500  FOR I=1 TO 7:READ LS$(I):NEXT
  141. 8550  FOR T=0 TO 9:FR$(T)="":NEXT:RETURN
  142. 9000  FOR DL=0 TO 1500+ZZ:NEXT:RETURN
  143.