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- /*
- * Routines dealing with the "position" table.
- * This is a table which tells the position (in the input file) of the
- * first char on each currently displayed line.
- *
- * {{ The position table is scrolled by moving all the entries.
- * Would be better to have a circular table
- * and just change a couple of pointers. }}
- */
-
- #include "less.h"
- #include "position.h"
-
- static POSITION *table = NULL; /* The position table */
- static int table_size;
-
- extern int sc_width, sc_height;
-
- /*
- * Return the starting file position of a line displayed on the screen.
- * The line may be specified as a line number relative to the top
- * of the screen, but is usually one of these special cases:
- * the top (first) line on the screen
- * the second line on the screen
- * the bottom line on the screen
- * the line after the bottom line on the screen
- */
- public POSITION
- position(where)
- int where;
- {
- switch (where)
- {
- case BOTTOM:
- where = sc_height - 2;
- break;
- case BOTTOM_PLUS_ONE:
- where = sc_height - 1;
- break;
- case MIDDLE:
- where = sc_height / 2;
- }
- return (table[where]);
- }
-
- /*
- * Add a new file position to the bottom of the position table.
- */
- public void
- add_forw_pos(pos)
- POSITION pos;
- {
- register int i;
-
- /*
- * Scroll the position table up.
- */
- for (i = 1; i < sc_height; i++)
- table[i-1] = table[i];
- table[sc_height - 1] = pos;
- }
-
- /*
- * Add a new file position to the top of the position table.
- */
- public void
- add_back_pos(pos)
- POSITION pos;
- {
- register int i;
-
- /*
- * Scroll the position table down.
- */
- for (i = sc_height - 1; i > 0; i--)
- table[i] = table[i-1];
- table[0] = pos;
- }
-
- /*
- * Initialize the position table, done whenever we clear the screen.
- */
- public void
- pos_clear()
- {
- register int i;
-
- for (i = 0; i < sc_height; i++)
- table[i] = NULL_POSITION;
- }
-
- /*
- * Allocate the position table.
- */
- public void
- pos_init()
- {
- if (sc_height <= table_size)
- return;
- if (table != NULL)
- free((char*)table);
- table = (POSITION *) ecalloc(sc_height, sizeof(POSITION));
- table_size = sc_height;
- }
-
- /*
- * See if the byte at a specified position is currently on the screen.
- * Check the position table to see if the position falls within its range.
- * Return the position table entry if found, -1 if not.
- */
- public int
- onscreen(pos)
- POSITION pos;
- {
- register int i;
-
- if (pos < table[0])
- return (-1);
- for (i = 1; i < sc_height; i++)
- if (pos < table[i])
- return (i-1);
- return (-1);
- }
-
- /*
- * See if the entire screen is empty.
- */
- public int
- empty_screen()
- {
- return (empty_lines(0, sc_height-1));
- }
-
- public int
- empty_lines(s, e)
- int s;
- int e;
- {
- register int i;
-
- for (i = s; i <= e; i++)
- if (table[i] != NULL_POSITION)
- return (0);
- return (1);
- }
-
- /*
- * Get the current screen position.
- * The screen position consists of both a file position and
- * a screen line number where the file position is placed on the screen.
- * Normally the screen line number is 0, but if we are positioned
- * such that the top few lines are empty, we may have to set
- * the screen line to a number > 0.
- */
- public void
- get_scrpos(scrpos)
- struct scrpos *scrpos;
- {
- register int i;
-
- /*
- * Find the first line on the screen which has something on it,
- * and return the screen line number and the file position.
- */
- for (i = 0; i < sc_height; i++)
- if (table[i] != NULL_POSITION)
- {
- scrpos->ln = i+1;
- scrpos->pos = table[i];
- return;
- }
- /*
- * The screen is empty.
- */
- scrpos->pos = NULL_POSITION;
- }
-
- /*
- * Adjust a screen line number to be a simple positive integer
- * in the range { 0 .. sc_height-2 }.
- * (The bottom line, sc_height-1, is reserved for prompts, etc.)
- * The given "sline" may be in the range { 1 .. sc_height-1 }
- * to refer to lines relative to the top of the screen (starting from 1),
- * or it may be in { -1 .. -(sc_height-1) } to refer to lines
- * relative to the bottom of the screen.
- */
- public int
- adjsline(sline)
- int sline;
- {
- /*
- * Negative screen line number means
- * relative to the bottom of the screen.
- */
- if (sline < 0)
- sline += sc_height;
- /*
- * Can't be less than 1 or greater than sc_height-1.
- */
- if (sline <= 0)
- sline = 1;
- if (sline >= sc_height)
- sline = sc_height - 1;
- /*
- * Return zero-based line number, not one-based.
- */
- return (sline-1);
- }
-