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- VAR Grade
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- Grading Tools for Teachers
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- Version 5.0
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- BEGINNER'S MANUAL
- AND TUTORIAL
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- Written by DENNIS REVIE
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- (c) Copyright 1992 by Dennis Revie
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- Distributed by VARed Software
- 1490 Calle Fidelidad
- Thousand Oaks, CA 91360-6819
- USA
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- _______
- ____|__ | (R)
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- | ____|__ | Asociation of
- | | |_| Shareware
- |__| o | Professionals
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- |___|___| MEMBER
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- VAR Grade is COPYRIGHTED (C) 1987-1992 by Dennis Revie.
- All rights are reserved.
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- VAR Grade can be distributed as SHAREWARE. It is not free.
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- VAR Grade is written in Borland International's Turbo Pascal. The
- files that can be listed by the "DIR *.BGI" (screen drivers) and
- "DIR *.CHR" (fonts) are copyrighted by Borland International and
- are used in accordance with the license.
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- The files that can be listed by the "DIR $*.BGI" (screen drivers)
- and other print driver files are copyrighted by Fleming Software
- and are used in accordance with the license.
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- PKUNZIP.EXE is Copyright (C) 1989-90 by PKWare, Inc.
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- Product names from other manufacturers are mentioned, and are
- copyright and/or registered and/or trademarked by the respective
- companies.
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- Last Revision: March 1992.
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- TABLE OF CONTENTS
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- DEFINITION OF SHAREWARE....................................2
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- DISCLAIMER-AGREEMENT.......................................2
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- I. INTRODUCTION TO VAR GRADE...............................6
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- A. Program features......................................7
- B. Conventions used in this manual......................12
- C. Sample classes.......................................12
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- II. REQUIREMENTS..........................................13
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- A. Hardware.............................................13
- B. Versions.............................................13
- C. Networks.............................................13
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- III. INSTALLATION OF VAR GRADE............................14
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- A. Using INSTALL........................................14
- B. Installation without INSTALL.........................16
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- IV. FIRST USE OF VAR GRADE................................17
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- A. Starting the program.................................17
- B. Using an existing class: Tutorial....................17
- C. Starting a new class.................................23
- D. Entering data........................................25
- E. If you are lost......................................26
- F. Starting another class...............................26
- G. Advanced mode........................................26
- H. Exiting the program..................................27
- I. Using a mouse........................................27
- J. How special keys are used............................28
- K. How the cursor keys work.............................28
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- DEFINITION OF SHAREWARE
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- Shareware distribution gives users a chance to try software
- before buying it. If you try a shareware program and continue using
- it, you are expected to register. Individual programs differ on
- details -- some request registration while others require it, some
- specify a maximum trial period. With registration, you get anything
- from the simple right to continue using the software to an updated
- program with printed manual.
-
- Copyright laws apply to both shareware and commercial
- software, and the copyright holder retains all rights, with a few
- specific exceptions as stated below. Shareware authors are
- accomplished programmers, just like commercial authors, and the
- programs are of comparable quality. (In both cases, there are good
- programs and bad ones!) The main difference is in the method of
- distribution. The author specifically grants the right to copy and
- distribute the software, either to all and sundry or to a specific
- group. For example, some authors require written permission before
- a commercial disk vendor may copy their shareware.
-
- Shareware is a distribution method, not a type of software.
- You should find software that suits your needs and pocketbook,
- whether it's commercial or shareware. The shareware system makes
- fitting your needs easier, because you can try before you buy. And
- because the overhead is low, prices are low also. Shareware has the
- ultimate money-back guarantee -- if you don't use the product, you
- don't pay for it.
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- DISCLAIMER - AGREEMENT
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- Users of VAR Grade must accept this disclaimer of warranty:
- "VAR Grade is supplied as is. The author disclaims all warranties,
- expressed or implied, including, without limitation, the warranties
- of merchantability and of fitness for any purpose. The author
- assumes no liability for damages, direct or consequential, which
- may result from the use of VAR Grade." VAR Grade is a "shareware
- program" and is provided at no charge to the user for evaluation.
- Feel free to share it with your friends, but please do not give it
- away altered or as part of another system. The essence of "user-
- supported" software is to provide personal computer users with
- quality software without high prices, and yet to provide incentive
- for programmers to continue to develop new products. If you find
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- this program useful and find that you are using VAR Grade and
- continue to use VAR Grade after a reasonable trial period, you must
- make a registration payment of $50 (US). You will receive the
- current version plus printed manual, and the next major update and
- manual. Canadian checks are accepted. Outside the US and Canada,
- registration is $60, payable in US dollars on an international
- postal money order. This registration fee will license one copy
- for use on any one computer at any one time. You must treat this
- software just like a book. An example is that this software may be
- used by any number of people and may be freely moved from one
- computer location to another, so long as there is no possibility of
- it being used at one location while it's being used at another.
- Just as a book cannot be read by two different persons at the same
- time.
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- Schools, colleges, and universities must register and pay for
- their copies of VAR Grade within 60 days of first use or their
- license is withdrawn. Site-License arrangements may be made by
- contacting us at the address listed below, and can be arranged on a
- per-school or per-user basis. Further information on site-licenses
- is in the file SITELIC.DOC.
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- Anyone distributing VAR Grade for any kind of remuneration
- must first contact us at the address below for authorization. This
- authorization will be automatically granted to distributors
- recognized by the (ASP) as adhering to its guidelines for shareware
- distributors, and such distributors may begin offering VAR Grade
- immediately (However we must still be advised so that the
- distributor can be kept up-to-date with the latest version of VAR
- Grade).
-
- You are encouraged to pass a copy of VAR Grade along to your
- friends for evaluation. Please encourage them to register their
- copy if they find that they can use it. All registered users will
- receive a copy of the latest version of VAR Grade, as well as the
- next significant upgrade.
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- To register, send the registration fee to the address listed
- below. The manual is the same as the on disk version, except that
- it includes figures and an index, as well as looking "spiffier".
-
- Note that if you find any significant bugs, they will be
- corrected and a corrected version of VAR Grade sent to you as soon
- as possible.
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- Registered users will have the opportunity to purchase further
- updates at a nominal cost.
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- When you register please include your name, address, and the
- version of the program that you have. A suggested form is included
- with the program in the file REGISTER.DOC.
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- If reporting bugs, please include the version of VAR Grade
- that you have, as well as:
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- (1) The type of computer AND microprocessor 8088, 80286, ...).
- (2) The type of printer you will use with it.
- (3) The version of DOS that you are using (important for
- finding bugs).
- (4) List the bugs that you have found--and EXACTLY, if
- possible, how they occurred. This information is needed to
- find and correct the bug.
- (5) Also include any other suggestions for improving the
- program--wish lists, etc.
-
- This program is produced by a member of the Association of
- Shareware Professionals (ASP). ASP wants to make sure that the
- shareware principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
- help you resolve a dispute or problem with an ASP member, but does
- not provide technical support for members' products. Please write
- to the ASP Ombudsman at 545 Grover Rd., Muskegon, MI 49442 or send
- a Compuserve message via easyplex to ASP Ombudsman 70007,3536.
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- Registration
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- Fees and conditions are listed above in the Disclaimer-Agreement
- ($50 inside North America, $60 outside it).
-
- To order direct from us, send a check or P.O. to:
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- VARed Software
- 1490 Calle Fidelidad
- Thousand Oaks, CA 91360-6819
- USA
-
- Credit card orders: You can order VAR Grade from the Public
- (Software) Library with your MC, Visa, AmEx, or Discover Card by
- calling (800) 2424-PsL or (713) 524-6394, or by FAX to (713) 524-
- 6398, or by Compuserve to 71355,470, or by mail to PsL, P.O. Box
- 35705, Houston, TX 77235-5705. These credit card numbers are for
- ordering only. The PsL program number is 7392/1394.
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- Orders in Australia can also be made in Australian dollars ($90 A)
- to the following address:
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- Budgetware
- 9 Albermarle Street
- Newtown, NSW 204
- AUSTRALIA
- Phone: 011-(612)-519-4233
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- In the UK, you can order from (48 Pounds Sterling):
- PC Independent User Group
- 87 High Street
- Tonbridge
- Kent TN9 1RX
- ENGLAND
- Tel: 0732 771512 Fax: 0732 771513
- BBS: 0732 770539 (8 Bits, no parity, 1 stop bit) FIDO: 2:440/9
- Compuserve: 100016,3106
- They take Access, MC, Visa, BarclayCard, Sterling Cheques,
- and Bankers Draft.
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- Information
-
- For dealer pricing, volume discounts, site licensing, shipping of
- product, returns, latest version number, or other technical
- information, contact us by calling (805) 523-7546, or by
- Compuserve to 73427,112, or write to the address listed above. A
- text file, SITELIC.DOC, is included with the program that gives
- more information on site-licenses.
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- I. INTRODUCTION TO VAR GRADE
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- WELCOME TO VAR GRADE! This program has been written to be
- flexible enough to allow you to grade your class with the same
- methods you now use--except that the program does the tedious
- chores of adding, plotting, and writing the scores. The program
- has been written by and for teachers and requires no special
- knowledge of computers or MS-DOS.
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- This manual will help both computer novices and computer
- experts get the most out of the VAR Grade program. If you are not
- an experienced computer user, this Beginner's Manual and Tutorial
- will show you how to get started with the program. Before putting
- data from your own classes onto the computer, we suggest that you
- go through the tutorial in Chapter IV, First Use of VAR Grade,
- which uses a sample class to illustrate the steps in starting the
- program.
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- If you are acquainted with MS-DOS and want to modify the
- program to meet your specific needs, the Advanced Manual contains
- information on how to do so. Menus are used to access all areas of
- the program. When in the program, you can read the manual at any
- time by simultaneously pressing the <Alt> key and the "H" key.
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- One of the most powerful features of the program is its
- ability to analyze student grades in a variety of ways. The
- tutorials and additional material in Chapter IV will enable you to
- examine both individual and group performance using several
- different methods of data analysis. The calculations generated by
- VAR Grade will give you a great deal of information helpful in
- assigning final grades. Both you and your students will benefit
- from this data, since you can identify clearly how the student is
- performing relative to the rest of the class, and also evaluate the
- student's work on different assignments. The program also allows
- you to generate clear and attractive graphics, which will answer
- the question "why did I get this grade?" in more detail than most
- students will need.
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- The program can be used for both grades and attendance. You
- may grade with either letter or number grades, and you can use any
- combination of letter and number grades. You can change the points
- of any assignment or score at any time. You can also use many
- different types of pre-defined assignments (tasks), including ones
- that are the sums, averages, and weights of other tasks. Any task
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- Introduction
- or combination of tasks can be plotted, correlated, and analyzed
- statistically. Attendance for your classes can be recorded.
- Individual student scores can be printed or scores for each section
- of the class can be printed. You can control page length, margins,
- and type size when printing the data.
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- The program has also been designed to be as immune as possible
- from errors on your part. The program checks for reasonable task
- scores, will not easily let you exit the program without saving
- your data, and will check to ensure that the data sent to a disk
- was actually written before letting you exit from the program. It
- will also prevent accidental deletions of your files by making them
- read-only files (which you cannot delete with the DOS "del" or
- "erase" commands). You can also protect your grades from prying
- eyes by requiring a password before allowing access to your data.
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- The program has been in use for several years, and has
- undergone constant improvements and corrections. However,
- suggestions are always welcome for additions, deletions, or
- improvements to the program. Please send comments! Most of the
- recent changes in the program were suggested by people using this
- program.
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- A. Program features
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- An unlimited number of students, tasks, and classes of students
- are allowed by VAR Grade. Only the amount of memory in your
- computer limits these.
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- 1. Beginner vs. advanced modes
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- When you first start the program, you will be in "beginner"
- mode. This mode lacks many of the options of the "advanced"
- mode. Switching between the two modes is done quite easily on
- the Main Menu. Since the beginner mode has fewer options, it
- is easier to learn and use. However, to unleash the full
- power of the program, you will need to move to the advanced
- mode. Those features only in the advanced mode are listed in
- this manual with an (AM).
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- 2. Entering the students
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- You can enter the students either by entering their names
- directly into the program, or by telling the program to use a
- file of names for the students (AM). You can enter both names
- and IDs for the students. Printouts can print one or both of
- these.
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- You can sort and list students several ways, including by
- names, IDs, sections, and task scores. You can display and
- print students by their names and/or their IDs.
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- 3. Sections
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- The number of sections is initially set at 1 when you first
- start a new class. For elementary schools, that is probably
- all that you will need. For secondary schools and colleges,
- several sections of the same class are frequently taught by
- one instructor. There is a limit of 254 different sections of
- students in the class. Students can be printed, plotted, or
- analyzed in any combination of sections.
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- 4. Tasks
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- Tasks include, but are not limited to, assignments. Regular
- tasks include exams, tests, homework, papers, quizzes, and any
- other assignment. Special tasks are not assignments, but
- rather mathematical manipulations of other tasks. Below is a
- quick overview of both kinds of tasks. For more information,
- see the Advanced Manual. Besides defining tasks, you can use
- a variety of tools to analyze or modify the tasks after they
- have been defined.
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- (a) Regular tasks
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- There are eleven different types of tasks allowed. Two of
- them correspond to ordinary number and letter grades.
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- (i) Number tasks are ones in which the scores are numbers.
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- (ii) Letter tasks are ones in which the scores are letters,
- like A, B-, or C+.
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- (iii) Extra credit tasks are ones where the points can be
- added to a number task, but the total points of the number
- task are not altered. Extra credit tasks are treated in
- special ways by the program. The special tasks, listed
- below, count extra credit as 0 total points.
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- (b) Special tasks
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- The second type of tasks are called Special tasks. Special
- tasks are sums, averages, highest, percentages, etc., of
- other tasks. You do not enter scores into special tasks.
- Instead, you pick the tasks to be counted in the sum (or
- average, percentage, highest, etc.) of other tasks. The
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- Introduction
- program then calculates the scores for you. These scores
- will be recalculated each time you change student scores.
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- (i) Sum tasks
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- These are tasks that are the sums of other tasks. Tasks
- that are not yet entered can be included in the list of
- tasks that will be summed. When the tasks are then
- defined, they will be included in the sums.
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- (ii) Averaged tasks
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- These are tasks that are the average of other tasks. If
- you use letter grades, the averages are averages of the
- point values of the letters, otherwise they are the
- numerical average of the scores. Any scores that have
- not yet been entered are not averaged, so the averages
- reflect only those tasks for which the student has
- scores.
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- (iii) Percentage tasks
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- These are tasks that average scores, then convert those
- averages to percentages. Like averaged tasks, any scores
- that have not yet been entered are not used in the
- calculations.
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- (iv) Highest tasks (AM)
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- These are tasks that sum the scores of other tasks, then
- the lowest one or more scores are discarded ("throw out
- the lowest of several scores"). The program will find
- the lowest of a set of scores and add up only the
- remaining ones. Scores that are unentered are discarded
- first, then the lowest that have been entered are
- discarded.
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- (v) Weighted tasks (AM)
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- You can define a task as the sum of other tasks, each
- worth a certain weight of the final grade.
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- (vi) Attendance tasks (AM)
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- Attendance can be given values. These values can then be
- used to calculate a score that can be used like the other
- special tasks.
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- (vii) Attendance extra credit tasks (AM)
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- These are defined like the attendance tasks, except that,
- like the regular extra credit task, they are treated
- special ways by special tasks--as having 0 total points.
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- (viii) Final tasks (AM)
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- You can define a task as a final task. Letter grades are
- assigned to this task based upon student scores and grade
- cutoffs specified by you.
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- 5. Attendance and seating
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- You can use VAR Grade to record attendance for your class.
- There can be up to 240 days of attendance, with several
- different types of attendance (present, absent, late, etc.).
- Seating charts can be made, printed out, and used for
- recording attendance.
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- 6. Database items (AM)
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- Besides names and IDs, you can enter up to 200 different
- database items per student. Database items can be numbers,
- memos, strings, booleans (yes/no), etc. They can represent
- addresses, comments, sex, age, year in school, birthdates,
- etc.
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- 7. Entering data
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- Scores and attendance can be entered spreadsheet style.
- Students and their data are listed either by individual
- students or by the whole class. Data entry is checked for
- valid input, so no scores can be entered if they have more
- than the allowed points. The program also includes an
- "inline" calculator for adding up scores that are to be
- entered.
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- 8. Writing the scores
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- You can print the scores of one student OR you can print the
- scores for an entire class or combination of sections of the
- class. After choosing which way to write out the scores, you
- can choose the printer, page size, type size, and if the data
- should be written to the screen, or also to a disk file or a
- printer. The program allows a great deal of flexibility in
- how you print student data. The program also allows you write
- your own "report forms" so that you can print the scores just
- about any way you want (this feature is only in the advanced
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- Introduction
- mode). You can then change anything printed by the program.
- In other words, if you don't like the way the program prints
- things, you can probably change it.
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- 9. Plotting the scores
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- You can plot and graph the scores of any task that you choose.
- If you grade with numbers, you can choose the low and high
- scores to plot.
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- In advanced mode, you can plot all the scores for one student.
- You can correlate scores on two tasks. The scores will be
- plotted against each other and the correlation coefficients
- calculated. You can also plot the class scores for any task
- or set of tasks. Ranges, means, medians, and standard
- deviations are calculated and plotted.
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- All the plots can be displayed and printed using a variety of
- fonts.
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- 10. Define a grading system
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- You can pick just about any grading system you want, simply by
- renaming the grades and changing their values. You can also
- use the program to automatically assign grades according to
- your own grading scale.
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- 11. Statistics & assigning grades
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- At the end of a semester, you can assign grades and have the
- grades and grade cutoffs neatly printed. If you use number
- grades, you can weight exams by adding or multiplying the
- current scores by a number. You can calculate statistics on
- tasks and adjust the final grades. You can even calculate
- what students need to get particular grades (what-ifs).
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- 12. Printers
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- For printing student scores, you can use any printer. In
- order to be able to print graphs and plots, you need to
- specify your printer(s) during installation. VAR Grade
- support most printers. You can print in pica, elite, and
- compressed characters. Graphs are printed at the resolution
- of your printer.
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- 13. Passwords
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- If your computer is accessible to others, you can prevent
- people from accessing the student data by using a password.
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- The password can be up to 15 characters long, and can include
- spaces and punctuation marks.
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- 14. Other program features
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- There are many additional features in the program. Among them
- are (a) the colors used by the program can be changed, (b) the
- number of lines and characters on a screen and on a printed
- page can be specified, (c) the number of decimal places to use
- can be specified, (d) whether to round or truncate scores can
- be chosen, and (e) macros can be specified for repetitive
- typing, and much more.
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- 15. International support
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- You can define your own grading system, dates, and translate
- all program output into your language of choice. You can even
- write your own report forms.
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- B. Conventions used in this manual
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- Names of files and programs are printed in UPPERCASE letters.
- Warnings and notes are printed in italics.
- Examples of what to type are in double quotes: "TYPE THIS".
- MS-DOS prompts are usually listed as: A>. Anything after the
- prompt should be typed.
-
- Example: A> GRADE
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- The prompt is A>, and you should type "GRADE".
-
- Special keys are those that do not print normal characters. They
- are designated in the manual and program by bracketing the key
- name with "<" and ">".
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- Example: <Esc> means the Escape key, <Rtn> means the Return or
- Enter key.
-
- C. Sample classes
-
- To look at the capabilities of VAR Grade, four sample classes
- called GSample, A, B, and C have been included. Many of the
- features of the program have been used for these classes. To
- view them, type "GRADE GSAMPLE", "GRADE A", "GRADE B", or "GRADE
- C". These classes are also used for tutorials and figures in the
- manual.
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- Requirements
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- II. REQUIREMENTS
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- A. Hardware
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- 1. This program will run on an IBM PC or compatible computer.
- 2. It requires MS-DOS 2.0 or later.
- 3. It requires at least 410,000 bytes of free memory (memory LEFT
- after DOS and memory resident programs are running). If you
- have 512K memory or greater in your computer you should have
- no problem running VAR Grade.
- 4. One drive of 720K or more. A hard disk is highly recommended.
- 5. The program can run using either a monochrome or a color
- monitor. To see graphs and plots, you need a display adapter
- that can display graphics (e.g., Hercules, CGA, EGA, VGA, and
- others). If you want to print graphs and plots, a dot matrix,
- ink jet, or laser printer is required. Grades and attendance
- can be printed on any printer.
-
- B. Versions
-
- The standard version of this program allows you to have up to
- 16,000 students in up to 254 sections or groups per class, up to
- 2,000 tasks per class, 240 attendance days per class, 200
- database items per class, and an unlimited number of classes. In
- reality, the limitations are due to available memory.
-
- In addition to regular memory VAR Grade takes advantage of any
- EMS and XMS memory that your computer has. EMS and XMS memory is
- memory above 640K. The program also automatically uses math
- coprocessor chips (80x87 math chips).
-
- Should you desire "custom" versions of this program, they are
- also available. When you register your current version, should
- you desire a custom version, indicate so and we will try to meet
- your requirements.
-
- C. Networks
-
- This version will run on networks (LAN). It will not, however,
- take advantage of special features of the networks, such as
- interactive mail or print queues. There are options, discussed
- in the Advanced Manual, that explain how to set up for a LAN.
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- III. INSTALLATION OF VAR GRADE
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- VAR Grade can be installed onto either a hard (fixed) disk or
- onto floppy (removable) disks. The program INSTALL will
- automatically install VAR Grade. You will need to answer some
- questions and follow the instructions, but will not have to worry
- about which files are needed. If you prefer to install the program
- yourself, directions are given below in Section B.
-
- A. Using INSTALL
-
- To install the program, you can run the program INSTALL. Follow
- the instructions below. INSTALL will not modify any existing
- files on your computer, except, if you have a previous version of
- VAR Grade, it will replace some of the old program files.
-
- 1. Put Disk #1 (the "Program" disk) into a drive. It can be in
- any drive. For the instructions below, it is assumed that the
- disk is in drive A. If you use drive B, or any other drive,
- replace the "A:" in the instructions with "B:" (or "d:", where
- "d" is the letter of the drive).
-
- 2. You will need two blank formatted 720K 3 1/2" disks, or 1.2
- megabytes of free disk space on any larger disks. If the
- disks are not formatted or not empty, they can be formatted
- during the installation. NOTE: The program uses the MS-DOS
- format command for formatting, and will only format disks of
- 1.44 Megabytes capacity or less.
-
- If you are installing onto floppy disks, put one into the
- drive.
-
- 3. Type "A:INSTALL". An opening screen will appear, explaining
- the hardware requirements of VAR Grade and how to use the
- installation program. If you have a monochrome monitor and
- the screen is hard to read, you may need to type "A:INSTALL/b"
- to force the program into black and white mode. This may be
- required for some monochrome boards, as these boards sometimes
- tell programs (erroneously) that they are color boards.
- "A:INSTALL/c" will force the program into color mode.
-
- 4. You can exit the installation program at any time by pressing
- the "Ctrl" and the "C" keys simultaneously (<CtrlC>). If the
- program has not completely installed VAR Grade, it will not
- run correctly, and you may have to redo the installation.
-
- 14
-
-
-
-
-
-
-
-
-
- Installation
-
- 5. After pressing a key, you will be asked whether to install the
- whole program, parts of the program, or whether to print the
- README.DOC or manuals. Choose to install all the program
- installation (option "A").
-
- 6. You will then be asked where to put the program. INSTALL will
- probably suggest the directory "\VARGRADE", but you can
- specify any drive or directory. To type in a new directory or
- drive, just type in a new name. For example, to change it to
- drive A, type "a:". After you have specified the directories
- and drives to place the program, press <AltS>.
-
- 6. The program will now install the program. If it does not find
- the disks or ZIP files it needs, it will request them.
-
- If the disk you are installing to does not have enough room on
- it for the VAR Grade files, you will be asked what to do.
- There are three options: (a) You can format the disk. (b) You
- can tell the program to write the files to another disk, or
- (c) You can tell the program to write the disk anyway. Choose
- option c if you have changed to a new disk or if you are
- installing VAR Grade over a previous version of the program.
- If a previous version of the program is present, the
- installation program will ask if the existing files should be
- replaced (overwritten). Note that you will only be asked this
- once: if you say yes, all the duplicate files will be
- replaced. NOTE: INSTALL does not delete all the old VAR Grade
- files, but does replace those that have the same name as the
- new files.
-
- During the installation, the program will ask you to pick your
- printer. To do this, you will need to know the name and model
- number of your printer, and if it emulates any other printers.
- Most dot matrix printers emulate the Epson FX printer. Most
- laser printers emulate the HP LaserJet printer. Use the
- <Arrow>, <Page up>, and <Page down> keys to traverse the list
- and find your printer(s). Then press <Rtn> to select it. You
- can repeat this process until you have picked up to 5
- printers. When you have picked all your printers, press
- <AltS>.
-
- 7. You will return to the screen that asks whether to install the
- whole program, or just part of it. If desired, you can print
- the documentation from this screen. Press <Esc> or "X" when
- you are finished.
-
-
-
- 15
-
-
-
-
-
-
-
-
-
- 8. When the installation has been completed, a message will be
- displayed explaining how to label the disks and how to start
- VAR Grade.
-
- 9. If you install onto floppy disks, when you run VAR Grade, the
- disk containing the overlays (GRADE.OVR) must be in the drive
- at all times. Part of the program is in "overlays", which
- means that some of the program is on the disk and is read into
- the program only when needed. NOTE: If you have removed the
- overlay disk, the program will print a message asking you to
- reinsert the overlay disk, as it needs the overlay file to
- continue. Also, do not move the disk with the overlays from
- one drive to another. It must always be in the same drive.
-
- B. Installation without INSTALL
-
- To install the program without INSTALL, you need to follow the
- instructions found in the Advanced Manual. In general, you need:
-
- 1. Up to 1.2 megabytes of disk space, including at least one 720K
- drive, and the program PKUNZIP (available either on BBS
- systems or from disk vendors).
-
- 2. To know you video adapter (Hercules, CGA, EGA, VGA).
-
- 3. To know the type of printer you have.
-
-
-
-
-
-
-
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-
-
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-
-
-
-
-
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-
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-
- 16
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-
-
-
-
- First Use
-
-
- IV. FIRST USE OF VAR GRADE
-
-
-
- In general, you move around the program by choosing options on
- menus. The "Main Menu" is the menu that appears after specifying a
- class name. If you choose one of the options on the Main Menu, the
- program goes to another set of menus ("secondary menus"), etc.
- Below is a short description of how to enter data for a new class,
- as well as a list of some of the features of the program.
-
- A. Starting the program
-
- 1. Type "GRADE" when in DOS (i.e., at the prompt: A> ). If you
- have a monochrome monitor, you may have to type "GRADE/B".
-
- 2. The opening screen will appear. It identifies the program,
- and shows a list of classes. If you have a mouse attached, a
- colored block will appear in the center of the screen--that is
- the mouse cursor.
-
- 3. You will then be asked for the name of a class. A class will
- be highlighted on the screen. Press <Rtn> to select that
- class, or use the arrow keys to move the highlight to a new
- class before pressing <Rtn>. To use any class not listed on
- the screen, type the name and press <Rtn>. If the program
- cannot find the class, it will make a new class with that
- name. Class names can be corrected with the <Backspace> key.
- After a class has been selected, the Main Menu then appears.
- This chapter will describe both how to start a new class and
- how to use the class supplied with the program. The tutorials
- assume that you installed the entire program (including the
- sample classes), and that you are in the beginner mode.
-
- B. Using an existing class: tutorial
-
- Start the program as in Section A, above. Next, you will see
- four classes highlighted, GSample, A, B, and C. Move the
- highlight to GSample with the arrow keys, and press <Rtn>. If
- you have a mouse, you could also select GSample by moving the
- mouse cursor to it, and then pressing the left mouse button. VAR
- Grade will now read the students into the program.
-
- A menu will appear. This menu is called the Main Menu. On it
- are several options. These options are separated into four
- categories. First, there are several options involved with
- entering data. Second, there are options regarding analyzing the
-
-
- 17
-
-
-
-
-
-
-
- student data. Third, there are other options, such as changing
- how parts of the program work, seeing the help screens, and
- running other programs. Last, there are options for leaving the
- class and program. You can use the arrow keys to move the
- highlight to a different menu choice. To pick a choice, either
- move the highlight to the desired choice, then press <Rtn>, or
- just press the key shown on the left side of the option. If you
- have a mouse, you can move the mouse cursor to the desired
- choice, then press the <left button>.
-
- 1. Entering data
-
- Press "D" on the Main Menu. You will see a list of students
- in the class and scores for several of the tasks that have
- been defined. You can use the arrow keys on the keypad to
- move around the class, or a mouse. If you have a mouse, and
- there are more students or tasks than fit on one screen, mouse
- bars are shown on the right and/or bottom of the screen.
-
- (a) Names
-
- Use the <Dn Arrow> to move to the second name, "Bimson,
- Keith". The cursor will be at the end of the name. Press
- the <Backspace> key. Next press an "s". The name will now
- read "Bimson, Keits".
-
- (b) Number tasks
-
- Move down one name to "Crick, Francis". Now move right four
- cells to the number "85.0". If you look to the top of that
- column, it will say that it is task #3, with the name
- "Number 2". The cursor will be at the end of the number.
- Type an "86". The number should read "86". Notice that,
- when you typed the "8", the previous score disappeared.
- When you move to a cell, and, for a first keystroke, type a
- regular character (letter or number), the data in the cell
- will disappear. If the first key you type is a <Backspace>,
- function key, cursor key, or <Alt> key, the previous data is
- not cleared. NOTE: If you accidentally type a number, and
- decide that you want the old one back, press <AltU> (undo)
- before leaving that cell. This returns the cell to its
- original value.
-
- Move down one cell with the down arrow. Notice the 86 stays
- in the previous cell. You do not have to type a <Rtn> to
- signal the end of input; just moving to another cell with
- the cursor keys is sufficient.
-
-
-
-
-
- 18
-
-
-
-
-
-
-
- First Use
- NOTE: Scores higher than the allowed points for a task will
- not be accepted. A beep or noise will tell you this has
- happened.
-
- If you are entering scores from a test, you can use VAR
- Grade to add up the scores on the test. Move to the cell
- where "86" was entered, above. Now, type "+". You will see
- a tiny window pop up. It will have the 86 on the left, then
- a +, and is waiting for another number. Type "5", then "=".
- The tiny window will disappear and "91" will appear in the
- cell. This is the inline calculator. It pops up any time
- that you type in a +, -, /, * (multiply), or =, and can be
- used like any other simple calculator.
-
- (c) Letter tasks
-
- Now move to the name "Darwin, Charles". Move right three
- cells, to a "B". This is under the column header task #2:
- "Lette". The "Lette" is the first five letters of "Letter
- 2", the name of task #2. Only the first few letters of each
- task name is shown (to show all the letters takes too much
- screen space). To change the task score, use the
- <Backspace> key to delete the B, then put in a new grade,
- from A to F. Notice that if you type any letters other than
- A to F, they will be ignored by the program, as the only
- letters that are in letter grades are accepted. You may
- enter a + or - after the first letter, if needed.
-
- (d) Scrolling to the right
-
- From "Darwin, Charles", task #2, move right four cells with
- the right arrow key. Notice that when you moved to the
- third cell, the screen shifted. The names are still listed
- on the left, but a slightly different set of tasks is shown.
- If you want, you can change the score as above.
-
- If you have a mouse, you can scroll to the right by moving
- to the bottom line, then pressing the <Left button> on the
- right arrow. Pressing the <Left button> on the stippled
- arrow moves the cursor to that relative position in the
- tasks.
-
- (e) Scrolling down
-
- Just as in the previous example, you can also scroll down.
- This time you will see more names. Use the down arrow on
- the keypad to go all the way to "Watson, Jim": the last
- person in the class. Notice that the screen shifts as you
- do so. You can scroll through the students and tasks until
-
-
- 19
-
-
-
-
-
-
-
- you find the data you want to change. If you scroll down
- one more time, you will be back at the beginning of the
- class.
-
- You can scroll the names down with a mouse by moving to the
- right side of the screen, then pressing the down arrow.
-
- (f) Changing which data is displayed
-
- To change which data is listed on the screen, press <AltC>.
- You will see the "Items to List", which asks whether to
- display the name or ID. A "Y" means yes, an "N" means no.
- They are both set to "Y", so both are displayed. Move down
- one cell to the ID, then choose "N". The ID will no longer
- be displayed. Press <AltS> to leave this menu.
-
- If there had been more than one section of students in this
- class, you would have been asked whether to display section
- numbers. In GSample, there is only one section of students.
- In advanced mode, you would be asked, on this list, which
- database items to display.
-
- Next, you are asked which tasks to display. The list at the
- top of the screen is all the tasks that have been defined
- that accept input (letter, number, or extra credit tasks).
- Type "1 3:2 ", then <Rtn> (or "1<Rtn>3:2<Rtn><Rtn>" also
- works). You have told the program to list tasks 1, 3, and
- then 2 on the screen, in that order. You can display any
- regular tasks (number, letter, or extra credit), in any
- order.
-
- If you have a mouse, you could have picked the tasks by
- moving the cursor to the task, then pressing the <Left
- button>. The task number where the mouse cursor was located
- appears below.
-
- You now see the names and task scores for tasks 1, 3, and 2.
- You could now alter the data, if you wished.
-
- (g) Adding a new input task
-
- You can add a new task by pressing <AltT>. Move to the
- second task column (task #3). Now, press <AltT>. You will
- see a list of all the tasks, and the Define Task Menu that
- allows you to define number, letter, or extra credit tasks.
-
- Press "N". You are then asked for the new number. You can
- enter any number. For example, type in "5", then <Rtn>.
- Since task 5 is already defined, you are asked whether to
-
-
-
- 20
-
-
-
-
-
-
-
- First Use
- replace the old task, insert the new task before task 5, or
- to exit without defining a task. Pick "I". You are now
- asked for the task name. Notice that, above, tasks 5 and 6
- both look like the same task. You are asked for the new
- name, with "Number 3" suggested as the new name. Delete the
- name with <F10>. Now, type in "Number 4", and <Rtn>. Next,
- you are asked for the total points for the task. The
- program uses the total points for calculations, and for
- checking data input. Press <Rtn> (which causes the 100 to
- be accepted as the total points for the task). You now
- return to the Define Task Menu. You could define as many
- tasks as you want here. However, for the tutorial, press
- "X".
-
- The new task is listed just after the one where the cursor
- was. You could enter data, if you had test scores.
-
- (h) Exiting
-
- To leave this part of the program, type an <AltS>. The data
- you changed is saved into memory. It isn't saved to disk
- unless you press "S" on the Main Menu or exit the program.
-
- 2. Analyzing grades
-
- We can see a plot of the scores on task #1 by pressing "P"
- when we are on the Main Menu. A list of all the tasks is
- shown, and you are asked which task to plot. Type in a "1",
- then a <Rtn>. The program automatically determines the high
- and low scores for the plot. If you want to pick your own
- high and low scores, you need to go to the "O" (Option) part
- of the Main Menu (see the Advanced Manual).
-
- You next see a menu, the Print Menu, that will list several
- options, such as printing to a printer, disk file, etc. Just
- press "S" (screen only). The plot is displayed. The mean,
- median, and mode are shown, along with +1 and -1 standard
- deviations from the mean. At the bottom right of the screen
- is a message: "Press any key to continue." When you are
- through looking at the plot, press any key on the keyboard.
- You will return to the Main Menu.
-
- The advanced mode offers many more options.
-
- 3. Writing scores
-
- If you want to list some of the task scores of the class on
- the screen, press a "W" when on the Main Menu. You will see
- another menu, the Write Data Menu. To print out grades for
-
-
- 21
-
-
-
-
-
-
-
- all the students in the class, press an "S". You can then
- choose to display task scores, attendance, or an attendance
- summary. Pick "T", task scores. You are then asked for the
- list of tasks to display. Type "<F1>", then <Rtn>. You have
- just told the program to list all the tasks in the class.
- <F1> is used frequently in the program to designate "all of
- the above". Next, you are asked if you want to display the
- student names, and/or IDs. Press "B" to display both. Last,
- you will see the Print Menu. Press "S" on the Print Menu to
- see the scores.
-
- The first screen shows a list of all the tasks, the points
- that are possible, and part of the class. The listing will
- stop after every screenful of students. When the screen
- stops, press a key to see some more data. Since only 7 of the
- tasks fit on the first listing, the program will repeat with
- tasks 8 through 14, and 15 through 16. When you have seen all
- the scores, the Write Data Menu will appear again. Press "X"
- or <Esc> to go back to the Main Menu.
-
- 4. Defining Special tasks;
-
- Press "T" on the Main Menu. You will see the Define Task
- Menu, with several different options. We can define three
- different special tasks, averages ("A"), percentages ("P"),
- and sums ("S"). In the list of tasks, there is a column
- labeled "Type". This is the letter used to define the task
- type. Task #1 is "N" (number), task #2 is "L" (letter), etc.
-
- If you want to define an average, you type an "A". The
- program asks for the number of the new task. Type a "16",
- then <Rtn>. The program then asks for the name of the task.
- Type "New average", then <Rtn>. The program then asks for the
- tasks to average. Type in "1 3 5 ", then <Rtn>. You are now
- asked if this is correct. Type "Y". You are now back at the
- Define Task Menu, except that task #16 is listed. Sum and
- percent tasks are done the same way. In the advanced mode,
- several other special tasks are available, including weights,
- attendance, and discarding the lowest of a group of tasks.
-
- 5. Quitting the program
-
- Press "Q" on the Main Menu to leave the class. Since we
- changed some of the data, the program will ask you if you want
- to save the data before exiting. Press "N" (don't save the
- data).
-
-
-
-
-
-
- 22
-
-
-
-
-
-
-
- First Use
- C. Starting a new class
-
- To start a new class, start the program as in section A, by
- typing "GRADE". This time, instead of moving to a class and
- pressing <Rtn>, type in a name of a new class (one not listed--
- like "Math"). The Main Menu will then appear. At the bottom
- left of the screen is listed the words "New class".
-
- 1. First, if there are more than one section of students in your
- new class, you will need to increase the number of sections.
- You can have up to 254 sections of students in each class.
- Press "O" when on the Main Menu. On the second menu, press
- "S" (change the number of sections). Type in the new number,
- then <Rtn>. Then exit back to the Main Menu by pressing "X"
- or <Esc>. If you have several classes that use the same tasks
- and turn in the same assignments, calling them different
- "sections" of the same class lets you easily compare them.
- The program allows printing and statistics of each section
- separately, or of all of them.
-
- 2. Next, you want to enter the names of the students. Enter the
- names by pressing "N" on the Main Menu. There are two
- choices. You can type in only names ("N") or type in names
- and IDs ("I"). The advanced mode also allows input from text
- files. Names, IDs, and sections of students can be changed at
- any time. After you choose "N" or "I", you will be asked for
- the section in which to add students.
-
- If you are typing in the names, just type in the names (ending
- each name with <Rtn>). If you are also typing in IDs, type
- them the second column. If a name was entered incorrectly,
- you can change it by using the cursor keys to move back to it,
- then changing it. When you have finished entering names,
- press <AltS>. By default, names have up to 20 characters, and
- IDs 15. These sizes can be changed in the advanced mode.
-
- Example: If you are on the Main Menu, type an "N", then "N"
- again. The program will ask for the section number. Type in
- "1", then <Rtn>. You can now type in names, ending each with
- a <Rtn>. If you misspelled a name, but did not notice until
- you were on the next name, press <Up Arrow> to move to the
- previous name. Retype it in correctly. After the last name
- has been entered, press an <AltS>, and an <Esc> when the
- program asks for the section number.
-
- NOTE: The program can sort the names alphabetically. If the
- names are entered last name first, they will be sorted by
- last name. If they are entered with the first name first,
- they will be sorted by first names. The program will check
-
-
- 23
-
-
-
-
-
-
-
- for duplicate names, so you cannot put the same name into
- the same section twice. In the advanced mode, you can print
- the names "flipped", where the last and first names are
- reversed, or with first names, only.
-
- 3. Tasks are assignments for students. They can be exams, tests,
- homework, projects, etc. If you have task scores to enter
- into the program, press "T" when on the Main Menu to define
- the new assignments. Initially, no tasks are listed.
-
- VAR Grade requires you to define a task before you can enter
- data into it. This is like most database programs, but unlike
- spreadsheet programs. Making you define the tasks saves
- memory and ensures correct calculations of grades.
-
- The Define Task Menu is shown. To define a task, you first
- choose a task type. You are then asked the name and, if it is
- a number or extra credit task, the total points. You can
- continue to define as many tasks as you like. There are six
- types of tasks that can be defined in the beginning mode,
- eleven different types in the advanced mode. You must define
- a task before you can enter task scores for it. Note that if
- you are grading with numbers, scores cannot be entered that
- are higher than the total points of the task (NOTE: you can
- change this. See the Advanced Manual). If you are using
- letter grades, only letters defined by you can be used (the
- "default" grades are A to F, with + and - grades, but these
- also can be changed).
-
- Example: Press "N" to define a number task. Type in a "1",
- then <Rtn>. You are then asked for the name of the task.
- Type "New". You are then asked for the total points. If you
- want it to be worth 100 points, just type a <Rtn>, otherwise,
- type in a new number, then <Rtn>. For tasks worth 100 points,
- it is easier to use the <F1> key to pick the next task, and
- give it 100 points. You only need to type in the name of the
- task.
-
- 4. Next, you can enter the scores. You may enter scores for
- multiple tasks or for only one. You can enter the scores "by
- individual" ("I" on the Main Menu), or "by section" ("D" on
- the Main Menu). "By individual" lists all the tasks for one
- student, while "by section" or class lists for every student
- in the class only those tasks that you have chosen. With
- either method, the program lists the students in order. You
- can use the cursor keys (up, down, etc.) to move to a new task
- or student. Pressing <Rtn> will cause the program to move to
- the next task, while using the cursor keys will move you up,
-
-
-
-
- 24
-
-
-
-
-
-
-
- First Use
- down, or over to new tasks. Use <AltC> to pick new tasks to
- put into the columns.
-
- NOTE: The program can switch between "using" or "not using"
- edit keys. Using edit keys will let you use the left and
- right arrow keys to move between the letters in a cell. If
- you are "using" edit keys, you move between students with
- <Ctrl>-cursor keys, as the left and right arrow keys move only
- within the cell. Pressing <CtrlE> when entering data will
- change back and forth between "using" to "not using" edit
- keys.
-
- 5. When you are finished entering data, press <AltS> to exit the
- section and save the data to memory. Next, when on the Main
- Menu, type an "S" to save the data to a disk file. The
- program will ask for the class name. Most of the time, you
- will just type <Rtn>. If you want to change the name of the
- class or the directory in which it is located, you can do so
- before pressing <Rtn>.
-
- D. Entering data
-
- In general, if the program asks you to "enter" data, end it with
- "<Rtn>" or a cursor key, and when you are asked to "press" a key,
- only one key needs to be pressed (no <Rtn>).
-
- 1. Menu choices
-
- The program accepts as input only the keys listed on the menu,
- and will respond to the key when it is pressed.
-
- When you are asked for a menu choice, to select it you can (a)
- press the key, OR (b) use the cursor keys to pick the correct
- choice and press the Return or Enter key, OR (c) use a mouse
- to select the choice and press the left mouse button.
-
- 2. Entering numbers
-
- When you type numbers in, you must press the return key
- (<Rtn>) or, a cursor key (arrow, page up and down, etc.) to
- signal the end of your data.
-
- A <Rtn> alone, with no number, tells the program:
-
- (a) do not change the current value; OR
- (b) end current input of the number; OR
- (c) let the program choose the appropriate number.
-
-
-
-
- 25
-
-
-
-
-
-
-
- Which possibility (a, b, or c) that the program will use is
- stated when the data is requested.
-
- 3. Selecting and entering names
-
- When you enter words or names, you must press either the
- return key (<Rtn>) or a cursor key (arrow, page up and down,
- etc.) to signal the end of your data.
-
- When names of classes or students are listed on the screen,
- the cursor keys can be used to select the student or class
- name. Select the desired name with the cursor keys, then
- press <Rtn>.
-
- E. If you are lost or want to leave a section of the program
-
- If you are lost, or want to return to the Main Menu, you can
- usually reach it by repeatedly pressing the <Esc> key. The <Esc>
- key can also be used to exit a section of the program that you
- don't want to be in.
-
- F. Starting another class
-
- Elementary school teachers teach several different subjects to
- the same students. It is convenient to keep grades for each of
- the subjects in different classes. VAR Grade has features that
- allow you to combine and separate the subjects.
-
- To write the current students to a new class, pick option "W" on
- the Main Menu. Then, type "V". You will be asked for the name
- of the new class. Type it in. The current students, including
- names, IDs, and section numbers will be written to a new class.
- Task scores will not be written.
-
- To write out scores for more than one subject for a student, type
- "W" on the Main Menu, then "N". Next, pick a name of a student.
- You will be asked whether to display task scores, attendance (if
- it is being used), or "designate subjects to list". Pick "D".
- Shown is a list of up to ten subjects. You need to specify each
- one you want to use. When finished, type <AltS>. You will now
- return to the "Print by Name" Menu. If you print out task
- scores, you will display or print scores for each of the classes
- you chose, as well as the current class.
-
- G. Advanced mode
-
- Although some advanced features were mentioned in these
- tutorials, there are many other features as well. After you are
- familiar with the beginner's mode, you are strongly urged to type
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- First Use
- "B" on the Main Menu. This will put you into advanced mode. The
- Main Menu will look only a little different, but the other menus
- will have more significant changes. For example, if you type
- "P", for plots, there is now a large number of different plots
- you can try. You can change fonts, and so forth. Until you use
- the advanced mode, you haven't fully tried the power of VAR
- Grade.
-
- H. Exiting the program
-
- Normally, you exit the program by going through the Main Menu.
- To exit, pick the "Q" (quit the program) option. If any data has
- been changed since the last time the it was saved, the program
- will ask if you want the new changes to be saved. You can also
- exit from almost anywhere in the program by pressing Ctrl-C (the
- Control key and the "C" key simultaneously: <CtrlC>). Again, if
- student data has been changed, you will be prompted about saving
- it before leaving the program.
-
- I. Using a Mouse
-
- If you have a mouse, it is used by the program. The mouse cursor
- is a box, larger than a character, and is seen on the screen as
- having different colors than the surrounding text. Both two and
- three button mice are supported. NOTE: Mouse drivers over two
- years old may not work correctly: you should get a newer version
- from the manufacturer of the mouse.
- Button(s) Meaning
- <Left button> Select. If the button is pressed while the
- mouse cursor is at a menu choice, that choice
- will be selected. If the mouse cursor is at a
- number or name, the cursor will move to that
- place. If the mouse cursor is outside the
- current window, this will usually cause that
- window to close. If the mouse cursor is inside
- a window, but at no choice, number, or name,
- nothing
- Button(s) Meaning
- <Left button> (continued from previous page)
- will happen. If there is more information than
- can be seen on one screen, "mouse bars" will
- appear on the right and/or bottom of the
- current window. Pressing on these bars will
- move you the screen to a different part of that
- information.
- <Right button> Escape. This is equivalent to pressing the
- escape key.
- <Center button> [Three button mice, only.] Clear the name or
- number. Equivalent to pressing the <F10> key.
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- J. How Special Keys are Used
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- These keys are not used in all parts of the program, but will be
- used in most parts. Other keys are also used, but these are
- listed on the screen when they can be used.
-
- Key Name of key Program Function
- <Esc> Escape Exit this program section.
- <Rtn> Return,
- Enter End of input.
- <PgUp> Page Up List previous screen.
- <PgDn> Page Down List next screen.
- <Home> Home Go to the first screen.
- <End> End Go to the last screen.
- <Tab> Tab Move to the next entry (cell).
- <ShftTab> Shift-Tab Move to the previous cell.
- <F1> Fn key 1 Use all choices, or select the next
- available choice.
- <F10> Fn Key 10 To delete the current entry.
- <AltH> Alt-H HELP--always available.
- <AltU> Alt-U Undo a cell when entering numbers or words.
- <AltV> Alt-V Run a designated program.
- <CtrlC> Ctrl C Exit from the program. If data has been
- changed, you will be asked whether it
- should be saved before exiting the program.
- <CtrlE> Ctrl E Switch between how the cursor keys work.
- <CtrlS> Ctrl S Stop writing to the printer or disk.
-
- K. How the Cursor Keys Work
-
- You have options as to how you want the cursor keys to work. If
- you don't redefine the functions of the keys, they work as
- follows:
- Key(s) Movement
- <Home>,
- <Ctrl-PgUp> Go to the first name or cell
- <End>,
- <Ctrl-PgDn> Go to the last name or cell
- <Pg Up> Go up one screen
- <Pg Dn> Go down one screen
- <Left Arr> Go left one cell or column
- <Right Arr> Go right one cell or column
- <Ctrl-Home> Go up one half column
- <Ctrl-End> Go down one half column
- <Up Arr> Go up one name or line
- <Down Arr> Go down one name or line
- <Ctrl-LtArr> Go left two columns
- <Ctrl-RtArr> Go right two columns
- <Backspace> Delete previous character
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- First Use
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- You can switch between using or not using edit keys by pressing
- <Ctrl-E> (simultaneously press the "Ctrl" and "E" keys) anytime
- you are entering numbers or names (strings of characters).
- Furthermore, if you choose to use edit keys, you can use "insert"
- or "overstrike" modes. Just press the <Ins> key to switch
- between these modes. In insert mode, the characters are inserted
- at the position of the cursor, with the rest of the characters
- pushed to the right. In overstrike mode, the character typed
- replaces the one that was at the cursor. The cursor is fatter in
- the overstrike mode, so you can tell which mode you are in.
-
- If you "use" edit keys, by redefining their functions, you will
- be able to move left or right with the cursor keys: they will be
- acting as they would in a word processor. If you "use" the edit
- keys, they are redefined as below.
-
- Edit key(s) Movement
- <Home> Go to the first character of a cell.
- <End> Go to the last character of cell.
- <Left Arr> Go left one character in a cell.
- <Right Arr> Go right one character in a cell.
- <Ctrl-LtArr> Go left one name or cell.
- <Ctrl-Home> Go left four names or cells.
- <Ctrl-RtArr> Go right one name or cell.
- <Ctrl-End> Go right four names or cells.
- <Del> Delete the character at the cursor.
- <Ins> Switch between insert and overwrite.
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