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- * ROMEO AND JULIET *
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- Activities and Notes for Students
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- Programme and Notes
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- by
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- Steve Herbert
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- (p1)
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- Table of Contents
- =================
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- Introduction to Romeo & Juliet.............................3
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- Introduction to the Programme..............................3
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- System Requirements........................................4
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- Installation...............................................4
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- How to get Started.........................................5
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- Using the Menus............................................5
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- The Main Menu..............................................6
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- Quizzes and Games Menu.....................................6
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- Notes Menu.................................................7
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- Instructions...............................................7
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- The Competition............................................8
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- Customising the Programme..................................9
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- About the Programme........................................10
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- Registration Form..........................................11
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- Entry Form.................................................12
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- (p2)
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- INTRODUCTION TO ROMEO & JULIET
- ==============================
-
- 'Romeo & Juliet' is one of Shakespeare's most famous plays, and the only
- one that deals directly with the theme of young love.
-
- Written in about 1597, it is one of his earliest tragedies, and different
- from the others in that the final tragedy cannot be traced directly to some
- fault of character in either Romeo or Juliet.
-
- As usual, Shakespeare did not create an original story. His characters are
- taken from the history books, and the works of other authors. In this case
- his basic story was a traditional Italian one, possibly based on true
- events. Shakespeare seems to have acquired most of his material from one of
- the first English versions of the story, a long poem written by Arthur
- Brooke. He introduced new characters (noticeably Mercutio) and shortened
- the time-span of the original plot to its final breathless length.
-
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- INTRODUCTION TO THE PROGRAMME
- =============================
-
- The programme consists of a series of activities to assist high school
- students learning Shakespeare's play 'Romeo & Juliet'. The student can
- select the activity of his choice from a series of menus.
-
- Activities include several quizzes or games, notes on a wide variety of
- topics, graphics of the Globe Theatre and even a competition with the
- chance to win worthwhile prizes.
-
- The games are designed to be fun and at the same time to provide a fairly
- painless way to memorise quotations, learn important speeches, and in
- general, to become familiar with the plot, characters and themes of the
- play.
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- SYSTEM REQUIREMENTS
- ===================
-
- The programme will run on IBM and Compatible computers with 512Kb of memory
- or more. CGA card is required, although it is not necessary to have a
- colour monitor. However, colour is recommended, especially for the games.
-
- The programme is normally supplied on two 5.25" floppy disks and the
- default set up is for the programme disk to be in Drive A and the data disk
- in Drive B. These defaults may be changed, however, from the SETUP option
- on the Main Menu, and the programme will also run from a single drive (of
- 720Kb or more) or from a hard disk.
-
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- INSTALLATION
- ============
-
- You are advised to use the DOS DISKCOPY command to back up your disks
- before you use them.
-
- If you intend to run the programme from the original disks, or from back-
- ups of the originals, no installation is required. If you want to run it
- from a hard disk or from a high capacity disk, just follow the simple steps
- below to install it successfully.
-
- 1. Create a new directory or subdirectory for the programme (if desired)
- using the DOS MKDIR or MD command (See your DOS manual).
-
- 2. Copy all the files from the Programme Disk and the Data Disk to the
- chosen directory or sub-directory using the COPY *.* command. You may copy
- the data files to a different directory from the programme files if you
- wish.
- N.B. The Programme Disk (Disk 1) is the one containing the main programme
- file RJ.EXE
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- 3. When you first run the programme, select SETUP from the Main Menu, and
- alter the Drive/Directory setting to the one where you copied the data
- files. You must do this before you attempt any of the activities which load
- data from the disk. (Most of them do!).
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- 4. Please note that although the files from the data disk may be stored in
- a separate directory, ALL the files from the Programme Disk must be kept
- together in the same directory.
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- (p4)
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- HOW TO GET STARTED
- ==================
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- A. Two 5.25" Floppy Disks
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- Insert the Programme Disk in Drive A and the Data Disk in Drive B. Now turn
- on, or reboot your computer. N.B. You can reboot by pressing the Ctrl
- key,the Alt key and the Del key all at once, or by pressing the Reset
- Button if there is one.
- Alternatively, if your computer is already running and the DOS prompt is on
- the screen, insert the disks as above. Now change to Drive A if necessary
- by typing A: <<Enter>> To run the programme, type AUTOEXEC <<Enter>>
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- B. One 3.5" disk
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- Insert the disk in your drive and turn on, or reboot your computer.
- Alternatively, if your computer is already running and the DOS prompt is on
- the screen, make sure you are using the correct drive (Usually Drive
- A:),and then type AUTOEXEC <<Enter>>
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- C. Hard Disk
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- Make sure you have followed the instructions in the previous section to
- make a directory and copy the files to it. Now change to that
- directory.(e.g. If your Hard Disk is Drive C and you created a new
- directory called LITDISK, then type CD C:\LITDISK) <<Enter>>)
- Now type AUTOEXEC <<Enter>>
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- USING THE MENUS
- ===============
-
- You find your way around the different parts of the programme by using a
- very simple system of menus.
- The choices offered at each level are shown on the screen, with the first
- one high-lighted. Use the arrow keys to move the high-light to the
- selection you want. Then press the <<Enter>> key to go to that selection.If
- your computer has a numeric key-pad, you may use those arrow keys as well,
- but remember to turn off the Num Lock function.
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- To Find A Menu
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- If a menu is not currently showing on the screen, you can almost always get
- to one by pressing the <<Esc>> key. This will halt the current activity,and
- display the active menu.
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- (p5)
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- THE MAIN MENU
- =============
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- The Main Menu Options are described briefly below.
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- Introduction
- This is a welcome to the programme and a brief description of its features.
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- Quizzes And Games
- Choose one of the quizzes and games available from a further menu.
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- Notes
- This also leads to another menu, listing the different topics for which
- notes are available.
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- Competition
- This reveals details of the competition, and gives the coded message which
- makes up Level 1 of the competition.
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- The Globe
- This segment reveals interior and exterior views of Shakespeare's Globe
- Theatre, with associated notes.
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- Set-Up
- Use this selection to change the colour of the text and the menus, or to
- alter the speed at which the programme runs; also to set the drive and
- directory in which the data files are stored.
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- Quit
- Return to DOS
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- QUIZZES AND GAMES MENU
- ======================
-
- These are the options available on this menu.
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- Quotation Quiz
- Tests your detailed knowledge of the book by asking you to choose the
- correct speaker of each quotation. Over 90 quotations to really test you.A
- good score here earns you a clue to the competition code.
-
- Missing Words
- Vital passages from the text can be learnt by heart, as you guess the words
- missing from the screen. Great revision value!
-
- Poison
- An addictive word-guessing game. To save Romeo from the threatening
- situation, you must guess the mystery word in time. Romeo's life depends on
- you!
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- Family Feud
- A simulated board game in the Snakes and Ladders tradition. Become Prince
- Escalus as you follow his changing fortunes through the plot of the text.
- Try to beat your own record for completing this game!
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- Plot Swap
- Re-arrange events from the plot into their correct order.
- (p6)
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- NOTES MENU
- ==========
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- Major topics are:
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- Plot Summaries
- This leads to another menu allowing you to select summaries of individual
- Acts or key scenes.
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- Character Studies
- Another menu to select notes on any of the major characters
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- Exam Questions
- A selection of notes on how to handle different exam questions.
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- Themes
- Discusses the major ideas of the play
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- Setting/Background
- Brief notes on relevant points.
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- Language/Imagery
- A discussion of Shakespeare's language, including his verse.
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- The Author
- Notes about Shakespeare's life and a portrait.
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- INSTRUCTIONS
- ============
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- The programme has been designed to be as user-friendly as possible. Most of
- the activities have on-screen help. Where more detailed instructions are
- necessary, this option has been included in the menu for that particular
- activity.
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- Activities which include their own instructions are:
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- Quotation Quiz (Games Menu)
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- Missing Words (Games Menu)
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- Poison (Games Menu)
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- Family Feud (Games Menu)
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- PlotSwap (Games Menu)
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- The Globe (Main Menu)
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- In addition, you can receive help on any menu by pressing <H>.
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- (p7)
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- THE COMPETITION
- ===============
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- One of the unique features of this programme is the on-disk competition. To
- take part in the competition, you must first solve a code. To see the coded
- message, select COMPETITION from the Main Menu.
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- Once you have cracked the code, you will be able to confirm your success
- with part one of the competition, and this confirmation will be written
- onto the disk. This will gain you access to the next level of the
- competition, a treasure hunt in the Globe Theatre.
-
- Once the treasure is discovered, you will be able to answer a series of
- questions which make up Part Three of the competition.
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- Write your solution to the coded message on the Entry Form (Included as
- page 11 of this manual), and also write the answers to the five Buried
- Treasure questions. Please note that you must be a registered user of the
- programme to be eligible to enter the competition.
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- First prize is cash to the value of approximately US$50 plus computer
- products. Second prize US$15 plus computer products. Twenty consolation
- prizes of computer products. The value of the prizes may vary slightly from
- year to year, but should increase rather than decrease (assuming enough of
- you lovely people out there in Computer-land buy my programmes).
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- The competition is an annual one closing at the end of November each
- year,and with the winning entries drawn at the beginning of December.
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- All prize-winners will be notified by post, and all entrants in the
- competition will receive a list of results.
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- (p8)
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- CUSTOMIZING THE PROGRAMME
- =========================
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- With a modicum of knowledge and the ability to use a text processor, you
- should be able to customise some of the data used in the programme, if you
- so desire. The most obvious areas where this can be accomplished are as
- follows:
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- QUOTATION QUIZ - The data for this quiz is contained in the text file
- RJQUOTES.QQZ on Disk 2. The first item in the file is the number of quotes
- currently in the file. Don't forget to update this if you add or delete
- quotes. Each question must contain the following items: The quotation
- itself, the correct answer, 3 incorrect answers, a sentence explaining the
- context of the quotation, the Act number, the scene number. Use ordinary
- Arabic numerals for Act and scene numbers, not Roman numerals. When typing
- in quotations, use a * to indicate line breaks. A quick look at the file
- should make it clear what to do if you are still confused.
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- POISON - This is my version of the Hangman game. You can easily add new
- words by altering the file POISON.DTA on Disk 2. The first item in the file
- is the number of words. Don't forget to update this if you add or delete
- words. Each word used in the game also has an accompanying definition; this
- must be included.
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- PLOTSWAP - The data for this is contained in the file PLOTSWAP.DTA. The
- first item in the file is the number of 'events' listed. The more events
- included in this file, the more difficult the game becomes. You could use
- this fact to make the game more challenging or more simple, but remember
- the minimum number is 12. The events in the file must be listed in the
- exact order in which they occur in the play.
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- NOTES - I don't recommend that you alter the notes, as my system for
- printing them to the screen is a little peculiar to say the least, but if
- you must experiment, then go ahead. Plot summaries can be identified by the
- file suffix .PLT , Character studies have .CHR , while other notes have the
- suffix .NTS The first item in each file is the number of screens or pages
- of data, then each 'page' has the number of data items on that page.
- Beginning an item with a * indicates that the item is to be high-lighted in
- the text. To print a blank line, include an item consisting of 4 or more
- spaces enclosed in quotation marks. You may need to experiment a little to
- find out just how much will fit on each page.
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- MISSING WORDS - If you have a lot of time on your hands, and are by nature
- a patient and tolerant person like me, then you can try writing different
- speeches for the Missing Words game. I'll leave you to figure out how it's
- done! Unfortunately, you won't be able to change the reference to the
- speech in the GAMES Menu.
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- FAMILY FEUD - Not much you can change here, except for the True/False
- questions. These are contained in the file BORDATA.DTA Take care not to
- make the questions too long.
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- I guess that's about all, unless you are one of those people who can't
- resist seeing what Shakespeare looks like wearing spectacles and a false
- nose. The pictures are all in BLOAD format.
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- (p9)
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- ABOUT THE PROGRAMME
- ===================
-
- This programme began its life as a set of quizzes I programmed for my own
- Literature students at a High School here in Singapore. Over the last two
- years, the programme has grown and developed and gone through a variety of
- versions, to become what it is today. It has been quite well-received by
- students here who face a compulsory Shakespeare component in their
- Cambridge GCE O Level examinations.
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- Originally, as the new owner of an Apple II clone, I programmed in
- Applesoft Basic. The programme fitted easily onto one 5.25" floppy disk,and
- consisted mainly of three games and the segment on the Globe Theatre. I
- believed then as I believe now, that people do not really want to sit and
- read pages of notes from a computer monitor.
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- However, feedback from users indicated a desire for more notes, so the
- programme quickly grew. It also changed direction to become IBM-compatible
- to run on the computer of choice of 80% of the student population here in
- Singapore. So I put my prejudices aside and picked up a smattering of
- GWBasic.
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- As the programme grew and became more sophisticated, I felt the need for
- something a little more powerful and faster than interpreted Basic, so
- Microsoft QuickBasic made its appearance. I still see room for improvements
- and additions to the programme, and each new version on each different text
- is a little more sophisticated than its predecessor. Who knows what the
- future will bring?
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- Currently, available titles are:
- MACBETH
- ROMEO AND JULIET
- ANIMAL FARM by George Orwell
- LORD OF THE FLIES by William Golding
- WALKABOUT
- THE GHOST OF THOMAS KEMPE
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- and next on my hit-list
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- TO KILL A MOCKINGBIRD by Harper Lee
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- (p10)
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- REGISTRATION FORM
- =================
-
- To Steve Herbert
- 154 Sixth Ave.
- Avenue Park
- Singapore 1027
-
- A. PERSONAL USE
- ===============
- Please enroll me as a registered user of your programme 'ROMEO & JULIET'.
- I enclose payment in the form of:
- *Bank Draft in Singapore currency S$20
- *Personal cheque in any currency to the
- equivalent of US$15
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- B. SITE LICENCE
- ===============
- Please register my application for a Site Licence for the use of your
- programme 'ROMEO & JULIET'. I understand that the Licence permits the
- making of as many copies as desired of the above programme for use within
- the physical boundaries of any one school or other educational institution,
- in a classroom situation only. It does not permit copying and/or
- distribution of the programme for individual use outside the classroom.
- I enclose payment in the form of:
- *Bank Draft in Singapore currency S$100
- *Personal cheque in any currency to the
- equivalent of US$60
- *Delete one
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- NAME.............................................................
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- ADDRESS....................................................................
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- SCHOOL.....................................................................
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- OCCUPATION ..............................AGE ............
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- PROGRAMME OBTAINED FROM .........................................
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- COMMENTS................................................................
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- (p11)
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- ENTRY FORM
- ==========
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- LEVEL ONE - CODE BREAKING Write the decoded message clearly and accurately
- on the lines below
- ...........................................................................
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- LEVEL TWO - Buried Treasure and LEVEL THREE - Question Answers Write your
- answers to the five buried treasure questions clearly and accurately in the
- spaces below.
- 1. ........................................................................
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- 2. ........................................................................
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- 3. ........................................................................
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- 4..........................................................................
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- 5. ........................................................................
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- NAME.............................................................
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- ADDRESS....................................................................
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- (p12)
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