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- CONTENTS
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- page i
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- INTRODUCTION . . . . . . . . . . . . . . . . . . . . 1
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- HARDWARE REQUIREMENTS . . . . . . . . . . . . . . . . 1
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- SOFTWARE REQUIREMENTS . . . . . . . . . . . . . . . . 1
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- HARD DISK INSTALLATION . . . . . . . . . . . . . . . 1
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- MAIN MENU WINDOW . . . . . . . . . . . . . . . . . . 2
- USING A MOUSE . . . . . . . . . . . . . . . . . . 2
- SELECTING SOUND . . . . . . . . . . . . . . . . . 2
-
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- SUBMENUS OR LEVEL WINDOWS . . . . . . . . . . . . . . 3
-
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- MUSIC COMPOSITION . . . . . . . . . . . . . . . . . . 3
- MUSIC LEVEL 1 . . . . . . . . . . . . . . . . . . 3
- MUSIC LEVEL 2 . . . . . . . . . . . . . . . . . . 3
- MUSIC LEVEL 3 . . . . . . . . . . . . . . . . . . 4
- SAVING YOUR TUNES . . . . . . . . . . . . . . . . 4
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- ART . . . . . . . . . . . . . . . . . . . . . . . . . 4
- DRAW . . . . . . . . . . . . . . . . . . . . . . 4
- SPIDER WEBS . . . . . . . . . . . . . . . . . . . 5
- SPACE TUNNELS . . . . . . . . . . . . . . . . . . 5
- SPACE WORMS . . . . . . . . . . . . . . . . . . 5
- SPACE RIBBONS . . . . . . . . . . . . . . . . . . 6
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- page ii
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- SPELLING . . . . . . . . . . . . . . . . . . . . . . 6
- ALPHABET . . . . . . . . . . . . . . . . . . . . 6
- RANDOM WORDS . . . . . . . . . . . . . . . . . . 7
- NEW SPELLING HOMEWORK . . . . . . . . . . . . . . 7
- LAST SPELLING HOMEWORK . . . . . . . . . . . . . 8
- OLD SPELLING HOMEWORK . . . . . . . . . . . . . . 8
- STARTING A NEW HOMEWORK FILE . . . . . . . . . . 8
-
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- ENGLISH . . . . . . . . . . . . . . . . . . . . . . . 9
- ENGL LEVEL 1 . . . . . . . . . . . . . . . . . . 9
- ENGL LEVEL 2 . . . . . . . . . . . . . . . . . . 9
- ENGL LEVEL 3 . . . . . . . . . . . . . . . . . 10
- ENGL LEVEL 4 . . . . . . . . . . . . . . . . . 10
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-
- MATH . . . . . . . . . . . . . . . . . . . . . . . 11
- LASER BLAST . . . . . . . . . . . . . . . . . 11
- BUG NUMBERS . . . . . . . . . . . . . . . . . 11
- APPLESPIDER . . . . . . . . . . . . . . . . . 12
- ADDITION AND SUBTRACTION . . . . . . . . . . . 12
- ADD & SUB LEVEL 1 . . . . . . . . . . . . . 12
- ADD & SUB LEVEL 2 . . . . . . . . . . . . . 13
- ADD & SUB LEVEL 3 . . . . . . . . . . . . . 13
- ADD & SUB LEVEL 4 . . . . . . . . . . . . . 13
- MULTIPLICATION AND DIVISION . . . . . . . . . 13
- MUL & DIV LEVEL 1 . . . . . . . . . . . . . 13
- MUL & DIV LEVEL 2 . . . . . . . . . . . . . 14
- MUL & DIV LEVEL 3 . . . . . . . . . . . . . 14
- MUL & DIV LEVEL 4 . . . . . . . . . . . . . 14
- PREALGEBRA MATH . . . . . . . . . . . . . . . 14
-
-
- EXAMS . . . . . . . . . . . . . . . . . . . . . . . 15
- MAKE EXAM . . . . . . . . . . . . . . . . . . . 15
- TAKE EXAM . . . . . . . . . . . . . . . . . . . 16
- SEE SCORES . . . . . . . . . . . . . . . . . . 16
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- page iii
-
- TIME . . . . . . . . . . . . . . . . . . . . . . . 17
- TIME LEVEL 1 . . . . . . . . . . . . . . . . . 17
- TIME LEVEL 2 . . . . . . . . . . . . . . . . . 17
- TIME LEVEL 3 . . . . . . . . . . . . . . . . . 17
- TIME LEVEL 4. . . . . . . . . . . . . . . . . . 18
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- FILE-CHANGE UTILITY . . . . . . . . . . . . . . . . 18
- SPELL FILES . . . . . . . . . . . . . . . . . . 18
- ENGLISH WORD FILES . . . . . . . . . . . . . . 19
- SENTENCE PATTERN FILES . . . . . . . . . . . . 20
- SUB-VERB AGREE FILES . . . . . . . . . . . . . 20
- SCRAMBLED WORD FILES . . . . . . . . . . . . . 21
- EXAM FILES . . . . . . . . . . . . . . . . . . 21
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- SOME FINAL NOTES . . . . . . . . . . . . . . . . . 22
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- All rights reserved, 1991
- MOTES EDUCATIONAL SOFTWARE
- 1632 Brooks St.
- Fayetteville, AR 72701
-
-
-
- SCHOOL-MOM Ver. 3.58
- The Manual
-
-
-
- INTRODUCTION
- School-Mom is an educational tool for children ages 4 to
- 14. Its main options are Music, Art, English, Spelling,
- Math, Exams, and Time. The name, School-Mom, comes from
- the old term, School-Marm. This nickname was often used
- when referring to teachers who taught all subjects to
- all grades. This software, which uses a back-to-basics
- approach to teaching, attempts to do the same. I think
- you will enjoy it.
-
-
-
- HARDWARE REQUIREMENTS
- The minimum hardware requirements for running School-Mom
- are 256K RAM and color graphics adapter (CGA). A mouse
- is optional.
-
-
-
- SOFTWARE REQUIREMENTS
- The minimum software requirement is DOS version 2.0 or
- higher. There is also a separate file-change utility
- program for parents or teachers that allows you to edit
- or add to the data files. To run the file-change
- utility just type CHANGE then press ENTER.
-
-
-
- HARD DISK INSTALLATION
- You can install this program on your hard disk. I
- suggest you place it in a directory called SM. You can
- use the installation utility to do this. To use the
- utility just type INSTALL C: then press ENTER. All the
- files on the floppy disk will be copied onto the SM
- directory of the C drive. Notice I've assumed your hard
-
-
- -1-
-
- disk is C. If this is not true just substitute the
- correct designator. For example, if you want to place
- the files on a D drive just type INSTALL D: instead.
-
- The installation program will also place a GO.BAT file
- in the root directory of your hard drive. This will
- allow you to run School-Mom by entering GO.
-
-
-
- MAIN MENU WINDOW
- This window lists all the main options that you may
- choose from such as Music, Art, Spelling, English, Math,
- Exams and Time. There are several ways to select an
- option from Main Menu. You may use the up or down arrow
- keys to highlight the desired option then press the
- ENTER key to accept the option. You may also press the
- key corresponding to the first letter of the desired
- option until the option is highlighted then press the
- ENTER key. Accept END or press the ESC key to stop the
- program.
-
- USING A MOUSE
- If you have a mouse and have installed it's driver, you
- can use it in the Draw option to draw and in the option
- windows to select options. To select an option using
- the mouse just move the mouse up or down until your
- desired option is highlighted then press the left button
- to accept.
-
- SELECTING SOUND
- Use the right and left arrow keys, or the mouse to
- select whether or not you want sound. Most options will
- use sound to indicate wrong answers. In all the
- options, if the sound is on, a tune is played for every
- 100 points received. The sound option must be on if you
- want to use the Music Composition option.
-
-
- -2-
-
- SUBMENUS OR LEVEL WINDOWS
- All options have submenu windows. These windows are
- used to select learning levels or to choose a particular
- suboption. Choose from this menu using the same
- techniques as in Main Menu. In particular, use the
- mouse, arrow keys, or the key corresponding to the first
- letter of the option to highlight the desired option
- then press the ENTER key or the left mouse button to
- accept. Accept END, or press the ESC key, or press the
- right mouse button to return to Main Menu.
-
-
-
- MUSIC COMPOSITION
- The Music Composition option has three suboptions. You
- can use these options to compose and play tunes. Note
- that in all three Music options, only the treble cleft
- is shown; therefore, only octave 3 notes and a few of
- octave 4 notes will appear on the screen.
-
- MUSIC LEVEL 1
- In Level 1 you are shown a musical scale and asked to
- enter notes by pressing a, b, c, d, e, f, or g. As you
- press a key, the corresponding note is played and
- displayed on the scale. If you make a mistake you can
- delete the previous notes by pressing the BACK-SPACE
- key. When you are done just press ENTER to play the
- entire tune or press n to start a new tune. You may
- also press the SPACE BAR to skip a note or equivalent,
- pause for one beat. Also, press the up arrow key to go
- to the next higher octave or the down arrow key to go to
- the next lower octave. When you first start a tune,
- octave 3 is the default. The notes of some octaves will
- not be displayed on the scale but will still play. As
- always, press ESC to exit the option and return to Main
- Menu.
-
- MUSIC LEVEL 2
- Level 2 is similar to Level 1 except longer tunes can be
- composed and the note duration can be changed. Either
- 1/1 (whole notes), 1/2, 1/4, 1/8, or 1/16 notes can be
-
-
- -3-
-
- played. Change the duration by using the left or right
- arrow key. This change will remain in effect until you
- change the duration again.
-
- MUSIC LEVEL 3
- Level 3 is similar to Level 2 except sharp and flat
- notes can also be played. To choose a sharp note press
- the +/= key first then the note key. To choose a flat
- note press the _/- key first. The change stays in
- effect only until the note is played then it reverts
- back to a simple note. To remove a sharp before the
- note is played, press the _/- key. To remove a flat
- before the note is played, press the +/= key.
-
- SAVING YOUR TUNES
- When in Level 2 and Level 3 you may store your tunes to
- a file and retrieve them later. To store a tune press
- the ALT key then press the s key before releasing the
- ALT key. Now type the name of the file where you wish
- the tune stored and press ENTER. Do not use an
- extension. For example, use a word like "tune" but do
- not use "tune.dat". To get a tune that you've stored
- earlier, press the ALT key then press the g key before
- releasing the ALT key. A list of the tunes will be
- displayed. Use the keyboard or mouse to select one of
- these using the techniques described in the Main Menu
- paragraph. This selected tune will be played and
- displayed ready for editing.
-
-
-
- ART
- Art has five options. These are Draw, Spider Webs,
- Space Tunnels, Space Worms, and Space Ribbons. The
- following paragraphs describe each of these.
-
- DRAW
- This option allows you to draw freehand with a mouse or
- joystick in multiple colors. If you want to use a
- mouse, be sure to load the mouse driver before you
- start.
-
- -4-
-
- If you're using a mouse, change the color by pressing
- the right button and raise the pen by pressing the left
- button. If you're using a joystick, change the color by
- pressing c on the keyboard and raise the pen by pressing
- p. In either case press e on the keyboard to erase and
- start a new drawing.
-
- The color currently being used is shown in a box at the
- lower right corner. Also, if you want to erase part of
- your drawing, change the color to background (or until
- you can't see the color box) then move the cursor over
- the area to be erased.
-
- SPIDER WEBS
- Here you can use the joystick or the arrow keys to
- control the actions of a spider while he leaves a web
- behind him. When the arrow keys are used, the joystick
- is disabled for the duration of the drawing. You may
- change back to the joystick by erasing the drawing.
- Press c to change the color of the web, press the < and
- > keys to change the rate or speed of movement, press e
- to erase the web and start again, or press ESC to return
- to Art Menu.
-
- SPACE TUNNELS
- In this Art option you can use a joystick or the arrow
- keys to control the growth and/or elongation of a tunnel
- through deep space. The rules for using the joystick or
- keys are the same as those just described in the Spider
- Webs description.
-
- Press ESC to quit, e to erase and start again, c to
- change the color of the tunnel, g to make the tunnel
- grow larger, r to make the tunnel reduce in size, the >
- key to increase the growth rate, or the < key to reduce
- the growth rate. With this option you can produce
- beautiful screen art that appears to have 3-dimensional
- qualities. It is very relaxing. Try it!
-
- SPACE WORMS
- This Art option is similar to Space Tunnels but it
-
-
- -5-
-
- produces an elongating worm with alternating colors.
- You have no control over color. See the previous
- section for details.
-
- SPACE RIBBONS
- This option is exactly like Space Worms except the worm
- is flattened. This produces even better 3-dimensional
- effects.
-
- These Art options were designed especially for
- relaxation and enjoyment. However, they can be used to
- stimulate creativity.
-
-
-
- SPELLING
- This option has five options -- Alphabet, Random Words,
- New Spelling Homework, Last Spelling Homework, and Old
- Spelling Homework. The following paragraphs describe
- these five.
-
- ALPHABET
- The purpose of this option is to teach preschoolers the
- alphabet, both upper case and lower case. You are shown
- an uppercase letter then three choices for its lower
- case equivalent. To choose the correct lower case
- letter use the right or left arrow key to move the
- pointing arrow to the correct choice then press ENTER.
- Points will be added for correct answers.
-
- You may press ESC to stop, otherwise the entire alphabet
- will be shown. Also, you may press c to change the
- foreground color for the letters.
-
- The following three options will test your ability to
- spell words. The Random Words option uses existing
- libraries of words while the New Spelling Homework
- option requires you to input your own words. After
- being drilled on these words you have the option of
- storing them for later use with the last option called
- Old Spelling Homework.
-
-
- -6-
-
- RANDOM WORDS
- This option has four levels of difficulty. The first
- level contains words that are three characters long, the
- second level contains words that are four characters
- long, the third level contains words that are five
- characters long, and the fourth level contains words
- that are six characters long. Each level is identical
- except for the length of the words. Large word
- libraries are included on the disk and words are chosen
- at random from the libraries.
-
- A word will be shown in the word box. When you think
- you know how to spell it press any key. The word will
- disappear and you must spell it. If you still need
- help, press the down arrow key to see the word again.
- If you spell it wrong you'll be asked to try again.
-
- NEW SPELLING HOMEWORK
- This option allows you to enter your daily spelling
- homework. You are allowed to enter up to 30 words of
- variable length. The only limitation on length is that
- the words must be shorter than 17 characters. When you
- choose this option you are only quizzed on those words
- you have entered.
-
- When you choose the New Spelling HW option you are asked
- how many words you want to enter. Just type the number
- and then press ENTER. If you choose to enter 10 words
- or less you may enter all 10 of the words on the same
- screen. Type each word then press ENTER. All editing
- functions such as delete, back-space, insert, and arrow
- key movements are allowed while you type the words. You
- may also use the up and down arrow keys to move from one
- word field to another. Press the F1 function key when
- you think you have them all spelled correctly. You will
- now be quizzed on the words you entered.
-
- If you choose to enter more than 10 words you may only
- enter one word at a time. Again, all editing functions
- such as delete, back-space, insert, and arrow key
-
-
- -7-
-
- movements are allowed. Press ENTER when you have the
- word spelled correctly then type the next word. If you
- decide not to enter as many words as you originally
- planned just press the F1 key. If you change your mind
- and want to quit just press ESC.
-
- When you are done with this option you have the option
- of storing the words you just entered for later use. If
- you choose yes, the words are stored in the Last
- Spelling Homework data file and added to the end if the
- Old Spelling Homework data file. These words will be
- recalled later when using the last two options.
-
- LAST SPELLING HOMEWORK
- This option can be used to recall the last previously
- stored spelling homework exercises. This can save you
- the time of retyping the words. Note that only the last
- set of spelling words can be recalled using this option.
-
- OLD SPELLING HOMEWORK
- In this option you are quizzed on all the words that you
- previously stored in the Old Spelling Homework data
- file. When you store words in this file they are added
- to the end of the file. The file gets bigger each time
- you store more words. Use this option to review all
- your old spelling homework.
-
- STARTING A NEW HOMEWORK FILE
- If at the end of the school year you want to start a new
- file of old spelling homework you can use DOS commands
- to copy the old file to a new name or delete the old
- one. For example type RENAME HW-WORDS.DAT HW-WORDS.BAK
- then press ENTER. The next time you store words a new
- file called HW-WORDS.DAT will be created.
-
- When you're done using any of these spelling options,
- press ESC to return to Level Menu if you're in the
- Random Words option or to return to Spell Menu if you're
- in the other options. After you escape from a spelling
- option your misspelled words will be shown.
-
-
- -8-
-
- ENGLISH
- This option has four levels. In the first level you
- learn nouns, verbs, adjectives, and adverbs. The second
- level develops skill in forming sentences by asking you
- to unscramble sentences. The third level teaches you
- the 5 basic sentence patterns and the fourth level
- teaches subject-verb agreement.
-
- ENGL LEVEL 1
- In Level 1 you are first given the definition of a noun
- and a list of nouns to choose from. Choose a noun by
- using the arrow keys to highlight your selection and
- then press the ENTER key. Next, the definition of an
- adjective is given and a list of seven adjectives is
- shown to choose from. Then the definitions of verbs and
- adverbs are given and lists of each are shown for you to
- choose from. When the last word has been chosen, two or
- three sentences will be displayed that use the words you
- chose. Although the sentences will be grammatically
- correct, they will not always make sense. When this
- happens, they are usually very amusing. Press the SPACE
- BAR to repeat the process with new words. Press the ESC
- key to quit and return to Level Menu.
-
- ENGL LEVEL 2
- Here you are given several words that can be used to
- make a correct sentence. One of the words will be
- highlighted. You must move (using the arrow keys) this
- highlighted word up to the top of the screen and place
- it in correct sentence order. When you have placed that
- word in the correct spot the second word will be
- highlighted.
-
- While you are moving the word to its correct location a
- timer will be running. If you correctly place the word
- before the timer runs down, you will be given extra
- points. When the entire sentence is correct you will
- receive an additional 10 points.
-
- While you are placing the words you will notice that a
- small arrow will be moving from the right of the screen
-
-
- -9-
-
- to the left. If your word gets hit by this arrow it
- will be knocked back down to the bottom and you'll have
- to start it again. So watch it!
-
- ENGL LEVEL 3
- In Level 3 you are first shown that sentences have two
- basic parts -- the subject and the predicate.
- Definitions are also given. After pressing the SPACE
- BAR you are shown how the predicate can be separated
- into its parts and as a result, that sentences have 5
- basic patterns. Shorthand names of each are given.
- After pressing the SPACE BAR again, definitions of each
- part are given. Finally, you will be given examples of
- each of the 5 sentence patterns.
-
- Press the SPACE BAR once more and you'll be given a
- randomly chosen sentence from the sentence file and
- asked to identify its sentence pattern. Select the
- pattern by using the arrow keys to highlight the correct
- pattern then press the ENTER key. Each correct answer
- is rewarded by the addition of 10 points to your score.
- Press ESC to quit or simply select END from the list of
- patterns. Press the SPACE BAR to see another randomly
- chosen sentence.
-
- ENGL LEVEL 4
- When you choose this option you're first given some
- necessary instruction on how to insure that the verb
- agrees with the subject. It then presents a sentence
- with a missing word (usually a missing verb). You are
- then required to select the correct missing word from a
- list of two choices. To choose the word, highlight it
- with the up or down arrow key then press ENTER. Each
- correct answer is rewarded by the addition of 10 points
- to your score. Press ESC to quit or simply select END
- from the list of words. Press the SPACE BAR to see
- another randomly chosen sentence.
-
- When you escape from any of the English options you will
- be placed back into English Level Menu. Choose a new
- level or escape again to return to Main Menu.
-
-
- -10-
-
- MATH
- This option is divided into 6 options. These are Laser
- Blast, Bug Numbers, Applespider, Addition and
- Subtraction, Multiplication and Division, and Prealgebra
- Math. These are described in the following paragraphs.
-
- LASER BLAST
- This is an exciting game that entertains and teaches
- quantity. First, a number of blocks are shown. Then,
- colored numbers begin to float across the screen. The
- object of the game is to shoot the correct number with
- the laser. The correct number is the one that equals
- the number of blocks. To shoot, simply push the SPACE
- BAR. To return to Main Menu press ESC.
-
- Points are given for each hit. The faster you play, the
- larger the number of points given. The speed can be
- increased by using the > key and decreased using the <
- key.
-
- If you want to change the background color just press c.
- Be careful not to choose a background color that matches
- the color of one of the floating numbers. If this
- happens you will not be able to see that particular
- number.
-
- BUG NUMBERS
- This math option teaches the concept of multi-digit
- numbers. You are shown three large boxes. The box on
- the right will have 0 to 9 large individual bugs. The
- center box will have smaller bugs grouped in clusters of
- 10 each. The box on the left will have very small bugs
- in groups of 100 bugs each. Your job is to find how
- many bugs are shown on the screen.
-
- You must first count the number of large bugs in the far
- right box. Type this number and press ENTER. This
- gives you the least significant digit. Next, count the
- number of groups that contain 10 bugs and enter this
-
-
- -11-
-
- number. This gives you the next most significant digit.
- Finally, count the number of groups that contain 100
- bugs and enter this number. This gives you the most
- significant digit and you're done. Ten points are given
- for completion.
-
- APPLESPIDER
- This is a very exciting and intense game that drills you
- in basic addition, subtraction, multiplication, and
- division. The applespider wants to eat your apple. You
- must prevent this by using the arrow keys to move the
- apple out of the spider's way. At the beginning you are
- given 10 free moves. To get more moves you must solve
- the equation at the bottom of the screen. For every
- correct answer you get five more moves and points are
- added to your score.
-
- As your score increases, the spider gets faster. You
- may control the speed by using the < and > keys. The <
- key makes the spider mover slower and the > key makes
- him move faster. The number of points added to your
- score for correct answers depends on how fast you play.
-
- As always, press ESC to stop.
-
- ADDITION AND SUBTRACTION
- This option has four levels of difficulty. In each
- level the numbers are chosen at random.
-
- ADD & SUB LEVEL 1
- In this beginners level, stars are shown beside each
- number. The number of stars equals the number. For
- example, suppose you are asked to add the numbers 2 and
- 3. Beside 2 there will be two stars and beside 3 there
- will be three stars. To find the answer just count the
- number of stars, type the answer and press the ENTER
- key. If you are asked to, for example, subtract 2 from
- 4 there will be two stars beside the number 2 and four
- stars beside the number 4. However, two of the four
- stars beside the number four will be blinking to
- indicate the two that will be taken away. Also, the two
-
-
- -12-
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- stars beside the number 2 will be blinking. To find the
- answer just count the number of stars that are not
- blinking. After you've entered the correct answer you
- must press a key to continue.
-
- ADD & SUB LEVEL 2
- This level is exactly like Level 1 except the numbers
- are larger and the stars are not shown.
-
- ADD & SUB LEVEL 3
- This level illustrates how to add and subtract multiple
- digit numbers by stepping you through the process.
- Again, all numbers are chosen at random. Active
- elements of the problem are highlighted by flashing the
- digits. Individual questions in the form of simple
- equations are shown at the bottom of the interactive
- window. A flashing cursor at the end of this equation
- indicates that an input is expected. If you enter the
- correct value it will be placed in its proper spot. The
- computer will beep if the answer is incorrect. When
- you've finished with the problem, you must press a key
- to continue.
-
- ADD & SUB LEVEL 4
- This level is exactly like Level 3 except numbers with
- decimals are used.
-
- In each of these levels a complete correct answer is
- rewarded by the addition of 10 points to your score. If
- sound is on you'll also get a tune for every 100 points.
- You can press ESC to quit and return to Level Menu when
- you're done.
-
- MULTIPLICATION AND DIVISION
- This option also has four levels of difficulty.
-
- MUL & DIV LEVEL 1
- This level is similar to Add & Sub Level 1 because you
- must count stars that do not blink to find the correct
- answer. The difference is that the stars are grouped
- differently and there is only one line with stars. For
-
-
- -13-
-
- example, suppose you are asked to find the product of 4
- and 2. At the bottom, where the answer belongs, you
- will find two groups with four stars each. In other
- words, the computer has taken the four stars and placed
- them in the answer line twice. There is a total of 8
- stars and they have been placed on the line where the
- number 8 belongs. If you are asked to, for example,
- divide 12 by 3 then beside the 12 will be placed three
- groups of stars with 4 stars in each group. Only one
- group will not be blinking. So, if you count the stars
- that do not blink, you'll find the correct answer to be
- 4.
-
- MUL & DIV LEVEL 2
- This level is like Level 1 but larger numbers are used
- and no stars are displayed.
-
- MUL & DIV LEVEL 3
- This level leads you through long division and/or
- multiplication with multiple digit numbers. As in Add
- & Sub levels 3 & 4, active elements of the problem are
- highlighted by flashing the numbers. The instructions
- and questions to be answered are displayed at the bottom
- of the interactive window. The flashing cursor at the
- end of this question or equation is an indication that
- the computer is waiting for an input.
-
- MUL & DIV LEVEL 4
- Level 4 is identical to Level 3 except decimals are
- used.
-
- In each of these levels a complete correct answer is
- rewarded by the addition of 10 points to your score.
- You can press ESC to quit and return to Level Menu when
- you're done or press any other key to continue.
-
- PREALGEBRA MATH
- This option also has four levels of difficulty. All
- four levels are basic introductory algebra but the
- difficulty level does increase slightly with each level.
- In each level you must solve for the unknown value of Y.
-
-
- -14-
-
- Just follow the instructions and answer the questions,
- and the computer will lead you through the solution.
- When you see the cursor flashing, the computer is
- waiting for an input.
-
- In all the Math options, the active parts of the
- equation are highlighted by flashing the numbers. Also,
- the final correct answer is rewarded by the addition of
- 10 points to your score. Press ESC to quit and return
- to Level Menu when you're done or press any other key to
- continue.
-
-
-
- EXAMS
- The Exam module has three options. These are Make Exam,
- Take Exam, and See Scores. Each of these is explained
- in the following paragraphs.
-
- MAKE EXAM
- In this option you are allowed to create a multiple
- choice examination. The first screen you'll see is an
- exam setup screen. This screen has three fields, one to
- enter the number of questions you want to ask, one to
- enter the title of the exam, and one to enter the
- filename for the exam. You may move freely from one
- field to another using the up or down arrow keys. Once
- you have all the information typed correctly in all the
- fields press the F1 function key. If you change your
- mind and decide you don't want to create an exam just
- press the ESC key to return to Exams Menu.
-
- After you press the F1 key from the Exam Setup screen
- you will see another screen that asks you to type the
- first question, its five answer choices, and the number
- of the correct answer. A total of eight fields are
- shown -- two for entering the question, five for the
- answers, and one for the number of the correct answer.
- When you've entered all the questions you'll be returned
- to Exams Menu. If you decide to stop and not enter as
- many questions as you originally planned just press the
-
-
- -15-
-
- ESC key. The exam will be created but with only as many
- questions as you entered before pressing ESC.
-
- TAKE EXAM
- When you choose this option you'll first be asked to
- enter your name. This is because your name will be
- stored later along with your score. After you've done
- this either press ESC to quit or press ENTER to get a
- list of all the exam files on your current directory.
- You may choose a file from the list or you may quit by
- pressing ESC. Choose an exam file using the same
- techniques you normally use to select options.
-
- After you've chosen an exam file you'll see a screen
- that shows the exam title, the first question to answer,
- and its five answer choices. There are three way to
- choose an answer. You may use the up or down arrow keys
- to highlight the correct answer then press ENTER, or you
- may press the key corresponding to the first letter of
- the correct answer until it is highlighted then press
- ENTER, or you may use a mouse to highlight the correct
- answer then press the left mouse button to select it.
- If you want to quit without answering the question just
- select END from the answer list.
-
- Your running score will be shown at the bottom of the
- screen. After you're done, this score will be added to
- the end of the score file that corresponds to the exam.
- The score file will have the same name as the exam file
- but a different extension.
-
- After you've either answered all the questions or quit
- you'll be shown your final score. You'll then have to
- press ENTER to continue.
-
- SEE SCORES
- When you choose this option you'll first be shown a list
- of the score files to choose from. To choose a file,
- highlight it then press ENTER. If you change your mind
- you may quit by pressing ESC.
-
-
- -16-
-
- Next, you'll be asked if you want to send the scores to
- a printer or to the screen. Type p then press ENTER if
- you want it sent to a printer (don't forget to turn the
- printer on) or type s then press ENTER if you want it
- sent to the screen.
-
- Before the scores are listed, the exam title and the
- number of questions in the exam will be shown. If the
- list is sent to the screen you'll have to press ENTER to
- return to Exams Menu when the list is complete.
-
- Your disk will come with several exams already prepared.
- Try them out!
-
-
-
- TIME
- Use this option for learning to tell time. It has four
- learning levels. In each level a clock is shown on the
- screen and you must choose the correct time from a list
- of three answers. Choose an answer by using the
- appropriate arrow key to get the large arrow directly
- over the correct choice, then press ENTER. When the
- correct answer is chosen, points will be added to your
- score and the digital time will be displayed below the
- clock.
-
- TIME LEVEL 1
- In this beginner's level the big hand always points to
- 12. However, the little hand can point to any of the 12
- numbers. For correct answers only one point will be
- added to the score.
-
- TIME LEVEL 2
- In this second level only on-the-hour, quarter, and half
- hours are used. In other words the big hand can only be
- on the 12, 3, 6, or 9. Correct answers are rewarded by
- the addition of 3 points.
-
- TIME LEVEL 3
- In this level the big hand may point to any of the 12
-
-
- -17-
-
- numbers but may not point to any location between the
- numbers. For example, the clock could show 7:05, 7:10,
- or 7:15 but it will not show 7:03, 7:07, or 7:18. For
- correct answers, 5 points will be added to the score.
-
- TIME LEVEL 4
- In this level any time is allowed on the clock. For
- correct answers, 10 points will be added to the score.
-
- In all these Time options, after you answer correctly
- points will be added to your score then you'll need to
- press a key to continue. For every 100 points you will
- be rewarded with a tune.
-
-
-
- FILE-CHANGE UTILITY
- This utility program was designed for teachers or
- parents. Its purpose is to allow additions to and
- editing of the Spelling, English and Exam data files.
- To run this program from the operating system type
- CHANGE then press ENTER.
-
- File Change Menu contains 14 options. The first 5
- options are for making changes to the spell files which
- contain words for the Spelling option. Spell_1.dat
- contains 3 letter words, spell_2.dat contains 4 letter
- words, spell_3.dat contains 5 letter words, spell_4.dat
- contains 6 letter words, and the hw-words.dat file
- contains old spelling homework words that you've
- entered. The next 8 options are used to add to or edit
- the English option files. These files are the
- noun1.dat, adject1.dat, verb1.dat, verb2.dat,
- adverb1.dat, sentence.dat, sub_verb.dat, and
- sc-words.dat files. The last option allows you to make
- changes to the Exam files. As always there is a final
- option to END.
-
- SPELL FILES
- Use these options to change any one of the five spelling
- word files. These files include the four files for
-
-
- -18-
-
- Level 1 through Level 4 of the Random Words option and
- the old homework word file for the Old Spelling Homework
- option.
-
- When you select a spell file from File Change Menu
- you'll be asked to choose whether you want to add words
- or edit them. If you select the Add Words option, the
- computer will quickly run through all the words in that
- particular file and stop after the last one. You may
- then enter a new word or press ESC to stop. When you
- enter a word, unless the word already exists, it will be
- stored at the end of the file. The new word will be
- displayed along with its number and you'll be asked to
- enter another word or press ESC to stop.
-
- If you select the Edit option the first word in the file
- will be displayed. Then you'll be asked to press the F1
- function key to go on to the next word, press ESC to
- stop, or make changes to the word then press ENTER.
- Keep pressing F1 until you see the word you want
- changed. When you're done just press ESC.
-
- ENGLISH WORD FILES
- If you choose one of the English word file options
- (Noun, Adjective, Verb1, Verb2, or Adverb file) from
- File Change Menu you'll again be asked whether you want
- to add or edit. The Add option works exactly like the
- Add option of the Spell Files option. The computer will
- quickly run through all the words in that particular
- file and stop after the last one. You may then enter a
- new word or press ESC to stop. When you enter a word it
- will be stored at the end of the file. The new word
- will be displayed along with its number and you'll be
- asked to enter another word or press ESC to stop.
-
- If you select the Edit option the first word in the file
- will be displayed. Then you'll be asked to press the F1
- function key to go on to the next word, press ESC to
- stop, or make changes to the word then press ENTER.
- Keep pressing F1 until you see the word you want
-
-
- -19-
-
- changed. When you're done just press ESC.
-
- There is a slight difference between the verb1 and verb2
- data files. The verb1 file contains past-tense and
- present-tense verbs that agree with singular subjects.
- The verb2 file contains only past-tense verbs. If you
- get these mixed up, the English Level 1 option will not
- produce correct sentences.
-
- SENTENCE PTRN FILES
- This option allows you to change the sentence pattern
- files. If you choose to add sentences, the last
- sentence in the file will be shown along with its
- pattern. You'll then be asked to enter new sentence
- information or press ESC to stop. When you've typed the
- sentence and its pattern correctly press the F1 key to
- store the information and get ready for the next
- sentence. When you're done press ESC to stop.
-
- If you choose to edit a sentence, the first sentence and
- its pattern will be displayed. You may press ESC to
- stop, F1 to see the next sentence, or you may make
- corrections to the sentence and its pattern then press
- F1 to store the changes and see the next sentence.
-
- SUB-VERB AGREE FILES
- This option allows you to change the subject-verb
- agreement files. If you choose to add sentences, the
- last sentence in the file will be shown. You'll then be
- asked to enter new sentence information or press ESC to
- stop. When you've typed the sentence and all its
- associated information correctly press the F1 key to
- store it and get ready for the next sentence. When
- you're done press ESC to stop.
-
- As an example, suppose your sentence is "They ____
- late." Your two word choices will be "was" and "were".
- Since the second one is correct you'll enter the number
- 2 in the last field. Once you've entered all four
- pieces of information and pressed F1, the sentence will
- be displayed at the top and you'll be asked to enter
-
-
- -20-
-
- another sentence. When you're done press ESC to stop.
-
- If you choose to edit a sentence, the first sentence and
- its word choices will be displayed. You may press ESC
- to stop, F1 to see the next sentence, or you may make
- corrections then press F1 to store the changes and see
- the next sentence.
-
- SCRAMBLED WORDS FILE
- Use this option to make changes to the sc-words.dat file
- which is used in Level 2 of the English option. This
- file contains the scrambled words that you must
- unscramble to make correct sentences.
-
- As always you'll be asked if you want to edit or add to
- this file. After choosing to add you must first enter
- the number of words you want to have in the sentence.
- Then, you can type the words for the sentence. You must
- type the words in correct order. The software will
- scramble them before they are stored. Don't forget to
- capitalize the first word and place a period after the
- last word.
-
- If you choose to edit, all the information will be shown
- on the screen. You can then move around and make
- changes. The only thing you can't change is the number
- of words in the sentence.
-
- EXAM FILES
- Use this option to edit the exam files. You'll first be
- given a list of the exam files by file name. To select
- one of these files for editing, highlight it then press
- ENTER.
-
- After you press ENTER, the exam name will be listed and
- you'll be asked to make corrections. When you're done
- just press ENTER. If it's already correct you don't
- have to retype it.
-
- Next, the first question will be printed along with all
- 5 of its possible answers and the number of its correct
-
-
- -21-
-
- answer. You can move the cursor around on the screen
- using the arrow keys. You don't need to retype
- everything. Just move to the error, make the correction
- and then move to the next error. When you've made all
- the corrections press the F1 key.
-
- The second question will be displayed next along with
- its possible answers. Make the changes and press F1
- again. If no changes are required just press F1 and the
- next question and answer set will be displayed. If you
- finish editing before you get to the last set just press
- the ESC key.
-
- Remember to keep knowledge of this file-change utility
- from your children. A child could use this program to
- destroy your files. Always keep a backup of the
- software so that if the data files get corrupted, you
- can replace them.
-
-
-
- SOME FINAL NOTES
- I hope you enjoy this software and your children learn
- much from it. I'll continue making additions,
- improvements, and corrections. I believe it already is
- the most comprehensive educational software available.
-
- I HAVE WORKED VERY HARD TO GET ALL THE BUGS OUT OF THIS
- PROGRAM. HOWEVER, I CAN'T GUARANTEE THAT NONE EXISTS.
- WHEN YOU USE THIS SOFTWARE YOU MUST DO IT AT YOUR OWN
- RISK. I ACCEPT NO RESPONSIBILITY FOR DAMAGE THAT MAY
- OCCUR AS A RESULT OF ITS USE.
-
- If you have questions or comments you may write to me at
- the address shown in the opening screen or in the first
- pages of this manual.
-
-
- Dr. Andrew Motes
-
-
-
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
-
-
- School-Mom is produced by a member of the Association of
- Shareware Professionals (ASP). ASP wants to make sure
- that the shareware principle works for you. If you are
- unable to resolve a shareware-related problem with an
- ASP member by contacting the member directly, ASP may be
- able to help. The ASP Ombudsman can help you resolve a
- dispute or problem with an ASP member, but does not
- provide technical support for members' products. Please
- write to the ASP Ombudsman at 545 Grover Road, Muskegon,
- MI 49442-9427 or send a CompuServe message via easyplex
- to ASP Ombudsman 70007,3536.
-
-